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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,170
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Apple's iPhone SDK sees 100,000 downloads in four days
Apple said Wednesday that more than 100,000 iPhone developers have downloaded the beta iPhone Software Development Kit (SDK) in the first four days since its launch on March 6.
The iPhone SDK provides developers with the same rich set of Application Programming Interfaces (APIs) and tools that Apple uses to create its native applications for iPhone and iPod touch. "Developer reaction to the iPhone SDK has been incredible with more than 100,000 downloads in the first four days," said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. "Also, over one million people have watched the launch video on Apple.com, further demonstrating the incredible interest developers have in creating applications for the iPhone.” Last Thursday, Apple also previewed the new App Store, a way for developers to wirelessly deliver their applications to every iPhone and iPod touch user. Developers set the price for their applications—including free—and retain 70 percent of all sales revenues. Leading developers such as AOL, Electronic Arts, Epocrates, salesforce.com and Sega have already demonstrated applications using the SDK, and developer response continues to be strong with more developers embracing the platform, according to Apple. "Apple’s become an important mobile game platform with the iPhone SDK," said Jason Kapalka, co-founder and Chief Creative Officer, PopCap. "The new SDK gives us the tools to innovate and reinvent games like Bejeweled, Zuma and Peggle. With the new App Store we can reach every iPhone and iPod touch user on the planet." The free beta iPhone SDK is available immediately worldwide and can be downloaded at Apple's developer website. The iPhone Developer Program will initially be available in the US and will expand to other countries in the coming months, Apple said. A QuickTime video of the iPhone roadmap event remains available here, in both standard and high-definition formats. |
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#2 |
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Registered User
Join Date: Jun 2006
Location: South West Florida
Posts: 1,589
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Plus one non developer ... just to play with the Mac Virtualized iPhone
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#3 |
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Banned
Join Date: May 2005
Posts: 383
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There may have been 100,000 downloads, but I suspect there are not 100,000 developers.
There appear to be a lot of 'non' developers who have registered and downloaded the software based on the comments in the Apple discussion forums. Many thought it would give them something for the iPhone right now! Ian |
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#4 |
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Registered User
Join Date: Oct 2007
Posts: 8
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"The iPhone Developer Program will initially be available in the US and will expand to other countries in the coming months, Apple said."
Does this mean that UK iPhone users are going to have to wait even longer for the software? |
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#5 |
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Registered User
Join Date: Jan 2006
Posts: 250
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#6 |
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Registered User
Join Date: Mar 2008
Posts: 1
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my first MSG
come on developers!!! Create a perfect apps.
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#7 |
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Registered User
Join Date: Jul 2006
Posts: 243
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Man, Phil Schiller's moles are really visible in HD!
- he should get those seen to if they're going to be doing more of this HD stuff! ![]() ![]() ![]() Last edited by samurai1999; 03-12-2008 at 10:09 AM.. |
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#8 | |
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Banned
Join Date: May 2005
Posts: 383
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Quote:
What you can't do yet is sign up for the $99 iPhone Developer Program, it is that which is USA only at the moment. Come June all iPhone users will get V2.0 of the software. |
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#9 | |
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Registered User
Join Date: Aug 2006
Posts: 2,077
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Quote:
As Apple has clearly outlined, http://developer.apple.com/iphone/program/ "The iPhone Developer Program will initially be available to a limited number of developers in the U.S. and will expand to other countries in the coming months." In other words, you can do points 1 and 2, i.e., develop and test, right now. For No. 3, i.e, distrubte, will have to wait for a while. Note that the iPhone Developer Program "will initially be available to a limited number of developers" (even) "in the U.S." at first. |
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#10 |
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Registered User
Join Date: Sep 2006
Posts: 259
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Cue John Dvorak
And his typical conclusions in the face of Apple upticks: Clearly this sort of activity can only mean that the iPhone is days away from it's demise and Apple will be bought by Xerox - no, ATT - no, Sony - no, I mean Pepsi... oh wait - Revlon...
