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Posts by Marvin

I didn't say OS X supports SLI, I was saying that if Apple had used NVidia cards then it would be appropriate to ask why they hadn't implemented SLI. They didn't use NVidia cards, they used AMD cards and the feature for AMD is CrossFire.
There's a suggestion here about iMovie marking movies as rejected:https://discussions.apple.com/thread/3714663?start=0&tstart=0"it turns out that iMovie was automatically marking the movies I was importing as "rejected" for some reason. They weren't showing up in the iMovie window (but werein the finder) because I didn't have "show all clips" marked at the bottom of the iMovie window. So, it was marking them as "rejected" and only showing movies that weren't marked as...
Are they all that format and can you still import the original movies again? Also, if you start a new project, can you import the problem movies?
When you open the clips in Quicktime and open Windows > Show Movie Inspector, what does it say the format is of the clips that do work and the ones that don't?
There's a quick start video here for the new iMovie but the interface does have an unusual setup:Final Cut Pro X has a more intuitive layout, although it costs $300:https://itunes.apple.com/us/app/final-cut-pro/id424389933?mt=12Another option is Adobe Premiere, the single app is $20 per month (after 15 months, FCPX would be the cheaper option):https://creative.adobe.com/plansWhat is going wrong with iMovie HD, is it not installing or not opening?
Developers are increasing quality too so FPS in a few cases won't improve much:Say that you can draw 100 elements on-screen in 1/60th of a second, now they can draw up to 1000 elements in the same time so they add more things in like reflections, dynamic shadows, particles. One developer said FPS has improved though - the buggy Racing game - but they don't give FPS numbers:http://www.pocketgamer.co.uk/r/iPhone/iOS+8/feature.asp?c=61620The game developer would have to test...
Jony Ive is the same I think. Tim has said in the past that he's not involved in the day to day running of Apple. Once the design is done, the operation will go on without them. That's why Ive couldn't take on a role like Tim's, it's too hands-on and full of distractions. He seems to prefer socialising:http://www.businessinsider.com/the-fabulous-life-of-sir-jony-ive-2014-7?op=1It says the Apple board turned down his request for a private jet. He must have intended to use...
There's an article on Engadget saying Apple has adjusted the screen size in the marketing video: http://www.engadget.com/2014/10/01/apple-watch-has-a-smaller-screen-in-tweaked-video/ This highlighted something else that is unusual vs other Apple products. If you look at where the screen corners are vs the rounded edges, they usually don't let them get that close together because they don't sit well together. It creates a distracting contrast. With the original iPod, they...
People said the iPad was a bad idea because there wasn't a clear set of exclusive usage scenarios. Developers helped make it worthwhile and the form factor is compelling vs a laptop. There's a usage breakdown here:http://www.patentlyapple.com/patently-apple/2013/10/interesting-new-study-shows-the-usage-breakdown-for-the-ipad.htmlThe most popular things people like to do are common across multiple computing platforms. The watch platform can't do the top 5. It's not...
There's more than just function when it comes to a product having an identity. Apple included a universe clock face as a reference to where the idea of keeping time comes from. It's from the elliptical orbits and rotation of spherical planets that move in cycles. Mechanical watches use circular cogs. The notion of cycles is important. Even when it comes to fitness, you work in repetitions - they use rings in the fitness UI:Tall, thin rectangular analog watches with sharp...
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