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#41 |
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Registered User
Join Date: Oct 2007
Posts: 6,165
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Well what else were they gonna advertise it for? It didn't get a camera!
Once you go Mac, you never go back!
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#42 |
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Registered User
Join Date: Oct 2007
Posts: 6,165
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What games are available for MAC platform? Google it and see what comes up? Basically NADA.
Once you go Mac, you never go back!
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#43 |
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Registered User
Join Date: Feb 2005
Posts: 791
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Maybe they want it to be an education tool. Apple has always been in to education since the start. The tablet/slate should have good potential in that area.
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#44 |
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Registered User
Join Date: Feb 2007
Location: England
Posts: 557
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what a complete load of twaddle
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#45 | |||
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Registered User
Join Date: Jun 2008
Posts: 204
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Quote:
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If only it were true that the average App Store game were $5-$10, then there would be more interest in developing iPhone specific titles that are more expansive in scope, more comparable to console games. As it is, the average price of the top 100 games is $2.76 and in general, out of the top 100 games, the number of games priced above $5 is in the single digits. Gameloft and EA have been among the few developers to price their games above $5 while providing the content and quality to justify the higher price. I'm not saying there shouldn't be cheap games, but I'm definitely hoping the App Store community keeps a willingness to support higher price points for bigger budget games that are more likely to push the envelope of the iPhone becoming a legitimate portable gaming console. I'm particularly interested to see what Rockstar is going to do with Grand Theft Auto Chinatown Wars on the iPhone. It was just released at $40 on the PSP so it's hard to see it being in the single dollar digits for the iPhone. I'm thinking they may release part the game at $10 and the rest as DLC, maybe divided by islands with bridges severed as is traditional in GTA. Certainly, given the detail and gameplay available in even one island of Chinatown Wars, a $10 chunk of Chinatown Wars would compare favorably to existing games on the iPhone. In any case, I'm looking to Rockstar to be able to provide the content and quality to justify higher prices than have traditionally been the case of App Store apps. I'm not looking to pay more for less, but I'm certainly hoping developers would offer more for people willing to pay for it. |
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#46 | |
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Registered User
Join Date: Dec 2005
Location: Fangorn forest
Posts: 281
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It's instructive to remember that when the Macintosh first came out people called it a toy. Steve Jobs was so insulted that he spent the next 25 years trying to get people to take his products seriously. Games are too close to "toys" for him to truly open his heart to them. Had Steve taken that initial jab and said "fine, then I'll make Macintosh the best entertainment device the world has ever seen", things would have turned out very differently. |
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#47 | |
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Registered User
Join Date: Oct 2007
Posts: 6,165
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Quote:
Once you go Mac, you never go back!
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#48 | |
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Registered User
Join Date: May 2006
Posts: 37
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I don't think that Apple will repeat the mistake with the iphone. Its a cool device and already has a music play built in. Apple recognizes that it can be both a cool music player/game console and a serious business machine. Why not? Microsoft became a favourite for gamers after their business reputation was cemented. |
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#49 | |
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Registered User
Join Date: Mar 2007
Posts: 44
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Quote:
Wow... Off topic, but the only way that game could be any more like "Half-Life 2" would be for there to be G men. It looks like Carmack *really* wished he had made that game. |
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#50 | |
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Registered User
Join Date: May 2009
Posts: 17
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agree
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I think the latest iWork suite competes very favorably to MS Office. The only app still in need of tweaking is Numbers, but in one respect it thrashes Excel - charts & layout. The image quality of page layout (especially noticeable in charts) in Numbers puts Excel to absolute shame. I always use Numbers now when I'm generating tables and charts that will go into company presentations. The Numbers results are smooth, polished, 3-dimensional, professional looking layouts, but Excel results look like stick figures. Yea, companies like traditional boring desktops. Sad, but true. There are legitimate reasons for not buying AIOs for sure. Our company keeps monitors until they die, but changes the computers every 3 years. You can also juggle monitor sizes, types, if they are separate. Mac minis are actually a great fit for most business purposes. Some companies are starting to see that. We've purchased 4 of them (out of 30 PCs). Hey, it's a start. One surprise - the Mac mini was ~$300 less than our standard corp. PC. If Apple could just put even the slightest effort into the business computing market, they would get more traction and respect in that arena. And they don't need to be scared of games. Games won't deter businesses - it's Apple's lack of attention that deters businesses. |
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#51 | |
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Registered User
Join Date: Sep 2006
Posts: 379
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Quote:
But the speculation of this story comes from a game developer's head. He has no facts to back it up - he just says he "thinks" Apple doesn't like the fact games are popular on the iPhone/iPod Touch. No moaning from Apple, no basis in fact. He's trippin' right along with you. |
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#52 |
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Registered User
Join Date: Mar 2007
Posts: 728
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Who says it can only be one thing?
