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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,170
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It's official: Bungie breaks free of Microsoft
The rumors were true -- Microsoft Corp. on Friday announced a plan for Bungie Studios, developers of the "Halo" franchise, to embark on a path as an independent company.
Under the terms of the deal, Microsoft will retain an equity interest in Bungie, at the same time continuing its long-standing publishing agreement for the Microsoft-owned "Halo" intellectual property as well as other future properties developed by Bungie. "While we are supporting Bungie’s desire to return to its independent roots, we will continue to invest in our 'Halo' entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the 'Halo' universe," said Shane Kim, corporate vice president of Microsoft Game Studios. "We look forward to great success with Bungie as our long-term relationship continues to evolve through 'Halo'-related titles and new IP created by Bungie." In a press release issued by Microsoft, Bungie studio head Harold Ryan said the move will enable the game developer to expand in its mission to "create world-class games," but said his team "will continue to develop with our primary focus on Microsoft platforms." "[We] greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios," he said, "and we look forward to continuing that affiliation through 'Halo' and beyond." Rumors earlier this week of Bungie's desire to break free of Microsoft, which acquired the studio back in 2000, brought hope that Bungie would again be free to pursue games for non-Microsoft platforms, including the Mac, PlayStation 3, and Wii. In speaking to Macworld, Brian Jarrard, franchising director at Bungie, said a return to the Mac could indeed be a possibility. "But sure, now that we’re branching of and controlling our destiny, that puts us in a position where we could put ourselves back on the [Mac] platform definitively again," he said. Bungie was originally conceived as a Mac-only game company back in 1991 under the name Bungie Software Products Corporation by two undergraduate students at the University of Chicago. For nine years it produced hit titles for the Mac such as Marathon, Myth, and Oni, before being courted by Microsoft, which eventually put a end to Mac development. |
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#2 |
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Registered User
Join Date: Feb 2004
Location: Portland
Posts: 2,055
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Am I still spiteful @ m$ stealing Bungie from the world? Yes.
Am I still spiteful @ Bungie for accepting the deal and turning their backs on macs? Yes. They should have known this would happen when dealing with a company like M$.
We all want things we can't have... So go to http://www.stuffspace.com!
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#3 |
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Registered User
Join Date: May 2005
Posts: 8,461
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...wish they'd resurrect Marathon in a new format.
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"The natural progress of things is for liberty to yield, and government to gain ground."
—Thomas Jefferson Proud AAPL stock owner. |
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#4 |
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Registered User
Join Date: Jan 2005
Location: Ft. Thomas, KY
Posts: 164
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Bring on Marathon. That was one of (if not *the*) most fun games I've ever played.
Why do we settle for appliances that last a couple years when we *know* manufacturers can build them to last 20?
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#5 |
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Registered User
Join Date: Jan 2006
Posts: 460
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Is Microsoft's "Right of First Refusal" part of the deal or not?
/Adrian |
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#6 | |
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Registered User
Join Date: Feb 2006
Location: Ireland
Posts: 8,564
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Quote:
Hopefully there's water below.Spelled differently - poetic license.
Collecting my SSD iMac Fry-die. :D
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#7 |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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Yeah, from what I understand "Bungie" is just the name of a company now. Enough turnover and Microsoft's influence made it just another company now that happens to share the same name as the old Mac game maker. Our "Bungie" has been long dead.
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#8 | |
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Registered User
Join Date: Oct 2006
Posts: 48
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Quote:
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#9 |
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Registered User
Join Date: Aug 2006
Posts: 664
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I see you use the word "free" liberally... MS might not be their parent company any longer, but you know they will drive them to produce Halo this and that until it's not even fun anymore... in typical Microsoft fashion.
And they'll probably attempt to destract them from other projects with more Halo work. I predict very little out of Bungie beyond Halo. Once MS's lapdog, always MS's lapdog. -Clive |
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#10 |
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Registered User
Join Date: Jan 2007
Posts: 492
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Think I might break out the old Marathon Disks and play it on one of my old machines this weekend. Ah Nostalgia.
