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#1 |
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Kasper's Automated Slave
Join Date: Nov 1997
Posts: 6,171
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Apple may have made just $45 million from iPhone App Store
Although many imagine the App Store a cash cow for Apple, a detailed examination has revealed that the iPhone maker may only have earned between $20 million and $45 million from the store for its first billion downloads -- a figure the company is likely more than happy to accept.
Lightspeed Venture Partners' Jeremy Liew made the calculation after learning that there's typically a ratio of 15 to 40 free apps for every one paid example and after discovering an O'Reilly estimate which determines that the mean price for an app is about $2.65. At the time Apple crossed the billion app mark, this would have resulted in about 25 million to 50 million downloaded paid apps and produced raw revenue of between $70 million to $160 million. But because Apple only takes 30 percent of that revenue for itself, the company has only earned $20 million to $45 million itself. That could be cut in half again if the weighted average is actually at a lower figure such as $1.50, Liew says. The calculation would have App Store purchases account for an extremely small fraction of Apple's iPhone revenue to date; if it were put up against Apple's early 2009 revenue alone, it would represent less than 3 percent. Still, the Cupertino-based firm is unlikely to be concerned with the exact amount of income attached to its mobile software store. Similar to its stance on the iTunes music and movie stores, Apple has maintained that the App Store isn't meant as a profit generator and is instead a means of attracting customers to the iPhone and iPod touch, where the majority of the profit exists. The reasoning is most evident in Apple's recent, app-centric marketing campaign as well as in the billion-app contest itself, which gave the prize to a downloader of Bump, a free data exchange app. |
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#2 |
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Registered User
Join Date: Jun 2005
Location: Philadelphia
Posts: 479
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"Apple has maintained that the App Store isn't meant as a profit generator and is instead a means of attracting customers to the iPhone and iPod touch"
And don't forget to add "attracting new developers to the Mac platform" to that list. |
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#3 |
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Registered User
Join Date: Aug 2003
Location: Oklahoma
Posts: 747
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If the AppStore makes a profit it means that the cost of providing the store have been covered. Toss in a bit of software development and Apple has spent some money on this environment - just like they did with the original music on the iTunes Store.
New developers to the platform are very nice, as are the stories of some of these individual developers making some very nice money.
Ken
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#4 | |
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Registered User
Join Date: Aug 2008
Posts: 3
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Quote:
And the calculations above do not take into account credit card processing fees, server expense, employee costs, or anything else. If Apple made money on the App Store, it made very little. The App Store is likely a loss leader which brings developers to the iPhone platform, and thus eventually to the Mac platform. Don't forget, the entire reason Apple has the App Store is to sell more iPhones and iPod touches. This creates the halo factor, which sells more Macs (just talked to a buddy yesterday who finally saw the light and bought a Mac). |
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#5 |
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Registered User
Join Date: Aug 2007
Posts: 141
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Many companies would be happy to make $45 million on something.
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#6 | |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,913
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Quote:
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#7 | |
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Registered User
Join Date: Oct 2008
Posts: 171
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Quote:
Especially because Apple only has 3 Apps amount 30,000. Last edited by lightstriker; 05-14-2009 at 08:56 PM.. Reason: ClubMac & MacMall are offering AppleInsider readers an extra 3% off their already reduced iMac and MacBook Pro prices, respec |
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#8 | |
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Registered User
Join Date: Jan 2008
Posts: 51
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Quote:
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#9 |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,913
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The billionth app downloaded was Bump. The downloader of that app won the prizes you mention.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#10 |
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Registered User
Join Date: Nov 2007
Location: Second star to the right
Posts: 598
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That's a whole lot of zeros, son!
I always Have to chuckle when anyone writes or says "so and so only made so many millions of dollars."
As if anyone on this forum has ever had a $45 million dollar payday! ![]()
Pity the agnostic dyslectic. They spend all their time contemplating the existence of dog.
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#11 |
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Registered User
Join Date: Feb 2008
Location: Arizona
Posts: 386
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I agree the halo effect is definitely there but as the apps become more powerful the opportunity for $30-$99 apps is there. I would pay $99 for a golf/GPS app made by SkyCaddy or app that allows me to open my real estate lock boxes so I don't have to carry a piece of crap SUPRA e-key....etc.
LOL |
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#12 |
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Registered User
Join Date: Aug 2004
Location: Houston, Texas
Posts: 471
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Don't the updates also count as downloads? The updates for free apps are always free (duh), and almost all updates for paid apps are free, Sometimes paid apps have updates that they want more money for, but that's quite rare.
