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Apple's new iPhone rumored with A4 chip, forward-facing camera - Page 4

post #121 of 152
Quote:
Originally Posted by Shrike View Post

A 960x640 screen is not an oddball resolution. It's the best resolution to use if Apple were to increase the screen resolution of the iPhone and iPod touch. You guys should be dancing in the isle for it. App developers should be screaming YES! YES! YES!

There's basically no other choice. Apple has 150,000 and more applications designed to 480x320 at 3.5" diagonal. The best way to compete in the screen resolution race when you have that many applications to maintain backward compatibility with is to double the pixel density and quadruple the number of pixels to 960x640. This way, all the old apps can run at 960x640 and still look great. It should be appear no different.

If you look at the iPad, or rather, iPhone OS X 3.2, Apple has already implemented pixel "doubling" so that iPhone/iPod touch apps can run on the iPad and fill most of the screen. The "2x" button doesn't fill the screen of the 1024x768 iPad. It runs iPhone apps at 960x640 on the iPad and results in small black borders (64 pixels and 32 pixels on each side, except for the status bar). If Apple were to use 960x640, the "2x" for iPhone OS 3.1 and prior apps would be the default.

This also would signify that Apple will continue selling a "low cost" iPhone 3GS and iPod touch at 480x320. The big difference between an iPhone and an iPad is the screen area, not screen resolution. Applications have to be redesigned to take advantage of the 8x larger screen area on the iPad. If the screen resolution was increased on the iPhone, but the screen size stayed in the 3.5" range, apps wouldn't change as the screen size is the same. By doing this, Apple are giving app developers the easiest upgrade path. Developers would design at 960x640, then downscaling graphics and fonts for 480x320 for low end iPhone and iPod devices. For iPad, they have to redesign the UI, not just the graphics, but the UI! It'll basically be a different application.

Only issue is whether such a density screen, 320+ ppi, is economically viable. 720x480 would be cheaper, but at 1.5x upscaling, old applications would look ugly and would force app developers to redo the app graphics. With 150k apps, that isn't going to happen.

Who knows, Apple may stick with 480x320, or go with 720x480 because the screens would be cheaper and force developers to redevelop old applications and make users suffer 1.5x upscaling. But 960x640 would technically be best resolution to use for consumers and developers.

I could agree with you if the iPad hadn't different size. But the fact is that in this case developers will have to either ignore the benefits of the extra pixels for the iPhone and focus only on 2 sizes (1024x768, 480x320) or produce their apps for 3 res. because they can't risk ignoring the older-iPhone users.
(We all know why Apple chose the res for iPad, 'cause it's still the most common presentation resolution.)
post #122 of 152
Quote:
Originally Posted by addabox View Post


Talk of whether or not the iPad is actually "powerful" or how it's only for novices is the provenance of little boys waving their tiny dicks.

Personally, I'm GLAD that it is not powerful and that it is designed for novices. That is what makes it the greatest thing that Steve has ever invented. It is going to change the entire computer industry.
post #123 of 152
So I'm wondering what the holdup is on rebanning iGenius? He's proceeding precisely as he was when he was banned in the first place (permanently), so even if he's using a proxy IP address I would think there shouldn't be any problem.
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post #124 of 152
Quote:
Originally Posted by Ireland View Post

Video-calls are a gimmick.

True, but but gimmicks sell. What percentage do you think have actually actually used the isight webcam in their macs?
post #125 of 152
Quote:
Originally Posted by anonymouse View Post

Well, they won't license for desktop/notebook or phone/tablet usage, but they could license a version of iPhone OS for limited consumer electronics or ATM kiosk type usage. Things they aren't interested in making themselves, but which utilize touch interfaces.

But, yeah, a touch interface on desktop/notebook systems is just a stupid gimmick, and Apple isn't usually in the stupid gimmick business.


I don't know about it being "just a stupid gimmick".

I have been teaching myself to use Apple's Motion 4 Mac app (Part of Final Cut Studio).

For those not familiar, Motion 4, it is used to animate high-quality images and video.

http://www.apple.com/finalcutstudio/motion/

What is profound about Motion is that it is interactive and you can develop complex animations in real-time, without the typical:

1) add animation
2) render video
3) display the results
4) adjust as necessary
4) repeat


Instead, with Motion, you can add effects or make adjustments while the scene is playing.

This level of interaction and feedback cries out for a touch interface-- for example, what would be a more natural way to dolly/pan/zoom a camera through 3D space then to push it with your finger? Or, resize an image element (or effect) by pinching. Or, draw and reshape a bezier mask by dragging its handles.