People get so boxed in! |
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#53 |
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Registered User
Join Date: Jun 2008
Posts: 204
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I think that's a recognition of the reality of the situation. The priority right now is to get the iPhone and iPod Touch into as many people's hands as possible to gain a large user base and maintain first mover momentum. If games are the way to do it, then so be it. Once the platform is in a more secure/stable position, then Apple can try to convince existing users of whatever broader vision they have for the platform.
And besides, Apple labels the iPod Touch as the funnest iPod ever. They advertise games since that just happens to be what's available. If they had integrated a camera in the Touch, they would probably still promote it as the funnest iPod ever, but instead demonstrate the ability to take quick, candid shots and edit them to share with friends and family all directly from an iPod. |
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#54 |
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Registered User
Join Date: Oct 2009
Posts: 17
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So Apple goes and releases a darn near perfect gaming API (OpenGL ES & OpenAL) and is upset that their pocket Macs are darn good gaming platforms? How could they not see this? They even went to great lengths to make sure that the GPU was a fully fledged co-processor on the device rather than some side show.
That is just too rich. I suppose that OS X isn't a gaming platform either. OMG! What if those big gaming companies start optimizing their games for OS X over DirectX? The horror! |
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#55 | |
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Registered User
Join Date: Apr 2009
Posts: 32
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Quote:
It's just something in internally Apple that does not want to see their products as "toys". It is well documented from the past that Carmack has tried speaking about with Apple in the past about gaming and then following up with Apple people some time later only to see nothing progressed. It is my opinion that Apple has never had games on the priority list. I am a gamer and a mac user since 1984. Its just not part of "Apple" culture. something hard to understand since there is so much money in it. But then again Steve Jobs is not in it for the money. |
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#56 | |
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Registered User
Join Date: Apr 2009
Posts: 32
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Quote:
Very good point there about Steve Jobs. He is a master at many things but especially in the early days he wouldn't bend even when it might have been the right decision. |
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#57 |
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Registered User
Join Date: Jul 2006
Location: Georgia
Posts: 716
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#58 | |
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Registered User
Join Date: Jun 2004
Posts: 361
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#59 | |
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Registered User
Join Date: Jun 2004
Posts: 361
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Quote:
Then there are games that really would not do well at all unless you grabbed a mac pro which would be quite expensive. |
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#60 | |
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Registered User
Join Date: Jun 2004
Posts: 361
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Quote:
There are still games that play better with a mouse and keyboard though. Shooters and rpgs like Dragon Age:Origins are great examples. Also pc versions of games like Fallout 3 enjoy an endless amount of fun player-created mods you can add on for free. But yes, consoles are much improved nowadays. |
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#61 | |
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Registered User
Join Date: Jun 2004
Posts: 361
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Quote:
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#62 |
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Registered User
Join Date: Nov 2009
Posts: 3
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I don't get it.
Gaming is only going to grow. Escapism is by definition irresponsible so what's the big deal? ![]() They would be proud if was a just a mundane tool or one to improve youself? yeah right. |
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#63 |
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Registered User
Join Date: Aug 2009
Posts: 16
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Thats true.. but so was the PSP.. so why come out with the go? Smaller.. compact.. fits in your pocket.. and downloadable games at lower pricing.. The GO was released 100% to compete with the App store.
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#64 |
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Registered User
Join Date: Apr 2009
Posts: 7
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Steam says the same thing
I think that major game developers are used to being pampered by console makers. Apple treats game developers the same as non-game developers. Nobody gets special treatment. The Indy's and the large dev houses get equal treatment for the first time. It reminds me of when Steam was complaining about Apple not taking gaming seriously even though they could not name one thing that Apple was doing wrong...
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#65 |
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Registered User
Join Date: Jun 2009
Posts: 3
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Carnac should be embarassed about DOOM Classic on the iPhone. It's controls make it unplayable.