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#11 | |
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Registered User
Join Date: May 2006
Location: Sydney Australia
Posts: 2
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Quote:
Midway through GL game dev and would love to test/release for iPhone/iPod Touch too. Perfect target machine (very powerful), app store perfect way to get SW in-front of the (potential) customer, 70% cut very nice.Come-on Apple, deal the non-USA devs in SOON! |
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#12 |
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Registered User
Join Date: Nov 2001
Location: toronto
Posts: 2,328
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Any mention of existing iPhone owners getting V2.0 as a free udate or not?
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#13 | |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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Quote:
Of course, I haven't done much Mac development in a long time (haven't attended WWDC since 2000 and my biggest claim to fame since then is some Quartz Composer work), so I'm certainly not on the top of their list. |
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#14 |
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Registered User
Join Date: Mar 2005
Posts: 366
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They've said that iPhone users get it free, iPod Touch users get it for a 'nominal' fee.
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#15 |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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#16 | |
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Registered User
Join Date: Aug 2006
Posts: 2,077
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Quote:
There is no reason you can't be developing and testing now. As already posted, the iPhone Developer Program is not even available for all US developers yet. Perhaps Apple realizes that there will be an onslaught of downloads, (actually over 100,000 in the first 4 days alone) and has a strategy to handle it. Anyway, the iPhone App Store won't be open until June. So instead of whimpering about what isn't even here yet, spend time developing. |
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#17 | |
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Registered User
Join Date: Nov 2004
Posts: 2,914
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Quote:
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#18 | |
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Registered User
Join Date: Jul 2006
Posts: 243
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Quote:
- so what's the problem? |
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#19 |
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Registered User
Join Date: Mar 2008
Posts: 9
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Steve Ballmer's reaction : http://www.youtube.com/watch?v=8zEQhhaJsU4
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#20 | |
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Registered User
Join Date: Jul 2006
Posts: 243
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Quote:
- Rich but annoying! ![]() |
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#21 | |
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Registered User
Join Date: Nov 2001
Location: Arlington, Tx
Posts: 1,549
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Quote:
"Executives at venture capital firm Kleiner Perkins Caufield & Byers had a running bet as they announced a $100 million fund to encourage developers to build tools for Apple's (AAPL) iPhone. The wager was over how many business plans they'd receive in the first 30 days after the Mar. 6 announcement. Kleiner Perkins partner Matt Murphy won't divulge the number, but says it was exceeded within 36 hours." So there is a lot of interest, at least in the venture capital money and iPhone app development. ![]() http://www.businessweek.com/technolo...mpaign_id=yhoo
just waiting to be included in one of Apple's target markets.
Don't get me wrong, I like the flat panel iMac, actually own an iMac, and I like the Mac mini, but........... |
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#22 |
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Registered User
Join Date: Nov 2004
Posts: 2,914
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#23 | |
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Banned
Join Date: May 2005
Posts: 383
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Quote:
There will be no preference for US developers. And you will not be allowed to sell applications without using the Apps Store / iTunes, that will be the ONLY distribution method for users. |
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#24 | |
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Registered User
Join Date: Jul 2006
Posts: 243
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Quote:
- unless there's a payment issue for international developers - there might be contractual issues - I'm just guessing why they said US-only |
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#25 |
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Registered User
Join Date: Dec 2006
Location: San Diego, CA
Posts: 53
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#26 | ||
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Registered User
Join Date: Nov 2004
Posts: 2,914
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Quote:
http://developer.apple.com/iphone/program/ Quote:
http://www.rogueamoeba.com/utm/2008/...dk-bug-filing/ |
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#27 | |
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Registered User
Join Date: May 2004
Posts: 1,008
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Quote:
Oh, and I wonder what Apple's intentions are for companies wanting to give away free software that requires a subscription to use (like Quicken did with their current 'web-based iPhone app'). Will it still be 'free', or are they going to want their cut? Or are they just going to say "What, you want someone to pay a subscription? Sorry, charge a year's subscription price for the app so we can get our 30%") |
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#28 |
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Registered User
Join Date: Nov 2004
Posts: 2,914
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There's also the issue of how developers release beta versions to a limited set of testers - not everyone on the App Store? If they can't, that seems like the App Store will have the opposite effect on application stability than the wheat/chaff separation a $99 entry fee would suggest.
