An Introductory Mac OS X Leopard Review: Core Graphics and the New UI

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in macOS edited January 2014
Beyond the desktop and main applications in Mac OS X 10.5 Leopard, its most obvious advancements are related to graphics and the underlying performance improvements that speed up everything being displayed on the screen. There are a number of aspects to why Leopard's graphics feels faster, and some interesting notes on how the graphical user interface is changing in Leopard. Here's a look at how everything works.



Mac OS X Leopard pairs together a number of technologies developed inside and outside of Apple. Here's where they came from and how Leopard is leveraging open standards to improve its performance in graphics and video.



In the beginning was QuickDraw



The original Macintosh used a procedural graphics programing interface called QuickDraw to paint everything on the screen. It mapped graphics into a rasterized grid of square pixels, with a set 72 pixels per inch density. That allowed applications to accurately represent how things would look on the printed page.



Bill Atkinson's QuickDraw also invented the concept of Regions, which among other things allowed drawn content to be clipped into a window and presented in the familiar and intuitive desktop environment of overlapping windows. Andy Hertzfeld described the importance of Regions in Folklore.org - I Still Remember Regions.



One of the most impressive aspects of QuickDraw was that it could run on the limited hardware commercially available in 1984. Systems like the Commodore Amiga and Atari computers used hardware-assisted graphics, while the Mac did everything in software. That gave an early performance edge to other systems, but allowed Apple to rapidly port its graphics technology to new hardware as it became available, rather than being tied directly to the hardware architectures of obsolete chips.



After developing the color-capable QuickDraw II to provide a windowing environment for the Apple IIGS, Apple introduced Color QuckDraw for the Mac, and later 32-bit QuickDraw. Those advancements cemented Apple's lead in the markets for graphics and print. QuickDraw also acted as the foundation of QuickTime, as noted in Road to Mac OS X Leopard: QuickTime, iTunes, and Media Features.



Adobe's PostScript



After researchers at Xerox PARC invented laser printing in mid 70s, they began work on a standardized page description language called InterPress. In 1982, John Warnock and Chuck Geschke left Xerox to form Adobe, and simplified the InterPress language into a commercial product called PostScript. Steve Jobs urged Adobe to adapt PostScript for use as the standard language for laser printing, and in 1985, Apple shipped the LaserWriter (below) as the first PostScript printer.



In order to print to the much higher resolution 300 dpi LaserWriter, QuickDraw drawing commands needed to be translated into the PostScript language, which was then sent to the printer for rasterizing at high resolution. Because Adobe's PostScript wasn't cheap to license, Apple later delivered some lower-end QuickDraw printers that used the Mac's internal drawing language to plot out a higher resolution version of the screen for printing.



However, PostScript became the professional standard for raster image processing, and a key cornerstone of Jobs' Macintosh Office plan described in Steve Jobs and 20 Years of Apple Servers, which initially launched the Mac and created the desktop publishing industry. At its launch, the LaserWriter was the most powerful computer Apple sold, because it required so much processing power to rasterize graphics at high resolution.







And at NeXT: Display PostScript



By the time Jobs left Apple and began putting together the NeXT platform in the late 80s, technology had increased dramatically. Sun had developed a windowing system called NeWS, the Network extensible Window System, that adapted PostScript to drive the entire graphical interface. While technically sophisticated, NeWS failed to gain much traction for a number of reasons, including its complexity for developers and performance issues.



NeXT began parallel efforts with Adobe to develop an alternative display system called Display PostScript. Rather than running the entire window system using PostScript as NeWS did, DPS only used it for drawing. NeXT and Adobe created a DPS specification that could be used by other vendors, who commonly paired it with MIT's bare bones X Window System.



For NeXTSTEP however, NeXT created its own window server that tied into the rest of the system's object oriented development frameworks and made application development much simpler. DPS never became popular on X11 because of the noxious fumes of the convoluted glue between it and the underlying windowing system.



On NeXT however, DPS was a key feature as it enabled the system to deliver more accurate printing, because there was no translation between QuickDraw and PostScript. In addition, the NeXT computer itself could render pages for the much simpler laser printer NeXT sold, saving the added expense of another entire computer built into the printer itself.



