|
|||||||
| Register | Members List | New Posts | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,153
|
EA backtracking on claims of simultaneous Mac game releases
Despite promises that it would release Mac versions of some high-profile games day-and-date with their Windows counterparts, Electronic Arts has conceded that at least some of these titles have been delayed.
The Mac OS X versions of two brand-new games, Madden NFL 08 and Tiger Woods 08, have been pushed back from their announced August releases to September or October, an EA representative told AppleInsider. The company, however, launched Madden NFL 08 for virtually every other platform on Tuesday. When pressed for an explanation, the EA spokesperson said there were no definitive reasons available for the delay but alluded to a possible lack of experience with Mac development. This was possibly prompted in part by the company's years-long absence from the platform. In speaking to AppleInsider, the spokesperson nonetheless claimed that four ports of previously released titles -- Battlefield 2142, Command and Conquer 3, Harry Potter and the Order of the Phoenix, and Need for Speed Carbon -- were already available in stores. As of press time, however, EA was unable to provide the name of a single store at which customers could purchase any of the titles. A brief survey by AppleInsider of Apple's stores, as well as Amazon and several other leading online retailers, revealed that none had the games in stock while only a few outlets were offering pre-orders. Some online retailers known to carry Mac software, including Amazon, made no mention of the Mac version whatsoever while listing available copies for Windows and several video game consoles. While EA has yet to address the contradictory reports, the absence of either new or old games on store shelves shows the game maker to have broken the promises made to Mac users at Apple's Worldwide Developers Conference, where EA's chief creative officer Bing Gordon said onstage that all six games would be available during the summer and that future multi-platform releases would be more closely in step with Windows versions. The difficulties may stem from the publisher's use of TransGaming's Cider technology, which interprets Windows commands in real-time and is said to provide similar speed on Macs compared to native code. Before a Mac port can be released, the method requires that the Windows version already have been finished to ensure a consistent code base between the two versions; this simplifies the conversion process, but adds to the overall development time. EA's theoretically quicker but potentially delay-prone approach to producing Mac-native games contrasts sharply with smaller but more focused development houses such as Epic Games and id Software, which have promised to write completely native code for upcoming games such as Rage that can be tested independently from other versions and is not held to any specific release schedule. |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Aug 2007
Posts: 2
|
How does THQ do it?
THQ is under contractual obligation to produce it's games for Pixar (now part of Disney) movies in both Mac OS and Windows versions. I'm unsure, but it may even be for simultaneous release. I wonder what special technology, if any, they use. Also, I wonder if this agreement now covers games made for *any* Disney movie.
Unfortunately, some store staff, e.g., several GameStops that I've visited, are unaware that the Windows version of the Ratatouille game also had the Mac OS version on the disk. |
|
|
|
|
|
#3 |
|
Registered User
Join Date: Jan 2006
Posts: 3,935
|
I wonder if Bing finally got sober and someone told him what he said at WWDC.
![]() |
|
|
|
|
|
#4 | |
|
Registered User
Join Date: Oct 2006
Posts: 208
|
Quote:
No joke, that guy looked completely hammered during the keynote. Anyhow - I personally wasn't looking forward to any of those games myself, but am disappointed as this will certainly disappoint a lot of other Mac gamers. All the more reason to give my $40-50 to ID - that guys seems like he's really for Mac gaming - not some cheasy-ass cider crap. |
|
|
|
|
|
|
#5 | |
|
Registered User
Join Date: Oct 2006
Posts: 208
|
Quote:
Maybe Feral is helping EA with their Mac versions. ![]() |
|
|
|
|
|
|
#6 |
|
Registered User
Join Date: Dec 2006
Posts: 12
|
Eh, compared to other release gaps between Windows and Mac versions, September or October really isn't that bad.
|
|
|
|
|
|
#7 |
|
Registered User
Join Date: Mar 2005
Posts: 366
|
I've seen at least some of the EA games (Harry Potter and C&C3) in the London Apple Store...
|
|
|
|
|
|
#8 | |
|
Registered User
Join Date: Sep 2005
Location: Toronto
Posts: 421
|
Quote:
It's a world full of people
Last edited by auxio; 08-16-2007 at 11:54 AM.. Reason: Added URL for evidence |
|
|
|
|
|
|
#9 | |
|
Registered User
Join Date: Mar 2006
Posts: 635
|
Quote:
Yep, better than nothing too.
Tory Hagen
Break the Wedge! |
|
|
|
|
|
|
#10 | |
|
Registered User
Join Date: Aug 2006
Posts: 646
|
Okay, big whoop. Nothing new here. Mac Games are late.
