Why Apple's new GPU efforts are a major disruptive threat to Nvidia

Posted:
in iPhone
Apple's plan to decisively migrate iOS to its own internally-developed GPU within the next two years obviously shocked Imagination Technologies, its current supplier of PowerVR graphics technology. It should also rattle Nvidia. Here's why.


Nvidia invented the GPU

Nvidia has had a spectacular run. In the last 24 years, the company has outpaced larger rivals and even completely pushed more established competitors (including VideoLogic) out of the PC business, while gobbling up others it outperformed (notably 3dfx). It has also done a good job of marginalizing ATI, forcing its primary competitor to be sold off to AMD and divest its mobile GPU architecture to Qualcomm.

Since its IPO in 1999, Nvidia's stock has appreciated by well over 6400 percent. However, most of that appreciation occurred in the last year, as the company's shares jumped from about $37 (the same place it was back in 2007) to today's price slightly above $100.

Nvidia now has a Price/Earnings ratio above 40, indicating that investors have big expectations for the firm. With annual revenues currently just below $7 billion, Nvidia would need to identify major new customers willing to pay a high premium for its technology to ever justify its nearly $60 billion valuation.




Investors seem to think Nvidia will find these customers in artificial intelligence, particularly in the automotive industry, but also in neural net processing, Machine Learning and other AI tasks by data center clients including Facebook and IBM.

It's noteworthy, however, that when presented with a massive opportunity to radically expand sales beyond its origins in the PC industry, Nvidia failed spectacularly, despite its mobile efforts being closely aligned with both Microsoft (in the Zune and Kin, then Surface RT), and then Google's Android (Motorola Xoom and Dell Streak tablets, then Google's own Nexus 9 and Pixel C).

Most alarmingly, Nvidia didn't lose out to a more sophisticated competitor with better technology. It was blocked from materially participating in the mobile phone market (which is now annually a roughly $500 billion industry--twice the value of PCs) due to a combination of low-end disruption it couldn't handle and terrible execution of its own strategies. This looks certain to repeat.

Money makes things happen

We don't yet know how Apple is planning to attack the mobile GPU market. We do know that Apple has experience in developing specialized, advanced silicon and the ability to fund very expensive advanced research and development. Apple is now spending over $10 billion annually on R&D. Nvidia spends less than $1.5 billion per year.


Source: Above Avalon


We have seen how Apple radically sprinted ahead of larger companies in mobile CPU design by acquiring talent and technology and building a world leading silicon design team. Apple's A10 Fusion is leaps ahead of the best chips available to Samsung and Google. Even the A9 from 2015 outperforms the top chips in new Android flagships.Apple is now spending over $10 billion annually on R&D. Nvidia spends less than $1.5 billion per year

We also know that apart from Apple, virtually all mobile competition has settled on building low-priced, "carrier friendly, good enough" devices across most of their portfolio. Apple's ultra premium iPhones sell at an Average Selling Price of nearly $700. Samsung's ASP is closer to $225 and the rest of Android generally wallows below $200.

Apple's consistent profitability over the past ten years of iOS enabled it to launch Imagination's PowerVR mobile GPU designs and fend off mobile competitive threats from PC GPU giants Nvidia and AMD, both of whom missed out on the mobile gold rush as badly as Intel and Microsoft did.

What about AI, AR, VR and GPGPU?

Nvidia hopes to capitalize on an upcoming surge in processing tasks related to emerging technologies, in particular the massive processing requirements inherent in self-driving vehicles. The company would also like to materially participate in all of the other forms of AI, as well as Augmented Reality and Virtual Reality, and of course the natural extension of GPUs working on general purpose tasks (GPGPU).



Jonathan Cohen was Nvidia's director of CUDA Libraries and Software Solutions machine learning. He now works at Apple


Coincidentally, there is another company that also has aspirations in self-driving vehicles, which likes to talk about the future of AR and VR, which is rapidly expanding its own Deep Learning, Machine Learning and AI initiatives and which invented and open-sourced the first mainstream cross-platform API for GPGPU (OpenCL). That's Apple.

