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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,151
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Doom game creator suggests Apple embarrassed about iPhone gaming
John Carmack, creator of the classic PC game Doom, described working with Apple as a "rollercoaster ride," and suggested that company executives are not happy about the popularity of gaming on the iPhone and iPod touch.
In an interview with gaming website Kotaku, John Carmack revealed that top executives at Apple do not look fondly on the growing popularity of games on the iPod Touch and iPhone. "At the highest level of Apple, in their heart of hearts," Carmack reportedly said, "they're not proud of the iPhone being a game machine, they wish it was something else." Despite this sentiment, the iPod Touch has seen an increased push as a gaming machine by Apple advertising, calling the Touch "the funnest iPod ever." Apple has gone so far as to directly compare the iPhone/Touch platform to the Nintendo DS and Sony PSP hand held gaming systems, touting that the App store contained 21,179 gaming and entertainment titles versus 3,680 for the DS and 607 for the PSP. Carmack believes the executives at Apple have had to embrace the iPhone/Touch as a gaming platform as a result of the overwhelming popularity that games have enjoyed at the App store. Apple executive John Geleynse was quoted earlier this year as saying "it's not a phone, it's a console experience." AppleInsider recently reported that Japanese game maker Nintendo had seen profits nearly cut in half compared to last year, which many attribute to increased competition from the iPhone and iPod touch. The iPhone/Touch has a distinct distribution advantage over the DS, which relies almost entirely on physical copies of games versus the App Store's entirely digital method of distribution. Furthermore, the average App Store game is in the $5 to $10 dollar range while the average DS game hovers closer to $30. With more and more established console game companies such as Electronic Arts, id Software, and Konami making serous forays into App store gaming, it seems like the iPhone/Touch will continue to be major players in the world of handheld gaming, whether Apple likes it or not. |
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#2 |
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Registered User
Join Date: Sep 2004
Location: UK
Posts: 311
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There was a recently drama shown here in the UK about the 8-bit computer wars of the 1980s, and particularly the rivarly between Sinclair and Acorn. The Sinclair Spectrum was the biggest selling computer of the era, largely due to gaming, but the head of Sinclair, Sir Clive Sinclair himself hated that fact.
It wouldn't surprise me if Jobs felt the same. Despite it's massive popularity gaming is still looked down upon my many people. Jobs may have wished the iPhone to just be a blackberry killer with a built in iPod. Instead, at least to some people, it's a Nintendo DS rival, with an iPod and a Blackberry built in. Then again Jobs is as driven by a desire for profit as much as any other billionaire, so he may have already seen the light of gaming. |
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#3 |
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Registered User
Join Date: May 2008
Posts: 71
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I could believe this. Wouldn't Apple have released a control pad if they really wanted it to succeed in gaming?
They could at least suggest a standard so third party accessory and case makers could build a single interface. Plus game makers need to feel comfortable programming for these so there's not like 5 of them out there that no one programs for, which is probably what'll happen eventually without some kind of leadership. Last edited by elliots11; 11-06-2009 at 08:35 PM.. Reason: formatting, clarity |
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#4 | |
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Registered User
Join Date: May 2009
Posts: 599
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Quote:
Well what Apple can do is segregate the Top Selling Apps in the App Store by categories, that would help a lot. Plus for the marvelous waste of $100 a month for a consumer level phone, I would be gaming on the thing myself to extract maximum value! Good thing I can't see the screen. Games are a great time killer and fun. Just include a tray at the bottom of each iPhone to collect coins and a pull handle and you'll really rake in the profits. ![]() I think Apple is just sore that they missed such a huge market by ignoring 3D gamers all these years because they had this complex of trying to be taken seriously all the time. Poor Apple, they built a all purpose device and let the free market and consumers dictate what it was going to be and now they are moaning because they are making tons of money and people just want to escape the pressures of life, the economy and lack of jobs etc, by killing time playing games. Hello Apple! Your a (impulsive) luxury consumer products company.
Glossy screens will errode consumers interest in computers because it makes it harder to see the screen around the reflections.
People forced to use glossy screen computers for long hours will have physical problems eventually. See here Last edited by MacTripper; 11-06-2009 at 08:47 PM.. |
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#5 |
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Registered User
Join Date: May 2009
Posts: 17
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na
John Carmack yaps a lot. He also tends to get more vocal when he doesn't get his way on something. Take anything he says with a grain of salt.
kotatsu, I don't agree with your statement about Jobs being driven by a desire for profit - I believe he is a control-freak and is driven by the desire to build devices that look and operate a certain way, and anything else is unacceptable - "I will build it my way, and if you don't like it, tough beans." I think Apple execs are perfectly happy with the popularity of gaming on iPhone/Touch. At the same time I do think they would like to see more business purpose adoption with the platform. I think the slow uptake in businesses disappoints them, but I don't think they're disappointed by the games. |
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#6 |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,761
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1) Nintendo’s excessive drop in profits seem to stem more from the dropping Wii sales, which the Touch doesn’t directly compete with.