3D Drawing: IRIX GL and Pixar



In parallel with the development of PostScript for use in 2D graphics, Unix workstation vendor Silicon Graphics, Inc. pioneered the development of high end graphics workstations used in computer animation and scientific visualization. In 1988, SGI introduced IRIX 3.0, which paired AT&T's Unix with SGI's 4Sight windowing system (below), based on Sun's NeWS and SGI's own IRIS Graphics Language for 3D graphics.







Prior to starting NeXT, Jobs also purchased the computer graphics division of George Lucas' LucasFilm in 1986 to form Pixar. That company pioneered the development of computer graphics, releasing the Pixar Image Computer (below) as a $135,000 state of the art graphics rendering system that was used alongside a $35 workstation from SGI or Sun. Pixar's system also used NeWS internally.



The extremely small market for such high end graphics processing resulted in Pixar selling off its hardware business in 1990 to move into software sales of its RenderMan product, along with CGI work for commercials. Pixar's biggest customer for its high end systems was Disney; in 1991, Pixar maintained its relationship with Disney in a deal to develop a series of computer generated feature films, resulting in Toy Story in 1995, followed by a series of pioneering CGI films that pushed the boundary of graphics technology.







That same year, SGI dropped support for NeWS and moved to X11, and by 1993 was hosting support for DPS on top of X11. The real value SGI offered, however, was in its IRIS GL. In 1992, SGI made a pioneering step to launch its graphics technology as an open, interoperable standard under the name OpenGL.



IRIS GL had included support for an entire windowing system developed prior to NeWS and X11; after removing this support, SGI released the new OpenGL specification under the OpenGL Architecture Review Board consortium, and it rapidly became the professional standard for 3D graphics.



NeXT and Apple: Quartz



After acquiring NeXT, Apple began work on merging its own graphics assets into the foundation of NeXT's DPS-based graphics system. A key problem was that DPS was expensive to license from Adobe. NeXT had sold its software for $700 per seat, while Apple's consumer-oriented installed base couldn't be expected to pay more than around $100 for an operating system, leaving little room for expensive licensed technologies.



Apple determined that the X11 system that most other Unix workstation vendors had settled on by the mid 90s would not supply enough of a foundation to cover the features it wanted in its new system. Adding those features to X11 would have resulted in a a non-standard version of X11 that would not be compatible with other system anyway, but which incorporated a lot of design tradeoffs that would needlessly complicate and slow its performance. Instead, Apple began work on what would be called Quartz.



Rather than using the PostScript language, Quartz used the drawing model of Adobe's Portable Document Format. PDF is a file format containing resolution independent drawing information that can be the interpreted results of a PostScript program. However, Quartz didn't just swap out PostScript for PDF to become Display PDF. Instead, Apple wrote an entirely new graphics engine using the mature and highly regarded PDF model.



On page 2 of 2: Mac OS X 10.0 Quartz; Mac OS X 10.2 Jaguar: Quartz Extreme; Mac OS X 10.4 Tiger: Quartz 2D Extreme; What's New in Mac OS X 10.5 Leopard; and Leopard User Interface.



Mac OS X 10.0 Quartz



In 1999, Apple demonstrated its new drawing system split into two segments: Core Graphics Rendering (Quartz 2D) for drawing, and Core Graphics Services (Quartz Compositor) for compositing together layers generated by both the new Quartz 2D and the existing QuickDraw and QuickTime. This allowed windows of existing Mac applications to seamlessly share the screen with new ones. In addition, Apple introduced support for OpenGL as its 3D interface.



Since Apple had already ported much of QuickDraw as part of its efforts to sell QuickTime on other platforms (including SGI's systems), some of the work to deliver backwards compatibility on the new system was already done. QuickDraw continued to outperform the new Quartz 2D for several years, because it was already highly optimized and had less work to do compared to the new Quartz 2D.



The innovative use of the Quartz Compositor engine to mix together images rendered by different technologies allowed all of the applications in Mac OS X to adopt the new Aqua appearance, with drop shadows and and translucency effects that were prominently exposed in early versions of Mac OS X (below).