Apple has vastly more capital than Nvidia, tremendously higher revenues and profits and--most importantly--has an effective track record of entering new markets and obliterating the competition, to the shock and awe of incumbents. It did this in MP3 players, then in phones, then in tablets and most recently in smartwatches and wireless headsets.

In fact, if you want to list examples of Apple materially failing, you have to talk about things like iPod socks, Ping social comments, iAds and Aperture photo software, all a distant stretch from Apple's core competencies in hardware design and software platforms. Nvidia repeatedly failed to sell its existing GPU technology--its core competency--to mobile makers who desperately wanted to make it work.Nvidia repeatedly failed to sell its existing GPU technology--its core competency--to mobile makers who desperately wanted to make it work

Further, Apple's success in mobile devices has had a traumatic impact on other businesses, particularly in commodity PCs--which have been brutally ransacked since iPad first appeared. That's also where Nvidia makes most of its money.

Over the past five years, Nvidia has brought in quarterly revenues of about a billion dollars--on par with Microsoft's Surface hobby. In the last year, Nvidia's stock has surged due to a quarterly revenue jump to slightly more than $2 billion--which is still less than Apple brings in from Apple Watch sales.

While Apple's critics like to berate sliding iPad sales since they peaked in 2014, the reality is that Apple created a new platform that shook the very foundations of the PC industry, then maintained its control over tablets as commodity competitors fell out of relevance. Nobody predicted that would happen. Instead, everyone expected Android (or perhaps Microsoft) to take the tablet market away from iPad. They don't even like to talk about tablets anymore.

Clearly, Apple would love to sell even more iPads. But Microsoft would also like to have its $11.6 billion annual Windows monopoly back, and alternatively would probably settle for a meaningful business selling Windows RT ARM tablets that were even half the size of Apple's current $19 billion annual iPad business.

Apple doesn't sell GPUs

Nvidia probably doesn't have to worry about Apple selling its GPU, the same way Qualcomm and Intel don't have to worry about Apple directly competing in CPUs with third party sales of its A10 Fusion Application Processors.





However, Qualcomm and Intel have been massively impacted by sales of Apple's finished products incorporating its own A-series chips. As iPhone and iPads ransacked the earnings of previously profitable consumer electronics firms, the potential premium markets for both Intel x86 and Qualcomm Snapdragon chips have slid downhill, falling into competition with cheap commodity chip makers in China.

That's certainly not where Nvidia wants to end up. However, Apple's new GPUs could be expected to launch the company's existing products--as well as potential new products ranging from AR glasses to imaging devices and self-driving vehicles--ahead of the market, leaving scraps for Nvidia's competitors.

That creates an obvious potential for Nvidia's current clients to end up as blindsided as Nokia, Palm and Motorola were in phones and tablets. The result would very likely be as disastrous for Nvidia as it was for the suppliers feeding their components to the status quo in mobile, a list that includes Texas Instrument's OMAP architecture (and Nvidia's four generations of failed Tegra mobile chips).

Investors have already called into question the prospects of Nvidia's GPU in Nintendo's new Switch gaming console, largely due to its lower margins. Nvidia itself expressed disinterest in getting its GPUs into Sony's PlayStation 4 because it said it wouldn't be worth doing. Gaming has been the bread and butter for GPUs.

Apple has been serving itself a healthy dose of video gaming revenues from the iOS App Store, where it materially participates in the market for top mobile games. Last year, that included AR hit Pokemon Go and an iOS exclusive of Nintendo's Super Mario Run. Long known as apathetic about gaming, Apple is now deeply invested in gaming development and sales.

The more of the gaming market Apple consumes with iOS (and tvOS) devices, the less money is left over for Nvidia, regardless of how much better Nvidia's GPU chips might legitimately claim to be.

Patent troll alert!

