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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,167
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Sony targets iPhone developers and low app prices for PSPgo
Sony plans to lure iPhone developers to the PSPgo, a revised version of its PlayStation Portable handheld gaming platform, and copy Apple's low App Store prices to create demand for the relatively expensive new hardware, according to a gaming industry report.
The article, published by PocketGamer, indicates that Sony plans to deliver a library of online PSPgo games for download through its PlayStation Network at prices of 1, 2 and 5 Euros, similar to Apple's iPhone apps, as a way to create interest in the new PSPgo hardware, which is expected to cost $250 or £230 (UK prices are not currency equivalent). The original PSP, unveiled in 2004, was similarly priced at $250 in the US and attempted to sell both games and movies on Sony's proprietary UMD optical media for around $25-$40. Sony later enabled the purchase of online games for around $20 each. The UMD format never really took off for movies, and sales of the PSP have languished behind the more popular Nintendo DS. Since 2004, Sony has sold around 50 million PSPs while Nintendo has created a DS installed base of over 107 million over a similar period. Attack of the iPhones More recently, the PSP has seen new competition from the iPhone and iPod touch, which offer gaming as a secondary feature to web browsing, email, media playback features, and on the iPhone, serving as a mobile phone. In just over two years, Apple has developed an installed base of 45 million devices, 100,000 registered developers, and 65,000 apps according to COO Tim Cook in the company's Q3 2009 conference call. By matching the price of iPhone apps, Sony hopes to stay in the game. The company faces some real challenges in making that happen, including enticing developers away from the already proven iPhone market to sell to a new installed base of PSPgo users. At the same time, Sony already faces resistance from its existing developers, with Activision CEO Bobby Kotick threatening to drop support for the PS3 and PSP if Sony didn't lower its hardware prices. Sony insists that it can't lower its prices and still remain profitable. Developers, Developers, Developers Sony must also convince its developers to target projects that can be profitable at such a low price. That will also require a smaller cut of software sales for Sony, which has historically levied a much higher cut from its game developers than the 30% share Apple charges in the App Store. All of the game console makers expect to earn significant cut of software revenues, and Sony and Microsoft have historically relied on this income to cover losses when selling their hardware. Only Nintendo has consistently sold its hardware at a profit. In contrast, Apple makes almost all of its revenues from hardware sales, enabling it to levy a smaller cut of software sales to support iTunes operations. The company has repeatedly stated that it aims to operate iTunes at a break-even point, investing its profits into expanding the store's features. App Store Approval "Sony isn't taking a leaf out of Apple's book when it comes to easing the process of publishing, however," the article noted. "[PSPgo] Games will continue to go through formal console-centric Technical Requirement Check (TRC) requirements, as well as a two week quality assurance testing period. Sony will also actively control the release schedule for games, although considering the current disquiet over Apple's laissez faire attitude to app approval and release, this might not be a bad thing." The gaming industry's general perspective that Apple's App Store approval process is cheaper, simpler, and easier for developers in comparison to the status quo in console gaming might come as a shock to iPhone users, who are regularly bathed in reports of complaints from iPhone developers ranging from the length of app approval to the $99 cost of signing up in Apple's iPhone development program. Sony currently requires developers to pay for a very expensive set of tools and hardware to create PSP games. Despite an 80% drop in the cost of its development tools made this summer, Sony's PSP software development kits still start out at $1000 to $1500. After witnessing the success of the iPhone App Store and particularly its appeal to independent small developers, Sony hopes to woo iPhone indie developers into porting their apps to the PSPgo rather than focusing on a few large developers to create gaming titles. However, Sony will also face competition for attention from Google's Android, Nokia's Symbian, Palm WebOS, and Microsoft's Windows Mobile and Zune platforms, all of which are actively courting iPhone developers' attention in similar hopes of replicating Apple's success in selling mobile apps online. |
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#2 |
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Registered User
Join Date: Sep 2007
Posts: 53
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Why does Sony even try?