Tens of millions of dollars to the positive is quite good in this economy. The hidden gem of the whole App Store venture is the phrase "There's an app for that." |
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#13 |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,913
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In Florida, the MLS won't even work with OS X. It requires IE 7 or higher. You can either run Windows or CrossOver on your Mac, but neither one is ideal.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#14 |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,913
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In reference to the 1B downloads, they only count the original app download per iTunes account. But they do count as downloads when Apple figures out their bandwidth usage costs.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
Last edited by solipsism; 05-14-2009 at 09:40 PM.. |
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#15 |
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Registered User
Join Date: May 2007
Posts: 982
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Um, do we really have any support that the percentage of paid apps is really only 2.5%-7%? This whole analysis hinges on that claim, and it seems a bit outlandish to me. Maybe I'm the only one who considers an app that costs $1.99 to be essentially the same as free?
"Solipsism: In philosophy, a view that maintains that the self is the only thing that can be known to exist. It is an extreme form of skepticism. The solipsist sees himself or herself as the only individual in existence...."
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#16 | |
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Registered User
Join Date: Feb 2008
Location: Arizona
Posts: 386
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Quote:
I can't believe there are companies that still create websites and programs that don't use the latest and greatest, ie., OSX Regards ![]() |
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#17 | |
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Registered User
Join Date: Feb 2007
Posts: 674
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Quote:
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Global Warming, Carbon Dioxide, Greenhouse Gases, Shrinking Ice Caps, Carbon Neutral, Carbon Credit, Generation Investment Management - Al Gore - "Beware the Prophet seeking Profit!" - Dennis Miller
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#18 |
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Registered User
Join Date: Feb 2008
Location: Arizona
Posts: 386
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Originally Posted by solipsism
In Florida, the MLS won't even work with OS X. It requires IE 7 or higher. You can either run Windows or CrossOver on your Mac, but neither one is ideal. Just a quick note, Solipsism...I would really recommend Parallels to anyone that has to have windows....the latest version when open sits in your dock and when not being used does not hog your RAM....the version before would hog half your RAM and really slow down my Mac. Sorry off topic! ![]() |
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#19 | ||
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,913
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Quote:
There are still plenty of government websites that don't allow you to enter if you are using IE. However, you can sometimes trick it by changing your User Agent. If that doesn't work, you can almost always bypass their weak browser check by finding the cached site in Google. Once you enter there you are usually fine. Quote:
What was this thread about? ![]()
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#20 |
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Registered User
Join Date: Sep 2007
Posts: 3
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160 Million to Developers
I think the real story here is that Apple facilitated $160 Million for software developers. They've helped everyone from individual developers to established software firms make a significant amount of money.
If you thought Apple had brand loyalty before, there are 160 million more reasons for application developers out there to love Apple. |
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#21 |
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Registered User
Join Date: Oct 2007
Posts: 6,208
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I guess next we'll hear that the APP store is a hobby too. Whatever.
![]() I want to know how much AT&T will make off their own video service as opposed to the SlingPlayer APP that never was?
Once you go Mac, you never go back!
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#22 | |
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Registered User
Join Date: Feb 2008
Location: Arizona
Posts: 386
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Quote:
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#23 | |
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Registered User
Join Date: Oct 2007
Posts: 644
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Quote:
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#24 | |
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Registered User
Join Date: Jun 2006
Location: South West Florida
Posts: 1,590
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Quote:
Only upside for me is I have earned a few coffees fixing Windblows in Parallels for friends who are Realtors running Parallels or VMWare in my spare moments. (Yes it's freaking early .. got to drive to Miami at 3.a.m.!)
Used all Apples from Apple][ through 8 Core Mac Pro
http://www.digitalclips.com Last edited by digitalclips; 05-15-2009 at 02:01 AM.. |
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#25 |
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Registered User
Join Date: Jun 2006
Location: South West Florida
Posts: 1,590
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It is a small % of turn over and although great for Apple makes the chances of copy cats making money on far smaller sales slim. For example the ZunePhone App store will no doubt sell lots of 'Adventures of Monkey Dancer' internally but I don't see it hitting a billion sales in the first decade on other products based on history.
