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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,151
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Not quite Flash, Adobe announces iPhone native app porting
Though Flash is still not available on the iPhone, Adobe announced Monday that developers will be able to export their applications created in the format within CS5 for submission to Apple's App Store.
Accordingly, Adobe launched its new "Applications for iPhone" Web page, touting the ability to build applications for the iPhone and iPod touch using ActionScript 3. The page shows three applications that were created via Flash and ported to the iPhone OS as native software. "We've done a lot of work to make sure that applications are quick and interactive, and give you the kind of experience that you would expect from Flash, as well as the kind of experience that you've come to expect on your iPhone," said Adrian Ludwig, a member of Adobe's Flash team. The applications currently available on the App Store are Chroma Circuit, Trading Stuff, Fickleblox, Just Letters, South Park, That Roach Game and Red Hood. All were created with a pre-relse build of Flash Professional CS5. "What developers have to do is they have to go inside of Flash Pro and they have to export that project to a native application for the iPhone," Ludwig said. "While you're using Flash Pro to build these applications, it's being converted from .SWF to .IPA." He noted that the method is in compliance with the iPhone developer agreement, which means the software can be submitted to the App Store for approval. The feature will be available for both PC and Mac, and a public beta is planned for later this year. Earlier Monday, Adobe announced that Flash Player 10.1 was coming to most major smartphones including handsets from Research in Motion, Nokia and Palm. But absent from that list was Apple. Adobe has said in the past that it hopes to bring Flash to the iPhone, though Monday's announcements would suggest that will not likely happen anytime soon. |
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#2 |
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Registered User
Join Date: Jan 2006
Location: SoCal
Posts: 930
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I have to say I correctly predicted this a couple months back in an earlier thread.
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#3 |
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Registered User
Join Date: Feb 2009
Location: Somewhere in the Cheese
Posts: 456
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So ... port your half-assed flash game to the new platform in a half-assed way?
It's easy to see why Adobe is on top! ![]()
It was a widely held belief by the smartest people in late 1400's Europe that human knowledge and indeed civilisation itself, had advanced to such a nearly complete and perfect state, that the "end times" were certainly almost upon them.
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#4 |
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Registered User
Join Date: Oct 2006
Location: Bay Area, California
Posts: 311
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Why the animosity? This is actually pretty cool (unless someone's sole driving interest is to see Flash die, utterly and completely—and I'd rather that doesn't happen when Silverlight is the animation fallback). We won't be seeing any top-notch games from this sort of move, but it likely would help to introduce some of the fun time-wasting Flash games online to the iPhone. I'm not sure how much more it will result in beyond this—it would surely introduce limitations as compared to developing an iPhone app through the proper channels.
“The true measure of a man is how he treats someone that can do him absolutely no good.”
—Samuel Johnson |
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#5 |
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Registered User
Join Date: Apr 2009
Posts: 558
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When Ren & Stimpy's Crazy Cannon is ported, I'll buy an ipod touch
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#6 |
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Registered User
Join Date: Oct 2007
Posts: 6,115
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Apple offers near flash quality?
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Once you go Mac, you never go back!
Last edited by teckstud; 10-05-2009 at 05:08 PM.. |
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#7 |
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Registered User
Join Date: Oct 2009
Posts: 1
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#8 |
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Registered User
Join Date: Nov 2008
Posts: 34
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Lol
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#9 | |
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Registered User
Join Date: Feb 2009
Location: Somewhere in the Cheese
Posts: 456
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Quote:
This move is about "getting Flash on the iPhone" (in a roundabout kind of way), not about making Flash a useable solution for making games or presentations. If Adobe really, actually, cared about the end user, they would be working on providing this exact same functionality to "export" a flash project to HTML. Most uses of Flash could easily be done in HTML 5.0 at this point, with games currently cited as "the hardest" to do in HTML. here they have provided a method of getting Flash games onto the iPhone, but not given a method for those games to work on the web *without* the Flash plugin. Certainly they could get a lot of good will by simply giving up on the concept of Flash embedded videos when there is simply no reason to use Flash for that anymore. But no, Adobe seems to be more about monopoly lock-in than actual solutions providing. My main point was that the games that could be ported in this way won't really be using multi-touch or any of the native features of the iPhone really, they will just be using basic sprite animations and generic input methods etc. So what we are talking about here is just a few more "low-end" and probably free games for the iPhone. Probably I should have used "low-end" instead of "half-assed."