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#3 |
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Registered User
Join Date: May 2009
Location: Virginia, USA
Posts: 2
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Sony's PSPGo will bomb. Plain and simple. The hardware is overpriced for "last-gen" technology and its physical attributes did not address the one main complaint that most PSP users have - a second analog control stick/nub. For these reasons alone the adoption rate of the PSPGo will be abysmal.
What Sony needs to do is create a NEW, more powerful PSP2 system that utilizes the best idea put forth with the PSPGo and that is downloadable content. They also need to address the missing second analog control stick. Then they could begin to build on a new, next-gen and potentially successful platform. Oh, and they need to go back to the drawing board with the design of the new device. Let's face it, the PSPGo is just plain ugly. They should try to do something more along the design lines of this: http://www.engadget.com/2009/07/07/p...original-xbo/2
15" MBP 2.4/4GB/250GB (unibody) - iPhone 3G (16GB) - iPod touch (16GB-1st gen)
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#4 |
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Registered User
Join Date: Dec 2006
Posts: 42
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A recap of those hoping to steal from Apple's developer pool:
Android Verizon Microsoft Sony Palm Nokia Motorola RIMM ??? |
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#5 |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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I realize that $1k isn't much in the case of developers, but if PSPGo is going to attract devs from the iPhone, shouldn't they try getting their dev kit to be priced a little closer to the iPhone Dev's subscription fee? Or maybe just waive the fee? Or is there fancy hardware involved here?
I suppose it depends on their objective. If they want to keep out the riffraff devs, then the higher entry fee will do that. Maybe that would have prevented the flashlight & fart apps, among other lame two-bit ideas from coming to fruition. Last edited by JeffDM; 08-14-2009 at 11:43 PM.. |
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#6 | |
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Registered User
Join Date: Jun 2006
Location: South West Florida
Posts: 1,589
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Quote:
To sum up ... One word ... "Pathetic" Does any other company have a single original idea? It is staggering to try to imagine where we would be technologically if not for Apple! Someone should make a movie where we see life on Earth had Apple never existed.
Used all Apples from Apple][ through 8 Core Mac Pro
http://www.digitalclips.com Last edited by digitalclips; 08-15-2009 at 12:43 AM.. |
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#7 | |
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Registered User
Join Date: Feb 2007
Posts: 673
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Quote:
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Global Warming, Carbon Dioxide, Greenhouse Gases, Shrinking Ice Caps, Carbon Neutral, Carbon Credit, Generation Investment Management - Al Gore - "Beware the Prophet seeking Profit!" - Dennis Miller
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#8 |
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Registered User
Join Date: Mar 2006
Posts: 637
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Exactly. Lower their prices to create a larger market to sell more games to make a profit.
They'll supposedly have a slimmer PS3 coming out soon that will be cheaper to produce so then would be a good time to drop the console down by $100. The PSP should drop to $150 if they are serious about competing.
Tory Hagen
Break the Wedge! |
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#9 |
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Registered User
Join Date: Mar 2009
Posts: 19
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Because Sony actually sold 51.6 million units?
n.b. data taken from march 2009 And to the rest of the ill informed here: Sony never intended their products to be developed by non-professionals/kids but professional studio's world wide, and targets the games at a much higher number – both Apple and it's application developers have to sell loads of applications to get to the same sort of income. Want to learn something about game development for the PSP? Then start reading here: http://www.snsys.com/ p.s. I went to Spain this year for my holiday and didn't see a single iPhone, but a crap load of kids playing games on their PSP so it's not all bad for Sony, despite what some people here might think. |
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#10 |
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Registered User
Join Date: Jun 2008
Posts: 11
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It's the whole idea of "enticing iphone developers" that seems flawed to me.