How do you know a company is in desperate trouble? Well, take a look at Nokia, AMD and Qualcomm. After they began losing business, they switched from a focus on serving customers to one oriented around "enforcing patents."

Qualcomm earns 70 percent of its revenues from patent licensing. In February, AMD sued LG, MediaTek, Sigma Designs and Vizio over GPU-related patents.

Surprise: that followed Nvidia's own 2014 lawsuits targeting Samsung for using a variety of GPUs it deemed to infringe upon its GPUs, including Qualcomm's Adreno GPU, ARM's Mali GPU and Imagination's PowerVR GPU.

While Nvidia didn't make any apparent progress, it has successfully pulled royalty revenues from other hardware makers willing to license its technology, including Intel and Lenovo. As a client of Imagination, Apple could also face patent litigation from Nvidia even before it unveils its own GPU sometime next year.

But that litigation threat may also tie into why Apple began working on its own GPU technology in the first place. If it remained dependent on the relatively small Imagination for its mobile GPUs, it could face substantial interruptions if Nvidia were to successfully sue over PowerVR technology.

Nvidia's lawsuits targeting PowerVR users likely emboldened Apple to work on developing its own, independent GPU technology, and the GPU maker's failure in those lawsuits probably further encouraged Apple to seek to own its own GPU tech.

Nvidia can't be happy about another GPU on the scene

In any case, there's no good news for Nvidia--a standout leader in GPU technology--in the public exposition of the fact that the world's largest tech company has been working for years to develop its own GPU technology, and plans to show it off next year.

This is particularly a problem if Apple continues to target new areas where Nvidia would like to be, including the data center, professional workstations used for high-end research work, the automotive industry, specialized imaging products, Machine Learning and the development of AR and VR content.

Today, Apple specifically repeated its interest in the future of the Mac Pro and new processing-intensive content creation. Apple is building billions of dollars worth of its own iCloud data centers, gathering deep insight into the needs of cloud service providers and their clients. Apple is also known to be investing major work into automotive research and development. Additionally, Apple has also advanced its capabilities in image signal processing on iOS devices.

Another threat for Nvidia is Apple's voracious appetite for talent. In 2015, for example, Apple recruited away Nvidia's director of deep learning software Jonathan Cohen, absorbing his experience in the development of autonomous ADAS (advanced driver assistance systems).

Taken together, these factors tend to make Nvidia's current valuation look particularly optimistic.
charlesgrespatchythepiratepalominepropod
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Comments

  • Reply 1 of 76
    Yes, a company that doesn't buy from Nvidia nor sell their tech to others is a threat to Nvidia. Brilliant conclusion, well done. 
    carnalimrcarnalimrsingularityRacerhomieXdasanman69
  • Reply 2 of 76
    rcfarcfa Posts: 1,124member
    Apple failing with Aperture?
    Apple was failing Aperture, not failing with Aperture!

    Aperture is still better than what's out there in terms of workflow, and with relatively minor investments in IP, Aperture would blow everything else out of the water.
    Apple just didn't give Aperture the resources it needed, because it was considered a sideshow there to drive Mac sales, not a software market Apple was really into.
    calibaconstangCineplex
  • Reply 3 of 76
    Eric_WVGGEric_WVGG Posts: 968member
    This is one of the rare instances where I find myself disagreeing with old DED.
    Coincidentally, there is another company that also has aspirations in self-driving vehicles, which likes to talk about the future of AR and VR, which is rapidly expanding its own Deep Learning, Machine Learning and AI initiatives and which invented and open-sourced the first mainstream cross-platform API for GPGPU (OpenCL). That's Apple. 
    This only makes sense if most applications of deep learning (to use as a shorthand for all this sort of thing) are consumer based. Much of it will be in markets that Apple either consciously has no aptitude for or simply doesn’t care about — I don't see them resurrecting the Xserve brand for selling Apple GPUs by the rack to Palantir or even IBM.