It was a widely held belief by the smartest people in late 1400's Europe that human knowledge and indeed civilisation itself, had advanced to such a nearly complete and perfect state, that the "end times" were certainly almost upon them.
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#11 |
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Registered User
Join Date: Jul 2006
Location: Nova Scotia, Canada
Posts: 76
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Ah, but that's just the thing. I, too, can't wait to see Flash wither away and eventually vanish from the Web, but in this particular case, we're talking about individual applications custom-made for the iPhone platform. Not ads or games or cartoons embedded in a Web page meant for desktop PCs, but iPhone apps that happen to have been authored using Flash. I don't think Flash content poses quite the same problems (that is, if they've been able to improve its processor and battery usage) as an individual, standalone application as it does as a proprietary accessory in the larger context of what's supposed to be an open, standards-based platform.
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#12 |
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Registered User
Join Date: Mar 2007
Posts: 728
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#13 | |
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Registered User
Join Date: Nov 2008
Posts: 2,056
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Quote:
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(Formerly LTD on Neowin.net) (currently *LTD* on Macrumors.com)
Mac OS users have made a conscious technology choice and are therefore typically better informed than their peers. -- Paul Thurrott, winsupersite.com, December 06, 2004 |
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#14 |
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Registered User
Join Date: Mar 2006
Posts: 634
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It's just one more application in the App store. It'll be interesting to see how popular or not Flash based games will be on the iPhone.
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Tory Hagen
Break the Wedge! |
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#15 |
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Registered User
Join Date: Jun 2007
Posts: 52
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The Pre folks must be laughing their asses off over this.
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#16 |
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Registered User
Join Date: Nov 2004
Location: Northwest
Posts: 2,695
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#17 | |
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Registered User
Join Date: Sep 2005
Location: Toronto
Posts: 421
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Quote:
ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha$ha
It's a world full of people
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#18 | |||||||
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Registered User
Join Date: Oct 2006
Location: Bay Area, California
Posts: 311
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What I do want to see is an end to Flash for navigation (that's just disgraceful) and embedding video. Both should, ideally, find a solution through HTML and CSS. Quote:
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Read up on the subject before you bring grammar to a completely unrelated debate. The issue of whether 'Web' and 'Internet' should be capitalized and when, if ever, is still hotly debated among those who actually care, and is also contradicted in some styleguides. Even Wikipedia can tell you some more. Edit: Or maybe Blah64 is right (below) and I'm just a grammar nerd for even noticing the association. ![]()
“The true measure of a man is how he treats someone that can do him absolutely no good.”
—Samuel Johnson Last edited by Xian Zhu Xuande; 10-05-2009 at 07:37 PM.. |
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#19 |
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Registered User
Join Date: Jan 2006
Location: WA
Posts: 144
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Looks to me like he's emphasizing The Web as opposed to dedicated apps built on Flash.
No Matte == No Sale :-(
Last edited by Blah64; 10-05-2009 at 07:35 PM.. Reason: include quote |
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#20 |
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Banned
Join Date: Aug 2009
Posts: 195
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Only Apple!
So every other other fricking smart phone was smart enough to sign with Adobe and get Full Flash except Apple and Steve's fricking control Freak iTunes Store.
The iPhone is going to get watered down Apple Kool-Aid version of recompiled Flash and every other Smart Phone is going to have Full Blown Flash. 2 and a half years I've been waiting for Flash and this is Steve's solution? 7 It's the start of the 90's all over again and every other phone is going to surpass the iPhone because of Apple and Steve Jobs Control Issues just like Apple's OS. WinMo, Android, PRE, HTC all will have Flash & Multi Tasking. Apple is giving us BS toy app's that the average 3rd grader is going to love. I am so glad I didn't buy the 3GS. The 3G will be the last Apple product I ever own. Good luck with the new Macs coming out. I'm sure the last years processors will run the new Macs great and will be all the rage at the Apple Stores. :/Sarcasm. |
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#21 | |
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Registered User
Join Date: Oct 2006
Location: Bay Area, California
Posts: 311
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Quote:
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“The true measure of a man is how he treats someone that can do him absolutely no good.”
—Samuel Johnson |
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#22 | |
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Registered User
Join Date: Jul 2006
Location: Nova Scotia, Canada
Posts: 76
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Quote:
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#23 |
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Registered User
Join Date: Jan 2006
Location: WA
Posts: 144
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question
Here's my question (without having read any technical docs yet):
Did they create some kind of cross-compiler that takes Flash code and spits out a native Cocoa app, or are they just slapping a Flash interpreter wrapper around people's apps? The first seems like a HUGE amount of work, fraught with challenging technical hurdles. The second seems like it would be out of compliance with Apple's iPhone Developer Agreement. This is after only a couple minutes of analysis without digging in yet. Must be missing something.
