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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,159
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AppleInsider Comic: Steve Jobs and Gabe Newell talk Half-Life 2
Apple recently met with Valve Software to discuss porting Valve's Half-Life 2 gaming title to the Mac. The two parties failed to reach an agreement, however, as Valve co-founder Gabe Newell reportedly demanded a whopping $1 million advance just to get started. Our Joel Watson takes a behind-the-scenes look at how the negotiations between Newell and Steve Jobs may have played out in this week's AppleInsider comic.
Joel Watson is the creator of the webcomic, HijiNKS Ensue. He'll be crafting new AppleInsider comics on a regular basis and welcomes your suggestions and comments at joel@appleinsider.com. Last week's AppleInsider comic touched on the whole iPhone hacking/third-party application mess. |
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#2 |
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Registered User
Join Date: Sep 2006
Location: From Parts Unknown
Posts: 2,282
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LOL, good comic... though I think they kinda made Steve look a bit strange and cross-eyed.
![]() .
The iPhone 3GS-
Cut-copy-paste, MMS, landscape keyboard, video-recording, voice-calling, and more... FINALLY To the 'We Didn't Need It' Crowd/Apple Apologista Squad™ : Wrong again, lol Thanks for listening to your users, Apple. =] |
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#3 |
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Registered User
Join Date: Apr 2004
Posts: 271
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I don't believe Jobs has that much hair on his head any longer.
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#4 |
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Registered User
Join Date: Jan 2005
Location: Philadelphia
Posts: 264
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#5 |
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Registered User
Join Date: Aug 2007
Location: Los Angeles, CA
Posts: 86
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In regards to the actual One Milllllion Dollars; I don't think that's much to ask for. Considering the popularity of Half-Life I'm sure they will sell well over a million copies for at least $35 bucks or more, that's at least $35 million right there. Not to mention that Apple itself has a pretty good history on shady business practices. So why are they so surprised when it's thrown back at them?
Last edited by polvadis; 10-19-2007 at 02:11 PM.. |
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#6 | |
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Registered User
Join Date: Sep 2006
Location: From Parts Unknown
Posts: 2,282
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Quote:
![]() So, you do the math. It wouldn't sell anywhere near a million copies on the Mac, though its possible it could still sell well enough to warrant the $1 million dollars. One thing I'd like to add though is that $1 million dollars isn't really that much money in terms of game budgets anymore. There are games out there with $20-30 million dollar budgets now, after all. .
The iPhone 3GS-
Cut-copy-paste, MMS, landscape keyboard, video-recording, voice-calling, and more... FINALLY To the 'We Didn't Need It' Crowd/Apple Apologista Squad™ : Wrong again, lol Thanks for listening to your users, Apple. =] Last edited by TBaggins; 10-19-2007 at 01:53 PM.. |
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#7 |
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Registered User
Join Date: Jun 2005
Posts: 4
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Unfortunately, we only ever hear bits and pieces of the arguments that these guys have. It's rarely black and white in any negotiation. While Valve probably did ask for a Million to begin the port, theres probably much more to it. I imagine it went something like:
Valve: Your OS is incomplete. There is no "easy" way to port our heavily DirectX game to your platform. We need you to add these things to which have no equivalent in your Operating system. "Hands a list of changes involving months of work and lots of recources" Apple: We have several other Game developers that have no problem porting there Software to our platform, or have only required us to make minor alterations. We see no need to make our software easier to port to. Valve: Fine. We'll need 1 Million Dollars to do the job you guys should already be doing. Apple: We'll pass. Both probably have legitimate arguments, but both are also probably tight wads and unwilling to compromise.
"Life is a cookie"
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#8 |
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Registered User
Join Date: Sep 2006
Location: From Parts Unknown
Posts: 2,282
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^^^ Good post.
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The iPhone 3GS-
Cut-copy-paste, MMS, landscape keyboard, video-recording, voice-calling, and more... FINALLY To the 'We Didn't Need It' Crowd/Apple Apologista Squad™ : Wrong again, lol Thanks for listening to your users, Apple. =] |
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#9 |
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Registered User
Join Date: Mar 2006
Posts: 955
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Sorry, not funny.