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#66 | |
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Registered User
Join Date: Nov 2001
Location: France/Germany
Posts: 117
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Quote:
Apple could have took an even more profitable route embracing gamers. |
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#67 | |
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Registered User
Join Date: Nov 2001
Location: France/Germany
Posts: 117
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Quote:
The MacPro is overpriced for gamers, an the iMac totally irrelevant, as a all-in-one solution with a big screen and a lame GPU. ![]() |
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#68 |
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Registered User
Join Date: Feb 2009
Location: New Jersey
Posts: 18
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Oh please
Who cares what this guy says, he always opens his mouth just because he can
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#69 | |
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Registered User
Join Date: Jun 2008
Posts: 5,516
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Quote:
You know how the iPhone is selling REALLY WELL?!?! And also how PC (non MAC) have 80% of corporate world? I think they (Apple) wanted the iPhone to take off in the corporate field, but they never got the Exchange quite right. Having worked in IT, Exchange is a wonderful thing, it's powerful and requires only a few steps to set uo a new uers where everything is secure, synched, and tightly integrated with the company system, mail, notes, to-do's, meetings and so on, however, since its (wrongly to some extent) seen as a gaming device, they might feel it will never achieve that level of penetration into the corporate marketplace that it could have, with iPhones being everywhere, as most people I know have a work HTC and a personal mobile iPhone. Bummer really, but Apple never got the Exchange right and yet we mock MSFT for having to handle so many 3rd party platforms, hardware and applications where Apple can't get just this one to work correctly. Bummer. Peace.. |
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#70 |
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Registered User
Join Date: Nov 2009
Location: Arlington, VA
Posts: 10
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As this is my first post I'd like to say hello to everyone here. I've been reading this site and the forums for years. Since the discussions seem to usually be quite civil and insightful I have finally decided to join in.
![]() I must say in advance that while I love my early 2008 Macbook Pro 17", 30" Apple Cinema Display, and iPhone 3G S I do believe there are gaps in Apple's product line-ups. Towards that end.....I think Carmack may well have a point. Apple certainly does Gamers no favors when it comes to their computers. The graphics chipsets Apple puts in their Mini's, iMac's, and notebooks are underpowered for many of the latest games regardless of which OS one launches in Boot Camp. And while a Mac Pro is up to the task with it's upgradable dedicated graphics card, it starts at $2,499 which places it far outside of the average Gamers price range. One can build a Windows gaming box with a sweet GPU for under $1,000 total; as I recently did for my brother. Also Apple lacks an SLI or Crossfire equivalent for mega gaming rigs. These huge holes in their system lineup has lead in large part to Gamers and Game Developers looking elsewhere, such as Windows boxes or consoles. I feel Apple is rather glaringly missing an opportunity as the Gaming Industry is a multi-billion dollar behemoth. No laughing matter. Personally I don't care for now as WoW plays fine on my Macbook, but when Diablo 3 comes out I may have a hard choice ahead of me..... ![]() As for the iPhone and Touch, I could easily believe Apple only accidently designed hardware that plays MOBILE games competitively; but only because from the beginning they were competing against a Nintendo DS and Sony PSP which were already a few years old, and showing it. When the App Store started selling those games like hotcakes, the surprised executives at Apple were more then happy to accept our money. ![]() For the record I don't think I've bought a mobile game for my Nintendo DS or Sony PSP since buying a first gen iPhone, or since upgrading to my iPhone 3G S. It truly is the ultimate portable gaming unit.....at least until Nintendo and Sony wake up and release something totally new complete with competitive game prices.
IF Reading_Comprehension_Skills = "On" THEN Please_Respond ELSE Take_Nap
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#71 |
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Registered User
Join Date: Nov 2001
Location: West Chester, PA
Posts: 10,544
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This is a stupid article. Even if "Mr. Doom" was quoted accurately, he's insane. Why the hell would Apple be annoyed that the iphone/touch have been successful in an area? Why the hell would they care, even if they didn't originally intend the platform to be so gaming-oriented? They are a corporation, and they are making money. Lots of it. And what's this? They are promoting the gaming aspects of the platform--all while not being happy about it? Stupidity has no bounds, apparently.
Apple might not have expected it, but they are as happy as pigs in shit over the success. |
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#72 | |
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Registered User
Join Date: Apr 2009
Posts: 32
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Quote:
People love to hate. |
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#73 | |
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Registered User
Join Date: Apr 2006
Location: Brisbane, Australia
Posts: 72
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Why I use a Mac
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In my (bioinformatics) lab most people use Macs and most of them do not create videos or graphics (other than to illustrate their work). I use a Mac because (a) I can do UNIX-style development on it for my research (with a good version of LaTeX for technical writing) and (b) the commodity apps all work pretty well. A few days ago I gave a seminar and the head of my group sent me home the day before with adjustments to make after a final preview of my slides. He uses PowerPoint, and I use Keynote. The next day he was really impressed with the improvements I made on his advice, and said, "You must have been up really late." I wasn't. It's not that he's super-inefficient either; he's actually pretty good at most things I've seen him do. Having someone like Steve in charge of Apple, who makes a product really usable even if it's idiosyncratic to his style, is something I will take any day over design by committee.