No Matte == No Sale :-(
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#24 |
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Registered User
Join Date: Oct 2009
Posts: 1
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It's going to be slow!
I tried all the free offerings of the flash based games that are already available on the App store (Red Hood, Trading Stuff, and That Roach Game), and the performance is abysmal. A screen fade in the roach game looked like it was going 5-10 FPS for example.
Don’t know if it’s the programmers fault or the flash layer of development, but if there is a big performance hit from using the flash route to make games, all the polishing in the world will give you just that- a shiny piece of poop. ![]() |
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#25 |
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Registered User
Join Date: Jun 2009
Location: Dallas, Texas
Posts: 317
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I have to agree. Flash sucks. It has uses for animation, but when it started taking over navigation, they went too far. I don't need animated menus that take 30 seconds before I can use them. I just want to click a link and get to where I want to go. Now I'm forced into Menutisements on far too many web pages.
It needs to die a horrible death or at least be put back in it's animation box where it belongs. |
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#26 | |
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Registered User
Join Date: Dec 2008
Posts: 639
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Enjoy the freedom of Adobe's Flash, not that you'd want to side with the control freak open standards of the kind Apple supports.
So how much is Adobe paying you to help them continue their proprietary monopoly? Quote:
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#27 |
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Registered User
Join Date: Jan 2006
Location: SoCal
Posts: 930
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oh sh*t NVF ban expired. Here we go again.
For the record I think Flash is pretty cool as long as you don't hit the back button. YMMV. What do they say in Europe? Your Kilometer-age may vary? |
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#28 | |
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Registered User
Join Date: Sep 2009
Location: Netherlands
Posts: 17
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#29 | |
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Registered User
Join Date: Jul 2009
Location: Mumbai, India
Posts: 320
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#30 | |
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Registered User
Join Date: Jul 2009
Location: Mumbai, India
Posts: 320
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Quote:
As for Nokia N900, let's see what happens when it is released. My personal opinion is the the same old tired design with touch screen capabilities and better operating system, then N97. |
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#31 |
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Registered User
Join Date: Sep 2009
Location: Netherlands
Posts: 17
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#32 |
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Registered User
Join Date: May 2008
Posts: 303
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#33 | |
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Registered User
Join Date: Dec 2008
Posts: 639
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Maybe when you get one you can send an MMS to my iPhone...
...oh hang on the N900 doesn't support MMS. Too bad it's stuck in landscape mode most of the time, I'm sure it won't take the open source community working for free, too long to overcome these minor issues and contribute to Nokia's profits. Don't you think it's just a little ironic that you linked to a site called my-symbian when the N900 is a sign of Nokia abandoning that platform in favour of Linux? Quote:
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#34 | |||
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Registered User
Join Date: Sep 2009
Location: Netherlands
Posts: 17
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I realized that. I guess they will have to change their name to 'my-open-source,-Nokia-supported-mobile-phone-OS.com' |
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#36 | |
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Registered User
Join Date: Jan 2007
Location: Ireland
Posts: 317
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#37 | ||
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Registered User
Join Date: Sep 2009
Posts: 53
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Quote:
![]() I can't believe how many levels of stupid you covered in one sentence...that must be a new record. Or a terrible joke. Yes, you said a Nokia was better than the iPhone. Short memory ![]() Quote:
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#38 |
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Registered User
Join Date: Dec 2008
Location: France
Posts: 983
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OK, Adobe compiles their Flash stuff into .ipa format. Not that bad, actually. Sure, there will be tons of errors and incompatibilities, yet this is all they can do.
![]() Last edited by ivan.rnn01; 10-06-2009 at 05:00 AM.. |
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#39 |
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Registered User
Join Date: Sep 2009
Location: Netherlands
Posts: 17
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Yes, you said a Nokia was better than the iPhone. Short memory
![]() [/QUOTE] I did indeed, but (oh boy this is going to be complicated) but the poster to whom I said that I didn't see what the iPhone had to do with OSX on the Mac was suddenly calling OSX on the Mac 'just like the iPhone' or something, and then you said I should research but I thought I hadn't compared OSX on the iPhone and on the Mac so therefore I asked if I made a judgement. Got it? Me, I'm a bit confused right now ![]() |
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#40 |
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Registered User
Join Date: May 2005
Posts: 175
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