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Posts by ascii

That's what I was thinking they might do, the Mac Pro has enough Thunderbolt controllers. I was able to get 4K@60Hz output from a 2012 Macbook Pro Retina, which theoretically should only be able to do 30Hz, by using a dual connection, one from the HDMI and one from a Thunderbolt 1 port. OS X is already reasonably usable in this kind of mode.
Can Thunderbolt 2 carry a 6400 x 3600 display?
I think transparency makes sense (to a certain degree) when what is showing through is the user's content for the app it is showing through on, e.g. the way Safari content is visible through Safari's tool/title bar. But where it makes less sense is when what is showing through is something from a completely different app, or the desktop image. Transparency should strictly be within-app. But in both cases, how can you ensure a GUI will look good and be readable if there...
  I recently bought one of these cheap ($739 Australian dollars) next gen 4K monitors and wanted to post my experiences with it, with both OS X and Windows.   First, the basic specs. It is a 28" 3840x2160 display with a TN panel. The reason I say "next gen" is that it is one of the first 4K monitors to not use a tiled display. It has new controller hardware that can do 4K@60Hz over a single SST DisplayPort connection. So it appears to the OS as just a normal, single...
I think it looks like a dog's breakfast too.  If you watch the "Adapting Your App to the New UI of OS X Yosemite" talk, it sounds like this is not a work in progress, but pretty much the finished product. They even explain the principles behind why they made it that way. But you would think something based on principles would look more consistent.
Exactly. It's like you go to the movies and see a bunch of teenagers walking out saying how this was the "Greatest movie ever," and you were yawning the whole time because it was exactly the same as 5 movies you've seen before.
Well, you're delaying a bunch of stuff that is normally done at compile time until runtime, that can't take no time, especially on a resource constrained device. If you have a way to make it take no time, please backport this to the compile time stage so I can have an instantaneous compiler, which would be great.  If you agree that it will take some time, but there will be additional information available at runtime that will allow the compiler to make optimizations such...
Thanks for taking the time to read and understand the point I was trying to make. I think your version of Microsoft's history is probably more accurate than mine but I stand by my model of what the near future holds and the best way for Apple to prepare for it.
I predicted Metal 2 days ago: post #68  (almost)   I said they should make low level graphics API to replace OpenGL, but it should cover Mac and iOS - what they delivered only covers iOS.
Are you sure about that? In the Swift demo in the State of the Union video, at about the 21 minute mark, he explicitly says that it has it's own runtime, and that "much of the functionality is not baked in to the compiler, but is done in the runtime which itself is written is Swift." He says that even core things like Int are defined in the runtime! That sounds like a very dynamic, runtime-y, script-y language to me.
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