2) The DSi has OTA downloads of games. 3) The link is a little more telling about Carmack’s plan for iPhone OS games, their profit compared to other platforms and why the Android platform currently holds little interest… • http://www.cnbc.com/id/33721096/site/14081545 |
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#7 |
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Registered User
Join Date: Jun 2004
Posts: 361
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I believe Carmack. It's quite easy to see that gaming ranks very low on the Apple list of priorities.
I had to buy and Xbox and recently a Windows 7 based pc in order to game even though I love the mac OS for everything else. The most common reason I have heard from friends and acquaintances why they haven't purchased a mac is that you can't game well on one. |
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#8 |
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Registered User
Join Date: Nov 2008
Posts: 2,053
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Except that the gaming element is one of the key driving forces of iPhone, and is heavily promoted (publicly) by Apple.
The iPhone does *everything.* As it should. and it does a damn good job. No reason for Apple to have a problem with this. Its perfectly in line with the consumer market strategy for the iPhone. Unless of course, the whole gaming scenario is what might be holding the iPhone back from significant enterprise adoption. The rest of the time, the gaming is a plusl and has paid off handsomely. I'm not sure how much truth there is to Carmack's ideas.
(Formerly LTD on Neowin.net) (currently *LTD* on Macrumors.com)
Mac OS users have made a conscious technology choice and are therefore typically better informed than their peers. -- Paul Thurrott, winsupersite.com, December 06, 2004 |
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#9 |
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Registered User
Join Date: Oct 2004
Posts: 402
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I think this is a crock of **it.
If Apple can sell more units because of gaming they will do it. They support games through their TV ads and feature several gaming companies every year during WWDC. |
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#10 | |
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Registered User
Join Date: Jun 2006
Location: Jersey (new)
Posts: 1,001
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Quote:
![]() Now, I won't say that Apple's grand plan included the iPhone as a gaming device, but they seem plenty happy with the fact now...
Progress is a comfortable disease
--e.e.c. |
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#11 | |
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Registered User
Join Date: Nov 2008
Posts: 2,053
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Quote:
http://www.cnbc.com/id/33721096/site/14081545 So . . . ![]()
(Formerly LTD on Neowin.net) (currently *LTD* on Macrumors.com)
Mac OS users have made a conscious technology choice and are therefore typically better informed than their peers. -- Paul Thurrott, winsupersite.com, December 06, 2004 |
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#12 |
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Registered User
Join Date: Mar 2006
Posts: 634
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His comments don't make any sense since some of the first apps demo'd before the SDK was released were games. Apple actually sought out the early game developers. EA has often been at major keynotes of Apples. This is just nonsense.
Tory Hagen
Break the Wedge! |
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#13 | |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,761
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Quote:
![]() On top of that, over a year ago at the iPod Special Event they showed a commercial that was focused entirely on App Store games. |
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#14 |
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Registered User
Join Date: Aug 2006
Posts: 255
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Carmack is a very intelligent guy, who is tremendously pragmatic and has few pets or favorites. He's not a vindictive turd, but rather a guy who has had so much success that he can speak his mind. If anything, he tends to be fairly reserved in his speech. Even when he's frustrated, he doesn't appear to try to blow things out of proportion. But he doesn't necessarily avoid treading on toes. The few times he's been critical of Apple, he's usually got his thumb right on it.
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#15 | ||
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Registered User
Join Date: Oct 2008
Posts: 30
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Quote:
I thought impulse buying entailed paying less for quick product that turns out to be inferior. Silly me. I should have been buying Dells for all my video editing. Quote:
Really, gaming was the last genuine bastion of the anti-Mac crowd. Bit for bit, they lose on everything else (including value, and resale in particular). What do they have left? |
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#16 | |
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Registered User
Join Date: May 2009
Posts: 599
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Quote:
Apple is a consumer products company. ( a luxury impulsive one at that) They do the opposite of what is expected in products for business users. (who think a lot before committing as they are trying to make money and extract the best option) Look at the Droid, it's square and black, has a real keyboard, it doubles as a GPS with turn by turn, it doubles as a alarm clock when your charging. It has a removable battery and a real flash for the camera. What and who is this targeted? The serious, no nonsense, male business traveler. What is the iPhone (and most Apple's products) mostly targeted for? Why is it that anything extra with the iPhone is a bolt on hassle? (it's because Apple makes great consumer devices that have some uses in the business environment with alterations, until something more dedicated arrives) Why is it surprising the iPhone's most popular selling apps are games? It's no surprise to me. If Apple wanted to make a business iPhone they could, at the sacrifice of their consumer one. Business is about being serious and consumer is about having fun. Hard to mix the two impressions.