    Furthermore, even in consumer space, nVidia would do just fine. Let's imagine a future where self-driving cars follow the smartphone market, where Apple sells a profitable 30% of vehicles and let's just say Toyota sells an unprofitable 70%. In this analogy, nVidia is not Toyota, it is a combination of Foxconn, Samsung (who sells silicon to both Apple and the entire Android space), and ARM itself. That's not a terrible place to be in!
  • Reply 4 of 76
    Yes, a company that doesn't buy from Nvidia nor sell their tech to others is a threat to Nvidia. Brilliant conclusion, well done. 
    Apple doesn't need to sell A10 chips to impact other GPU suppliers, as the article outlines. 
    caligregg thurmanbaconstangalanaudionetmageStrangeDaysbrucemcai46watto_cobra
  • Reply 5 of 76
    Eric_WVGG said:
    This is one of the rare instances where I find myself disagreeing with old DED.
    Coincidentally, there is another company that also has aspirations in self-driving vehicles, which likes to talk about the future of AR and VR, which is rapidly expanding its own Deep Learning, Machine Learning and AI initiatives and which invented and open-sourced the first mainstream cross-platform API for GPGPU (OpenCL). That's Apple. 
    This only makes sense if most applications of deep learning (to use as a shorthand for all this sort of thing) are consumer based. Much of it will be in markets that Apple either consciously has no aptitude for or simply doesn’t care about — I don't see them resurrecting the Xserve brand for selling Apple GPUs by the rack to Palantir or even IBM.

    Furthermore, even in consumer space, nVidia would do just fine. Let's imagine a future where self-driving cars follow the smartphone market, where Apple sells a profitable 30% of vehicles and let's just say Toyota sells an unprofitable 70%. In this analogy, nVidia is not Toyota, it is a combination of Foxconn, Samsung (who sells silicon to both Apple and the entire Android space), and ARM itself. That's not a terrible place to be in!
    It's useful to look at where Nvidia actually makes its money: http://investor.nvidia.com/secfiling.cfm?filingID=1045810-17-27

    $5.8B of its $6.9B in total annual revenues are from "GPU," 75% of which come from PC desktop users, leaving a quarter for all of its Tesla/data center stuff. 

    So the exciting server/AI stuff "Apple doesn't care about" amount to just $1.45b annually. 

    The $0.8B slice counted as "Tegra" includes the remains of tablets and all automotive . That's pretty small potatoes anyway you slice it. 

    Remember how "alarming" it is that ~60% of Apple's revenues come from iPhone? Well 63% of Nvidia revenues come from PCs. No amount of flashy car, server and AI hand waving changes that. 

    Now, perhaps Nvidia can radically pivot to own new car/AI/ML markets. History shows it couldn't in mobile, despite trying valiantly. 

    caliSoliRacerhomieXcharlesgresnetmageStrangeDaysai46patchythepiratepropodwatto_cobra
  • Reply 6 of 76
    How does Apple hurt Nvidia? Yes, I read the article. Nvidia must sell millions of GPUs to the Windows PC crowd. There's a huge love affair gamers have for those awesomely powerful GTX 1070s and 1080s. Apple isn't going to build anything like that and even if it does, it will be for Macs only. Apple building GPUs for itself can't possibly seriously hurt Nvidia. Nvidia's customer base will remain mostly the same. It's too early to be drawing conclusions about disruptive threats to Nvidia.  We'll have to at least see what GPU hardware Apple brings to the table.

    AppleTV doesn't even come close to the Nvidia Shield in terms of raw gaming power. Again, look at Nvidia's value to Wall Street compared to Apple. Nvidia has P/E of 40 while Apple will likely struggle to maintain a P/E of 17. Wall Street loves Nvidia and big investors believe the company is unbeatable in graphics hardware. I think as long as there are Windows gamers around, Nvidia will continue to do well no matter what Apple uses for its own small OS platforms.