Mac OS X 10.2 Jaguar: Quartz Extreme



In 2002, Apple released Jaguar with support for Quartz Extreme, which delegated the heavy lifting of compositing work to the graphics card. It describes the layers rendered by QuickDraw or Quartz 2D as texture maps spread across windows and, using OpenGL commands, has the video card itself render the desktop as if individual windows were 3D characters in a video game.



Because consumer video cards are designed for video gaming, this approach rapidly accelerated the graphics overall. However, Quartz Extreme didn't do anything to speed up actual graphics drawing within the context of a window. Apple continued to made incremental improvements to text, vector and bitmap drawing in Mac OS X 10.3 Panther, but it still remained as fast or faster to do drawing in the simpler, more mature QuickDraw.



Mac OS X 10.4 Tiger: Quartz 2D Extreme



In 2005, Apple released Tiger with major enhancements to Quartz 2D drawing. In addition, it introduced the beginnings of Quartz 2D Extreme, which similarly offered the potential to push drawing commands into the video card along with compositing work. However, this hardware acceleration wasn't yet ready for prime time, and graphics card requirements for supporting it were still too steep for many existing Macs. Even so, the new leap in Quartz 2D software performance allowed Apple to officially depreciate QuickDraw in Tiger, signaling that developers should begin their transition to using Quartz for drawing.



Along with improvements to drawing overall, Apple also released Core Image as a plugin architecture for accelerating specific effects to images using the OpenGL Shading Language. Core Image allows for specific hardware-accelerated functions called Image Units to apply stacks of filters and effects upon an image, and takes full advantage of video cards supporting GLSL to do this. A subset of the video hardware that can support Quartz Extreme can support Core Image.



Core Image can be used for color correction, applying color effects, to blur or sharpen, for create lighting effects such as highlight sheen, or to transform or warp images, among other applications.



Tiger also introduced Core Video, which serves as the new plumbing for QuickTime 7. Essentially, Core Video replaced much of the old QuickDraw in QuickTime, and provides a modern pipeline between video creation and video display, allowing for real time, hardware-accelerated transforms and effects. Like Quartz Extreme, Core Video similarly paints video onto an OpenGL surface, enabling the live window resizing during video playback demonstrated in QuickTime 7, as well as the application of live filters and effects on video, similar to Core Image.



Another major enhancement that resulted from the modernization in QuickTime 7 was support for out-of-order video frame compression. Earlier versions of QuickTime all assumed that frames would be delivered in the order they were to be displayed. However, MPEG-2 (used in DVDs) introduced the idea of sending "bidirectional predictive frames" that enabled greater compression at the expense of complexity.



QuickTime was never designed to handle such two-directional compression (described in greater detail in the article Apple TV: Using DVDs and other Video Sources), so QuickTime 7 incorporated new support using a wildly revamped architecture. In the process, Apple could deliver support for the new MPEG-4 H.264, which takes full advantage of bidirectional compression, while still maintaing QuickTime's characteristic frame-by-frame editing features.



Quicktime 7 also incorporated the use of Panther's Core Audio in place of the Classic Mac OS Sound Manager for audio within Quicktime, and introduced the QuickTime Kit (QTKit), an Objective-C Cocoa framework for developing QuickTime applications. Previously, the only interface for QuickTime was C.



What's New in Mac OS X 10.5 Leopard



Quartz 2D Extreme is now referred to in Apple's developer tools (specifically Quartz Debug) as Quartz GL (and sometimes QuartzGL). Applications can now activate hardware-acceleration as requested. This is important because some existing applications would actually be slowed down by Quartz GL if it were turned on system wide by default.



Leopard also introduces new Image Kit features for displaying, browsing, and editing collections of pictures, using the standard Picture Taker Panel (below), and applying Core Image filters. PDF Kit supplies similar tools for working with pages within PDF documents.







It also introduces Core Animation, originally called the Layer Kit on the iPhone as noted in iPhone OS X Architecture: Cocoa Frameworks and Mobile Mac Apps. Core Animation allows developers to map images or video from Quartz, OpenGL and QuickTime to OpenGL layers that can then be flipped, faded, resized, and otherwise animated around in space using OpenGL hardware acceleration, without requiring that developers be experts in low level graphics hardware. Core Animation is also Objective-C only, signaling a continued trend towards the use of Cocoa-based, object-oriented tools for high level development.