blazeoptimus pretty much summed up the reality of the situation. Apple needs to step up to the plate and make the platform attractive to developers from a development and financial perspective. |
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#10 |
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Registered User
Join Date: Apr 2004
Posts: 271
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#11 |
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Registered User
Join Date: Apr 2005
Posts: 262
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#12 | |
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Registered User
Join Date: Dec 2004
Posts: 20
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Yeah, but not really
Quote:
1. The vast majority of Mac users are never going to play anything beyond casual games. The only way to change that would be to invest huge resources to make the Mac a more popular game platform. They would even have to make a whole new Mac line. No serious hardcore gamer is even going to consider a platform with the limited upgradeability of the iMac or Mac Mini. The Mac Pro is fine but the expense is prohibitive. The benefits would not come anywhere near justifying the expense of such a strategy. 2. Number two, and far more importantly, Apple is selling almost as Many Macs as they can make already so there is no impetus at all to drastically change the current strategy. Let's face it "PC" gaming is dead anyway. Dedicated consoles are just too good. |
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#13 | |
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Registered User
Join Date: Mar 2005
Posts: 366
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Quote:
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#14 |
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Registered User
Join Date: Jan 2006
Location: Far, Far Away
Posts: 191
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#15 | |
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Registered User
Join Date: Jan 2007
Posts: 54
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Quote:
The PS3 might be powerful right now but it's not upgradeable. Therefore, the PC will always be a 'better' gaming machine in terms of performance and graphics. And, it's time we all admitted it, assisted aiming on first person shooters is lame. Cross platform games (PC to X-box) have to be gimped on the console side to ensure those users are not entirely pwned (yes I said pwned). There is nothing NOTHING like actually aiming with a mouse and getting a kill instead of jerk-the-stick, not close enough, jerk, too far, jerk back to the start, firing one inch to the left of, and seeing the enemy go down. Now, if they ever add a mouse, keyboard combo to the PS3, things might change. As to the comic. Was it the intention of AI to suggest that Steve Jobs really doesn't care about the issue of gaming on the Mac either? Both characters in the strip are shallow and don't really have a clue. |
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#16 | ||||
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Registered User
Join Date: Feb 2005
Location: Toronto
Posts: 1,564
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Quote:
I like the idea of a comic though and look forward to more. Quote:
I still know tons of people with only 1 computer in the home, the only computer they could possibly buy to fit their needs is a mini or an imac and both of those scare a lot people, and I can't blame them. Like you yourself said upgradability is what scares people (including gamers) away. If they just had something like an xMac just that 1 extra model (flame on! ) could really help push gaming.Quote:
Apple Gear: Mini G4, Pro 2.66, MacBook(Alu)
iPhone 3G, Nano 4th Gen, Classic 120GB Quote:
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#17 |
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Registered User
Join Date: May 2005
Location: Vancouver
Posts: 209
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Dude... it's a comic, chill. Aren't you just the buzz kill.
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#18 |
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Registered User
Join Date: Jul 2007
Posts: 246
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These comics are really stupid, obvious, and not funny at all.
(No offense to the guy who made the comic). |
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#19 | |
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Registered User
Join Date: Jan 2006
Location: Far, Far Away
Posts: 191
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Quote:
![]() I think it's rather ridiculous they were asking Apple for $1 000 000 dollars to port THEIR game to the platform. |
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#20 |
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Registered User
Join Date: Nov 2004
Location: Northwest
Posts: 2,697
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Reality check: If you want your games to be cross-platform (Windows, OS X, Linux) then you don't code in DirectX. You code in OpenGL and use OpenAL, etc., for parts that duplicate the Direct3D and other stuff does on Windows.
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#21 |
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Registered User
Join Date: Jun 2006
Posts: 91
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Personally, I thought this one was quite funny. I like how Steve has his cat take a shit in the money instead of paying for the game. It's SO over the top, that it's great!
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#22 |
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Registered User
Join Date: Feb 2003
Location: Treasure Island
Posts: 1,605
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As a cat owner, I love the expression on the cats face – it's spot on!
When Steve Jobs wants to hear your opinion - he'll give it to you...
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#23 |
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Registered User
Join Date: Sep 2004
Location: Dubuque, IA USA
Posts: 2,402
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He is a bit strange.
"Don't be trapped by dogma, which is living with the results of other people's thinking" -Steve Jobs. I guess he forgot to add "unless its mine."
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#24 | |
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Registered User
Join Date: Oct 2007
Posts: 5
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Quote:
People who argue about the PCs' performance are just not getting it. This is a point that Mac users should especially understand - that as long as the platform can get the job done, the use environment is at least as important as performance. |
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#25 |
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Registered User
Join Date: Oct 2004
Location: Central Illinois
Posts: 59
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If you think world of warcraft is any reason to say that computer games are superior to console games, you need to stop playing that damn game and go experience the real world.
</end rant> Sorry to be rude but I have a roommate who is basically addicted to that game and it is probably one of the biggest wastes of time I have ever seen in my life. |
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#26 | |
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Registered User
Join Date: Jul 2006
Location: Georgia
Posts: 716
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Quote:
Yeah I don't think we will see Halflife 2. It's kind of waste anyways I think most that liked this game (me being one of them" have already eithe played it on a PC or Console. Even the new EA games just don't run very well. Only game I play on my Mac is WOW. That game runs well on just about anything. |
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#27 |
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Registered User
Join Date: Jan 2002
Location: Silicon Valley
Posts: 7,036
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It hasn't been until the most recent generation of consoles that networking has been a main feature. PCs (and macs) have a big head start in networking, but it's not going to be an advantage for long. Also, consider that Halo 3 sold 3.3 million copies in two weeks. Those kind of figures make Half Life's market seem pedestrian, and there are more Wii's than 360's to boot.
Cat: the other white meat
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#28 |
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Registered User
Join Date: Feb 2007
Posts: 3,700
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I like AppleInsider, but honestly, this comic is really, I'm not sure why AppleInsider is wasting time with this stuff. Drawing is nice, and I know it is not easy, but I'll stick to JoyOfTech.com for now.