    I'm not hoping Apple harms Nvidia as long as Apple builds powerful GPUs for Macs or iPhones or iPads or whatever. I don't like the idea of any one company ruining other companies. I'm always concerned about employees losing jobs.  I'm definitely psyched about Apple designing GPUs but in-house use is good enough for me.
    edited April 2017 supadav03
  • Reply 7 of 76
    qwweraqwwera Posts: 281member
    Can't help but feel bad about Iimagination Technology. That's business though. We've seen this happen before.
    I for one hope Imagination is able to get through this and surprise even Apple.
    Competition is in the best interest of everyone, hopefully Google or Microsoft steps in where Apple left off with Imagination. 
    calihammerd2
  • Reply 8 of 76
    duervoduervo Posts: 73member
    This article completely skipped the NVIDIA GRID technology used throughout virtualized data centres to provide accelerated graphics to virtual desktops.

    That is not a small aspect to leave out.
  • Reply 9 of 76
    The use of GPUs in Machine learning necessitates everyone designing their own. Google has done so, Apple is probably not a step behind but at least at parity  with that effort, although perhaps behind in internal  deployment. Cheers!
  • Reply 10 of 76
    seanismorrisseanismorris Posts: 1,624member
    Nvidia has a lot of balls in the air, but they've never really succeeded in mobile.

    Apple continues to have a mobile focus, but wants in AI and autos.

    What to make a bet Nvidia is offering a better deal than Imagination Technologies?  Apple needs IP, and Nvidia has as much graphics IP as anyone and has shown a willingness to license it (see Intel).

    I'm not saying Apple will buy Nvidia, but they can collaborate in many areas like autos.  Nvidia want's to be the hardware inside and Apple wants to be the software/services.

    In mobile Apple would just want the IP, so they can develop their own secret sauce.  

    They may be competitors but it could be more in the way Samsung and Apple are competitors.  The relationship could make both boatloads of money.




    watto_cobra
  • Reply 11 of 76
    DanielEranDanielEran Posts: 290editor
    duervo said:
    This article completely skipped the NVIDIA GRID technology used throughout virtualized data centres to provide accelerated graphics to virtual desktops.

    That is not a small aspect to leave out.
    GRID is part if the"exciting server stuff" here:

    $5.8B of its $6.9B in total annual revenues are from "GPU," 75% of which come from PC desktop users, leaving a quarter for all of its Tesla/data center stuff. 

    So the exciting server/AI stuff "Apple doesn't care about" amount to just $1.45b annually. 

    netmageStrangeDaysai46watto_cobra
  • Reply 12 of 76
    jfanningjfanning Posts: 3,398member

    Patent troll alert!

    How do you know a company is in desperate trouble? Well, take a look at Nokia, AMD and Qualcomm. After they began losing business, they switched from a focus on serving customers to one oriented around "enforcing patents."


    So Daniel, are you saying a company is a troll if they decide to protect their intellectual property? 
    singularitygatorguywilliamlondonfrankieboopthesnootdasanman69
  • Reply 13 of 76
    mytdavemytdave Posts: 447member

    ...This is particularly a problem if Apple continues to target new areas where Nvidia would like to be, including the data center, professional workstations used for high-end research work, the automotive industry, specialized imaging products, Machine Learning and the development of AR and VR content...
    I like you DED, and I'm an Apple fan (iPad, iPhone, etc.) but ya know, Apple's just not that smart. They don't give a damn about the data center, professional developers, and high tech research. Besides, Nvidia is already in that space, and light years ahead of anything Apple is even contemplating. 