QuickTime now supplies full screen playback as a feature independent from the $30 QuickTime Pro upgrade (below), and QuickTime media playback is fully supported in both Cover Flow and Quick Look.







Leopard's OpenGL stack is updated to version 2.1 of the specification, and has been paired with LLVM to allow Apple to rapidly support new video hardware in addition to being optimized for "a dramatic increase in OpenGL performance by offloading CPU-based processing onto another thread which can then run on a separate CPU core feeding the GPU." New Core Image plugins, noted in An Introductory Mac OS X Leopard Review: Address Book and iChat, offer a starting point for taking advantage of the latest graphics hardware. Core Image, Core Animation, and OpenGL also all supply multicore support to take full advantage of new dual core processors.



Resolution Independence was introduced in Tiger as a way for developers to begin moving their applications toward an inevitable future where higher resolution displays increasingly cram so many pixels into the screen that existing icons and widgets become too small to use. In Leopard, support continues with high resolution 512 pixel icons (the original Mac icons were 32 pixels). In Leopard, even the icons have nice looking icons, such as the new desktop icon (below), with its highly detailed Dock and a menu bar with an Apple logo that's larger than the real menu bar's. Compare the legacy icons to the left.







Resolution Independence is mainly held up by the bitmapped graphics commonly used to build interfaces in today's applications. On the iPhone, Apple was able to deliver resolution independence in web pages and documents, allowing users to scale them by any factor and still see sharp, readable text. On the Mac desktop, developers (including Apple) will need to revisit all of their existing controls to get them ready. Apple has announced that this would be important by "2008," without offering more specifics. A new high density sub-compact laptop may be the reason.



Along the lines of getting ready, Apple has included a private Core UI framework in Leopard that builds interface elements from recipes of high resolution bitmap images, as John Siracusa describes in Ars Technica review: Core UI.



Leopard User Interface



Leopard introduces a more cohesive overall appearance than Tiger, while also incorporating new ideas pioneered within consumer applications such as iTunes and concepts first used on the iPhone. The most obvious example is the oversized new flick switch (below), which appears in various places in Leopard after debuting on the iPhone. The Time Machine preferences pane also shows off a new two-toned, indented page effect that appears to be unique to Leopard.







While brushed metal is now gone, there are still two window styles in Leopard: the standard window (below top) and the textured window (below bottom). Both cast a deeper, darker drop shadow when they are the frontmost window. This sets off the foreground window from inactive windows, and creates a more dimensional look to the desktop.











There are also two styles of panels: the standard mini-window panel (below top) and the translucent panel (below bottom) sometimes called a "heads up display." Apple's guidelines specify that developers use the standard panel for most normal applications, and reserve the translucent panel for use in applications that present editable documents in full screen mode, as iPhoto does. These panels also cast a much more limited shadow so they don't obscure the actual document you are working on.











Interface Builder supplies a wider variety of controls, including those that first appeared as unique interface elements in iTunes, Safari, or other Apple applications. Among the examples in the busy window below are NSPathControls from the iTunes Store along the top, NSRuleEditor for defining the rules of Smart Groups in the middle, and various alternative button styles.







The new Preview shows off a variety of Leopard's improvements. It uses the same grouped oval buttons from Tiger Mail, but they've been toned down with a neutral background rather than being light blue. In addition, it uses a new sidebar rather than a drawer, and that sidebar uses the new Leopard Image Kit to draw its icons. The result is that you can resize the sidebar to show multiple columns of icons in wide display, or zoom the preview icons as desired using the slider control however you want (series, below). Icons also support drag and drop reordering (as in the case of PDF pages), and sorting by name, size, or meta data information.















The best news related to changes and enhancements in the Leopard user interface is that despite all the subtle eye candy and animated effects, it is actually faster overall than Tiger because so much hardware acceleration is in use and so many improvements have been made to the underlying system, as noted in Ten Myths of Leopard: 1 Graphics Must Be Slow!.



