Deep Green - "the best chess game" for iPhone

Posted:
in iPhone edited January 2014
Yesterday a new Chess app called Deep Green ($4.99, App Store) was released, and there's been a lot of noise about it - the most amount of noise coming from John Gruber, who says that Deep Green is "the best chess game yet for the iPhone".



I took a look at Deep Green to see what all the fuss is about, and yes, there's plenty to talk about - Deep Green is beautifully made, with its felt green background and seemingly carved icons that jiggle about the screen, throwing overlays across the board in tasteful swathes.



It would look like everything is there. All the nitty gritty rules can be modified and viewed for hardcore chess players. Undo? Of course. Hints? No problem. Setting two high level "Deep Green" computer opponents against each other? Well why didn't you say so!

But then there are things that are a little bit strange, like being able to manually set up the board yourself. Piece by piece. Dragging and dropping. The inclusion of features like this don't hurt Deep Green but honestly? is this something that people do?



Everything you could possibly want from a chess game is there apart from one thing, and that is networked multiplayer. Groan if you like, but playing against a computer - no matter how many settings can be beautifully turned about - just doesn't seem like all that. When playing against a human opponent there's a certain thrill, a sense of engagement. But with computer opponents, even on the low levels, chances are the AI is going to soundly defeat you. Sure, that's said from the perspective of people who just play Chess every now and again, but it's safe to say that that's most people. $4.99 is okay if you're a serious chess player looking for a deep version of the game, but even that's an introductory price which will go up to $7.99 when the new year comes round.



It seems a little unfair, because Deep Green is really really good. It's got the looks, the depth, but misses one of the main advantages of the iPhone: it is a networked device. Stood next to Chess with Friends (which is free), I can easily imagine the choice for most people interested in a Chess app would be a fairly simple one to make.



If Deep Green adds networked multiplayer and stayed at its current price, its competitors would have to really step up their game.





Comments

  • Reply 1 of 6
    Thanks for a rational look at Deep Green, Sam. Yes, it's a very polished looking game. But it doesn't sound nearly as fun as Chess With Friends, which I'll be sticking with. Speaking of which, time to go see if anyone has sent me any new moves...
  • Reply 2 of 6
    irelandireland Posts: 17,798member
    Decent UI (I bought it), but currently it lacks a decent 2 player mode (using one iPhone), and it doesn't use the full width of the iPhone's display. There's a small gap on the left and right of the board, which I see as wasted space.



    There's certainly room for improvement here.
  • Reply 3 of 6
    Quote:
    Originally Posted by AppleInsider View Post


    ....But then there are things that are a little bit strange, like being able to manually set up the board yourself. Piece by piece. Dragging and dropping. The inclusion of features like this don't hurt Deep Green but honestly? is this something that people do?...



    Hey, when I actually used to play chess as a kid that was the best part. Because I sucked so bad at chess... At least I knew how to put the pieces on the board, what the rules were, doing that Rook-King-or-something swap thingy.
  • Reply 4 of 6
    They bumped the price up to $7.99 without adding any new features - http://www.iphoneappratings.org/deep-green-chess-review
  • Reply 5 of 6
    I have seen this on a friends iPhone - very smooth looking! Beautifully made.



    I agree however that there is a need for multiplayer gameplay, perhaps even a bluetooth option, that saves the game after every move so it can be resumed at a later date
  • Reply 6 of 6
    Why aren't they gonna make some web front-end to systems like DeepBlue? You subscribe (you pay, if they like it), you post your move, they make game swapping engine behind there, and hop! everyone in the world can try. And mobile applications fall naturally in that case...
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