Quote:
Originally Posted by addabox 
I'm not, actually, I just don't think being really good at writing the software that depicts shooting monsters in dark hallways makes you a genius or a great man.
And yeah, I would say that making a company like ID is pretty much mostly about being really good at writing software that depicts shooting monsters in dark hallways, better than the next guy.
What else where you figuring was involved? The literary depth of gameplay? The artistic depictions of hallways?

I'm not, actually, I just don't think being really good at writing the software that depicts shooting monsters in dark hallways makes you a genius or a great man.
And yeah, I would say that making a company like ID is pretty much mostly about being really good at writing software that depicts shooting monsters in dark hallways, better than the next guy.
What else where you figuring was involved? The literary depth of gameplay? The artistic depictions of hallways?
wwwwww