While I don't see sustained use of a MultiTouch interface on an upright display, there are times where it is the best tool for the job. (You don't use a plunger all the time, but when you need the capability, it's priceless).

On a desktop or laptop, MultiTouch Motion would be a compelling tool.



I will get my iPad on Saturday. The first app I will buy is Pages... hopefully the iPad version has most of the capabilities of the Mac version (shapes, resizing, masks, bezier curves). I think it has all those, I recall seeing everything but bezier curves in the guided tour videos and keynote.

http://www.apple.com/ipad/guided-tours/

Some day soon, I hope that Apple will publish a Motion-like app specifically for the iPad-- one that targets consumers and the things they will want to do with their iPads.

Finally, with the progression of the iPhone, iPod Touch and now the iPad, I believe that Apple has begun to migrate (nay, untether) its users from the limitations of the mouse and keyboard.

I do believe, in the not too distant future, all Apple display devices will be MultiTouch and the mouse/kb as accessories for those who want them .

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post #126 of 152
Quote:
Originally Posted by macmondo View Post

I could agree with you if the iPad hadn't different size. But the fact is that in this case developers will have to either ignore the benefits of the extra pixels for the iPhone and focus only on 2 sizes (1024x768, 480x320) or produce their apps for 3 res. because they can't risk ignoring the older-iPhone users.

The pixels only matter to a point. It's the screen size. The iPad is a 9.7" 4:3 screen. The iPhone is a 3.5" screen device. The UI would have to be designed specifically for the two because the limiting factor in iPhone OS X applications is one's finger size, not screen resolution. Screen size plays directly into that. Screen resolution does not.

For iPhone/iPod touch, developers would design their apps for a 3.5" device at 960x640 at 332 dpi. For the devices which are 3.5" at 480x320, they keep the exact same UI design, but downscale graphics and fonts for 166 dpi. The work to downscale graphics and fonts to 166 dpi is going to be orders of magnitude easier than say redesigning the UI to go from iPhone to iPad or vice versa. The screen resolution is really secondary to the size of the device.

Quote:
(We all know why Apple chose the res for iPad, 'cause it's still the most common presentation resolution.)

They chose 1024x768 because it was a reasonable and affordable DPI for a 9.7" screen, and because iPhone apps that are pixel doubled would fill most of the screen. They chose 4:3 because that is the most optimal resolution for an any orientation device (portrait or landscape). They chose 9.7" because that plus bezel size represented the largest slate-like device that we as humans would feel comfortable with.

I think most common presentation resolution was pretty low on the list.
post #127 of 152
Umm, Applebaum... have you heard about this magical new device called a headset with microphone? You can actually get these wireless now, with Bluetooth. I've even heard that a wired version comes with every iPhone, free!

Quote:
Scenario One:

1) you get a call from that cute girl... her beautiful likeness is displayed on your phone (and conversely, yours on her phone).

2) you want to whisper sweet nothings to each other so you both put the phones to your ears for a private conversation.

3) through the corner of your eye, you can just barely strain to see the other's earhole in magnificent color and full closeup splendor.


Scenario Two:

1) you get a call from someone (as above) and want to hold a conversation while visually verifying that the other person is who she says she is, and that she is alone (and vice versa)

2) you each hold the phone 18 inches in front of your face and yell at it so the other person* can see and hear you.
post #128 of 152
Quote:
Originally Posted by addabox View Post

You're running OS X optimized for the device at hand, as always. With a chip optimized for the device at hand, which means balancing power draw against performance in specific areas.

Apple doesn't design to specs, they design to the experience. If the iPad does what it's designed to do and does it well, then Apple has done their job well. Talk of whether or not the iPad is actually "powerful" or how it's only for novices is the provenance of little boys waving their tiny dicks.

LOL!

Reminds me of the TV ad where a big macho guy comes on the screen and brags: "I have a small business!"

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post #129 of 152
Quote:
Originally Posted by slicedbread View Post

Umm, Applebaum... have you heard about this magical new device called a headset with microphone? You can actually get these wireless now, with Bluetooth. I've even heard that a wired version comes with every iPhone, free!

Umm, yeah....

But you would still have to:

--extend your arm in front of you

--hang your head/face over the phone laying flat on the table

-- carry a nifty little stand to hold the phone upright

-- wear some really cool eyeglasses or headgear that holds the phone (or the camera) in front of your face.

None of these are practical for video calls/chats on a portable device.


That said, I do think there are uses for a front facing camera. Things such as self portraits/videos, PhotoBooth style special effects...