There are also things that are harder to like. Stacks icons in the Dock look like, well, messy stacks. As items inside change, the Stacks change, which highlights new downloads, but also means that sorting your items will constantly change the display. Other notes on the Leopard user interface were made in the Road to Leopard series:



Road to Mac OS X Leopard: QuickTime, iTunes, and Media Features

System Preferences

Parental Controls and Directory Services

What's new in Mac OS X Leopard Server

Dashboard, Spotlight and the Desktop

Safari 3.0

iCal 3.0

iChat 4.0

Mail 3.0

Time Machine

Spaces

Dock 1.6

Finder 10.5

Dictionary 2.0

Preview 4.0.



Leopard delivers measurable and obvious advances throughout its graphics and video features that not only improve and consolidate the appearance of existing applications, but also enable the development of more powerful new applications with innovative, animated interfaces. If you haven't, also check out earlier installments of our Leopard review series that followed our Road to Leopard series:



An Introductory Mac OS X Leopard Review: Meet Your New Desktop

An Introductory Mac OS X Leopard Review: Mail and iCal

An Introductory Mac OS X Leopard Review: Address Book and iChat
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Comments

  • Reply 1 of 33
    MacProMacPro Posts: 19,728member
    Love this series, great work
  • Reply 2 of 33
    emig647emig647 Posts: 2,455member
    It is interesting how Apple didn't enable QuartzGL system wide. I think that might explain why they were having problems enabling it with Tiger (Quartz 2D Extreme).
  • Reply 3 of 33
    Well done, intrepid reporter.



    The comments about Stacks reinforces my belief that it's another design decision made in a vacuum for purely aesthetic reasons, with few practical benefits for users.
  • Reply 4 of 33
    marzetta7marzetta7 Posts: 1,323member
    Sweet coverage. Kudos to the OP for a very thorough and well thought out piece.
  • Reply 5 of 33
    Quote:
    Originally Posted by SpamSandwich View Post


    Well done, intrepid reporter.



    The comments about Stacks reinforces my belief that it's another design decision made in a vacuum for purely aesthetic reasons, with few practical benefits for users.



    Exactly. The chameleon appearance of the stacks to the point they can actually look like a regular single file icon, means the only way you can tell them apart is by position, which also changes if you add or subtract things from the dock.



    What a mess!
  • Reply 6 of 33
    boogabooga Posts: 1,082member
    Great article about the state of Mac graphics!



    No mention of Quartz Composer, though. I personally think Quartz Composer is one of the most-overlooked Apple graphics applications, and it's a pity. It's one of the most advanced graphics control environments I've seen. (Think Automator, on steroids, for controlling graphics elements.) QC is best know for the "RSS Screensaver" in 10.4, but in 10.5 it's added zillions of new features.



    With Leopard, we got QC 3.0, which allows developers to really easily create iChat effects, iTunes visualizers, Keynote backgrounds, iMovie transitions, etc. It also allows developers to create their own animation apps, QC plug-ins, etc.



    I haven't seen any site cover it in-depth yet, and I think that's a pity. I've started experimenting with it on my QC blog, (which after a couple years off since Tiger, I've tried to bring back to life for Leopard) at http://www.samkass.com/blog, but I don't have the time or forum to do one of these in-depth articles about it...
  • Reply 7 of 33
    what am i doing wrong? i do not see one single picture or iomage placeholder on this entire page. He keeps referring to "the image below" and i see nothing.
  • Reply 8 of 33
    stompystompy Posts: 408member
    Quote:
    Originally Posted by echosonic View Post


    what am i doing wrong? i do not see one single picture or iomage placeholder on this entire page. He keeps referring to "the image below" and i see nothing.



    Are you reading the article in the forum thread? The images only show up in the article linked from the appleinsider home page.
  • Reply 9 of 33
    Quote:
    Originally Posted by AppleInsider View Post


    …At its launch, the LaserWriter was the most powerful computer Apple sold, because it required so much processing power to rasterize graphics at high resolution.



    Plus it was big, heavy and expensive, e.g., about as big and heavy as 4 cases of 24, and could have bought over 600 cases of beer instead at the time. But it did last longer than the beer would have.



    PS Great series.
  • Reply 10 of 33
    Quote:
    Originally Posted by emig647 View Post


    It is interesting how Apple didn't enable QuartzGL system wide. I think that might explain why they were having problems enabling it with Tiger (Quartz 2D Extreme).



