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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,151
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App Store shoppers downloading 2.2 million apps per day
Though arguably still in its infancy, Apple's App Store has already reached a daily run rate that's seen iPhone and iPod touch users combine to download approximately 2.2 million applications every day.
Apple hasn't announced that figure outright, but CNBC's Jim Goldman drew attention to one of the company's advertisement in the New York Times today that says iPhone users have "downloaded over 300 million" applications from the App Store since it launched in July. The last time the iPhone maker provided an update on App Store downloads was October 21st, when it noted that users would download the 200 millionth app the following day. That means that in just 45 days shoppers have downloaded another 100 million apps, or well over 2 million per day. Meanwhile, market intelligence firm comScore said Thursday that Apple.com was the 5th most trafficked retail site on Cyber Monday -- the Monday immediately following Black Friday -- with 3.68 million shoppers hitting its store pages, a 43 percent increase from average daily traffic during the month of November. eBay (12.9 million) took top honors, followed by big-box retailers Amazon.com (9.2 million), Wal-Mart (6.76 million), and Target (4.8 million). |
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#2 |
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Registered User
Join Date: Sep 2006
Posts: 535
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That would probably double in one day if they added a MMS, video recorder, and tethering app.
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#3 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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The questions are;
How many of these are paid apps, and, what is the average price of those apps? In the past we were told that it was about 50%. If that's true now, and the average app costs, say, $3, that's about $3,300,000 a day, or about $1.2 billion a year! That's pretty damn good for only about 12 million phones! Imagine how many apps will go when there are 50 million out there. I can see why the app store is considered to be much more important for apple than the iTunes store. |
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#4 |
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Registered User
Join Date: Oct 2007
Posts: 6,115
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That's a lot of free "Level" APPs-
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Once you go Mac, you never go back!
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#5 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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25% of the apps in the store are free. The other 75% are paid apps. I paid for my level app, and it's very good, and helpful.
As I said, if it still holds up, about 50% of the downloads are paid. I've been reading that the average app sells for about $3. |
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#6 |
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Registered User
Join Date: Nov 2001
Location: Southern CA
Posts: 1,265
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Apple should consider having an app store for the shareware apps it lists. There are many that I have wanted to buy but I don't want to give some company I never heard of my personal information and credit card number. I'd rather give it to Apple and then have Apple send the company the payment.
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#7 | |
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Registered User
Join Date: Jun 2008
Posts: 13
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#8 |
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Registered User
Join Date: Jan 2008
Location: USA
Posts: 1,066
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So much for "closed system no one will develop for" and "Apple treat their developers so bad that no one will develop for such closed system"
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Nasser
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#9 | |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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#10 | |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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#11 |
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Registered User
Join Date: May 2002
Posts: 834
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12 million iphones and $1.2 billion is only $100/year and doesn't account for Touches. Seems reasonable to maintain with new/good apps.
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#12 |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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#13 |
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Registered User
Join Date: Nov 2006
Location: Sunny Spain
Posts: 14
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You know, it doesn't matter that much how many are free or paid for downloads. Apple is creating a huge traction with the App Store and maybe a lot are free, but gradually developers will see this as a money spinner for them. The App Store is another Trojan Horse entering the citadel of Nokia et al, just like Apple did with the music companies. It's pretty unbelievable that Apple have got away with the same trick twice. Who cares really, Apple have stolen a huge march on the competition.
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#14 | ||
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,779
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Quote:
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I'm not saying that the App Store is in trouble or dying, but that there is simply a small plateau occurring. This will likely change right after Xmas, just like every year when people get their iPods and iTS gift cards.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#15 | |
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Registered User
Join Date: Dec 2006
Posts: 471
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#16 | |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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Quote:
I suspect we'll see a big jump BEFORE the holidays then ANOTHER big jump afterwards. With Apple creating new ways to market the apps (you can now give out 50 free download certificates per release, etc) I expect that to continue to increase. It's kind of a pity, though, that Apple doesn't have some sort of specific-app paid gift certificate program, though. You could go to a wall in the Apple store where cards for all the popular apps/games are hanging, buy them, and give them to your friend for Christmas. The receiver could log on and get the game. I know they have generic cards which are actually MORE useful-- but you might as well write out a check to "cash" for your gift for all the thought that kind of thing shows. |
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#17 |
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Registered User
Join Date: Sep 2008
Posts: 310
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But wait!!! Where are those anarchists screaming as to how Apple is the Demigod of Evil and how Android will completely make right a twisted system and teach Apple a thing or two about how to run an app store?
Those whiners seems to be a little quiet on this forum at the moment. Seems they are too busy eating their humble pie. ![]() It's great news that the App Store is doing well. Like everything else, there are ups and downs and clearly, the App Store is on the upswing. Will probably settle down after the gift-giving holidays. At least then, the whiners will then be dancing naked in the dandelion fields singing to Barry Manilow songs rejoicing that Apple is finally on the down-swinging path to destruction. |
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#18 |
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Registered User
Join Date: Jul 2007
Posts: 733
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#19 |
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Registered User
Join Date: Jul 2007
Location: Reston, VA
Posts: 367
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Im sure even Apple didn't expect that. "That changes everything"
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iWant new iProduct
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#20 | |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Quote:
It's not that much, as Physguy says. $100 a year isn't much, considering that much of this is likely to be games. My daughter spends several times that for games alone for her other games machines. Last edited by melgross; 12-05-2008 at 06:46 PM.. |
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#21 | |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Quote:
When you first buy the device, you are likely to pig out. After that, you may not buy anything for a bit, but then start buying again, abet, at a lower level. Its the average over the quarter that tells the story. |
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#22 |
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Registered User
Join Date: May 2007
Posts: 970
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Nah, $100 per iPhone is not reasonable. I spend a lot but I'm well under that amount, and most people don't download and paid apps from my experience.