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post #130 of 152
Quote:
Originally Posted by Dick Applebaum View Post

.....
--hang your head/face over the phone laying flat on the table

Yikes! I would NOT recommend this for anyone over 30. Not pretty for the other party.
post #131 of 152
The forward-facing camera is to read hand motions, fellas. Go back a few patents. Yes, social networking chats will be featured, but think Tom Cruise sweeping stuff on and off the screen with gestures. Should apply to all macs, not just iPhone.
post #132 of 152
I hope this is true, I really do. A modern high-res screen (and OLED if you please) with multi-tasking would rescue the iPhone for me. Well, at least until I can see how good Win Phone turns out to be.

And I hope it's fast, really fast. My old 3G feels like a relic. So slow in every operation and crashing like there's no tomorrow. And lots of system RAM too please, don't hold back. Let me pay for an iPhone with a couple of gigs of RAM.
post #133 of 152
Quote:
Originally Posted by Dick Applebaum View Post

I don't know about it being "just a stupid gimmick".

[...]

This level of interaction and feedback cries out for a touch interface-- for example, what would be a more natural way to dolly/pan/zoom a camera through 3D space then to push it with your finger? Or, resize an image element (or effect) by pinching. Or, draw and reshape a bezier mask by dragging its handles.

[...]

Well, OK, "stupid gimmick" may have been a bit hyperbolic, and yes, there are probably a few cases where a touch interface on a desktop/notebook class device might be useful, but I think it would be something that most users in most situations would not find genuinely useful. I can't think of any case where I would personally find it useful (but I don't do graphics related work), and, if buying a MBP or iMac, I really don't want to pay for something relatively expensive (relative to, say, an extra USB port that I might never need to use but am just as happy to have in case I ever need it) that I'd never use. Even for those like you who might find it useful at times, the ergonomics would not be good. It might be useful to have OS support for touch and allow users who need it to hook up touch capable displays, perhaps mounted into their desktops at a slight angle, or something like that.

I would also note that in the few anecdotal reports I have read from people with touch enabled Windows systems, they find it a fun thing for a little while, but that quickly wears off and they are soon back to using keyboard and mouse, essentially ignoring completely that they have a touch capable system. In most cases, it seems like it's just too much physical effort, and too awkward to pick your arm up, reach out to the screen and touch something to perform an action. Although, it's not like I'm reporting on something new here, this has been discussed many times on the forum.
post #134 of 152
A bigger screen, more speed, and a sleeker design is what I'd like to see. My 3G is showing its age. If they want to keep an annual refresh cycle, the updated phone simply has to be an A+. Maybe even A++. Pull out the stops.
post #135 of 152
I would have thought someone would have posted this regarding the "iPhone HD."

People are saying it's a fake, although I would love for it to be true. I think it looks fantastic.

http://www.youtube.com/watch?v=0nDd7A4BAYc
post #136 of 152
John Gruber's comment on the iPhone HD name makes a lot of sense.

"If theyre going to call it the HD, then perhaps the main camera will shoot HD video, too? I dont see how a phone named HD could have a camera that only shoots standard-def video."

post #137 of 152
Quote:
Originally Posted by mdriftmeyer View Post

A4 for the iPad can come in as a Quad Core. The A4 for the iPhone 4GS can come in as a Duo-Core.

Or more realistically, A4 for iPad is single-core 1GHz and the iPhone is single-core 800MHz.

Why would they put 4 ARM cores into a device they expect to get 10 hours of battery life from just so they can run the apps 16 times faster than the iPhone 3GS?

It's not going to be quad core, nor is it going to have 2GB RAM. It's a $500 iPod with a big screen. 1GHz Cortex A8 or A9 single-core with either 256MB or 512MB RAM.

Quote:
Originally Posted by Ireland

Video-calls are a gimmick.

Yeah but PhotoBooth is quite a quirky app. If you could take a photo of yourself and then manipulate it with touch, it would be fun for kids. Just smile, snap, add a funny nose, big ears, hat etc.

It's also easier for making avatars for forums, and games can incorporate it into the fun - not necessarily like eye-toy but even just mapping your face onto a character or something. Burnout does this - it takes your photo when you win a race and puts it on your game driving license.

Quote:
Apple's new handset will feature a custom A4 processor, 960x640 double-resolution display, and a second front-facing camera.

I don't really see the point of putting a 960x640 display on a 3.5" display. You're not going to see much more detail. I can barely make out the pixels on the current iPhone screen and text is smooth. I guess if they can do it, why not but that will be one very high density screen. I'd rather just have an IPS LED backlit display at the same resolution.