Philip Machanick creator of Opinionations
Institute for Molecular Bioscience, University of Queensland, Australia |
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#74 |
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Registered User
Join Date: Jul 2006
Posts: 720
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screw gaming on ipod touch, I want games on my Mac Pro without having to use windows! :P
C
A Conclusion is the place where you get tired of thinking. - Lesicus Stupidicus
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#75 | |
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Registered User
Join Date: Apr 2009
Posts: 32
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Quote:
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#76 | |
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Registered User
Join Date: Jun 2006
Location: South West Florida
Posts: 1,585
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Quote:
Used all Apples from Apple][ through 8 Core Mac Pro
http://www.digitalclips.com |
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#77 | |
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Registered User
Join Date: Jan 2007
Location: methane seas of neptune
Posts: 1,485
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Quote:
![]() RANDOM thoughts from A staten island ferry >> nyc subway local one line rider. For years we were abused and bored to tears with tiny cell phone stupid games on a tiny screen while hitting hitting tiny rubber bumps . AND came about and created the most valuable real estate in then world !! By creating the iphone touches. Maybe was stunned by all this. By giving away free for free millions of touches to schools kids what did they expect? >> wall street action or gaming action . i was not stunned /the first thing saw a better looking psp. Also the millions of people who suffered thru tiny screen stuff we're handed the keys to the kingdom with the touches That 20 to 50 minute commute on 2 or 3 different modes of transport lends it self to the ipod/iphone very nicely.First person high quality shooting games will soon arrive and send this platform over to the hard core gamers . THE ipod touch will soon eclipse the iphone if data costs remain high . or if increases the power even more in the touch . maybe we could even Skype call from the touch . All this gaming stuff is ad hoc right now quandra ,Wait until all those insane creators make multi-layered multiplayer 3D movie like media > connected worlds for all of apple freaks to join >and play and explore . Think about rushing out of a meeting because you cell phone is under world wide attack and you're the gunner guy for squad 6 of the Nyc foo fighters . My fanboi alarm just rang gotta go peace 9
Change your company's name. Not that big of a deal.
The Beatles . |
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#78 | |
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Registered User
Join Date: Jan 2007
Location: methane seas of neptune
Posts: 1,485
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Quote:
He will become very rich "> : should buy him out ,
Change your company's name. Not that big of a deal.
The Beatles . |
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#79 | |
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Registered User
Join Date: Apr 2009
Location: Toms River, NJ
Posts: 239
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Quote:
That doesn't make it lightyears ahead of anything, let alone the iPhone. The iPhone IS LIGHTYEARS ahead of the PSP Go in terms of sales volume, adoption rate, total available games, and average price per game by large large large margin. That's what matters. Not what assassins creed looks like. LMAO. |
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#80 | |
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Registered User
Join Date: Apr 2009
Location: Toms River, NJ
Posts: 239
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Quote:
No business is upset about success. That is, of course, not the whole picture. Not surprisingly, this entire thread misses the whole picture. Not surprising. Perception is everything in terms of longevity. Til now the perception of the iPhone has included: #1. A touch screen iPod #2. A portable web browser/e-mail checker. Replacing anyone's "need" for a 3G-equipped netbook. #3. A cheap handheld gaming device. These 3 perceptions have all driven the wild sales of the iPhone since last year. For a year before that, it was ONLY the first two that sold the device. Apple did not start with a gaming device, but they couldn't ignore the opportunity to knock all others out of the park. Now that they have, they realize a few things: a) the limited opportunity of gaming. Gaming, while popular and money making, has a limited potential that has been realized and observed in markets before. b) Pushing it as gaming device WILL slow its adoption in the business world. There is no avoiding this. Seriouz Businezz Ownerz won't be opting for 100 iPhones for their department when they see commercials showing off extremely fun-looking games. Doesn't matter that you could spend all day playing lame Texas Hold'Em or Solitare on a Blackberry, but there is no multi-million dollar advertising campaign showing people playing games on their Blackberry. |
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