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#11 |
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Banned
Join Date: Jan 2007
Location: London
Posts: 192
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#12 | |
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Registered User
Join Date: Feb 2007
Posts: 190
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Quote:
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#13 |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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"publishing agreement" for "other future properties"... the publisher isn't the owner. MS is apparently retaining the rights to "Halo" in the breakup (even though it was mostly developed before Microsoft bought Bungie), but not future works.
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#14 |
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Registered User
Join Date: Aug 2006
Location: Cleveland (Home) Chicago (School)
Posts: 158
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While I realized you copied the quote from Bungie, it's branching off not "of."
-=|Mgkwho
17" MBP
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#15 |
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Registered User
Join Date: Apr 2007
Posts: 157
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i could go for some halo 3 on mac. =]
but i'm not getting my hopes up too high. i'll just play it via boot camp and skip the whole red ring of death on the 360. |
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#16 | |
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Registered User
Join Date: Feb 2005
Location: Toronto
Posts: 1,564
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Mac game publishing is no big deal anyways. Only 3 models have their own gpu. With the ground being gained by macbooks a huge percentage of mac users can't even consider games. Of course if there was a mid tower....
Apple Gear: Mini G4, Pro 2.66, MacBook(Alu)
iPhone 3G, Nano 4th Gen, Classic 120GB Quote:
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#17 |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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There is one part to these stories that I don't understand. How can Bungie can break free of MS when MS bought them? Wouldn't MS have to be the one that's letting them go? Or was it just an indentured servitude that had some sort of "out" clause?
Last edited by JeffDM; 10-05-2007 at 04:22 PM.. |
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#18 |
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Registered User
Join Date: Nov 2004
Location: Northwest
Posts: 2,698
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Where's that little meggot from the other day who wasted our time by creating an account to tell us that this would never happen?
@JeffDM: Not all buyouts are what they appear to be. There are various clauses that either must be met, after being met, etc. |
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#19 |
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Registered User
Join Date: Feb 2007
Posts: 190
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#20 |
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Registered User
Join Date: Feb 2004
Location: Portland
Posts: 2,055
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^ +1 for Mid tower (PROSUMER TOWER PLEASE)
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We all want things we can't have... So go to http://www.stuffspace.com!
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#21 | |||
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Registered User
Join Date: Jan 2006
Posts: 1,395
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Quote:
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And I totally agree with the midtower thing, a budget headless box with basic expandability is WAY overdue. |
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#22 |
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Registered User
Join Date: Mar 2007
Posts: 381
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what's microsoft?
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#23 |
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Registered User
Join Date: Sep 2006
Location: sydney
Posts: 79
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#24 |
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Registered User
Join Date: Oct 2005
Posts: 781
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i dont get some of you. why do you even care? i dont like my mac platform for gaming, hell, i dont even like PC's for gaming. its too expensive to keep the system running high enough for todays games.
i love my xbox 360, its the only thing from microsoft that i ever loved. halo wouldn't be what halo is today if it weren't for microsoft. the game was supposed to be a stupid RTS on the mac platform for christ sakes. i hope bungie isn't being stupid about their "creative abilities" and attempt to put out other pointless games. sure, a really cool new IP wouldn't be bad but i hope they aren't over confident. halo is the best FPS out there, and i love it. i hope this is more about money and politics more than anything. bungie just wants more money, and they want their own rules. microsoft was smart for allowing them that flexibility rather than lose key figures from the company. |
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#25 |
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Registered User
Join Date: Sep 2007
Posts: 53
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Yeah, as if Apple ever did anything to keep them on board. Microsoft might have been the control freak Bungie didn't want to have, but at least Microsoft took them seriously.
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#26 |
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Registered User
Join Date: Jan 2005
Location: Preston, England
Posts: 57
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This is bigger than just effecting Mac gaming. It effectively means Bungie is enabled to develop new games for whatever platform they wish, whether that be PC, Mac, Wii, PS3 or X360.
