or Connect
New Posts  All Forums:

Posts by acslater017

I wouldn't be surprised if some people have two phones, and the study counted both.
The problem for other companies is that Apple spends years developing products. The iPad predates the iPhone (probably 2005ish), and then suddenly people tried to slap together a tablet and some software together in less than a year after they saw the iPad. Apple's been working with flash since the iPod Nano. They've been making unibody laptops since 2008. They also make the OS, so they can optimize the software to run on flash, small screens, improve battery life, etc....
Hmm. My auntie from HK is coming to visit this weekend. Maybe we can load up on iPhones and make a few bucks? PS - Is that macaroni with "luncheon meat" that the little girl is eating? Classic!
Only 6% huh... Oh wait that's like 90 million people.
Maybe he can be on the next Apprentice. Seems like an Apprentice-esque thing to do...
Isn't that kind of like setting Alta Vista as your search engine?
1) iTunes is essentially a retailer, not a music label. It shouldn't have any more involvement with the artists beyond that expected of a record store or a Target. Talent scout? 2) iTunes, selling legitimate music, basically saved the music industry from piracy. It KEEPS people from stealing music, it doesn't encourage it. I think he has it backwards on this one. 3) Prices are determined by the market. Apparently, paying $23 for an 10-track CD was artificially high.
Just as my grandma says - money makes money.
I can only speak from my own experience but, as a former computer teacher and informal IT guy, the Mac's focus on making everyday tasks easier is a godsend to most people. What do most workers complain about? -I can't get on the Internet -I can't print -How do I send this file? -I don't remember where I saved it. -How can I get photos onto this? Meanwhile, the snooty IT guys roll their eyes. What we tech-enthusiasts take for granted are hard things for a lot of otherwise...
I've always thought that this was the next big input method after touch (rather, complimenting touch). Capacitive touch is intuitive, responsive, and fast. But it's not very precise, and there's limited opportunity for secondary input. For example, there's no varied input, like a pressure-sensitive touchscreen or the trigger on a game controller. There's no equivalent of a "Mouse over", to bring up help, explanations, etc. Apple's been pretty clever about stretching...
New Posts  All Forums: