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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,166
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EA's new Mac games will demand Intel-based systems
Many are lauding Electronic Arts' decision to actively support Mac OS X games as a significant boost to Apple's software lineup. Some legacy Mac users, however, will be left in the dark.
Presenting as part of the opening keynote address at Apple's annual developers conference on Monday, EA co-founder Bing Gordon announced his firm would soon begin releasing Mac games simultaneously alongside their Windows equivalents. But in the short time allotted to the executive, some of the underlying details and requirements of those games were not widely publicized. For instance, each of the new Mac games announced thus far will be converted using TransGaming's Cider engine, which -- unlike direct reprogramming efforts -- wraps a layer around the game's original code. The interpreter translates all of the normally Windows-only system calls made by a game (including DirectX and Win32) to Mac calls with a minimal overhead. Doing so not only cuts down on development time, the company says, but also guarantees equal support as multiplayer games, patches, and other features will always be shared between Mac and Windows versions. All of these have been chronic difficulties for games in the past, as developers had to convert code both to a new OS and a new processor architecture at the same time. This may come at a high price for some users, however. TransGaming's technology normally only works with Intel-based Macs, leaving owners of older PowerPC systems without the ability to play any of the titles even if faster computers (such as late-model PowerMac G5s) would theoretically have the performance to run the games in a PowerPC-native form. No plans are in the works to change Cider's dependence on Intel code, a representative from the company told AppleInsider. The move bars all Macs made before 2006 from playing titles and also illustrates one of the side-effects of the transition to Intel processors. Apple itself has pledged to develop universal binaries compatible with both new and old systems but has never guaranteed similar protection from third-parties, which can use Xcode and other tools to write programs that run only on the Intel platform. |
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#2 |
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Registered User
Join Date: May 2005
Posts: 8,461
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I hate EA games anyway. Stupid sports junk.
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"The natural progress of things is for liberty to yield, and government to gain ground."
—Thomas Jefferson Proud AAPL stock owner. |
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#3 | |
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Registered User
Join Date: Oct 2006
Posts: 474
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#4 | |
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Registered User
Join Date: Jul 2006
Posts: 243
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- and I think this is a pretty significant endorsement of Wine Technology (even if Wine & Transgaming have actually gone their separate ways) - and it should encourage more people to look at Wine or Codeweavers as well. |
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#5 |
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Registered User
Join Date: Apr 2005
Location: Canada
Posts: 31
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PowerPC Support
I don't think it's a big deal if the games don't support PPC. I would assume most hardcore gamers likely have new Macs anyway. Just because Apple has pledged to support legacy systems doesn't mean we can expect third party developers to.
If a user only has a PPC Mac then they can continue playing the games on whatever system their currently using Windows/PS3/Wii/etc |
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#6 |
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Registered User
Join Date: Oct 2006
Posts: 208
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I agree. I'm sorry for G5, G4 & G3 users, but would they really want to play NFS, BF2142 and C&C3 on such systems? I would imagine even a "native" port running dog slow. Intel Mac systems are the way of the future. The way of the future. The way of the future. The way of the future. The way of the future. The way of the future. The way of the future.
*covers mouth with hand* |
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#7 | |
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Registered User
Join Date: May 2006
Posts: 802
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Quote:
But yes, they specifically say that it won't be a large performance hit.
"We demand rigidly defined areas of doubt and uncertainty!" ~ Vroomfondel
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#8 |
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Registered User
Join Date: Sep 2006
Posts: 402
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Not battlefield 1942 and 2, 2142 sucks ass. Both of them are great games made even better by the many bugs EA forgot to take out. In bf1942 putting mines on a tank will cause it to sink into the ground up to the mines. This is fun if your the last player on your team and they germans cant kill you becuase your undeground in a tank. I love those game.
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#9 |
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Registered User
Join Date: Jun 2007
Posts: 11
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For the love of everything holy, please do not cite the project's acronym as proof. There is always a smartass that decides to pipe in with the title. It is most certainly an emulator. GNU's Not Unix, but in practice, it is.