    The arstechnica review said that quartzGL will only speed things up if the app is using calls suited for it. That means that doing it system wide will speed some things up but slow down others. Until all apps are optimized for it, only enabling it on an app by app basis will probably get the best results.



    Is there a way to see if an app anables it? And is there a way to enable it systemwide to try it out?
  • Reply 11 of 33
    dr_lhadr_lha Posts: 236member
    Quote:

    releasing the Pixar Image Computer (below) as a $135,000 state of the art graphics rendering system that was used alongside a $35 workstation from SGI or Sun.



    I wish I knew you could get Sun or SGI workstations so cheap in the early 90s. All of the ones I worked on cost tens of thousands!
  • Reply 12 of 33
    mr. hmr. h Posts: 4,870member
    Quote:
    Originally Posted by SpamSandwich View Post


    The comments about Stacks reinforces my belief that it's another design decision made in a vacuum for purely aesthetic reasons, with few practical benefits for users.



    I disagree. The behaviours noted by AI all make sense:





    Quote:
    Originally Posted by AppleInsider View Post


    Stacks icons in the Dock look like, well, messy stacks.



    Stacks look like stacks. A good thing, surely?



    Quote:
    Originally Posted by AppleInsider View Post


    As items inside change, the Stacks change, which highlights new downloads



    A good thing



    Quote:
    Originally Posted by AppleInsider View Post


    but also means that sorting your items will constantly change the display.



    Also a good thing. If you have a real-life stack of stuff on your desk, and you re-arrange said stack or stuff, it'll look different, no?



    The only dumb thing (which wasn't even mentioned in this article) is that it is very hard to differentiate a stack containing a single item, from said single item by itself not in a stack. Yes, in real life said things look the same, but in the OS you can't change a single item into a stack, so you need to be able to tell, if something is a stack or an individual item so you know how it is going to behave.



    Finally, I cannot believe that I have not read anywhere: why can you only have stacks in the dock? That is the thing I find weirdest about them and severely limits their usefulness. Surely you should be able to have a stack on the desktop itself?
  • Reply 13 of 33
    Quote:
    Originally Posted by Mr. H View Post


    Stacks look like stacks. A good thing, surely?



    I don't see how looking like a messy pile shows what the folder is, or what it contains beyond the last couple items. I don't think that's a good thing at all.



    Quote:
    Originally Posted by Mr. H View Post


    A good thing



    Having my downloads folder change how it looks constantly so I can't easily pick it out is a good thing? No way. Same goes for rearranging the order.



    I think the stacks of paper on a desk are a good example of disorganization and cluttered mess, at least in their current implementation it looks like they've got the worst of those real world traits.
  • Reply 14 of 33
    melgrossmelgross Posts: 33,510member
    You guys are acting as though "Stacks" are the only way to open a folder in the Dock. I assume you know that isn't true.
  • Reply 15 of 33
    elrothelroth Posts: 1,201member
    Quote:
    Originally Posted by melgross View Post


    You guys are acting as though "Stacks" are the only way to open a folder in the Dock. I assume you know that isn't true.



    Maybe not, but the most convenient and quickest workflow method for many of us was taken away.



    You can't drill down into nested folders in the dock (say you put your Documents folder there). Up until Leopard you could just click-and-hold (or right click) on the folder, and then move your mouse over the list to bring up all the nested subfolders - as many sublevels as you wanted. Now you have to click on the top level, then double click each level down.



    This makes Leopard a non-starter for me, though in most other respects I'm really looking forward to using it. But now I wait for Apple or a 3rd party to restore the usability.



    (The way the folder icons work in stacks is totally absurd).
  • Reply 16 of 33
    mr. hmr. h Posts: 4,870member
    Quote:
    Originally Posted by minderbinder View Post


    I don't see how looking like a messy pile shows what the folder is, or what it contains beyond the last couple items. I don't think that's a good thing at all.



    And how is a normal folder, with its totally static icon, any better at telling you what's inside?



    Oh wait, it's not.



    Stacks do not behave like folders and I am honestly amazed that anyone could think that a stack looking like a stack could possibly be bad UI design.