Making a separate AppleInsider article about the comic is, well, weird too. |
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#29 |
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Registered User
Join Date: Apr 2007
Location: Apple Fantasy Land
Posts: 738
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The comic is decent, but I prefer the previous one. (linked in the story)
Serving humanity one sarcastic comment at a time.
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#30 |
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Registered User
Join Date: Aug 2003
Posts: 24
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Vulgar, but not funny or witty, in my honest opinion.
I see AppleInsider is trying to "build value" by adding on additional content. The Leopard articles are good, and do build up value, but this type of mediocre, vaguely-related content only serves to dilute your value. I hope AppleInsider doesn't become a repository for mediocre comics and off-topic articles. |
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#31 |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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That's not really true. The last I saw numbers, which I think was the last thread someone mentioned consoles, "PC" games had about 20% of the game market, games for the other devices the remaining 80%. Among that "other devices" were split among the DS, PSP, Wii, 360, PS2 (yes, still) and PS3, so I'd say that PC games still make up a respectable share of the game market, maybe not beating all the competing devices, but possibly close to the top.
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#32 | |
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Registered User
Join Date: Sep 2006
Location: From Parts Unknown
Posts: 2,282
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Quote:
So this year's blockbuster console game is effectively dwarfed by the blockbuster PC/Mac game.That's very impressive, and helps put the lie to the idea that PC gaming is dead. Some other big PC releases to watch for soon are Hellgate: London and StarCraft 2. ![]() Edit: Oh, and Spore, of course. Though that one certainly is taking its sweet time being released. .
The iPhone 3GS-
Cut-copy-paste, MMS, landscape keyboard, video-recording, voice-calling, and more... FINALLY To the 'We Didn't Need It' Crowd/Apple Apologista Squad™ : Wrong again, lol Thanks for listening to your users, Apple. =] Last edited by TBaggins; 10-20-2007 at 10:02 AM.. |
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#33 |
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Registered User
Join Date: Oct 2006
Posts: 761
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Hmm...
You miserable buggers.
It's just a comic strip. Funny. I liked that. Comic shop owner from Simpsons side reference. There's probably a grain of truth in it. I like that Appleinsider are adding value. As opposed to the past approach of half yearly updates. ![]() Keep the comic strips coming. I liked it. ![]() Lemon Bon Bon. |
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#34 |
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Registered User
Join Date: Oct 2006
Posts: 761
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Valve. Wit their whining... If they wanted to go Mac, they could.
But similarly, I'd like Apple to have a coherant gaming strategy. A mid-tower, an aquired software house like Blizzard (big subsriber base...) and...a more visable communicate approach to games on their webside. Still, at the rate the casual gaming market is growingand the rate Mac sales are growing...they'll get there by default... ![]() Lemon Bon Bon. Last edited by Lemon Bon Bon.; 10-20-2007 at 10:26 AM.. |
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#35 | ||
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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Quote:
Quote:
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#36 | |
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Registered User
Join Date: May 2002
Location: Maplewood NJ
Posts: 37
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Aha!!!!!!!!
Quote:
Nate
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#37 |
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Registered User
Join Date: Aug 2006
Location: IMSA
Posts: 265
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Well, if we got HL2, we would probably have gotten Orange Box later, and any other of Valve's games. There goes that chance.
Mac Mini (early 2006), G3 B&W, G3 Beige Tower, 3 G3 iMacs (original, bondi, snow), Power Mac 7600/132, Power Mac 7100/100, Power Mac 6100/60, Performa 5280, Performa 6118 CD, Performa 636 CD, Performa 410, Macintosh ][ ci, and even more...
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#38 | |
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Registered User
Join Date: Nov 2002
Posts: 2,334
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Quote:
Half-Life 2 (for Mac) disappoints all. It's their reputation and big franchises at stake here. So they'd definitely see to it that the port turned out well, if there was one. Why would Valve tie up some among their best technical people to make a beautiful and fast-running port happen, when they could have no risk and keep those people working to make the next engine and the next games for their current audience which is vastly bigger? The personnel to do this kind of work does not appear out of thin air, and you can't just hire some new ones off the street and expect results. They need to be absorbed into the company's technical ecosystem, which takes time, which again could be used for more directly profitable pursuits. Remember, Steam and the latest Source engine running on the Mac means all the mods would be on the Mac too. Other games using unmodified or lightly modified Source would be almost certain to appear on the Mac through Steam, since it would cost them next to nothing to accomplish at that point. $1 million is peanuts for Steam and Source on the Mac. Valve has no reason to "compromise". Just for comparison... how cheap do you think one could get permission to make an official sequel to one of last year's most successful and well-liked movies? HL2 received many "Game of the Year" awards. |
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#39 |
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Registered User
Join Date: Sep 2004
Location: Texas
Posts: 44
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Don't make games with DirectX - use things that are cross-platform compatible such as OpenGL.
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#40 | |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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Quote:
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