Quote:
Fun stuff, no? -Clive |
|
|
|
|
|
|
#11 | |
|
Global Moderator
Join Date: Feb 2006
Posts: 5,250
|
Quote:
If I was EA, I would have maintained the stance of no games ports until Apple start shipping higher quality GPUs with their machines, which is a reasonable stance. |
|
|
|
|
|
|
#12 |
|
Registered User
Join Date: Sep 2006
Posts: 402
|
It doesnt matter because id teck 5/ rage look amazing. I mostly want then for the mod creation tools but the game should be fun too.
|
|
|
|
|
|
#13 | |
|
Registered User
Join Date: Jul 2006
Location: Georgia
Posts: 714
|
Quote:
Strickly my opinion, Macs have never really been gaming systems, they do just about everything else better than pc's other than gaming. |
|
|
|
|
|
|
#14 | |
|
Banned
Join Date: Jul 2006
Posts: 931
|
Quote:
|
|
|
|
|
|
|
#15 | |||
|
Global Moderator
Join Date: Feb 2006
Posts: 5,250
|
Quote:
Quote:
Quote:
http://www.1up.com/do/newsStory?cId=3161743 "Especially the Mac version. That didn't exist a month before the Worldwide Developer's Conference. [Robert Duffy] wanted to bring it up on a Mac and we started working on it. Then the Apple people were excited to hear about what we were doing. I told [Apple] that they need to fix a lot of driver issues first so on guy came in and literally camped out in my office for a week just to make sure that demo worked. Apple, though, isn't as big a market for gamers. It's not like someone's going to use Id Tech 5 to create a Mac game, but if you just click a check box and get a game out of it there's going to be more likelihood of them shipping it." Then, there's the next generation evolution of the texture engine. You get this wide variety of detail that you can paint into a canyon -- even going down to the individual pebbles. And none of this impacts the game's size, stability, resource utilization, shipping content or performance. "We've never had that before," says Carmack. "It's always been this trade-off of a tight balancing act: we want more textures but we have a finite budget so we have to take something big away elsewhere." Curiosity gets the better of me, as I wonder how different this is from, say, the texturing in Enemy Territory. The key, according to Carmack, is a paged virtual texture system. "The conventional way you do texture-swapping is say, 'OK, you've got 100 256 x 256 textures and we can keep maybe 20 of them in memory. So we'll try and figure out which ones we want to use and overwrite some of that.' Most games use that sort of system. But what if you want to use some enormous 2,000 by 2,000 resolution texture? If you need to knock down other texture details -- you need to compromise. Here, everything get chunked up into identical-sized pages. And the engine pieces it all together simultaneously. You can have these 64MB textures, but it's bringing them into the game in these tiny blocks at a time. And it make sure that at moments when you don't need some texture details, it schedules everything that is most necessary for image quality. So, for example, you might not have all the details in the world, but the second you stop moving, the engine loads in more textures and detail. Now you really make something look like a matte painting -- and it requires a whole lot let work to create." The technology is very interesting and I've always wondered why they didn't use this in more applications. If anyone has ever used a hex editor, you'll have seen that they will easily open files in the order of GBs instantly. This is because it only displays the current page. I think everything should do this - imagine if Pages or Word did this, there would be hardly any memory usage and they could open absolutely massive documents immediately. I highlighted the driver section because it's clear that Apple are having issues with their development. I think this is a very serious problem. What good is having a nice clean leopard system if your drivers are poor? Last edited by Marvin; 08-16-2007 at 03:50 PM.. |
|||
|
|
|
|
|
#16 |
|
Registered User
Join Date: Apr 2002
Location: No GPS signal.
Posts: 1,169
|
I had some interest in Need For Speed: Carbon, but other games are coming along. Maybe I won't buy NFS.
It will be a little bit absurd if Quake Wars reaches Mac before BF 2142. I certainly wouldn't rush to buy BF with QW coming soon to beat BF at its own game (expected in October or so--not long after the PC release). EA must be having some serious problems if July can turn into October!
nagromme
Would you like a treatment? |
|
|
|
|
|
#17 |
|
Registered User
Join Date: Feb 2004
Location: Portland
Posts: 2,055
|
Come on, EA deserves a little bit of a break here. They have been out of the mac gaming market for YEARS. So many years that the API's, Native Coding Language, and graphics libraries have completely changed. It's all a moot point though, because all they are doing is using Transgaming's Cider. Cider is still a bit buggy. Buggy enough that EA may have to wait for another update to produce these games. I know they are working WITH Transgaming to make this happen. Once these games start coming out, I'd expect them to be somewhat closer in release times in the future. It's not like Bing walked up on stage and said yah we're releasing games, and then they aren't going to release any. It would have been one thing if they were ready at the time. IMO they expected the transition to go smoother than it did... it could be Transgaming's fault more than EA's.