"Solipsism: In philosophy, a view that maintains that the self is the only thing that can be known to exist. It is an extreme form of skepticism. The solipsist sees himself or herself as the only individual in existence...."
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#23 | |
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Registered User
Join Date: May 2007
Posts: 970
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Quote:
"Solipsism: In philosophy, a view that maintains that the self is the only thing that can be known to exist. It is an extreme form of skepticism. The solipsist sees himself or herself as the only individual in existence...."
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#24 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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#25 |
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Registered User
Join Date: Jul 2007
Location: Nawlins
Posts: 155
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Gee 2.2 mil, must have to throw buckets of water on the servers.
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#26 |
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Registered User
Join Date: Sep 2006
Posts: 3,218
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While it sounds -- and perhaps is -- really impressive, I am unable to put the 2.2 million number into perspective.
What and who are we comparing it against? Is it really off-the-charts, or just good? Last edited by anantksundaram; 12-05-2008 at 11:43 PM.. |
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#27 |
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Registered User
Join Date: Sep 2008
Posts: 310
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#28 |
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Registered User
Join Date: May 2002
Location: 0aktown
Posts: 9,212
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Ooh, someone should get working on the "iTouché" app for the iPhone.
You shake it and the screen provides you with a random devastating comeback, from a library of thousands.
party's over
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#29 |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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#30 |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,779
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Expect for comparing it to the opening to the iTMS growth I don't think I've read any comparisons. Has any other mobile app store released any sales info?
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#31 | |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,779
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Quote:
That is a good point and most likely what is being reported. The title of the artcle does state downloaded apps and that I help market the store fort Apple to state it as such.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#32 | |
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Registered User
Join Date: Oct 2006
Posts: 761
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Quote:
![]() When Apple are on the back of 100 million iPhone sales? Frightening. Lemon Bon Bon.
You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...[/
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#33 | |
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Global Moderator
Join Date: Jun 2004
Location: .US
Posts: 9,127
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Quote:
2.2M apps/day * 90 days/quarter = 198M/Q Assuming average price of an app, including free ones, is $0.99, that's $198M gross. That's not all net profits either, 70% goes to the dev and there are expenses to be dealt with too, such as merchant fees, which can run 3-5%, servers, bandwidth and store upkeep. I get charged an additional $0.10 per card transaction on top of the credit card percent, I don't know if Apple does. Given those numbers, I'm not seeing anything that raises a red flag here. |
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#34 | |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Quote:
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#35 | |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Quote:
Possibly, if what you two are saying is true, then a fair amount of the "free" apps being downloaded are for the reason you state, and the actual number of apps that are being downloaded by "choice" is therefore less than the total being shown, then the percentage of apps being bought would be higher than 50%. So the same amount of payments would be the same. It's not even clear if updates are being included in these numbers. |
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#36 |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,779
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It's not clear, but if we take the statement "2.2M being downloaded daily" at face value then every update to an app, paid or free, could be counted as a DL since you do update the app by DLing a new version. If it were me I would market the DLs that way without feeling like I'm being deceptive since it directly points to the popularity of the App Store as downloads aren't automatically had, but require user interaction to initiate.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#37 | |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Quote:
But, as I've already said several times here, about 50% of the apps being downloaded are paid for apps at the time of their downloading. Since these numbers have been consistent, and repeated several times as download numbers have came out, it's likely true with this number as well. Therefor, no matter where the total number comes from, about 50% of it is for apps that are being bought. Apple isn't concealing anything of financial importance, and there's no evidence that they're concealing anything. They must report income on their balance sheets. There isn't a way they could conceal it. Conspiracy theorists need not apply. |
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#38 | |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Quote:
The fact that people would bother, is telling us that they probably like the programs, and want to be bothered to update them. So that's something. But, again, if about 50% of that number, whatever it represents, are for paid apps, it remains a viable number. So, if updates are being counted, then by taking them out, it's possible that 75% of the downloads are for paid apps, which would match the 75% of apps in the store that are paid apps. I don't see the problem here. |
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#39 |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,779
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Neither do I, and didn't mean to give that impression.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#40 |
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Registered User
Join Date: Apr 2007
Posts: 40
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If you think this is great...
... just wait till Apple announces an extension of the App Store for the Apple TV. When people can develop "full" size and complexity apps, that can be viewed on your large screen TVs!
I sure would hate to be Nintendo, or Sony, if Apple comes out with 99 cents, or even Free games that can be downloaded and played using the Apple TV, using the iPod Touch as the multi-function remote control (each game throws up a specific control pad onto the pre-registered iPod Touch, that can be used to control the game - use 2 or more iPod Touches, for multi-player gaming). Not just for Gaming, the whole concept of PC usage will change. This will be the BEST way for Apple to dumb down the PC and make it into an appliance. Just download the specific app that you want, and use it. This will be the big game changer for the Apple TV. And you can bet it will happen, just because it simply makes zero sense for Apple not to extend the App Store to the Apple TV. |
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