I totally agree. As a developer, you can kind of do-it-yourself by making the app initially free with an IAP to unlock functionality. However, this method often misleads users into thinking that the entire product is free as "demo" and "trial" are both banned words. This results in a lot of negative reviews. Microsoft nailed this first time with Xbox Live Arcade back in 2006. I don't know why Apple is resisting it so much.
11/24/14 at 9:11am