And how do you charge for upgrades? |
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#29 | |
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Registered User
Join Date: Aug 2006
Posts: 2,077
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Quote:
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#30 | |
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Registered User
Join Date: May 2004
Posts: 1,008
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Quote:
What am I missing? |
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#31 | |
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Registered User
Join Date: Aug 2006
Posts: 2,077
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Quote:
The addition of the phrase at least implies either, that it costs more than $99 or more for one app, or there could be more charges to add more apps. |
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#32 | |
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Registered User
Join Date: May 2004
Posts: 1,008
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Quote:
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#33 |
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Registered User
Join Date: Nov 2004
Posts: 2,914
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No, Louzer is right. If you're developing an app, you have to pay $99 to distribute it via the App Store or $299 for the enterprise installer although they've not nailed down what the enterprise option is yet. By 'anyone' we're talking about developers here as this is a thread about the SDK, not the unwashed masses who buy apps from the store.
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#34 | |
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Registered User
Join Date: Jul 2007
Posts: 374
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Quote:
You don't pay 99 to sell your app. You pay 99 to join the group and be able to develope the app. If you sell it, or run it on your own phone, or give it away for free, you pay 99 bucks to join the group. I think you guys that want to whine about paying 99 bucks to be able to develope and give away software for free ought to go back to the freeware forum and count the 5 dollar checks that people mail you for your "free" software you develope. Apple is giving you a development kit, documentation, a store to distribute your software with, global distriubution and it all costs 99 bucks. And you want it cheaper, and think Apple is making money off you? And if you decide to actually sell it for money, you don't need to do any accounting, mailing, credit card transactions, and they want 30%, and you still want to whine about it? Fine, go build apps for Nokia or Windows Mobile. Knock yourself out. The idea that Apple is over-charging on this, or acting in some way different than protecting a platform (phone world) from how you could get whacked by others, the idea that that is a problem or an over-charge issue is just stupid. Go back to Balmer, the whining sounds really silly.... |
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#35 | ||||||
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Registered User
Join Date: Nov 2004
Posts: 2,914
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You have to pay however to sell them, or give them away or distribute them yourself within your enterprise. Quote:
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In that spirit, "stop drinking the Kool-Aid". ![]() |
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#36 |
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Registered User
Join Date: Jan 2005
Location: Brooklyn, NY
Posts: 5,259
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In the end Aegies and Louzers calls of unfair treatment will soon ring hollow when tens of thousands of apps hit the App Store.
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#37 | |
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Registered User
Join Date: Nov 2004
Posts: 2,914
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Quote:
But one store from which to buy your apps, with one shop keeper, isn't healthy for diverse development. I'm sure it will sort itself out though just as the phone's been jailbroken many times already. |
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#38 | |
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Registered User
Join Date: Jan 2008
Posts: 1,137
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Quote:
What good is if you download the SDK for free and develop apps that will only be run inside an emulator. |
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#39 | |
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Registered User
Join Date: May 2004
Posts: 1,008
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Quote:
My biggest gripe on the whole iPhone apps thing is the store. Apple's basically adding to their empire of total control. When someone brings up licensing Fairplay, the response is always "Apple doesn't want to have DRM! They'd want to be DRM-free, because the customer is better off!" (which doesn't actually defend not licensing Fairplay). But I guess that's the case now because they've already got their market for music. So now Apps are going to be controlled by Apple. But this time it's "We need to protect the phone, the network, and the users!" and people drink it up like you wouldn't believe (because, even though it runs OS X, it is somehow a major security hole waiting to happen). And, apparently you belong to the "If you've got something critical to say concerning Apple, go back to Windows!" camp. That's nice. But I thought open criticism was a way to get things better. Who said anything about unfair treatment. We're just arguing the cost of making an app. |
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#40 | |
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Registered User
Join Date: Jan 2005
Location: Brooklyn, NY
Posts: 5,259
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Quote:
This reminds me of the OSx86 or the hackintosh project. People predicted that OS X would be free from Apple and their would be a vibrant healthy community supporting OS X on the general PC. This didn't really happen. Their probably are some number of people with a hackintosh, but nothing what people thought it would be. |
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