    Perhaps you don't like stacks, full stop? If so, I'd agree with you, I don't really like the idea of them.







    Quote:
    Originally Posted by minderbinder View Post


    Having my downloads folder change how it looks constantly so I can't easily pick it out is a good thing? No way.



    I suppose you have a point there. Maybe they should super-impose a static icon so that the stack can be easily identified whilst also reflecting its stack nature and showing the most recent item at the top of the stack.



    Quote:
    Originally Posted by minderbinder View Post


    Same goes for rearranging the order.



    Well, it rearranges when the user tells it to rearrange. So I don't see that as a problem.



    Quote:
    Originally Posted by minderbinder View Post


    I think the stacks of paper on a desk are a good example of disorganization and cluttered mess, at least in their current implementation it looks like they've got the worst of those real world traits.



    That's why I think stacks are a pretty dumb idea.
  • Reply 17 of 33
    melgrossmelgross Posts: 33,510member
    Quote:
    Originally Posted by elroth View Post


    Maybe not, but the most convenient and quickest workflow method for many of us was taken away.



    You can't drill down into nested folders in the dock (say you put your Documents folder there). Up until Leopard you could just click-and-hold (or right click) on the folder, and then move your mouse over the list to bring up all the nested subfolders - as many sublevels as you wanted. Now you have to click on the top level, then double click each level down.



    This makes Leopard a non-starter for me, though in most other respects I'm really looking forward to using it. But now I wait for Apple or a 3rd party to restore the usability.



    (The way the folder icons work in stacks is totally absurd).



    I've never used it the way you do. I always open the folder on the desktop, so it doesn't matter to me.
  • Reply 18 of 33
    Quote:
    Originally Posted by Mr. H View Post


    And how is a normal folder, with it's totally static icon, any better at telling you what's inside?



    Point taken.



    Quote:
    Originally Posted by Mr. H View Post


    Stacks do not behave like folders and I am honestly amazed that anyone could think that a stack looking like a stack could possibly be bad UI design.



    Because the appearance changes constantly. And that means you don't know what to look for in the dock, including no way to tell one stack from another without looking at the name. Not to mention situations where a stack looks like an app or document. Overall, it's a step back from before, when you saw a folder icon and you immediately knew it was a folder (and WHICH folder if it had a custom folder icon).



    Quote:
    Originally Posted by melgross View Post


    You guys are acting as though "Stacks" are the only way to open a folder in the Dock. I assume you know that isn't true.



    No, we're acting as though it takes away functionality that was there before. Which it does.
  • Reply 19 of 33
    Quote:
    Originally Posted by minderbinder View Post


    I think the stacks of paper on a desk are a good example of disorganization and cluttered mess, at least in their current implementation it looks like they've got the worst of those real world traits.



    I have a quite a few clients and students that have no idea how to file and their desktops look like a dog's breakfast. In some cases, I have gotten them to use Smart Folders and for this they are eternally grateful. However, their organization skills haven't changed and if anything, their desktops, in particular, are worse.



    As posted in a previous blog, I have found Stacks especially useful myself for Downloads from Safari, Mail, iChat, etc, eliminating downloading random files to the Desktop and using Expose to find it. Now, I just click open a Stack, and get access to everything I need without ever leaving the window in which I'm working.



    Equally useful, is using Stacks for the Documents folder and the Desktop. I, too, didn't think that I would have much use for it until I looked around a saw how disorganized some of the guys where. After purposely using Stacks for a day myself, I quickly set up a few workstations in the lab and dictated (I can do that) its use.



    Now the good. Stacks, by their very nature, are great for holding 'globs' in the most unruly manner. Its like opening my kid's bedroom door, grabbing what I am looking for quickly, and automatically closing the door behind me before he gets a chance to tell me to get out.



    Now the bad. On some machines I am beginning to see globs of Stacks. However, it does seem that the worst organized person is now the best Stacker.



    My overall opinion. Give it a chance. Use it for a day or two. It does grow on you.
  • Reply 20 of 33
    does leopard have animated desktop support, and could one program interactive effects on the desktop. One simple example would be a desktop the has bubbles, when the mouse moves near them they would move away. (this is just an example)
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