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GLQuake and Quake3 on Intel Mac
kali
Posted:
May 9, 2010 7:37AM
in
Mac Software
edited January 2014
I want to play the good'old
GLQuake1
and
Quake3
games on the Mac mini, without using
Rosetta
. Do you guys knows if there's an Intel built of
GLQuake
and
Quake3
for Mac, somewhere ?
Comments
Reply 1 of 4
1337_5l4xx0r
Posts:
1,558
member
May 9, 2010 7:48AM
http://www.fruitz-of-dojo.de/php/download.php4
<<- runs awesome!
http://www.macgamefiles.com/detail.php?item=17355
http://www.sqonk.com.au/quake3.html
<<- may have issues
Reply 2 of 4
kali
Posts:
634
member
May 12, 2010 2:03PM
What are the differences between the standard Quake3 1.32b app, and the Quake3 UB ? UB means "Universal binary", while the first one isn't ?
EDIT : Okay, I've found out. UB = Universal Binary. Doh !
Why can't we erase our own post here ?
Reply 3 of 4
kali
Posts:
634
member
May 12, 2010 2:46PM
Another question about Quake3 on Intel Mac :
How can I turn ON antialiasing (FSAA) in Q3 ?
On my G5, FSAA is turned ON with the help of ATI's control panel. On the Mac mini (NVidia video card), there isn't such a control panel...
Reply 4 of 4
wplj42
Posts:
439
member
May 12, 2010 3:36PM
It is too bad we can't delete a post entirely. About editing ... now your signature is incomplete.
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Comments
http://www.macgamefiles.com/detail.php?item=17355
http://www.sqonk.com.au/quake3.html <<- may have issues
EDIT : Okay, I've found out. UB = Universal Binary. Doh !
Why can't we erase our own post here ?
How can I turn ON antialiasing (FSAA) in Q3 ?
On my G5, FSAA is turned ON with the help of ATI's control panel. On the Mac mini (NVidia video card), there isn't such a control panel...