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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,153
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Apple's iPod touch sales double, nearly on par with iPhone
Sales of Apple's iPod touch, once discounted as a pricey niche product, have more than doubled over the past 12 months to rates nearly in line with the iPhone, fueled by an explosion of attractive gaming titles on the App Store that are boosting overall multi-touch device shipments into Nintendo DS territory.
Though largely overlooked in light of repeated cookie-cutter comments on the netbook space, Apple for the second time in as many months Wednesday offered data sufficient for breaking out sales of its touch-screen iPod, something it has historically avoided in an effort to limit competitors' views of its success. Specifically, Apple said last month that it ended 2008 with 30 million multi-touch users, 17 million of which were iPhone owners, and therefore 13 million of which were iPod touch users. During the first quarter of 2009, that multi-touch audience swelled to 37 million units, according to Apple interim chief Tim Cook, driving surprising growth of a novelty product during a tough macro environment and further distancing Apple from any potential competitors. "[O]ne of the keys behind the growth of the iPod this quarter despite the economic environment was that the iPod Touch more than doubled year-over-year," he said. "So, it was a tremendous result and as [CFO] Peter [Oppenheimer] mentioned earlier in his remarks, the sum of iPhone plus iPod Touch is now about 37 million units and so, it provides an enormous platform for developers to develop on and with [...] our recent SDK changes the developers are working on now, I think it just unleashes a whole new level of innovation that keeps Apple years ahead of everyone else." Apple reported shipping 3.79 million iPhones during the quarter, meaning it also sold a comparable 3.21 million iPod touches when the iPhone sales data is culled from the reported 7 million increase in multi-touch users. The jump helped contribute to a near $3 sequential rise in iPod average selling prices but it more importantly puts Apple on a pace to grow its multi-touch audience by nearly 30 million users this year alone, assuming the unlikely scenario that sales of iPhone sales remain flat following the introduction of new models this spring. Even more significant may be Apple's emergence as a leader in portable gaming, with quarterly multi-touch device sales now having nearly caught up with those of Nintendo DS, the market leader. Nintendo reported selling 31.43 million DS series handhelds during the 2008 calendar year, or an average of 7.86 million units per quarter compared to Apple's 7 million handhelds reported in its most recent quarter. The appeal of the iPod touch as a gaming device has admittedly caught industry watchers by surprise, some of which failed to recognize the advent of the App Store as a catalyst that would help drive sales of multi-touch handhelds and not the other way around. "We did not appreciate what role the [iPod] touch would play when Apple introduced it in September 2007," said Needham & Co. analyst Charles Wolf. "But it’s now clear that the touch has emerged as a viable game-playing platform." Responding to Apple's second-quarter earnings, Wolf noted that the App Store closely resembles the PC paradigm, by which hardware sales are driving software sales. However, he added that "the one obvious exception is the iPod touch." "We believe software applications are beginning to drive sales of the [iPod] touch, especially among game-addicted younger people," he said. Apple, which will sell its 1 billionth App Store application later this afternoon, says a third of the 35,000 applications on the digital download store are games, meaning it will have sold over 300 million multi-touch games in approximately 9 months. Though its unclear how many DS titles have been sold since the platform launched in 2004, Nintendo did say last month that 83 titles had each surpassed the 1 million mark, with 7 games exceeding the 10 million mark. |
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#2 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Give it time.
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#3 |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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With all the discussion over tiered iPhone hardware devices, it's now interesting to ask if Apple's going to release multiple versions of the iPod Touch at various price points-- differentiated by more than their GB capacity (which for an app-store-centric user doesn't provide a lot of utility.)
On the other hand, maybe it homogenity is its strength. |
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#4 |
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Registered User
Join Date: Mar 2007
Location: Boston, MA
Posts: 108
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I'm curious about the number of touches owned by iphone users. Maybe for other family members? or to play games and now drain the iphone battery??
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#5 |
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Registered User
Join Date: Aug 2006
Posts: 240
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I don't know if they foresaw it or not, but it was a stroke of genius on Apple's part to install the same OS on the iPhone and iPod touch. Nokia, MS, Google, RIMM & Palm may have something to put up against the iPhone in the smartphone space but they have nothing to compete with the iPod Touch. With two sources for apps demand, and their huge head start, it's getting harder and harder to see how anyone else's app store can catch up with Apple's. Maybe Nokia because of their dominance outside the U.S. But they really haven't shown any prowess in software.