If I have to wait till OCT, I'm fine with that. I'd rather it be done right the first time than have to apply a bunch of updates.
We all want things we can't have... So go to http://www.stuffspace.com!
|
|
|
|
|
|
#18 |
|
Registered User
Join Date: Nov 2004
Posts: 417
|
People.
There is a real reason for this and it may have nothing to do with technical matters. Peter Moore (the Xbox spearhead) is now president of EA. EA has been Microsoft happy for a little while anyway. It may also be why PS3 games from EA have no development put into them. It is very possibly the reason why the Mac games are delayed. the WWDC keynote was made before Moore left Xbox for EA. So that explains the sudden gain and loss of Mac enthusiasm for EA. As for Moore, he is still a die hard MS guy, so I would not be surprised to see things happen like Mac games come out, but be so inferior to the PC versions that EA will try to say :Well, only windows can handle such games", etc.. When it is clear that Macs are at least on par with PC's for this purpose from a hardware standpoint. As far as OS goes, Mac Os has superior graphics tools that can be put into games as well. I can't wait to see the fruits of the OpenGL push. I hate politics. |
|
|
|
|
|
#19 |
|
Registered User
Join Date: May 2004
Posts: 48
|
Blizzard seems to me to be the only company that does it right. And for the past few years there has always been a synchronous release with Mac and PC versions and patches.
Cider may be a holy grail, but is as yet unproven. |
|
|
|
|
|
#20 |
|
Registered User
Join Date: Sep 2005
Location: Toronto
Posts: 421
|
Yup. I believe Carmack was/is part of the OpenGL ARB as well. Goes to show you what someone with a sharp mind and a passion for well architected software and cross-platform, open technologies can do. It's too bad there aren't more people like him in the industry.
It's a world full of people
|
|
|
|
|
|
#21 |
|
Registered User
Join Date: Jun 2003
Posts: 114
|
I purchase for a software retailer and the distributor of Colin McRae for Mac has listed it for pre-order then de-listed it and cancelled my orders multiple times since 2005. I don't care about the game but I'm sure sick of screwing around with its status at work. They should go into WID mode and stop feeding the channel bogus street dates.
|
|
|
|
|
|
#22 |
|
Registered User
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 130
|
Sims
Some of us just want to know where the Sims and their Archologies are?
|
|
|
|
|
|
#23 | ||||
|
Registered User
Join Date: Feb 2007
Posts: 3,700
|
Quote:
Quote:
Quote:
Quote:
I respect iD and JohnC. but EA can bring a lot of gaming to a much wider Mac audience than iD alone. Don't forget that the new iMacs have switched over to ATI's 2000 series cards. 65nm compared to 80nm nVidia 8 series, I belive. NEED FOR SPEED PROSTREET !!! w000t |
||||
|
|
|
|
|
#24 | ||
|
Registered User
Join Date: Feb 2007
Posts: 3,700
|
Quote:
Quote:
|
||
|
|
|
|
|
#25 | ||
|
Global Moderator
Join Date: Feb 2006
Posts: 5,250
|
Quote:
I own the PC version of this game and there are some differences. It plays a bit slower and some of the graphics options don't work. I don't know if this is due to the unofficial nature of it or just Cider. It's definitely playable though, there's just no reflections and details are down a bit, which I was able to turn on with even a GMA under Windows. It's great to be able to avoid restarting though and the apps are in a bundle so no crappy installation procedure like Windows. You just copy the app to wherever you want and double-click. That is one big win over Windows gaming. I'm not sure how the Source games will work but I'm sure it'll be just a matter of time. Quote:
Yeah we definitely need EA on board and not just for their games but as an example to other developers who will see that if EA is supporting Mac gaming then maybe they need to be too. There's a lot of potential customers when you think of how many Macs there are out there. Console sales in the first quarter this year were just over 2 million. Although Apple don't make dedicated games machines, it could be a decent customer base. |
||
|
|
|
|
|
#26 | |
|
Registered User
Join Date: Apr 2005
Posts: 20
|
Quote:
![]() -Owl |
|
|
|
|
|
|
#27 | ||
|
Registered User
Join Date: Apr 2005
Posts: 20
|
Quote:
He is just head of the Sports division! Quote:
-Owl Last edited by OwlBoy; 08-17-2007 at 02:23 PM.. |
||
|
|
|
|
|
#28 |
|
Registered User
Join Date: Nov 2002
Posts: 2,334
|
As usual, id and Blizzard do it right, others give poor excuses of why they can't even get their second-rate product out as promised.