In the majority of cases iPhone apps are of the 'keep it simple stupid' type, where people who are probably programmers in their day jobs get the Apple developer tools and knock up a simple but useful app. That's completely different from writing 3d gaming engines for a PSP. What Sony need to do is get the game developers back on board properly. But they can't compete, if they sell the hardware at a price to make a profit (and therefore take a smaller share of the software profits), then they will be too expensive. The iPhone has a massive advantage here because it's subsidised by the mobile networks. I think Sony should focus on the PlayStation brand again and either bring out a cheaper PS3 or focus on a new machine that solves a lot of the problems of the PS3. The PS3 might have more processing power than the xbox 360 but in a lot of cases the game still look better on the xbox. |
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#11 | |
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Registered User
Join Date: Oct 2006
Posts: 474
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Quote:
What's pathetic is the number of people here who seem to think Apple is the only company with original ideas when really all Apple does is watch what other companies do and then jump into the market when they think it's profitable. Except for the home computer market decades ago, has there been any product category Apple has been first to market with? Maybe Apple better implemented the ideas but that certainly doesn't make them original. |
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#12 |
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Registered User
Join Date: Jan 2007
Location: methane seas of neptune
Posts: 1,488
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The psp could have been the greatest device ever. It came close except it has no app store to fuel innovation.
I hope for an apple tablet pod pyoch 20 percent larger than the psp with gaming voip internet mac osx video recoprder video play back \and some work related stuff
Change your company's name. Not that big of a deal.
The Beatles . |
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#13 | |
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Registered User
Join Date: May 2002
Location: New York City
Posts: 316
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Quote:
http://www.imdb.com/title/tt0088846/ Tubes and monitor screen magnifiers.
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Macintosh: It just WORKS! |
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#14 | |
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Registered User
Join Date: May 2002
Location: New York City
Posts: 316
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Quote:
If you just look at cell phones Every "advanced" (and not more recently) has included a laundry list of whiz-bang features meant to make that phone incredibly useful. Sure, those "features" are there, but first try to find them. Then try to figure out how to use them. Then decide if the pain you have to endure to use them is actually worth the effort? In my experience... I've owned, Motorola, Nokia and Sony Ericsson's... ABSOLUTELY NOT. Featuritis is NOT a substitute for usability. Most tech companies think that the LIST is the most important thing. If you look at the development of the iPhone, users and reviewers howled at features that were "missing" when they were finally added (copy and paste) not only did it work, but it works in extremly useful AND unexpected ways. When Apple adds a feature, it WORKS. They do not promise the moon and deliver orbital junk.
• • • • •
Macintosh: It just WORKS! |
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#15 | ||
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Registered User
Join Date: Jan 2005
Location: Brooklyn, NY
Posts: 5,257
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51.6 million units since 2004. Apple has sold 45 million iPhone/iTouch in two years. How many will they have sold after 5 years.
Quote:
Apple has been attracting big studios and well as small independents. Do you really think the big studios have a monopoly on all the best gaming ideas? The small guys have been coming up with great games that sell well, I'm sure Sony sees the value in that. Quote:
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#16 | |
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Registered User
Join Date: Dec 2007
Location: UK
Posts: 331
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Quote:
IIRC, Sony's cut on a third party PS3 game is about $5. That's less than 10% of the $59.99 price tag. Obviously Sony doesn't distribute games so its costs are lower. |
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#17 | |
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Registered User
Join Date: Nov 2008
Posts: 2,081
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Quote:
Apple invented the smartphone. Everything that came before pales in comparison. Broaden your understanding of "original idea." Current innovation in the handheld/mobile phone industry is due to Apple. All of it. And it doesn't end there. The reason Windows is approaching some semblance of usability (as in, it sucks less), again, due to Apple. The reason MS is trying to make Windows Mobile something people will actually want to use, once again, due to Apple. The reason Windows sufferers will have an already obsolescent, late, about-to-be-upstaged (again) Zune HD, yet again it's thanks to Apple. When Ballmer walks into a room full to bursting with Mac users, saying "we've got more work to do, we've got more work to do", it's due to Apple. You like your HTC Touch? Thank Apple. The browser you'll be getting on the Zune HD . . . you can thank Apple. Palm's return to relevance (or semi-relevance), you can thank Apple. It isn't just Elevation Partners at work there. Apple is the key to the existence of usable tech in the mobile and computing industry today. It's just that simple.