Cider is a disgusting mess. Calling games "ported" using it Mac games is a joke. Inside of the application bundle you will find a regular old windows exe file. It just a cute standalone version of Cedega. What's worse is that games using it that use DirectX need to have all of the Direct3D translated to OpenGL at runtime. This slows things down, introduces bugs, and worst of all, kills most features that are above DirectX 8-level. This is a very bad trend for us. Wine has a fake Windows partition, fake Windows DLLs, remaps memory, and does all sorts of trickery. If not an emulator, it is at least a pretendulator. In fact, as far as things go other than speed, games using Rosetta are nicer. They are real OS X applications using real libraries and can integrate with things. You'll never see a cocoa widget, or even so much as a populated menu bar in a Cider game. (Which is why they need to aim their "technology" at games, since they tend to be fairly in their own world). The story here isn't that EA is leaving out PowerPC users, the story is that they really are giving the entire Mac community a sorry excuse for a game. Last edited by floam; 06-11-2007 at 08:12 PM.. |
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#10 | ||
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Global Moderator
Join Date: Feb 2006
Posts: 5,251
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#11 | |
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Registered User
Join Date: Sep 2003
Location: Canada
Posts: 274
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Let me put a different spin on this for you - the ability to (relatively) rapidly port PC games to the Mac using Cider is arguably a better business model than having to rework much of the code with a full port. The Macworld article on this news provides a good explanation, this is essentially about relatively easy incremental revenue for Electronic Arts. Time to market is reduced, costs are reduced, and Mac gamers benefit from being able to play these games much sooner. http://www.macworld.com/news/2007/06...ames/index.php I am looking at building/buying a new computer in the next 2-3 months, and this announcement just made me more likely to buy a Mac. Endorsement by EA means that other publishers are highly likely to follow with similar business models. Full disclosure - my personal portfolio contains Transgaming shares. I have done a great deal of research on the company as part of my due diligence. |
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#12 | |
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Registered User
Join Date: Jun 2007
Posts: 11
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Transgaming pulled similar gags on Linux users years ago when they released a copy of "The Sims" for Linux that bombed. They are for the most part unliked in that community due to the negative impact they've had on Linux gaming. If people can play your game "Well enough" in Cedega, there is no incentive to offer a full port. Gavriel has simply extended this to Mac world but instead of making the emulator available to purchase to everyone, he's licensing it out to game makers on a per-game basis for better profit. The technology is identical. If you don't believe me that not all DirectX features are able to be translated to OpenGL, just take a look at the Cedega source code. Most of it is open source, as required by the license. (They took most of this technology from the opensource Wine, and while they promised to give features back after they became profitable, they reneged.) You are correct though, they seem to have a decent profit model, at least for the short term. But as more and more games stop having DirectX 8 fallback modes and people get tired of the buggy titles, I think they're going to get the same way they were in 2003 again. I'm sure if you're invested in them you're well aware of their ethical issues. Personally, I'd have a hard time feeling good about giving them any of my money. Last edited by floam; 06-11-2007 at 08:42 PM.. |
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#13 | |
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Registered User
Join Date: Sep 2003
Location: Canada
Posts: 274
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I'm sorry, but I won't be terribly sympathetic to your views on "ethics" regarding business. Companies exist to generate value for their shareholders. Yes, one could technically approach this from a different perspective, and code a general purpose gaming "wrapper" for the Mac - another company is supposedly currently working on exactly that type of product. Transgaming has instead approached this from the perspective of working with developers/publishers, through a revenue sharing agreement. Put yourself in the shoes of EA for the moment. Prior to roughly one year ago they had two choices - devote significant internal resources to porting their games to the Mac (taking on the risk that the title would flop), or license their games to a third-party porting company such as Aspyr or MacSoft (shifting that risk to another company). They can now instead work with another third-party (Transgaming) for very little upfront cost, and (apparently) easily port any of their games to the Mac. They could also hypothetically add Mac functionality to future PC titles (i.e. single retail box/disc with both platforms supported). It is also worth mentioning that Transgaming derives significant recurring revenue from their "Cedega" subscriptions (relative to the company's size), so apparently not everyone shares your negative reviews regarding that product. |
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#14 | |
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Registered User
Join Date: Jun 2007
Posts: 11
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I guess I don't understand how businesses work. When a company lies to a customer, or renegs on a commitment they've made publicly, most would agree that it's generally on the "negative" side of their happyometer. Cedega is great for running older games on Linux. I don't know what more to tell you here. It's faults are widely known, and verifiable by anyone with a computer science background (or Google). I guess this is a nice stop-gap solution if they made this commitment to Apple very recently and had a small timeframe, but shipping an inferior product is usually not a good thing. |
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#15 | |
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Registered User
Join Date: Sep 2003
Location: Canada
Posts: 274
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#16 | |
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Registered User
Join Date: Jun 2007
Posts: 11
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Anyways, I'll be sure to try to follow-up on this in July, but I'll probably have forgotten all about it. Please do remember this discussion though when the same thing that happened with Heroes of Might and Magic occurs with Battlefield 2142. Most of my opinions come as a developer and potential customer, not a businessperson. Last edited by floam; 06-11-2007 at 09:41 PM.. |
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#17 |
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Registered User
Join Date: Jun 2003
Posts: 585
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Yes because it's so cruel to cut people off with 2 year old computers from playing CUTING edge games. lol Who cares, upgrade your computer if playing new games are that important. LOL several of these games will run you more than a new computer.
