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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,159
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Royalty demands may have kept Valve's Half-Life 2 off the Mac
Money -- and lots of it -- rather than a lackluster approach to gaming on the part of Apple may be the primary reason why Valve's popular Half-Life 2 title has thus far eluded the Mac platform, according to a new report.
Responding to recent comments by Valve Software co-founder Gabe Newell, an insider for IMG is reporting that while there is little doubt that Newell waged a few valid points about Apple's lack of focus when it comes to games, the real reason Half-Life 2 never made it to the Mac is because of Valve's outrageous asking price for the Mac port. According to the report, representatives for Valve met with Apple over the prospect of porting Half-Life 2 to the Mac a few months before the title was due to out on other platforms. The project never took off, however, because of Valve's insistence that any game publisher who wanted to port Half-Life 2 to the Mac had to advance $1 million to Valve. "That's right, that's $1,000,000," the report states. "That might be peanuts to someone like Valve, but no Mac publisher in their right mind would have given Valve that kind of money just for the rights to publish Half-Life 2 for the Mac." In a recent interview with Kikizo, Newell insisted that his firm's titles have failed to make their way to the Mac as a result of Apple's half-hearted attempts to comply with the requests of game developers. "We have this pattern with Apple, where we meet with them, people there go 'wow, gaming is incredibly important, we should do something with gaming,'" Newell said. "And then we'll say, 'OK, here are three things you could do to make that better,' and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow through on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do." Valve, whose estimated revenues for 2005 totaled just $70 million according to some reports, is also responsible for producing gaming titles Counter-Strike, Day of Defeat, and Team Fortress 2. |
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#2 |
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Registered User
Join Date: Aug 2006
Posts: 257
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Well, Valve's Steam has long been criticized for only existing on a Windows platform thus disallowing any Mac or Linux games to be purchased.
So I'd say there's something wrong with Valve after all. Let's see some, any effort on their part and then blame Apple for all the faults. |
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#3 | |
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Registered User
Join Date: Mar 2006
Posts: 637
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Quote:
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Tory Hagen
Break the Wedge! |
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#4 |
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Registered User
Join Date: Dec 2001
Location: Deep inside the mind of Steve Jobs....
Posts: 253
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Apparently, one of the three things was a buttload of money, and another is/was windows-native development tools; they probably wanted to code to the metal, too - disastrous policy w/ any modern OS, but was once very common w/ game houses. No telling to what extent MS humours that point of view.
If yer gonna bother with thinking different, swing for the fences.
Last edited by Capt. Obvious; 10-08-2007 at 12:22 PM.. |
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#5 |
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Registered User
Join Date: Jul 2005
Posts: 78
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Valve can keep their motion-sickness inducing game between their ass. For gaming, I will play my xbox360 and wii
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#6 |
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Registered User
Join Date: Apr 2006
Posts: 7
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I don't think they would have had a problem selling many copies of Half-Life 2 for the mac. Many of you may have remembered a website I use to run called DemandMac.com where in just a few days for the Half-Life 2 petition I had gathered over 50,000 signatures. After contacting Valve numerous numerous times regarding sending them copies of all the signatures, they never replied even once! And to tell you the truth, with this Half-Life 2 petition I had realized that more politics existed in porting Applications/Games to the Mac and that my website would have little or no effect on "Demanding" stuff for the Mac, so I closed shop on DemandMac.com. Thanks Valve!
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#7 | |
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Registered User
Join Date: Jul 2006
Location: Georgia
Posts: 716
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Quote:
Apple doesn't understand they aren't all that powerful they always want things their way and most these days are telling them to take a walk. Which of course only ends up affecting us. The only market that Apple can dictate any terms is the iPod it's the only market they have any real market share. Apple systems have never been gaming systems I suspect they will say that way as long as Steve Jobs is around. |
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#8 | |
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Registered User
Join Date: Feb 2007
Location: Canada
Posts: 772
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Quote:
MacBook Pro
2.2GHz Intel Core 2 Duo 2GB 667 DDR2 SDRAM - 2x1GB 120GB Serial ATA Drive@5400rpm SuperDrive 8x 15" Glossy Widescreen Display with a wireless Apple keyboard and iPod Touch 8GB |
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#9 |
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Registered User
Join Date: Mar 2005
Posts: 196
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I think this story again boils down what has been stated before. Developers who want to be on the Mac are already there or are on the way. Valve is not there because they choose not to be.
Bungie is my kinda gaming company anyway and here's to hoping they once again embrace the Mac. |
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#10 |
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Registered User
Join Date: Apr 2007
Posts: 5
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I think the article misses the point that there's a difference between valve doing a native game (which is why they wanted Apple's help) and getting another Mac company to make a port for $1 Million.
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#11 |
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Registered User
Join Date: Nov 2001
Location: The UK of Englandshire
Posts: 985
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I for one rejoice every day that there are no games on the Mac. Jesus, I hardly get anything done as it is.