And if there's still any doubt out there, we know where the PMP business is headed now and Zune is dead. |
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#6 |
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Banned
Join Date: Feb 2009
Posts: 240
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I'm waiting for techstud to somehow disparage the very apple products he claims to like.
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#7 | |
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Registered User
Join Date: Oct 2008
Location: Upstate NY
Posts: 220
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Quote:
A more accurate reading would be for Apple to query those 1st quarter customers and ask them for what purpose did they purchase an iPod Touch. The numbers presented in this article are meaningless without knowing the customers' intent on using the device. |
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#8 |
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Registered User
Join Date: Jun 2008
Posts: 171
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Viable perhaps until the game titles start to grow up.....
One can only take so much of Farting, Tic Tac Toe, X Ray, and the countless other crapware..... SuperMonkey Ball was the start, but havent seen much after that. Whats the problem? |
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#9 |
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Registered User
Join Date: Jun 2008
Posts: 171
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Viable perhaps until the game titles start to grow up.....
One can only take so much of Farting, Tic Tac Toe, X Ray, and the countless other crapware..... SuperMonkey Ball was the start, but havent seen much after that. Whats the problem? |
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#10 | |
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Global Moderator
Join Date: Nov 2001
Location: Seattle, WA
Posts: 10,463
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Quote:
I was set to get a iPhone this year but decided that it wouldn't be good to have my gf on Sprint and me on ATT. So instead we're all going to get iPod Touches (me, lady and 10 yr old) In fact those who don't think the iPod Touch is a threat to the DS. Our two children have DS (my son and her daughter) neither is getting a new DS when their current one breaks. The DS is cheaper to get into but good games are 5x what a games on the app store run. Do the math it's an easy decision IMO. |
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#11 |
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Banned
Join Date: Feb 2009
Posts: 240
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with the new 3.0 software allowing USB attachments, gaming on the iPod Touch (and iPhone, obviously) is going to explode...what constantly pops into my mind is the following: you know the Wii steering wheels you put the Wii-mote inside? Well, imagine the exact same thing but you put the Touch inside, neatly fitting into a 30-pin connector. You can then "steer" via the accelerometer and press action buttons on the wheel which are input into the Touch via the connector....pretty slick...obviously that's just one idea
edit: also, toss in some wi-fi multi-player for extra fun |
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#12 |
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Registered User
Join Date: Jun 2008
Posts: 204
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The iPhone/iPod Touch still has a ways to go to threaten the DS, but it's already coming up against the PSP.
http://www.scei.co.jp/corporate/release/090213e.html Sony just announced in February that they had reached 50 million lifetime PSP sales and that is since December 2004. In less than 2 years, iPhone and iPod Touch had reached 37 million. 7 million added in the last quarter. I wouldn't be surprised if the iPhone/Touch platform overtakes the PSP within a year. Of course, hardware wise the iPhone/Touch and PSP aren't directly competing, but there would definitely be overlap. iPhone 3rd gen will just bring things ever closer technically. |
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#13 |
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Registered User
Join Date: Jun 2007
Location: Frankfurt, Germany & Bangkok, Thailand
Posts: 290
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... and in related news: Jim Goldman reports that Abramsky (RBC) has slightly adjusted AAPL target to 165 USD (from 70 and sell in the last quarter) after the earnings call
Consider him touched. |
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#14 |
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Registered User
Join Date: Jan 2003
Location: Philly, USA
Posts: 117
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Cute putting that Final Fantasy X (PS2 game) in the iPod Touch vs. DS image. The iPod Touch does not have the horsepower to run that game; nor does any other existing phone or handheld.