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#18 | |
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Registered User
Join Date: Sep 2003
Location: Canada
Posts: 274
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#19 | |
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Registered User
Join Date: Jun 2007
Posts: 11
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#20 | ||||
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Registered User
Join Date: Nov 2001
Posts: 103
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#21 | |
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Registered User
Join Date: Sep 2003
Location: Canada
Posts: 274
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Quote:
The fact that Electronic Arts is choosing to leverage Transgaming's technology is an endorsement of that technology. If they did not believe that Cider was an effective solution, they would not risk the branding and financial well-being of the company on launching these games at this point in time, utilizing this particular technology solution. http://home.businesswire.com/portal/...42&newsLang=en Quote: “Traditionally Mac users had to wait to play the latest blockbuster games,” says TransGaming CEO Vikas Gupta. “We're thrilled that TransGaming's Cider engine will dramatically decrease the time it will take to bring EA's hit portfolio of games to a thirsty Mac market.” “Leveraging TransGaming’s Cider technology to bring our hit franchises to Mac users is an exciting first step in delivering the video game experience that Mac users deserve,” said Scott Cronce, EA vice president. “With the launch of these titles, it truly is the best time to be a Mac gamer.” Last edited by Chagi; 06-11-2007 at 11:39 PM.. |
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#22 | |
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Registered User
Join Date: Jun 2007
Posts: 11
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Note: I'm not implying EA would have any reason to feel bad about their choice yet or that my analogy goes any further than I explain. It appears to be a financial win for them. (Remember, I'm mostly just bummed out as a gamer and Mac fan.) Anyways! This is completely off topic. While I enjoy debating the technical merits of Cider, arguing over semantics and business stuff is pretty boring. Please only reply if you'd like to discuss the games and technology. (Because I can't be trusted not to argue back either way! :o) ) Last edited by floam; 06-12-2007 at 12:31 AM.. |
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#23 | |
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Registered User
Join Date: Jun 2007
Posts: 11
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If transparently means no side effects, you are correct.
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And it's a lot more than Direct3D translation or Win32 API implementation. A -lot- of voodoo occurs. I think selling a game using this and calling it ported is nearly as cheap as Microsoft licensing Parallels, sticking Office 2007 into it with a special Aqua theme, and trying to sell it as a Mac version of the new Office. It might fool people, and it might even work okay, but it really is a bad thing for the Mac software industry and a disservice to the customers. Last edited by floam; 06-12-2007 at 12:40 AM.. |
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#24 |
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Registered User
Join Date: Nov 2001
Posts: 103
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Well, Aspyr and others have claimed to have a D3D "wrapper".
I won't speculate further about the technical details, but I agree with you that this is a bad sign for the native Mac game industry. |
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#25 | |
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Registered User
Join Date: Jun 2007
Posts: 11
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Aspyr -- at least in every example I have here locally, is definitely using a dedicated OpenGL renderer. |
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#26 |
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Registered User
Join Date: Jun 2003
Posts: 176
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not sure why everyone has to hate so much... they probably wont even have bought these games if they were rewritten from scratch for OSX...
I'll be buying some... Cider seems to work fine from my experience, and its transparent. I've used Cedega a lot on Linux, and with supported games it works pretty dang good, i have no problems with it. Cider will help Mac marketshare grow... in time it might be beneficial to game makers to make native versions... just have to see how the future goes. I dont get how someone wants to scream and yell about Cider.. it like theyd rather see no games at all. |
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#27 |
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Global Moderator
Join Date: Feb 2006
Posts: 5,251
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I wish they'd release Cedega for the Mac. It already supports playing games like need For Speed without buying the game again. I already have the PC version, why would I go out and buy the Mac version?
