I get it, put it that way it's a good point. But as you say, candidates to fill the gaps missing between DirectX and OpenGL do exist. First thing that comes to mind is SDL, which has already proven to be very capable, many Linux ports (and possibly also OS X ports) of triple-A Windows games use it. It basically adds input, sound and video API's to OpenGL, and works on about any platform you can imagine.
4/13/12 at 11:34am