Tablets are the future for most personal computing (and a lot of work computing too). We've known that since "a big iPhone" was first imagined.
But conventional computers will still have their uses, and Macs are advancing steadily.
What is interesting is to see how the transition happens. At first it seemed it would be a slow shift over many years. Then the iPad took off and it seemed the shift was happening fast. Now tablet sales are slowing (but user base is still...
The more complete answers we get, the better. (And WAY better than we'll get from most phone-makers.)
But this smells just a little like the typical twice-yearly "shocking scandals" about "if you give your iPhone to a stranger, and give them your password, and bring them snacks while they work and rub their feet, they might be able to get at your stuff!"
Plenty of games with IAP are free. Forever.
IAP can be highly optional. For example: ad removal, optional level packs, "cheat and unlock without trying just because I want the fun and not the challenge," etc. None of those are even gray areas.
CONSUMABLE IAP (like in-game currency used to progress) is less clear-cut because it's a spectrum between "no need for it ever" to "really designed to push you into it again and again" (like Candy Crush). But consumable IAP is just...
Do you have to manually launch the app every time you drive? Or does data get tracked/passed invisibly in the background even if your phone is being used for other things (like music or voice navigation) instead?