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Posts by Marvin

The 880M is still Kepler. It looks like the ones for laptops will be Maxwell though:http://www.extremetech.com/gaming/178351-nvidias-gtx-800m-brings-improved-kepler-and-maxwell-cores-to-mobile-new-battery-boost-driver-to-double-gaming-battery-lifeThe chart there says only 15% improvement for the 880M vs 780M but 60% for the 850M vs 750M. They always claim more than it turns out but even taking a chunk out of the 60% would be a decent improvement over last year. If Intel...
There's a studio here does a lot of films and they show VFX breakdowns for a few of them (click on the movie and the breakdown button):http://www.rsp.com.au/portfolio.htm#Another studio Atomic Fiction uses iMacs and MBPs to do effects work and then pushes it to different cloud rendering farms:http://www.youtube.com/watch?v=PX4sHpwY3H0http://vimeo.com/58060379http://vimeo.com/59542337http://vimeo.com/59513312When the Mac Pro was being shown off at WWDC, some people had...
Availability is different from need but I implied larger sizes wouldn't be offered (mainly from Apple - standard PCs are used as servers so they might have some crossover) and it's based on a couple of things. Demand drives the prices to a certain point and determines manufacturers' options. Without the ever increasing demand, the prices won't keep dropping. If there reaches a point where Apple ships machines with 128GB at affordable prices, why would they offer a 256GB...
They use green for messages sent over cellular and blue for messages sent over wifi, the blue isn't too bad. The green is a bit overpowering and they could even have used dark grey:or maybe a very light green with dark text on top. They used green in iOS 6 but it was less saturated - they have to saturate it strongly now to contrast the white text. Maybe they are trying to discourage people from sending texts via cellular. The iOS 6 design side by side looks easier to read...
The increases have been in order to reach the limits of the media we use. We used to have black and white displays, then 256 colors, thousands, millions and we stopped there. We used to have really low resolution targets below 320x240 and it increased gradually (Finding Nemo in 2003 was rendered at 1600x900 and had to be redone for HD - http://www.tested.com/art/movies/449542-finding-nemo-3d-interview/ ).When it comes to video, there are limits to the...
We base it on our own limits. The limit of audio quality is what the human ear can distinguish. The limit in color accuracy and resolution is what the eye can distinguish. The amount of memory needed is based on the limited content that needs to be processed.Need doesn't go up if price comes down, people just buy what they need for less but RAM will become inexpensive to the point that 16GB can go into entry-level machines. DDR4 will probably allow all of Apple's machines...
Technology doesn't all keep increasing like that. Think about display resolution, it wouldn't have been right to say 640x480 was enough all those years ago but 'Retina' quality is enough (300ppi at arm's length). That means 4K or 8K is the limit for monitors and media.The only place that I see RAM getting bigger is if it becomes non-volatile and replaces storage but it won't be down to RAM running...
They normally go for the full end-to-end eco-system where the quality of the experience is almost fully in their control. Here it really depends on their goal.The worldwide TV numbers reported are 256m in 2011, 238m in 2012, 225m in 2013. Samsung has roughly 25%, LG 16%, Sony 10%. The upgrade cycle is approximately 7 years.What the drop in sales means is not that people are stopping buying TVs (in order to use an Apple TV, it requires you to have a TV), it means that...
Jony Ive was made head of software design but he will have collaborated with his design team on it. Despite being artists (with uniqueness being one the traits - iconic design is typically unique), designers tend to come together on a consensus in a few aspects like use of pantone colors or standard typefaces (Helvetica Neue):http://venturebeat.com/2013/10/15/the-meaning-behind-ios-7s-kaleidoscope-of-colors/These are arrived at for usability. When it comes to a user...
Pixar's and Weta's render farms use 96GB RAM per machine:http://www.theverge.com/2013/6/21/4446606/how-pixar-changed-the-way-light-works-for-monsters-universityThey started using raytracing for more accurate lighting. They mentioned that each frame used 20GB of memory and each machine would do 4 frames at a time. I don't know what target resolution they had but it could just be 2K. The Great Gatsby (2013) was shot at 5K so I'd guess it was mastered to 4K and it used...
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