- Last Active
ATV 4 was a missed opportunity.
If they really are pushing services, then they should view the ATV hardware as break-even, and put the best SOC in there they can to support not just 4k video but also better games. The ATV 4 should have had the A9X.
This next one ought to have the A10X.
The games don't have to run at 4k -- fine for them to be mostly 1080p -- but with an A10X (and other more game friendly specs -- more RAM, more local storage) the AppleTV could be a pretty decent game console at a low price, in addition to all the other functions it can serve.
The C-net review is pretty positive:
It's a slightly better review than the AirPods:
But not quite as positive as for Bose soundsport:
huckdaisy1 said:I love apple pay with my watch. Anybody know how much of a cut apple keeps from each transaction?
Allegedly Apple gets 0.15% of the value of a transaction. Note, that's not 15% or 1.5% -- it's 0.15%.
Also, the merchant doesn't pay extra for ApplePay. The credit card company shares part of their fee with Apple.
Why do they do that? Primarily because the security of ApplePay reduces fraud and therefore saves the credit card companies money.
zroger73 said:This change doesn't come without a cost. In addition to a "more complete and rich experience", it also encourages code bloat and reduces the number of installable applications.
This is about assets, not code.
The 200MB limit was stupid. This is long overdue.
Apple could make the AppleTV a decent gaming console if they lifted half a finger. This change is lifting maybe 1/10th of a finger.