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#15 | ||
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,815
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Quote:
Quote:
As for your first paragraph, I think Apple did foresee it. There are many reasons why people wouldn't want a cellphone as their PMP at this time. I think the Touch is great entry into the the OS category for those that are too young to have cell phones, under contract, can't use AT&T and/or just don't want the data fees right now but allowing you to move into an iPhone with your apps when you are ready. For the other handset vendors to copy Apple's store they would have to create an ecosystem that would mean using a single sized display and starting off very simple. Without scraping their entire business model and only having a single device or two out of dozens trying to copy Apple it won't work. The App Store and the SDK as complex as they are would just be too complex if using multiple screen sizes and different input methods.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#16 | |
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Registered User
Join Date: Apr 2009
Posts: 2
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Quote:
And we're all sticking with Verizon for phone service. I would not be surprised if this "anti-AT&T" effect was prominent amongst Touch users, as I know of several friends who have opted not to go to the dark side. ![]() |
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#17 | |
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Registered User
Join Date: Mar 2008
Posts: 52
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Quote:
I might branch out into more expensive games soon (or wait til I get a more powerful device after June) but I can attest that casual gaming is pretty darn good on the iPhone/iTouch platform. At 99c for many of them, it doesn't hurt to buy 10 and see what is any good. |
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#18 |
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Registered User
Join Date: Jul 2007
Location: Reston, VA
Posts: 367
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for real
I always felt like DSi was for kids. When ever I look in the DS section of games its always some puppies and drawing stuff. I hope iPod Touch will gain momentum with really good games like Rolando etc. =)
iWant new iProduct
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#19 |
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Registered User
Join Date: Jun 2005
Location: Philadelphia
Posts: 472
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"We did not appreciate what role the [iPod] touch would play when Apple introduced it in September 2007," said Needham & Co. analyst Charles Wolf. "But it’s now clear that the touch has emerged as a viable game-playing platform."
I'm always amazed at how these supposed analysts don't have the forethought to realize how much of a game changer things like the App Store are. They are just now catching up to people like us who follow all things Apple. (I realize that the quote above refers to the pre-App Store timeframe, but it is a good example of what I am saying) |
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#20 |
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Banned
Join Date: Feb 2009
Posts: 240
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to be fair, Nintendo has always focused on younger demographics.
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#21 | |
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Global Moderator
Join Date: Nov 2001
Location: Seattle, WA
Posts: 10,463
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Quote:
Oh yeah will a iPod Touch be GPS enabled? |
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#22 | |
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Registered User
Join Date: Jun 2003
Location: Tinton Falls, NJ
Posts: 702
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Quote:
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#23 |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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You haven't looked. There's plenty.
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#24 | |
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Registered User
Join Date: Oct 2007
Posts: 6,132
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Quote:
What do you mean? I am absolutely crazy about my iPod Touch and rate is as one of the best Apple products currently on the market - second only to the 17 inch matte MacBook Pro. I've always said -give everything the iPhone has without an AT&T phone and I'm in. I skipped the 1st gen and glad I waited. And I'm proud that it's lived up to all my expectations and more; and is selling as I predicted 2 days ago. It literally has driven Apple's quarter beyond expectations. ![]()
Once you go Mac, you never go back!
Last edited by teckstud; 04-23-2009 at 01:59 PM.. |
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#25 | ||
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,815
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As the titles grow up the iPhone/Touch takes an advantage.
Quote:
Quote:
• http://en.wikipedia.org/wiki/PlaySta...specifications
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#26 | |
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Registered User
Join Date: Oct 2007
Posts: 6,132
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Quote:
Verizon user here.
Once you go Mac, you never go back!
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#27 | |
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Registered User
Join Date: Nov 2006
Location: Arizona
Posts: 329
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Quote:
openSuSe 11.2, 32 and 64 bit, for Mac and PC!
"Shiny capt'n. Everything thing is A-Okay." |
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#28 | |
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Registered User
Join Date: Apr 2009
Posts: 1
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Quote:
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#29 | |
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Registered User
Join Date: Mar 2006
Posts: 955
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Quote:
These components would add a few dollars to the cost of the device but Apple would more than likely make it back on the increased sales of apps that use the GPS and camera. |
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#30 |
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Registered User
Join Date: Jun 2007
Location: Frankfurt, Germany & Bangkok, Thailand
Posts: 290
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#31 |
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Registered User
Join Date: Oct 2007
Posts: 6,132
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Not just APPs but the Touch itself
Even AI is giving to much emphasis of the game APPs (as great as they are) but really it is the Touch itself. It is a major improvement over the 1st gen and has great word of mouth. From its improved screen to its proportions- it is amazing. Apple hit this one way out of the ballpark.
Once you go Mac, you never go back!
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#32 |
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Registered User
Join Date: Jun 2008
Posts: 171
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Name one......And Im talking groundbreaking, great graphics/sound.....like Super Monkey.