Glossy screens will errode consumers interest in computers because it makes it harder to see the screen around the reflections.
People forced to use glossy screen computers for long hours will have physical problems eventually. See here |
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#17 | |
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Registered User
Join Date: Feb 2008
Location: Portland Oregon
Posts: 10
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What?
Luxury, impulse buy? Like a large screen TV?
I have made a living using Macs for over 20 years. I'm not sure you can say that about impulse, luxury buys. Elegant, easy to use. Stable. Nicely designed. Enjoyable to work on. The interface, the hardware design and the structure of how they do what they do, have lead the industry since the Mac was introduced. You don't have to want to use one, you don't HAVE to use one, it's not forced on you as Windows is if you are unlucky enough to be in the belly of a corporate beast that is run by IT guys who know only Windows. Buy to write it off using the thought process (or lack of) that you use is silly. Quote:
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#18 | |
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Registered User
Join Date: Jul 2006
Location: Georgia
Posts: 714
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Quote:
http://www.rage-game.com/home.action |
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#19 | |
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Registered User
Join Date: Jan 2007
Posts: 65
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For Sure?
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#20 | |
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Registered User
Join Date: Jun 2007
Posts: 423
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#21 | ||
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Registered User
Join Date: May 2009
Posts: 599
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80% of luxury sales are impulsive. This is a proven statistic.
The shiny screens on new Mac's and Apple Store locations are just further proof. Quote:
Quote:
Most PC 3D gamers are interested in the least expensive, most expandable/customizable and most compatible software to play others online with. Apple doesn't offer a sub $1000 expandable tower, thus few games and few graphic card upgrades. And also for the longest time Mac's didn't give up control of the hardware to game software like it did on Windows for the best performance. (Now Mac's can give up control of the OS to other OS's. It's a start) So even if you got a cross platform 3D game, in the old days, on the Mac side it would run slower, because the OS didn't give up control of the hardware. Of course this is all history now, as dedicated consoles 3D game much better and cheaper, look just as good as PC gaming. Lots of players online too. And you get a up to 9 core and a BlueRay drive too in PS3's...
Glossy screens will errode consumers interest in computers because it makes it harder to see the screen around the reflections.
People forced to use glossy screen computers for long hours will have physical problems eventually. See here Last edited by MacTripper; 11-06-2009 at 09:49 PM.. |
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#22 |
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Registered User
Join Date: Aug 2009
Posts: 16
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Is it possible this Carrmack guy is just full of shit and making his statement up? I'm pretty sure apple is going to embrace anything that sells their product more... and coincidentally.. I don't really think they are struggling in the smart phone market.
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#23 |
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Registered User
Join Date: Jul 2006
Location: Nova Scotia, Canada
Posts: 76
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#24 | |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,761
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Quote:
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#25 | |
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Registered User
Join Date: May 2009
Posts: 599
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Quote:
Well you and I fall both in the 20% of non-luxury/impulsive buyers then. ![]() I have bought Mac's over the years because of their value and stability. But the "new Apple" is clearly targeted at high foot traffic luxury locations with shiny, high lust factor devices. Just look at their stores, glass steps? $30 for a simple charger that I can get online for $10? And Apple wonders why the iPhone sells more games than anything else? Perhaps back in the day of desktop publishing Apple Computer was more business oriented and saved companies money with their products, but now Apple Inc. is just chasing the luxury consumer market. What I am surprised is that they are secretly upset the iPhone became just a gaming device. Like they didn't see it coming or something? ![]() Perhaps if they did they would have owned the 3D gaming console market by now.
Glossy screens will errode consumers interest in computers because it makes it harder to see the screen around the reflections.
People forced to use glossy screen computers for long hours will have physical problems eventually. See here |
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#26 |
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Registered User
Join Date: Apr 2006
Location: Seattle, WA
Posts: 47
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There is no data anywhere to suggest the primary reason of iPhone purchases are for the gaming capabilities.
