UT2k4 doesn't take all my CPU power

Posted:
in Mac Software edited January 2014
And UT2k4 is a very CPU intensive game. I open Activity Monitor, and UT2k4 is taking around 80% CPU. All of the other combined processes add up to 5% or less. Is there a way I can tell UT to allot more CPU cycles to itself?

Comments

  • Reply 1 of 8
    auroraaurora Posts: 1,142member
    Quote:

    Originally posted by Placebo

    And UT2k4 is a very CPU intensive game. I open Activity Monitor, and UT2k4 is taking around 80% CPU. All of the other combined processes add up to 5% or less. Is there a way I can tell UT to allot more CPU cycles to itself?



    In OS9 it was easy. In 10 I would say good luck. Hope iam wrong on that.
  • Reply 2 of 8
    You can change UT's priority while it's running to a different number. They range from -20 to 20, where processes with lower priority numbers are given higher running priority. See the renice command.



    Code:


    usage: renice priority [[-p] pid ...] [[-g] pgrp ...] [[-u] user ...]

    renice -n increment [[-p] pid ...] [[-g] pgrp ...] [[-u] user ...]



  • Reply 3 of 8
    xoolxool Posts: 2,460member
    Speaking of renice, I'm sure there's some app or Preference Pane you can install that will auto-renice apps for you as they are launched. Sort of like the ATI drivers and ATI overrides for app-specific settings.
  • Reply 4 of 8
    mattyjmattyj Posts: 898member
    CPU Accelerator may be what you're looking for (closest I can think of anyway). It may help, although people have said it doesn't help with games (although I have not verified this myself).



    Let me know if its of any benefit.
  • Reply 5 of 8
    ebbyebby Posts: 3,110member
  • Reply 6 of 8
    mattyjmattyj Posts: 898member
    I've just been trumped.
  • Reply 7 of 8
    sunilramansunilraman Posts: 8,133member
    Quote:

    Originally posted by mattyj

    I've just been trumped.



    yup... p*wned
  • Reply 8 of 8
    placeboplacebo Posts: 5,767member
    I changed the string in the UT2004.ini file "mindesiredframerate" to a value of 60 up from 30, and now it seems to be sweating a bit more.



    I'll try some of those others.
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