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#27 |
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Registered User
Join Date: Oct 2007
Posts: 1
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Good or bad for Bungie
Even though I really hate Microsoft, it made Bungie what it is today. Microsoft gave Bungie the budget and resources to make Halo as good as it is. Wired did a article on it---> The Wired article
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#28 | |
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Registered User
Join Date: Feb 2007
Posts: 3,706
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Quote:
I'd like to try it and Halo3, but honestly, I'm not holding my breath for it since I use Mac or a XP2ProPC (the only way to slum it when using a PCee). ...Halo3 is not fully announced yet for Pre-Order on PC? Only XBOX360?? ![]() I just installed RAID on a PC at work today. Mmmmm 3.5" drives, old skool. ![]() A good sense of satisfaction when it was done though. |
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#29 |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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#30 |
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Registered User
Join Date: Oct 2005
Posts: 781
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#31 |
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Registered User
Join Date: Oct 2007
Posts: 4
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#32 | ||
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Registered User
Join Date: Sep 2003
Location: Sol 3
Posts: 1,379
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Quote:
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#33 | ||
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Registered User
Join Date: Dec 2001
Posts: 5,066
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Yes indeed.
http://en.wikipedia.org/wiki/Halo:_C...ed#Development Quote:
Quote:
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#34 |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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I didn't say it would be popular, but you said it was going to be released on the Mac as an RTS if Microsoft didn't get involved. It doesn't look clear to me if the MS acquisition was the cause or not. It wasn't going to be Mac-only either.
Last edited by JeffDM; 10-06-2007 at 12:11 PM.. |
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#35 | |
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Registered User
Join Date: Jul 2002
Location: Hamburg, Germany
Posts: 223
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Quote:
http://sourceforge.net/projects/marathon/ best, durandal
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My girlfriend thinks I'm curious - that's what I read in her diary (Unknown) |
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#36 | |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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Quote:
Last edited by JeffDM; 10-06-2007 at 03:46 PM.. |
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#37 | |
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Registered User
Join Date: Nov 2001
Location: Somewhere far, far away
Posts: 2,858
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Quote:
The demo at MW clearly showed that it was a 3rd person shooter before Microsoft had its eyes set on Bungie. The game engine was mostly done and the game/story design was in progress. The scheduled release date was a year after the demo. Then the MS-bomb dropped on Mac users. Halo would never have been what it is today if it weren't for MS? True. It would probably have be better for starters. It would be less popular, I agree. MS marketing dollars and the fact that the xbox has very little AAA titles makes it easy for Halo to nab the "most popular game on xbox" award. But popularity and quality are two different things. I'd rather have a quality product than a popular one. I'm sure you somewhat agree considering you use a Mac. Perhaps the very early development started off using the Myth engine...I saw a video of this on the internet...I bet it's on YouTube too...but this was a loooong time ago...before the MW demo and way before MS nabbed Bungie. |
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#38 | |
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Registered User
Join Date: Jul 2005
Posts: 29
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Quote:
Halo Multiplayer WAS good. Hell, it still IS good. |
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#39 | |
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Registered User
Join Date: Oct 2005
Posts: 781
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Quote:
the game is loved by millions of people. this isn't hollywood, someone doesn't go out and drop 60 dollars or more on a game and then play it over and over and over and over because of the PR department. are there some people that buy it and get bored? sure, but there are hundreds of thousands and maybe millions this time that will play this game for the next 4 years (or whenever the next halo comes out). halo is what counterstrike was for the pc. its addicting and its by far the best shooter on any console. i hate when people say "wow its not the best shooter, its done what pc games have done for years" great, wonderful, i dont PC game and i will probably never PC game. i'm sure it would have been a decent game on the mac but no where near what it became. on the original xbox it was the leading horse, maybe the only one. now the 360 has the best library of games this generation and halo is at the forefront again. it isn't by any means the only AAA game... maybe you should check around. |
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#40 |
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Registered User
Join Date: May 2002
Posts: 238
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I'm thinking that the Bungie owners were shrewd deal makers (or at least hired shrewd lawyers). This sounds to me like they had a clause in the contract that allowed them to take Bungie independent when they met some sort of milestone. Someone alluded to this in an earlier post. Very interesting that this announcement comes shortly after Halo 3 sells $300 million in pre orders. Has anyone else EVER escaped from Microsoft? I mean really EVER? I think Bungie has done it.
These people knew what they were doing. AND when asked they freely admitted that they might be interested in developing for the Mac again. I find all this encouraging.
"Why are shaping shifting soldiers from another universe stealing frozen heads?"
Agent Broyles - Fringe Follow me. Sorry I won't follow you. |
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