Good coders tend to automatically write code that's multi-platform or easily made so. Some development houses have been known to take that last step and run their code on multiple platforms for no other reason than helping development and testing, even when they never plan to release it but on one platform. Bad coders have trouble writing code that runs well even on one platform. |
|
|
|
|
|
#29 |
|
Registered User
Join Date: Jan 2006
Posts: 3,935
|
|
|
|
|
|
|
#30 | |
|
Registered User
Join Date: Sep 2005
Location: Toronto
Posts: 421
|
Quote:
And I don't fully blame the coders. EA has turned into a franchise... so while the sheer number of games they churn out is impressive, when you're on the 20th or so revision of essentially the same game (thinking of NHL Hockey), you know that it's less about passion and creativity and more about filling quotas. Not that Quake 3 was all that groundbreaking, but there are many development houses doing far more creative things with games these days (thinking about Crytek in Germany with Far Cry or Harmonix with Guitar Hero). And yes, I remember back in the Commodore 64 days when EA was the innovator (Archon or M.U.L.E. anyone?).
It's a world full of people
|
|
|
|
|
|
|
#31 | ||
|
Registered User
Join Date: Feb 2007
Posts: 3,700
|
Quote:
... Yeah, EA has many separate game development houses under contract that work on different franchises (brands, if you will)... that's why I love NeedForSpeed:MostWanted but *hate* NFS:Carbon. The NFS:ProStreet game house seems interesting, at first look. FIFA was good in the late 90's as a computer soccer game but I haven't played FIFA for several years. Blizzard South is awesome [you guys in Northern Cali will probably know more on what the hell is going on with Blizzard North these past several years???], the Warcraft empire marches on, and StarCraft2 + multiplayer + expansion packs should be solid on Mac+PC through the end of this decade. While the big game companies like EA and THQ churn out some bollocks, individual game houses that actually make the games can turn out some real gems, often an acquired taste with certain things like S.T.A.L.K.E.R. In any case I won't be touching the Ratatouille THQ game with a ten-foot-pole. ![]() Quote:
![]() If Apple can clear 4 million iMacs in 2007 worldwide, and one-eight of those customers are "casual or enthusiast gamers, that's 500,000 people. |
||
|
|
|
|
|
#32 |
|
Registered User
Join Date: Jan 2002
Posts: 277
|
|
|
|
|
|
|
#33 | |
|
Registered User
Join Date: Jul 2006
Posts: 199
|
Quote:
As a side benefit, this may encourage Apple to package better GPUs in it's systems. Then again, this is Apple we're talking about so who knows where they're going next. Here is my take on it: Since I haven't found mention of EA selling the games anywhere but Apple Stores and the Apple Online Store, that tells me that Apple wants control over the distribution. That in itself hints that Apple may (following some previous marketing schemes) suddenly upgrade it's GPUs bigtime and sells the latest games with it's Macs, under the concept of, "suddenly, we like games, too". I just placed an order for the mac version of 2142. I have no inclination to get XP or Vista. On a side note, most people are surprised when they mention that they won't get a mac as a family computer because no games are made for it, and I respond that EA is releasing several of it's main titles for the mac platform. I'm happy that EA has jumped on the mac bandwagon; for too long Aspyr and Blizzard were the only large-scale companies releasing titles for the Mac. Aside from Macsoft's conversion of Halo, I haven't seen much from them. When EA made an appearance at WWDC, I was making a silent prayer thanking the man upstairs. -JF Last edited by John French; 08-22-2007 at 05:59 PM.. |
|
|
|
|
|
|
#34 | |||||
|
Global Moderator
Join Date: Feb 2006
Posts: 5,250
|
Quote:
In the laptop end, only the MBP is worthwhile but most of the sales Apple make are with the MB and the people who buy the MB are the most likely to want to buy games because they will be poorer students who can't afford a MBP. Quote:
The low end should all be on Santa Rosa at the minimum so that the better integrated graphics are there, the mid-range should be using 7300/7600GTs at least as that used to be the upgrade option and the Mac Pro should be selling 8800GTX if only as a BTO. Quote:
Quote:
Quote:
My worry is who picks up the tab? Do they make Mac games more expensive to cover transgaming's effort? |
|||||
|
|
|
|
|
#35 | |
|
Registered User
Join Date: Feb 2004
Location: Portland
Posts: 2,055
|
Quote:
http://macgamestore.com/detail.php?ProductID=808 I do agree though, apple needs to get the ball rolling on the gpu scene. I suspect they will when PC motherboards start crossing over to EFI. They can't stay BIOS forever... unless m$ forces them to. I believe Vista 64bit sp1 will be EFI compatible. The gpu's in the imac are a complete joke. 2600pro? Come on apple!!! The 8600mobile beats it, and it's in a more compact lesser powered machine! Apple really needs to start concentrating on better graphics. I don't know what the deal is with intel on the integrated graphics in macbooks and mac minis, but the integrated graphics should at least have a better bto option.