    Where I work we do extremely high-end tech development, and there is not an Apple device in sight - not because they're reviled or they're "toys" or other such nonsense, but because nothing Apple makes provides even a fraction of the capabilities we need. All our GPU development is done on Nvidia w/CUDA. If Apple ever grows up and builds something that can accommodate four of these PCIe cards, you let me know:  http://www.nvidia.com/object/tesla-p100.html

    I see Apple and Nvidia going in very different directions. Apple is taking their tech entirely consumer (including dumb-as-bricks consumers), while Nvidia is going Pro - where all the true heavy lifting and next-level tech is being developed (and still providing GPUs for Windows desktop PCs - which are never going away mind you).
  • Reply 14 of 76
    Eric_WVGG said:
    "This is one of the rare instances where I find myself disagreeing with old DED.
    Coincidentally, there is another company that also has aspirations in self-driving vehicles, which likes to talk about the future of AR and VR, which is rapidly expanding its own Deep Learning, Machine Learning and AI initiatives and which invented and open-sourced the first mainstream cross-platform API for GPGPU (OpenCL). That's Apple. 
    This only makes sense if most applications of deep learning (to use as a shorthand for all this sort of thing) are consumer based. Much of it will be in markets that Apple either consciously has no aptitude for or simply doesn’t care about — I don't see them resurrecting the Xserve brand for selling Apple GPUs by the rack to Palantir or even IBM.

    Furthermore, even in consumer space, nVidia would do just fine. Let's imagine a future where self-driving cars follow the smartphone market, where Apple sells a profitable 30% of vehicles and let's just say Toyota sells an unprofitable 70%. In this analogy, nVidia is not Toyota, it is a combination of Foxconn, Samsung (who sells silicon to both Apple and the entire Android space), and ARM itself. That's not a terrible place to be in!"

    I'm more comfortable with an example that uses "good enough" as the alternative in driverless cars.

    I will pay more for a driverless car that can demonstrate 30% (just a guess) more accuracy in navigation/operation than I would a "good enough", albeit less expensive, alternative.  PCs, smartphones, tablets, etc. are not mission critical products.  Driverless transportation is definitely mission critical, and will likely be heavily regulated.  Regulated performance specs will follow the best best of breed.  If Apple's GPU is the best, most accurate, performer in driverless transportation you can bet your tippy the regulators will make it the standard.  The public will demand it.

  • Reply 15 of 76
    Whoops.  The above should have read "I'm NOT comfortable..."
  • Reply 16 of 76
    qwwera said:
    Can't help but feel bad about Iimagination Technology. That's business though. We've seen this happen before.
    I for one hope Imagination is able to get through this and surprise even Apple.
    Competition is in the best interest of everyone, hopefully Google or Microsoft steps in where Apple left off with Imagination. 
    If Apple and Imagination were negotiating the acquisition of Imagination the Imagination is for sale.

    If Imagination is for sale, and nobody has stepped up to the plate after talks stopped, then nobody is interested in a Company almost wholly dependent on the likes of Apple for their equity's multiple.

    I think Apple's/Imagination's announcement has destroyed any interest from others, in an Imagination acquisition.  Hopefully Apple held back its best offer in order to salve bruised egos when an acquisition does happen.
  • Reply 17 of 76
    DanielEranDanielEran Posts: 290editor
    jfanning said:

    Patent troll alert!

    How do you know a company is in desperate trouble? Well, take a look at Nokia, AMD and Qualcomm. After they began losing business, they switched from a focus on serving customers to one oriented around "enforcing patents."


    So Daniel, are you saying a company is a troll if they decide to protect their intellectual property? 
    "They switch focus"
    calinetmageai46
  • Reply 18 of 76
    DanielEranDanielEran Posts: 290editor
    mytdave said:

    ...This is particularly a problem if Apple continues to target new areas where Nvidia would like to be, including the data center, professional workstations used for high-end research work, the automotive industry, specialized imaging products, Machine Learning and the development of AR and VR content...
    I like you DED, and I'm an Apple fan (iPad, iPhone, etc.) but ya know, Apple's just not that smart. They don't give a damn about the data center, professional developers, and high tech research. Besides, Nvidia is already in that space, and light years ahead of anything Apple is even contemplating. 