Used all Apples from Apple][ through 8 Core Mac Pro
http://www.digitalclips.com |
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#26 | |
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Global Moderator
Join Date: Feb 2006
Posts: 5,251
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Quote:
http://www.lightspeedvp.com/TeamMember.aspx?m=27 but then he did work for AOL. "Jeremy Liew made the calculation after learning that there's typically a ratio of 15 to 40 free apps for every one paid example and after discovering an O'Reilly estimate which determines that the mean price for an app is about $2.65." The ratio of paid apps to free ones doesn't mean anything in the calculation unless they are talking about downloads but the guy even admits it's a huge assumption that has no firm support. The mean price of an app doesn't really make a difference either as it's only based on data for the top 100 apps. Until Apple actually release their earnings for the App Store, this is all just random and quite baseless speculation. Here's my take: "Estimates from wildly unconnected sources suggest that the number of paids apps downloaded may in fact be 30%, which means that the number of paid downloads exceeds 300,000,000. The most popular apps were among the most expensive such as Super Monkey Ball, which still sells for about $5. This puts the mean price at around $3 so the income drawn is about $900,000,000 of which Apple make $300,000,000." ^ How is the data given here any less accurate? It was pulled out my ass just the same. These 'analyses' and subsequent rumors get pretty tiresome when they aren't based on facts. |
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#27 |
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Registered User
Join Date: Sep 2007
Location: UK
Posts: 68
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Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm Cupertino-based firm
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#28 |
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Registered User
Join Date: Dec 2008
Location: France
Posts: 993
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First you seed,
then you harvest.
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#29 |
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Banned
Join Date: May 2009
Posts: 5
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numbers are wrong
I agree with Marvin. Numbers are wrong.
There are around 40.000 apps in the store now which produced 1 bn downloads. Only 25% of those apps are free. Rest are paid apps. If you take those absolut numbers into your calculations, the total number of downloads for paid apps should be around 200 m. This looks better to me. Assumption is that a free add is downloaded 15x more than a paid app. |
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#30 |
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Registered User
Join Date: Dec 2007
Location: UK
Posts: 331
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As an aside to download services, Sony now charges publishers $0.16/GB for free content on the Playstation Network for the first 60 days. The recent Resident Evil 5 demo is estimated to have cost Capcom $225,000 to deliver to fans on the PS3.
Obviously Apple is never going to bill app developers for bandwidth but it highlights the cost of bandwidth to the likes of Apple, Sony, Microsoft and Valve. I wouldn't be surprised is Apple is making something south of $20mil once you factor in all costs. But that's not a problem for Apple. It's always been about selling hardware and the app store certainly does that. |
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#31 |
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Registered User
Join Date: Nov 2006
Posts: 823
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What size is the demo? At 1.5GB there would have been about 1 million downloads of the demo, which is quite good.
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#32 |
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Registered User
Join Date: Jul 2007
Posts: 733
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So between 950 million and 975 million apps were free?
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#33 |
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Registered User
Join Date: Dec 2007
Location: UK
Posts: 331
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#34 |
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Registered User
Join Date: Sep 2006
Posts: 3,243
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$45 million, lots of happy developers, a new ecosystem that everyone and his brother is desperately trying to emulate, and spillover effects in creating/sustaining hardware demand/sales.
What's not to like? ![]() |
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#35 | |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,913
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Quote:
Besides the size, one is a promo for an upcoming game that will be sold and the other is part of the draw to the iPhone/Touch consumer ecosystem, and even the draw for new developers to Cocoa and Objective-C. While free to the demo users, that small charge that looks to be a break even price for Sony will just get folded into the game's price for the paying customers.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#36 |
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Registered User
Join Date: Apr 2006
Location: The Ansible
Posts: 11,913
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Exactly. Love it or hate, your preferred smartphone will be better because of the iPhone's existence.
Do your part to clean up AppleInsider forums: User CP » Edit Ignore List » Teckstud
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#37 |
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Registered User
Join Date: Apr 2009
Posts: 1,267
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#38 |
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Registered User
Join Date: Dec 2004
Posts: 344
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If read the article, it clearly says that these 45 m are before cost. Nobody knows whether these 45 m (which are only a guess) cover there costs or not even though it is implicitly assumed that they do.
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#39 |
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Registered User
Join Date: Nov 2006
Posts: 222
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Well, now we know why the app store approval process is so troubled. As I suspected, it's most likely two guys who review every single app one by one manually. They probably can't afford more than that without running the store at a loss.
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#40 |
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Registered User
Join Date: Oct 2005
Posts: 222
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Micro-payment is expensive. Generally, the credit card transaction charge a fixed amount (for example, 15 cents) and then a percentage (like 2%).
Among the 20M to 45M, Apple probably get 10M to 25M after the credit card expense. |
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