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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,151
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Apple's App Store sees first month sales of $30 million
Users of Apple's new App Store have downloaded more than 60 million programs, generating a total of about $30 million in sales since the service launched one month ago, according to Apple chief executive Steve Jobs.
In an interview with the Wall Street Journal published early Monday morning, Jobs revealed that while the majority of those applications were free, the App Store still raked in an average $1 million a day from pay-per-download programs -- or an estimated annual sales rate of $360 million. "This thing's going to crest a half a billion, soon," he said. "Who knows, maybe it will be a $1 billion marketplace at some point in time. I've never seen anything like this in my career for software." Still, Apple isn't looking at the App Store as a big money maker, but rather a tool to further differentiate its iPhone from the broader array of mobile phones on the market. As such, it keeps only 30 percent of App Store revenues to cover costs associated with the service, turning the remaining 70 percent over to the software makers themselves. As such, developers' share of the first month revenues was about $21 million, of which the top 10 developers earned roughly $9 million, Jobs said. Video game house Sega Corp. was among the biggest earners, having sold 300,000 copies of its $9.99 Super Monkeyball game in just 20 days, fueling revenues of nearly $3 million. Meanwhile, a free drug encyclopedia offered by Epocrates Inc. was downloaded by more than 125,000 people, including 25,000 doctors. In speaking to the Journal Jobs also confirmed that his firm's iPhone software contains a backdoor that theoretically would allow the company to remotely deactivate software that had already been purchased and downloaded to users' iPhones. Jobs said the capability exists only to protect users in case Apple inadvertently allowed a malicious program -- such as one that stole users' personal data -- to be distributed over the App Store. "Hopefully we never have to pull that lever, but we would be irresponsible not to have a lever like that to pull," he said. |
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#2 | |
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Registered User
Join Date: Jun 2003
Location: Where East meets West
Posts: 221
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Quote:
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Where are we on the curve? We'll know once it goes asymptotic!
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#3 |
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Registered User
Join Date: Jul 2008
Posts: 135
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Pretty amazing!
Typo: "...in just $20 days..."
iMac 1.83 GHz C2D (Mac OS X Snow Leopard 10.6.2) • G-Drive External HDD (500 GB) • Time Capsule (1 TB)
iPhone 3G (iPhone OS X 3.1.2) • iPod shuffle (1 GB, 1st gen) |
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#4 | |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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Quote:
My app's been up 1 full week now, and I've gotten about 100 downloads. Not terrible, especially without any advertising whatsoever. I seem to have settled on about 10 downloads a day, which pays for lunch but I'm not quitting my day job or anything. |
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#5 | |
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Registered User
Join Date: Nov 2001
Location: Boston, MA
Posts: 698
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Quote:
"Education is what remains after one has forgotten what one has learned in school." -- Albert Einstein
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#6 | |
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Registered User
Join Date: Jun 2007
Posts: 52
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Quote:
Give me a break. |
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#7 | |
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Registered User
Join Date: May 2008
Posts: 135
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Quote:
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#8 | |
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Registered User
Join Date: Jan 2006
Posts: 197
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Quote:
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#9 | |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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Quote:
I considered charging $10 for my app, figuring that it's still less than 1/2 the price of any other chess clock you can buy and people who want a chess clock might still buy it. I opted to go the $3 route hoping more casual chess players (or simply people who want to split time between two activities) might bite who otherwise wouldn't. (I actually got the idea while sitting in a meeting in which the programmatic people and the technical people were vying for time and we were trying to split the time evenly. Not while playing chess.) |
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#10 |
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Registered User
Join Date: Oct 2005
Location: Portland, OR
Posts: 1,196
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NOW is the time to bring more affordable MacBooks and iMacs ...
money is always coming to apple, time to increase the market share a bit,
13.3" Core Duo MB Black | 500 GB WD Scorpio Blue | 2GB RAM | 10.5.6 | Viewsonic VX2255wmb 22" LCD
16GB iPhone 3G |
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#11 |
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Registered User
Join Date: Oct 2006
Location: Greenville, SC
Posts: 852
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People are cheap bastards; that's the simple truth.
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#12 | |
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Registered User
Join Date: Jun 2003
Location: Where East meets West
Posts: 221
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Quote:
![]() I'm hoping to get one up too but have other tasks to get on top of first. All the best.
Where are we on the curve? We'll know once it goes asymptotic!
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#13 |
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Registered User
Join Date: Feb 2006
Location: Ireland
Posts: 8,559
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I would have thought it would have been even more. Still, it's huge sales.
Collecting my SSD iMac Fry-die. :D
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#14 |
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Registered User
Join Date: Jul 2005
Location: in a strange land, waiting on my King to come and establish His Kingdom!
Posts: 259
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Which ones? The ones complaining about prices, or developers intentionally putting out crapware to score quick bucks off people!
![]() Not all developers are this way, but you have to admit there is a tremendous amount of junk on the AppStore.
Please click here to help add native TrueCrypt encryption to Pathfinder by voting for this feature in CocoaTech's Feature Suggestion Voting System, No registration required. Spread the word!
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#15 | |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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Quote:
I wish Apple would silently kill any review 1. that's less than a couple of sentences, 2. from people who haven't bought the software, or 3. contains the word "expensive". |
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#16 |
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Registered User
Join Date: Jun 2003
Location: Where East meets West
Posts: 221
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Where are we on the curve? We'll know once it goes asymptotic!
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#17 |
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Registered User
Join Date: Jan 2008
Posts: 119
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Two quick comments. One is that it is amazing that while everyone on this board (and those gravitating the Apple universe) gets the "this is big" factor on App Store, I had dinner with a friend last night with a gen one iPhone who is not in tech, and who had "heard of" App Store but when I tried to show him an app or two on his phone, he couldn't remember his iTunes password to buy an app. This is just a way of saying that there are people who bought iPhone because it was cool but have no sense of apps and App Stores. As more apps role out, as a couple of breakout successes emerge and as Apple starts to market App Store, the concept of this as a marketplace will take hold, and the numbers could get scary big.
Two is that while I have seen some rants on kill switches as a bad thing, for me personally, governance is something I want Apple taking a proactive stand on. I don't want my phone, data mine and e-wallet being easily hacked into via rogue apps. I blogged on this particular point in: iPhone Universe: Network Borders, Kill Switches and The Core Location http://thenetworkgarden.com/weblog/2...-universe.html Check it out if interested. Mark |
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#18 | |
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Registered User
Join Date: Jan 2008
Posts: 38
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actually...
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#19 |
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Registered User
Join Date: Jan 2006
Posts: 197
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#20 |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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A value proposition is a personal thing. A reviewer can go over the apps usage and provide additional context, but can't tell you whether something is worth it for you. If everyone thought the app was appropriately priced, it means the seller should probably have charged more.
And no app below $5 is "too expensive" in a world where 30 second midi ringtones or static background images sell for a dollar or two on other providers. Just going through Apple's application form, code signing process, specific submission process, etc., is worth at least a dollar in and of itself . |
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#21 | |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,779
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Quote:
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#22 | |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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Quote:
I wish people would apandon the term "overpriced". The word always seemed off to me. |
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