I seriously would love to purchase these types of games for my daughters for my Iphone. I sold there old DS's....was thinking of the new DSI...but will wait for the new touches..hopefully with a camera built in. That would be sweet. That seems to be the feature they really want. For some reason.... |
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#33 | |
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Registered User
Join Date: Oct 2007
Posts: 6,132
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Quote:
BTW- the AirMouse APP is like having a bluetooth mouse and trackpad (except over WiFI of course).
Once you go Mac, you never go back!
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#34 |
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Registered User
Join Date: Jan 2005
Location: Philadelphia
Posts: 264
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What apple does, that most companies do not do, they do not come out ahead of time and tell the market how they going to crush the competition and how their business model is better than everyone elses.
They just do it, do not talk about they put thing in place a head of time to lay the ground work for future product and test the waters to too how it should be done. Think about this widgets, you do not hear much about them, but apple put this in place years before the iphone and the app store this was the model to set the whole concept of small app that can be used on a phone. Another example is itune, the software for organizing your songs came first then came the Ipod, then a music store... Look at a bunch of things apple is doing and think about how those ideas can be extended. The next thing it apple TV there are still testing those waters and learning, once the figure it out you will see them going after the set top box market next. Apple has a long term roadmaps of a whole line of products and service and they realize whar needs to be there first and what enables what. |
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#35 | |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,815
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Quote:
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#36 |
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Registered User
Join Date: Nov 2001
Location: Somewhere far, far away
Posts: 2,858
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#37 | |
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Global Moderator
Join Date: Sep 2004
Location: NYC
Posts: 19,612
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Quote:
Because of that, they have to be careful in adding features that parents might find objectionable. I read that the camera was one thing that Nintendo agonized over because of the possible "sexting" scandals going on right now. In addition, some features cost too much to add to a low priced device right now. Possibly two years from now. If the iPhone/iTouch had little memory, as the DS has, their prices would be much lower as well. That large internal memory is one thing that makes these devices such good game machines. My daughter used to carry around this pouch with her little game cartridges for the DS. With her iPhone, they're all in the phone. Much better. The DS is also much more cheaply built, as kids lose and break them. So far, the markets are very different. But as I've seen iPhone usage in my daughter's HS school over the past two years explode, and I'm seeing more of them in younger kids hands now that the price is $199, I do expect the devices to take over more of Nintendo's territory. I think that as the phone/PDA killed the PDA market, the phone/game machine will kill the handheld game machine market. It actually costs less to have the one unit, considering that almost everyone will end up with phone plans that include data and texting. The iTouch is in an interesting position here in the US. As we see here, it's possible that a lot of the sales are to people who don't want to change carriers. What will happen when those people can buy an unlocked iPhone and put it on Verizon's AT&T compatible network sometime in 2010? Or better yet, can buy one from Verizon? Both AT&T and Apple are stating that they are happy with their current deal, but that could be just for show. Behind the scenes, there's likely much frantic negotiating going on. |
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#38 | |
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Registered User
Join Date: Oct 2007
Posts: 6,132
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Quote:
Same thing with CoverFlow. However, Apple has integrated all these things seamlessly.
Once you go Mac, you never go back!
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#39 |
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Registered User
Join Date: Oct 2007
Posts: 6,132
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Meanwhile- get a load of this!
from the newspaper today-
"Apple has removed from it's collection of for sale iPod applications a program that simulates infanticide. The 99 cents 'Baby Shaker' initially got past Apple's, apparently loose screening process and was downloaded by an unknown number of customers before the Mac maker pulled the "game." The Sikalosoft brand application presents the user with a Gerberesque infant who immediately begins to wail. Shake the iPod and the baby eventually goes silent as a red 'X' adorns each eye, indicating the infant has died. Sikalosoft pushed the game as a way for users annoyed by real-life bawling babies to virtually put an end to the noise -- permanently. "Babies are everywhere you don't want them to be! They're always distracting you from preparing for that big presentation at work with their incessant crying. Before Baby Shaker there was nothing you could do about it," Sikalosoft's promotional materials said."
Once you go Mac, you never go back!
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#40 | |
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Registered User
Join Date: Feb 2008
Posts: 1,415
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Quote:
There are PS2 games that have been ported to the iPod touch that seem identical to me in terms of graphics and performance. I don't see why Final Fantasy X would be any different. In any case the new version (due out within a month or two), seems like it will be orders of magnitude faster and more capable, so the point would become moot very soon. |
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