Originally Posted by Marvin
I'm just saying it has constraints that haven't been on computer systems for 10+ years that people will have to workaround. When you start to add colors and have them separate from the sketch outlines, you can quickly exceed 4 layers.
So netbooks with PIII performance with last gen Atoms are not computer systems? Because the 1.6Ghz Silverthorne Atom was about the same as a 1.13Ghz PIII tualatin. The dual core A9s will be faster than the last gen Atoms and the new ones aren't THAT much faster. So i guess running Win7 desktop apps on the HP Slate is going to really suxxor.
I'm using the single core Cortex A8 as the worst case scenario for the iPad, not the best case.
And ONE MORE TIME: The apps on the iPad are optimized for the mobile environment, unlike the Win7 apps that are optimized FOR THE DESKTOP.
There are better examples than the New Yorker. That association doesn't really make those images better.
Right. Because being on the cover of any major magazine isn't significant or professional level artwork.
Funny how you said exactly what you quoted me saying but still managed to argue about it.
Incorrect. You stated FUD that it "could probably cope" (uncertainty...the U in FUD) as opposed to what I said, which is there is NO DOUBT it will do well, especially given that we've seen the videos and have had first hand accounts that the iPad is amazingly fast.
Which isn't Brushes. Nice try.
Except that Brushes is vector and Sketchbook is raster bitmap. In any case, there should be much higher limits for the iPad for both Sketchbook and Brushes.
6x zoom is 54 x 36. This means 1x is 324 x 216. It goes to 70% though so at best it's a 420 x 280 native canvas with 4 layers.
That's not a citation. That's bogus math intended to spread FUD.
"For instance, in comparison to SketchBook Mobiles canvas size restrictions, Brushes and Layers can both use canvases several thousand pixels long or wide. They also allow for more layers, but only 4 and 5, respectively"http://digital-painting-software-rev...pod-touch.html
See the link? I'm asking for a source that is not you
. Answer: You don't have a citation because you simply made up the 420x280 number.
I based it on Brushes using the 128MB limit - quad = 512MB. If it's based on the 256MB then it would be 1GB, which is why I mentioned both.
Given you don't know how much RAM Brushes uses and how it uses them you have no clue what the iPad might have or why the zoom limits are in place. So it is conjecture to paint the fear that iPad has too little memory for serious tasks despite all evidence to the contrary (performance of apps on the 3GS, demonstration of apps on the iPad, etc).
Also known as FUD.
So I suppose a vector program doesn't need to rasterize the strokes to a bitmap layer in RAM for it to show on screen? Vectors only save space when you save them to file because you're not recording pixels. If this weren't the case Illustrator and Indesign wouldn't be two of the biggest resource hogs of any app.
You do need to rasterize but only for the visible display area. Ever hear of clipping? No? Try Google.
It depends on the resolution. I find them to be adequate at even 1280 x 800 on a 10". HP have a TouchSmart UI too though.
You're using a multi-touch interface today on 10" HP tablet for win7 desktop apps like Word? Really?
That's more or less how it works on a Wacom Cintiq and with larger separation how the other Wacoms work too, which last time I checked is pretty much what most artists uses to draw digitally. Even Brushes users as it happens (1:12):http://www.youtube.com/watch?v=NJ4C9zmStjU
I have a Cintiq and the cursor is directly under the stylus JUST LIKE IN THE VIDEO. The stylus tip is whitish and a little hard to see in that video at 1:12.
Don't take my word for it:
"Larger standard tablets will allow for such motion but again the confidence you gain from the immediate feedback of placing your pen at the origin of the stroke
Not offset by some value. Right at the origin.http://art-liberty.com/blog/2009-02-28-10
The whole point of the Cintiq is that you can draw on it like paper with no offset from nib to image. The nib even is designed to give a better feel with a little more drag. Introducing an artificial offset would be idiotic given that the pen does not obscure the screen any more than a normal pen does to paper
. Which you would know, if say, you have used one.
Offset in normal wacom tablets sure as hell aren't "preferred"
"This offset can be overcome with a modicum of hand eye coordination and practice but it remains an unfortunate hindrance. Despite their superiority over the mouse working with tablets was still fundamentally clumsy."
from the same blog post.
The HP Slate has a hard drive, may have an SSD option. Why would it use mobile storage? Do you know what FUD means, 'cos I think this qualifies.
Given that HP has not released specs and no one has said it has a HDD and given that it intends to be a thin (sorta) tablet why wouldn't it have a SSD? Do you have a source that says it has a HDD? I asked for a link about user installable memory too.
If it has a HDD it will have VM but also run slower than if it runs on a SSD. That's hardly a great trade.
I saw the higher profile works and they didn't have much detail. Work like this stuff is very impressive though despite obviously working exactly to that size, which would be tricky if for example he wanted to extend the sword:http://www.flickr.com/photos/3668391...7616136519426/
So you're saying that image lacks DETAIL? In comparison to what?
The composition of the piece is the composition of the piece. Yes, Brushes simplifies to a specific aspect ratio.
Artist used a capacitive stylus for it. If the iPad can support native resolution or just above with 6-12 layers then there shouldn't be many problems - like I say though, something as simple as extending the canvas may not be feasible or complex blending modes due to the processing.
Right, because it can't be done on the iPhone either. Except wait...Autodesk Sketches already does that on the 3GS.
FUD. "May not be feasible" my ass.
If iPhone 4 does introduce 3rd party multi-tasking, 1GB would probably be needed for smooth running.
Here's someone with a jailbroken 3GS running
Metal Gear Solid Touch
Gosh batman...no 1 GB RAM and still looked pretty good.
"Testing out Multifl0w has served as an excellent reminder of just how incredibly solid and powerful the iPhone 3GS is, and how eminently capable of multitasking it is.
I started out running 6-7 apps for a while things like Evernote, Things, Tweetie, Newsstand, Mail, 1Password, and Analytics App. Zero noticeable lag, slowdown, or performance hit.
For most of the time Ive been testing, Ive been running 10 to 12 apps at a time with most of the above apps in the mix, plus a couple of games (Paper Toss and Scramble 2), the Kindle app, RSS Player, BuddyFeed, and Safari with 4 pages open. And I still saw no slowness or lag, though at the 12 apps mark I did get a few crashes from the Scramble app. The rest of the apps have just kept sailing along and are still doing so as I write."http://justanotheriphoneblog.com/wor...jailbreak-only
More FUD. When Apple enables 3rd party multitasking on the iPad it'll work just fine and while it probably will have 1GB RAM even 512MB looks fine given how snappy it currently is and how well the 256MB 3GS does.
Jeez, why do you KEEP claiming that the iPad won't be able to do what the 3GS already can? And THEN claiming that your doubts aren't FUD?