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#12 |
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Registered User
Join Date: Mar 2005
Posts: 196
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#13 |
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Registered User
Join Date: Nov 2001
Posts: 1,155
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I thought that when Apple went Intel they releaased developer tools that let developers compile the same code for Mac and PC. Is this the case and if so there seem no reason wht all games should not de sold for both platforms.
Wll I have my G5 so I am off to get a life; apart from this post...
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#14 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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I'll keep on saying this. It all comes down to numbers. If there were enough Macs out there, this wouldn't be a problem.
Every time we look at something, such as games, programs, graphics cards, or whateer, it's lack of numbers that is the fault for us not having them. Someone said they had gotten 50,000 signitures,. Big deal. With the cost of game development, it needs at least 100,000 to even begin looking at break even on the PC platform for even an inexpensively done game. Add the cost of porting, and that number goes up significently. If Valve did ask for that number, and I wouldn't be surprised if it did, then you are looking at 200 thousand games for anything close to break even. And then royalties kick in after a certain number of sales. In reality, it would probably take twice that number of sales to break even. I don't see that many selling on our platform. These days, top games take years to do, and can cost $10 million, or more, to produce. They have to sell a whale of a number to make any money. |
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#15 | |
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Registered User
Join Date: Aug 2007
Posts: 942
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Quote:
http://www.gamesforwindows.com/en-US...DirectX10.aspx http://developer.apple.com/graphicsimaging/opengl/ |
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#16 |
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Registered User
Join Date: Sep 2004
Location: Texas
Posts: 44
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If Valve used OpenGL and other open standards instead of DirectX this would be much less of an issue. Half-Life was OpenGL/DirectX - and it even ran better in OpenGL mode!
Blizzard, id, and many others have been making games compatible with Macs for a long time. Building your projects around inflexible engines and development tools are to blame. I'm not claiming it's free, but it's a lot cheaper than trying to go back and fix your lack of foresight. As for the actual issue of 1 million: it isn't Apple's job to fund your development. Apple already solved this problem for Steam and any other program that does not run on OSX - Boot Camp. Is it the perfect solution? No. But it gets the job done and guarantees function on a Mac. |
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#17 |
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Registered User
Join Date: Apr 2007
Posts: 856
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Sounds like Valve is incompetent and can't write for the Mac and then blamed it on Apple. Then they demand an absurd amount ($1 million) for someone else do code the program for the Mac. Sounds like they are both lazy and greedy.
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#18 |
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Registered User
Join Date: Apr 2006
Posts: 7
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I got 50,000 signature just in the first 3 days! The petition ran for several weeks and accumulated over a quarter million votes and that's only those who voted.
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#19 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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That's good, but history shows that most people who signed would never buy it. That's why companies are wary of petitions, they don't cost anyone anything to sign. Perhaps if each of those people were required to deposit $20 in an escro account, they would have listened.
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#20 | |
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Registered User
Join Date: Sep 2007
Posts: 53
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Quote:
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#21 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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It's more than that. By playing games through Boot Camp, we aren't getting any Mac development. This just makes it necessary to buy windows, and give $300 to MS and its distributors.
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#22 | |
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Registered User
Join Date: Nov 2002
Posts: 2,334
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Quote:
Until Apple offers consumer level hardware that is actually capable of running modern games, what game companies do doesn't matter. |
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#23 |
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Registered User
Join Date: Apr 2006
Posts: 7
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Very true and is one the main factors for closing down the site. However of all the petitions I had ever ran on the site, Half-Life 2 was the strongest AND largest by far. I can't help to believe that if in fact it was released, they would have made at least a small profit and any profit is a good thing!
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#24 | |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Quote:
That has little to do with it. What you guys don't seem to understand is that most people who play these games do so with hardware that's at about the same level as the Mac's. There just aren't all that many people buying graphics cards in the general population, including most of those playing games. It's also just a very few games that really need the better cards. Most people play with most of the difficult stuff turned off, and they don't seem to mind. High end gamers don't mind paying the equivalent of the Mac Pro, and that's the machine Apple doesn't sell enough of (well, actually, they don't ell enough of any of them). Also, don't forget that laptops make up a good half of all sales, and they are no better, and often worse than what Apple has, but are used for games anyway. |
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#25 | |
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Registered User
Join Date: Sep 2004
Location: Texas
Posts: 44
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Quote:
Solution: Boot Camp lets you run windows and run said applications. It does solve the problem from now on. How well it solves it is almost a moot point in the matter. As for graphic cards, I'm running games fine. Then again, I'm not looking to run games at extremely high resolution, max settings, and still get 60 FPS. That market is not really in Apple's scope of business to begin with (PC Modders etc). |
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#26 | |||
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Registered User
Join Date: Nov 2002
Posts: 2,334
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Quote:
I see only 2% of the players using integrated graphics, plus whatever integrated are in the 14% "other" category. I think it isn't farfetched to say that 95% of the people on Steam have better than integrated. Of Apple's consumer hardware, everything but the iMac comes with integrated. This problem goes way beyond turning effects off and having to drop to a non-native resolution that looks like someone melted your crisp LCD. First and foremost, this is about being able to play at all. The GMA 950 doesn't run this year's games. It doesn't run last year's games. It mostly doesn't run games from the year before that. The iMac's graphics high end is lackluster and struggles with new games, but at least they will run at low resolutions, with some effects on to boot. Quote:
Go above $1500 and you won't get any significant volume of gamers. Quote:
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#27 | |||
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Quote:
even the better machines use the lowest end graphics, better than 950 graphics, but not always yhat much better than 965 graphics. Quote:
As for the Mac Pro, Alien and Voodoo sold plenty of $3,000+ machines to gamers. they still do. I know gamers who spend several hundred just for higher speed LED lit memory for their machines. And I did say "high End" gamers. Quote:
MBP's also have dedicated gpu's and memory. Most people who buy games might buy one or two a year. The rest play on consoles. |
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#28 |
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Registered User
Join Date: Jul 2007
Posts: 246
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#29 |
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Registered User
Join Date: Mar 2004
Location: Toledo, OH
Posts: 86
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This statement is flat out WRONG! I am in the market right now for 3 Winblows laptops and to get dedicated graphics on a PC laptop you are spending mac money. Remember ANYTHING that says shared memory is NOT dedicated chip. They show ATi and nVidia chipsets but the memory is not on the graphics ship. READ the fine print it is there for a reason.