(Formerly LTD on Neowin.net) (currently *LTD* on Macrumors.com)
Mac OS users have made a conscious technology choice and are therefore typically better informed than their peers. -- Paul Thurrott, winsupersite.com, December 06, 2004 Last edited by Quadra 610; 08-15-2009 at 12:14 PM.. |
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#18 | |
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Registered User
Join Date: Nov 2008
Posts: 2,081
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Quote:
(Formerly LTD on Neowin.net) (currently *LTD* on Macrumors.com)
Mac OS users have made a conscious technology choice and are therefore typically better informed than their peers. -- Paul Thurrott, winsupersite.com, December 06, 2004 |
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#19 | |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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Bravo. |
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#20 |
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Registered User
Join Date: Jun 2008
Posts: 204
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I think Sony might be diluting their advantage here. Although I love playing games on the iPhone/iPod Touch, even I'll admit that it isn't in direct competition with the PSP. The PSP is designed as a gaming device and no matter how creative developers get with touch controls, there are definite advantages with physical controls for many types of games. PSP games are also generally longer, more in depth, and have higher budgets and production values (matter of opinion for the latter I suppose). The iPhone/iPod Touch however is great for casual gaming, which is what it is, a cell phone/mp3 player that can also play games. ie. good for a quick game without carrying something else. There is little point in carrying around a 2nd device, ie. the PSP just for a quick, casual game.
Sony should just focus on pushing the "hardcore" gaming realm in the PSP since that is what it's designed for. And I agree that a PSP2 is definitely needed here since the iPhone 3G S and presumably 3rd gen iPod Touch with ARM A8 and PowerVR SGX have superior hardware than the dedicated portable gaming PSP, which is counter-productive. |
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#21 | |
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Registered User
Join Date: Jan 2007
Location: methane seas of neptune
Posts: 1,488
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Quote:
and the smart phone is and will re invent apple for the 12 yrs
Change your company's name. Not that big of a deal.
The Beatles . |
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#22 |
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Registered User
Join Date: Oct 2005
Posts: 614
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I think developers like programming for the iPhone because it's like programming for a computer and the end result, operates like the user would expect it to....on a computer.
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#23 |
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Registered User
Join Date: Feb 2007
Posts: 308
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Apple are just the same as any other developer/business. They are out to make money.
The difference between Apple and their rivals are that Apple have an entirely different mindset when it comes to software. Apple want their software to work, no fucking around, no fancy tweaks, they want it to work without any serious effort from the user. Other companies such as Microsoft and sony really don't give a fuck. They don't care how much work is involved for the developer and how much it costs them to learn the intricacies of Sony's hardware. As far as Sony are concerned the difficulties in programming their hardware are actually a 'feature'. In the same way that a joiner will tell you that the reason that you backdoor will not close and is hanging open slightly is also a feature. |
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#24 |
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Registered User
Join Date: Oct 2007
Posts: 86
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#25 | |||
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Registered User
Join Date: Mar 2009
Posts: 19
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Which is good for Nintendo, but there was no one at the airport playing with an iPhone/iPod Touch... but a number of people with PSP's (which I wasn't really expecting during a vacation). It might just be a demographical thing (some countries selling more PSP's than others). I don't know, but that was what we observed during our trip. Cheers. |
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#26 |
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Registered User
Join Date: Jul 2009
Posts: 97
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Seriously, Sony should be one of the best electronic companies out there. They make televisions, music players, games consoles, computers and mobile phones. Instead of trying to nick some small time developers they should focus on providing integration across all their products. This is something Apple does so well that no other company really does. A Sony eco-system makes for a pretty compelling reason to buy their products, but they aren't pushing it too hard from what I've seen. I guess it's partly because Sony doesn't really do software.
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#27 | |||
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Registered User
Join Date: Jan 2005
Location: Brooklyn, NY
Posts: 5,257
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#28 |
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Registered User
Join Date: Nov 2006
Posts: 814
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#29 | |
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Registered User
Join Date: Jul 2009
Posts: 814
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Quote:
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I'm back. Well, sort of.
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#30 |
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Registered User
Join Date: Jul 2009
Posts: 814
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Ugh. Sony is now trying to be a copycat too..
I'm back. Well, sort of.
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