    Where I work we do extremely high-end tech development, and there is not an Apple device in sight - not because they're reviled or they're "toys" or other such nonsense, but because nothing Apple makes provides even a fraction of the capabilities we need. All our GPU development is done on Nvidia w/CUDA. If Apple ever grows up and builds something that can accommodate four of these PCIe cards, you let me know:  http://www.nvidia.com/object/tesla-p100.html

    I see Apple and Nvidia going in very different directions. Apple is taking their tech entirely consumer (including dumb-as-bricks consumers), while Nvidia is going Pro - where all the true heavy lifting and next-level tech is being developed (and still providing GPUs for Windows desktop PCs - which are never going away mind you).
    Note that I did not suggest that Nvidia's technology isn't impressive or powerful. Nor that Apple is necessarily interested in trying to sell the state of the art in high end pro technology.  

    What i I wrote was that Apple's entry of a new GPU technology could accelerate the disruption Nvidia is already feeling in PCs. Perception is focused on what Nvidia could potentially do. What it actually makes its money from is PC graphics. 

    Steve Jobs tried to make money with high end Pixar graphic computers and Next workstations. Both were state of the art, incredible machines that lost money. 

    He made billions making cgi cartoons, translucent computers and pocket computers that mostly play games, browse Facebook and engage in idle chat. 

    Still, I think Apple is actually contemplating some cool ideas that will also make money. 
    ai46watto_cobra
  • Reply 19 of 76
    It's scary how deceiving the past few articles by you are. Not sure if you understand Nvidia as a company to be honest. You do understand at least the major working parts that are driving Nvidia's growth and potential future success correct? I'll assume not because of the article you wrote so here:

    • Consumer GPU's have been funding Nvidia's main revenue driver but powering the following stuff:

    • Highend GPU's for workstations and HPC (high performance computing) are very spontaneous blips in revenue but proving to drive wider adoption (data scientists now creating tools allowing more common people to tap into both workstation and home GPU, ie TensorFlow is a good example or CUDA based programming)
    • Changing form factors and building full scale embedded platforms (tegra, drive) 
    • Building a software ecosystem around Nvidia and CUDA (Deep Learning, Computer Vision, Advanced Rendering, etc)
    • Cloud Providers now lowering cost to take advantage of the above (Azure, AWS, Google Cloud) now providing the average worker ability to use frameworks originally designed by people having access to very high end hardware now can rent it out cheaply
    • VR/AR growth being driven by GPU's ability to drive rendering at a speed to make immersion more viable 

    Are you starting to understand Nivida as a company and what is going on? I'll continue to be an ass because I don't think you get the concept of screen grabbing a point in time on a stock where a downgrade was announced and using that with no correlation to Apple dumping Imagination. 

    Apple and Nvidia are in very much different sectors and going after completely different land grabs. 
    edited April 2017 hmm
  • Reply 20 of 76
    DanielEranDanielEran Posts: 290editor

    qwwera said:
    Can't help but feel bad about Iimagination Technology. That's business though. We've seen this happen before.
    I for one hope Imagination is able to get through this and surprise even Apple.
    Competition is in the best interest of everyone, hopefully Google or Microsoft steps in where Apple left off with Imagination. 
    If Apple and Imagination were negotiating the acquisition of Imagination the Imagination is for sale.

    If Imagination is for sale, and nobody has stepped up to the plate after talks stopped, then nobody is interested in a Company almost wholly dependent on the likes of Apple for their equity's multiple.

    I think Apple's/Imagination's announcement has destroyed any interest from others, in an Imagination acquisition.  Hopefully Apple held back its best offer in order to salve bruised egos when an acquisition does happen.
    Did Imagination publish its missive to shame Apple into buying it at a discount? 

    Currently valued at $380M (after it crashed). Not so expensive to Apple (~5 years worth of existing royalties). Looks like Apple really isn't interested in buying what IMG has, and Apple probably best knows the real value of that particular technology & patent portfolio. 

    Also indicates Apple has zero interest in MIPS. 

    Or perhaps Apple only wants to devote brainpower toward exceptional acquisitions / talent pools?
    caliai46
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