Originally Posted by extremeskater
Are you trying to say the mouse was invented by Apple? Are you serious? The mouse was invented in 1963 by Douglas Engelbart.
Apple also did not invent the Apps Store. While they made iTunes, music libraries has already been around for some time.
For something to be a "game changer" the best you are going to get is the iPod that was a true game changer. The iPhone is a great product but even that isn't a game changer.
Every company sees dark times and some never make it out of those dark times. Apple has had its share of dark times and right now they are doing very well. Its not like they can never see dark times again. Also the iPad isn't even on sale for all we know it could be the next Apple TV, Mac Mini, Apple II or G4 Cube.
Also you mentioned OSX how about we talk about Apple operating systems before OSX they didn't exactly burn up the tech industry in fact most of them outright sucked.
You can't help but live up to the "Extreme" in your name. Your definition of game changer moves around all over the place. You suggest it means "invent" when it suits (mouse) and "popularizes" when it suits (iPod). The widely accepted definition of game changer is typically something that significantly moves the market in itself - ie popularizes something, brings it to a mass market, causes others to copy it etc. It doesn't have to drive market dominance but often does for at least some time (Most examples below have driven years of market share leadership - Apple II, Mac, IBM PC, Laser Printer, PalmPilot etc.)
Under these terms, gamechangers are arguably: (note - not invented)
Home computer - Apple II
GUI OS/Mouse - Mac
POrtable music - Sony (walkman/discman)
Desktop publishing - Apple/Aldus/Adobe (in a package - Mac/PageMaker/Postscript)
Stylus-based Touch - came from Apple, but Palm is the gamechanger
IBM standard PC - IBM
IBM clone - Compaq
Laser Printer - HP
Inkjet Printer - ?? - HP or Epson?
MP3 player - Apple
Multitouch phone/touch OS - Apple
Unix desktop OS - Apple (Linux has never been mass market - only netbooks have driven non-geek adoption)
Tablet computing - Apple?? TBC
Apple has a pretty good hit rate, unprecedented in many ways.
- One could even look at some of the "failures" and note that they moved the game along a bit - Cube - fashion computer styling/small form factors (see Mini/Nettops etc.), Apple TV - too early to tell until the content channels work themselves out.
Apple has changed more games than anyone in the personal computing/gadget space - just a fact. Doesn't mean they achieved or kept Market Leadership but even in the old days, Apple II and Mac had huge market shares for a few years before the market caught up/overtook.