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#30 | |
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Registered User
Join Date: May 2005
Posts: 67
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Quote:
HP $875 Pavilion dv2500t series NVIDIA 8400GS (64 MB)$1000 pavilion dv9500t series NVIDIA 8400GS (128 MB)$950 Pavilion tx1000z series NVIDIA 6150GOHP Compaq $600 Presario V6500Z series NVIDIA 7150M$450 Presario C500T series Intel GMA950 (integrated)Dell $500 Inspiron 1501 ATI Xpress1150 (integrated)$800 Inspiron 1420 Intel GMA X3100 (integrated)$850 Inspiron 1721 ATI Xpress1270 (integrated)$1300 XPS M1330 Intel GMA X3100 (integrated)$650 Vostro 1400 NVIDIA 8400GS (128 MB)Sony $950 VGN-CR290 Intel GMA X3100 (integrated)$1200 VGN-FZ290 (who comes up with these things?) NVIDIA 8400GT (128 MB)Toshiba $971 Satellite A200/A205 ATI Mobility HD 2400 (128 MB)$1250 Tecra M8 (sounds like some sort of firearm to me) Intel GMA X3100 (integrated)Lenovo $1100 N200 NVIDIA 7300GO (256 MB)In conclusion: Lots of Windows laptops priced at or under the MacBook's going rates either come with or can be configured to include dedicated graphics cards. Many do not. But in the Windows world, it is possible to purchase a laptop with a dedicated GPU for significantly under $2000. Granted, many of these computers will undoubtedly include substandard components, weaker processors, and worse support than Macs. But the fact remains that you can get a Windows laptop with a dedicated GPU for a lot less than $2000. |
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#31 |
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Registered User
Join Date: Feb 2005
Posts: 389
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#32 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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#33 |
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Registered User
Join Date: Jun 2004
Posts: 361
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#34 | |
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Registered User
Join Date: Jun 2004
Posts: 361
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Quote:
Too true. Plus Bootcamp doesn't allow you to use Fan Control. When I play WoW through Bootcamp my macbook gets ridiculously hot. |
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#35 |
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Registered User
Join Date: Jun 2006
Location: NYC Area
Posts: 52
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Stupid on Apple's part.
As of last year, or the year before, AFAIK, the Video Game market does more business in gross $$$ than the movie business. I guess Apple hates money. ![]()
-but Jimmy has fear? A thousand times no. I never doubted myself for a minute for I knew that my monkey strong bowels were girded with strength like the loins of a dragon ribboned with fat and the opulence of buffalo... dung.
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#36 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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#37 | |||||
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Registered User
Join Date: Nov 2002
Posts: 2,334
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Quote:
At least Acer and HP have laptops with passable graphics chips for cheap. I have seen those brands used by gamers. edit: just for kicks, I went into the Dell website. The first laptop I clicked on cost 900€ equipped with a Geforce 8400M GS. A Macbook starts from 1050€. Quote:
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The average age of the readership (yes, readers, not subscribers) of my country's leading gaming magazine rises every year. It's currently at about 25. Quote:
Last edited by Gon; 10-09-2007 at 03:36 AM.. |
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#38 |
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Registered User
Join Date: Oct 2007
Posts: 64
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#39 | |
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Registered User
Join Date: Nov 2002
Posts: 2,334
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Quote:
My Core 2 Macbook with 2GB memory doesn't run WoW nearly well enough in OS X with all settings at minimum and at Macbook's internal resolution. I haven't tried Boot Camp, but the OS X client makes it clear that you need every extra bit of speed you can get with this slug of a GPU. |
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#40 | |
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Registered User
Join Date: Jun 2004
Posts: 361
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Quote:
![]() Last edited by 4metta; 10-09-2007 at 06:10 AM.. |
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