Quote:
Originally Posted by Shrike 
A 960x640 screen is not an oddball resolution. It's the best resolution to use if Apple were to increase the screen resolution of the iPhone and iPod touch. You guys should be dancing in the isle for it. App developers should be screaming YES! YES! YES!
There's basically no other choice. Apple has 150,000 and more applications designed to 480x320 at 3.5" diagonal. The best way to compete in the screen resolution race when you have that many applications to maintain backward compatibility with is to double the pixel density and quadruple the number of pixels to 960x640. This way, all the old apps can run at 960x640 and still look great. It should be appear no different.
If you look at the iPad, or rather, iPhone OS X 3.2, Apple has already implemented pixel "doubling" so that iPhone/iPod touch apps can run on the iPad and fill most of the screen. The "2x" button doesn't fill the screen of the 1024x768 iPad. It runs iPhone apps at 960x640 on the iPad and results in small black borders (64 pixels and 32 pixels on each side, except for the status bar). If Apple were to use 960x640, the "2x" for iPhone OS 3.1 and prior apps would be the default.
This also would signify that Apple will continue selling a "low cost" iPhone 3GS and iPod touch at 480x320. The big difference between an iPhone and an iPad is the screen area, not screen resolution. Applications have to be redesigned to take advantage of the 8x larger screen area on the iPad. If the screen resolution was increased on the iPhone, but the screen size stayed in the 3.5" range, apps wouldn't change as the screen size is the same. By doing this, Apple are giving app developers the easiest upgrade path. Developers would design at 960x640, then downscaling graphics and fonts for 480x320 for low end iPhone and iPod devices. For iPad, they have to redesign the UI, not just the graphics, but the UI! It'll basically be a different application.
Only issue is whether such a density screen, 320+ ppi, is economically viable. 720x480 would be cheaper, but at 1.5x upscaling, old applications would look ugly and would force app developers to redo the app graphics. With 150k apps, that isn't going to happen.
Who knows, Apple may stick with 480x320, or go with 720x480 because the screens would be cheaper and force developers to redevelop old applications and make users suffer 1.5x upscaling. But 960x640 would technically be best resolution to use for consumers and developers.

A 960x640 screen is not an oddball resolution. It's the best resolution to use if Apple were to increase the screen resolution of the iPhone and iPod touch. You guys should be dancing in the isle for it. App developers should be screaming YES! YES! YES!
There's basically no other choice. Apple has 150,000 and more applications designed to 480x320 at 3.5" diagonal. The best way to compete in the screen resolution race when you have that many applications to maintain backward compatibility with is to double the pixel density and quadruple the number of pixels to 960x640. This way, all the old apps can run at 960x640 and still look great. It should be appear no different.
If you look at the iPad, or rather, iPhone OS X 3.2, Apple has already implemented pixel "doubling" so that iPhone/iPod touch apps can run on the iPad and fill most of the screen. The "2x" button doesn't fill the screen of the 1024x768 iPad. It runs iPhone apps at 960x640 on the iPad and results in small black borders (64 pixels and 32 pixels on each side, except for the status bar). If Apple were to use 960x640, the "2x" for iPhone OS 3.1 and prior apps would be the default.
This also would signify that Apple will continue selling a "low cost" iPhone 3GS and iPod touch at 480x320. The big difference between an iPhone and an iPad is the screen area, not screen resolution. Applications have to be redesigned to take advantage of the 8x larger screen area on the iPad. If the screen resolution was increased on the iPhone, but the screen size stayed in the 3.5" range, apps wouldn't change as the screen size is the same. By doing this, Apple are giving app developers the easiest upgrade path. Developers would design at 960x640, then downscaling graphics and fonts for 480x320 for low end iPhone and iPod devices. For iPad, they have to redesign the UI, not just the graphics, but the UI! It'll basically be a different application.
Only issue is whether such a density screen, 320+ ppi, is economically viable. 720x480 would be cheaper, but at 1.5x upscaling, old applications would look ugly and would force app developers to redo the app graphics. With 150k apps, that isn't going to happen.
Who knows, Apple may stick with 480x320, or go with 720x480 because the screens would be cheaper and force developers to redevelop old applications and make users suffer 1.5x upscaling. But 960x640 would technically be best resolution to use for consumers and developers.
I could agree with you if the iPad hadn't different size. But the fact is that in this case developers will have to either ignore the benefits of the extra pixels for the iPhone and focus only on 2 sizes (1024x768, 480x320) or produce their apps for 3 res. because they can't risk ignoring the older-iPhone users.
(We all know why Apple chose the res for iPad, 'cause it's still the most common presentation resolution.)










) whereas it is expected by customers who want to fill up Flicker with badly taken photos of their friends from unflattering angles. A separate 'pro' version would solve this dilemma, but it would require a change of thinking to bring it about.