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Posts by auxio

 If someone forgot to turn it off before they left, they could do it from wherever they are.  So that might even things out a bit.
 See my other post.  Just don't base on OpenGL then.  Compiling high-level code to GPU-specific code and uploading it to a GPU is nothing new. There is an abstraction to be had here (with tweaks for each GPU).  Not at all.  Why does one need a governing body to publish an open standard?  Just put it out there and let a community form around it.  See above for the first part.  Cocoa came out of NeXT, and there are plenty of open specs related to the parts which make it up....
 So just make it an entirely new open SDK -- no OpenGL required (call it OpenMetal).  It _could_ be implemented using OpenGL if someone chooses to do so, but it doesn't need to be. Look, I know everyone believes there's some technical reason instead platform lock-in here, but I don't really see it.  And that's fine, Apple is gambling that their platform is strong enough now that they don't need to go the open standard route (as they typically did in the past with OS X)....
 I believe it's possible to do both if you design it right. Any software architect worth their salt knows that you start with high-level generic ideas for your overall architecture and then work on the specific implementation details afterwards.  And it's not like Apple is creating a whole new type of hardware component here: GPUs are pretty well-defined now.  Some are obviously more capable than others, but the overall architecture is the same.  So it should be possible...
 Right.  But then, most people aren't playing Call of Duty on iPads either.  Metal is designed for to benefit a specific type of game.
 I understand the point of Metal.  However, my point is that people who are really into 3D games still prefer consoles because you can have a more immersive experience (large screen, surround sound, better graphics, etc).  For Apple to win over that market (which is the target for Metal), they need to provide the same experience: either by allowing the iPad to deliver it to the TV/stereo, or by having the AppleTV itself do it.
 I agree.  And if I were 10 years younger I'd be very adamant in that position as well.  However, viewing things from the perspective of how much it costs to design and develop new technology, why should they invest a whole bunch of their R&D resources into polishing OpenGL, just so that Samsung can come along and get all of the benefit of that work without spending a dime? Personally, I think that Apple should continue making their technologies open standards (like...
 You're forgetting the Xbox One in all of this.  The preferred platform for the type of gamers who would need the type of 3D rendering performance Metal enables is still consoles.  As much as people here talk about it, AppleTV still isn't a console (yet).  So DirectX 12 is relevant even if Windows Phones aren't. That said, Metal does set things up nicely if/when the AppleTV can facilitate the type of gameplay consoles currently provide (either with more powerful devices,...
 And Apple went from about $5 a share in 1998 to over $600 a share building products on top of the technology foundation created at NeXT.  Obviously there's more to the picture (well-designed hardware, good marketing, etc), but it was a big part of making that happen.
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