Second, Apple brought game developers in to build apps for the iPhone since BEFORE it was debuted on stage. Those same developers DEMOED their games, and continue to do so at every iPHone event. Give us the full transcript of the Apple executive quote, and I dont think there will be any hint of "embarrassment." |
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#28 | |
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Registered User
Join Date: Aug 2009
Posts: 16
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#29 | |
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Registered User
Join Date: Aug 2006
Posts: 196
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It's not business OR gaming
Quote:
And I am sure this is exactly the case. Jobs loves design, art, music, and simple but powerful software and hardware. The Mac was never a gaming machine, nor was the Apple II for that matter. It's not in his DNA. Of course he's not going to throw away a major revenue stream, but it certainly was not his original vision. Too many games have crappy, cheesy, corny visuals, loud colors and awful fonts. Jobs probably can't stand games like that. Business is about being serious and consumer is about having fun. This exactly the opposite of Job's worldview. To him, business is about having fun. You can have fun in your job. In fact, he has said you should have fun in your job. Apple hasn't stayed (somewhat) away from the enterprise market because they don't care about it. The problem has been that that market is structured in such a way that user experience is almost always ignored, because the buyer is almost never the user, so enterprise UI is usually horrid. This is starting to change. |
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#30 |
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Registered User
Join Date: Aug 2009
Posts: 16
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I think the PSP go is all the proof I need the Apple is Waste deep in the gaming market.. and is getting everyone else's attention.
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#31 | |
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Registered User
Join Date: Jul 2006
Location: Georgia
Posts: 714
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Quote:
Doom classic is pretty much a 16 year old game which in gaming is a lifetime. |
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#32 |
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Registered User
Join Date: Jul 2006
Location: Georgia
Posts: 714
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The PSP Go is light years ahead of anything on the iphone. Take a look at Assassin's Creed for the GO and it blows away anything the iPhone could even remotely handle.
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#33 |
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Registered User
Join Date: Jun 2009
Posts: 773
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Wow, I wouldn't want to work for you, or even with you. Maybe you're in the wrong business. If it's not fun, what's the point? But, then, I don't subscribe to the "life is miserable, then you die" philosophy.
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#34 |
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Registered User
Join Date: Jan 2007
Posts: 65
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Don't See It That Way
Sorry, but I don't see it that way. The Mac platform is weak on games not because of Apple, but because of circumstances (namely minority market share) beyond their control. Game developers don't develop heavily for the Mac platform because it's not cost effective for them. In contrast, game developers do develop heavily for the iPod Touch platform because it is cost-effective for them.
I can only speculate here, but I believe that if Steve Jobs could snap his fingers and cause the game developers and their customers to immediately embrace his the Mac, he'd do it in a heartbeat. I suppose gaming has never been the top priority of Apple, but that doesn't make them anti-game. I think Apple desires platform supremacy across most if not all users, but that's easier said than done. |
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#35 | |
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Registered User
Join Date: May 2009
Posts: 17
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ummm
Quote:
Taking a look at Microsoft, we see that (unfortunately) Windows has become the largest, most powerful gaming platform in the industry, but that certainly has not deterred Windows from being adopted by businesses. No, I think, in Apple's case for sure, it's the same ongoing problem the Mac has suffered... You have IT people that completely refuse to try anything made by Apple (or other companies/products too), with no rational reasoning. You also have Apple, while good at lots of things, does not take the business market seriously. And you also have the business practices MS employs where they schmooze the CEOs of corporations and convince them to buy any MS flavor of crap of the month (like Sharepoint). And that's the way methinks it goes. ![]() |
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#36 | |
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Registered User
Join Date: Jul 2009
Posts: 86
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Quote:
Do what you do, the absolutely best you possibly can do it, and the profits will come. That's the only ways these guys could do what they do. Apple's product doesn't work on any other level. Oh, and by the way; this is also the definition of a "niche". |
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#37 |
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Registered User
Join Date: Aug 2008
Posts: 10
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If Apple were embarrassed about iPhone gaming, why did they run ads showing how well the iPod Touch works with games? It doesn't make sense.
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#38 | |
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Registered User
Join Date: Apr 2009
Location: Toronto
Posts: 35
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Quote:
The company I work for has about 30 Macs. Two of them are exclusively for graphics/video. Most of my family and friends have Apple computers. Only one of them uses it for video editing, and that's only part time. When I travel, I see WAY more Apple laptops than anything else. Lot's of video watching, but no editing. The large majority of Mac owners use the computers for all the same stuff you'd use a Windows machine for. |
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#39 | |
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Registered User
Join Date: Oct 2007
Posts: 6,115
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No camera- it's a gaming device!
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Isn't the iPod Touch Apple's gaming device according to the master SJ? Apple's customers have told them that. And he concurs and only granted the Touch a speed bump for that very reason? No camera- it's a gaming device! I'm still waiting for all the gaming accessories as well- where are they?
Once you go Mac, you never go back!
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#40 | |
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Registered User
Join Date: Jul 2006
Location: Georgia
Posts: 714
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Quote:
Microsoft became the largest and most powerful in business and then years later became the most powerful in gaming. So the business market had already been secured. Also if Apple really wanted to make a real attempt to get into business they could start by trying to make a decent office suite instead of iworks. While Pages and keynote are good numbers is beyond sad and to date nothing comes close to competing with Excel. Not mention most large companies still like desktop systems not AIO or really overpriced notebooks. |
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