We all want things we can't have... So go to http://www.stuffspace.com!
|
|
|
|
|
|
|
#36 | |
|
Registered User
Join Date: Feb 2004
Location: Portland
Posts: 2,055
|
Quote:
We all want things we can't have... So go to http://www.stuffspace.com!
|
|
|
|
|
|
|
#37 | |
|
Registered User
Join Date: Nov 2002
Posts: 2,334
|
Quote:
I think there's a real risk of Epic and id walking away, though. MBP and Mac Pro are the only two machines left with decent graphics. If that's all the potential player base, why develop for the Mac? |
|
|
|
|
|
|
#38 | |
|
Registered User
Join Date: Feb 2004
Location: Portland
Posts: 2,055
|
Quote:
.
We all want things we can't have... So go to http://www.stuffspace.com!
|
|
|
|
|
|
|
#39 | |||
|
Registered User
Join Date: Nov 2002
Posts: 2,334
|
Quote:
Quote:
I'm going to be talking in terms of average fps here, not minimum or maximum. Remember, ~30 fps is usually considered decent for single player. Multiplayer, being more intense, is thought to require higher fps. Many think it should be up to ~60, while many are fine with something in between. The GPU fails to hit 30 average fps at many games at the low resolution of 1280x1024. It even fails to hit 30 fps in many games at the iBook resolution of 1024x768. (Oblivion, Rainbow Six: Vegas, STALKER, Supreme Commander.) Some are downright unplayable. In other reviews, you can see the card barely managing to run at 30 fps at 1024x768 in FEAR. That is a two year old game. And if current and past games are like that, the likes of Bioshock, Crysis, UT3, Gears of War and Rage are going to suck. Bad. Game performance on OS X has been consistently at least one fifth worse or so compared to Windows. (If anyone has kept a close eye on the comparative scores, please throw in your 2c.) So if we consider native OS X gaming, almost none of the games will run properly even on the low resolutions. I understand the emulation EA uses doesn't eat lots of power - still, it will be even worse than true native games. I quote from the Anandtech article: "Usually it's easier to review hardware that is clearly better or worse than it's competitor under the tests we ran, but this case is difficult. We want to paint an accurate picture here, but it has become nearly impossible to speak negatively enough about the AMD Radeon HD 2000 Series without sounding comically absurd." Now, that's how the writer feels about these graphics chips on swappable cards. How would he feel about the same chips, not capable of running some current games at 1024x768, permanently fixed inside a 1920x1200 iMac? Quote:
Last edited by Gon; 08-23-2007 at 04:10 PM.. |
|||
|
|
|
|
|
#40 |
|
Registered User
Join Date: Feb 2004
Location: Portland
Posts: 2,055
|
Well, while I have a great deal of respect for anandtech, they can be overly harsh. I'm not defending ati here either. ATI got themselves in this hole... I'm an NVidia fan boy through and through. I do however like to look at multiple sources on cards. One that I use a lot and have found to be fairly acurate is Tom's Hardware VGA Charts:
http://www23.tomshardware.com/graphi...=716&chart=275 In that graph I did the NVidia 7600gt vs ATI 2600xt (they dont' list the pro). Anyways, I partly blame ATI and partly blame Apple. The 2600 and 2900 were built up so much... I'm not surprised apple signed into a contract for it. Maybe these poor results are a result of AMD taking over? It's definitely time for apple to push harder graphics... but what can they really do with these "portable" designs. I still stand by that apple needs to release a mid tower with upgradable graphics! It would take hardly any R&D and would satisfy soooooooo many problems for people. /sigh... sometimes I hate how steve is so stubborn.
We all want things we can't have... So go to http://www.stuffspace.com!
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|