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#28 | |
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Registered User
Join Date: May 2007
Posts: 114
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MBP (15, 2.33, 3GB,10.6/win/lin on 250GB)
MP (oct 2.8, 2xGF8800, 10GB. 10.6 on 4x250GB RAID10, Win/Lin on 1x500GB, 2407WFP + 2xSamsung 910t) 16GB Touch also a lot of other systems :-p I met a traveler from an antique land... |
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#29 | |
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Registered User
Join Date: Apr 2003
Location: united mexican states
Posts: 1,326
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bring in the milk. bring in the milk. show me the blueprints. show me the blueprints... |
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#30 |
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Registered User
Join Date: Apr 2003
Location: united mexican states
Posts: 1,326
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madden 08 for intel macs sounds good.
i have madden 07 for gamecube, and new versions really aren't getting any better, graphics-wise. instead of buying a wii or a 360, madden 08 for my macbook might be a good option. i'll have to read the reviews in august. |
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#31 | |
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Registered User
Join Date: Jun 2007
Posts: 11
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#32 | |
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Registered User
Join Date: Jun 2007
Posts: 11
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"Why would I buy Spiderman the book when I saw the movie? They owe me it!" |
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#33 |
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Registered User
Join Date: Jan 2006
Location: Panama
Posts: 140
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woah
There's a lot of arguing here but i haven't found nobody guessing why EA picked Cider....
I don't think that EA will compromise their products using a lame emulator/translator/re router or whatever some could call it. Need for speed its heavy on graphics so the real question its which system will support better that kind of game. Desktops are past due in update (iMac / MacPro) so i can expect new machines/updates around July with a joint release of both or at least the iMac with similar specs as MBP. Its the first time we have so many new games coming, I cant recall none years ago. By now this is the best year for games over the Mac Platform with more than 10 plus the others yet released. So chill a bit, and save money for your new system. |
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#34 | |
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Registered User
Join Date: Sep 2004
Location: Dubuque, IA USA
Posts: 2,406
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Quote:
"Don't be trapped by dogma, which is living with the results of other people's thinking" -Steve Jobs. I guess he forgot to add "unless its mine."
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#35 | |
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Global Moderator
Join Date: Feb 2006
Posts: 5,251
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Quote:
I don't see how me having to buy the exact same game for a different platform equates to a book vs movie thing. Answers I would have accepted include 'if I get a PS3 game then why should I pay for the XBox 360 version'. However that misinterprets what I said. I don't mean I should get it free, all I'm saying is what motivation would I have to go out and buy the Mac version of the same game if I already have the Windows version? So porting old games is not necessarily the best idea but offering something like cedega would be as it covers compatibility with older games - not in place of Cider remember but as a complement to it. |
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#36 | ||
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Registered User
Join Date: Jun 2007
Posts: 11
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#37 | |
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Global Moderator
Join Date: Feb 2006
Posts: 5,251
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Well no but if it works then I don't mind. I'd rather buy Cedega (or something similar) once than have to buy 50 old games again. |
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#38 | ||
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Registered User
Join Date: May 2007
Posts: 114
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Quote:
Still, rest of my point still stands. They're producing a product (and, more importantly, supporting it) to make it easier to bring games to mac. The wine project and codeweavers focus is on making win apps run unmodified from the end user's POV, transgaming's focus (with cider) is on the software publisher. I may not like the company, but c'est la vie, and as I said cedega is a bit more along on directx support than vanilla wine, good enough a reason for ea and such to go w' transgaming, not even counting support or focus. Quote:
MBP (15, 2.33, 3GB,10.6/win/lin on 250GB)
MP (oct 2.8, 2xGF8800, 10GB. 10.6 on 4x250GB RAID10, Win/Lin on 1x500GB, 2407WFP + 2xSamsung 910t) 16GB Touch also a lot of other systems :-p I met a traveler from an antique land... |
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#39 |
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Registered User
Join Date: Jun 2004
Posts: 361
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More games on mac is just so exciting to me. EA is huge in the field. GREAT NEWS. This will bring in more switchers for sure and allow us to have more games to play with.
As far as intel only...that's a no brainer!! Of course they are going to go that route. It would be silly to not future proof your software. |
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#40 |
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Registered User
Join Date: Nov 2002
Posts: 2,334
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