Quote:
Originally Posted by Dick Applebaum

Some day soon, I hope that Apple will publish a Motion-like app specifically for the iPad

The MALI GPU isn't anywhere near as capable as even the 9400M, which is on the low-end for Motion work. The iPad won't have enough RAM either. Motion is also meant for integrating with video and you can't do any video editing on the iPad so there wouldn't be any point. There's also the issue of the video sizes - typically animations are saved uncompressed, which would take forever to save to mobile Flash memory and use up GBs of space. What you'd really need to do this is a hackintosh netbook with the 9400M chip and 2GB RAM or more.
post #138 of 152
Quote:
Originally Posted by anonymouse View Post

Well, OK, "stupid gimmick" may have been a bit hyperbolic, and yes, there are probably a few cases where a touch interface on a desktop/notebook class device might be useful, but I think it would be something that most users in most situations would not find genuinely useful. I can't think of any case where I would personally find it useful (but I don't do graphics related work), and, if buying a MBP or iMac, I really don't want to pay for something relatively expensive (relative to, say, an extra USB port that I might never need to use but am just as happy to have in case I ever need it) that I'd never use.

That is a good point! However, there is a thing called economy of scale-- look at the cost of DVD drives or Hard Disks (or even LCD Displays). Once they were a high-priced, specialty item, available as an option. The first Hard disk for a microcomputer cost $5,000 for 10 megabytes of storage-- now much smaller, larger-capacity, faster, more-reliable ones (for pennies on the dollar) are standard equipment.

http://en.wikipedia.org/wiki/Corvus_Systems

If touch screens gain in popularity (and I believe they will) they could become the standard

From what I've been able to find, a big determinant in the cost of LCD displays is the size of the production run.

Quote:

Even for those like you who might find it useful at times, the ergonomics would not be good. It might be useful to have OS support for touch and allow users who need it to hook up touch capable displays, perhaps mounted into their desktops at a slight angle, or something like that.



Yes, things like a newscaster, a draftsman, a tele-strator (John Madden), a light table for manipulating images (e.g. the SI Swimsuit pictures), and the afore-mentioned graphic artist activities.

Quote:

I would also note that in the few anecdotal reports I have read from people with touch enabled Windows systems, they find it a fun thing for a little while, but that quickly wears off and they are soon back to using keyboard and mouse, essentially ignoring completely that they have a touch capable system. In most cases, it seems like it's just too much physical effort, and too awkward to pick your arm up, reach out to the screen and touch something to perform an action. Although, it's not like I'm reporting on something new here, this has been discussed many times on the forum.

That is also what I've heard. But the problem could be that the applications and OS do not properly use or exploit the touch interface to the point that it becomes second-nature to use it.

Touch existed on phones and other devices before the iPhone. Apple made it as natural to use as, well, "pointing your finger".

This, to me is the key: let us use whatever tools (including our fingers) that make sense-- enhance productivity, enjoyment and/or improve the user experience.

I believe that touch will be a major tool.


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post #139 of 152
Quote:
Originally Posted by circuslife View Post

John Gruber's comment on the iPhone HD name makes a lot of sense.

That was sly the way you mentioned someone and then linked to your own blog. I don't normally call people out on spam, but that was a sly move.
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post #140 of 152
Quote:
Originally Posted by Dick Applebaum

Some day soon, I hope that Apple will publish a Motion-like app specifically for the iPad

Quote:
Originally Posted by Marvin View Post

The MALI GPU isn't anywhere near as capable as even the 9400M, which is on the low-end for Motion work. The iPad won't have enough RAM either. Motion is also meant for integrating with video and you can't do any video editing on the iPad so there wouldn't be any point. There's also the issue of the video sizes - typically animations are saved uncompressed, which would take forever to save to mobile Flash memory and use up GBs of space. What you'd really need to do this is a hackintosh netbook with the 9400M chip and 2GB RAM or more.

I should have been more specific:

First: I didn't mean all the bells and whistles and full video integration-- I know that is beyond the capabilities of the device. Rather, some features for basic manipulation of the sort (size, resolution) of images and videos you would have on a device like that.

Second: I guess what really attracts me about Motion is its high-level interface-- "you just get in there and do it". You want to resize something, just do it! You want a mask, just draw one. You want an effect, just pick one.

Apple would need to remove/hide a lot of the low-level interface details, and skinny-down some of the options...

... but there is something that could be done, for the person who is out and about, say the kids soccer game, with a camera and an iPad.

Third: I routinely run Motion on an old Developer Transition System: 17" iMac, 1.83 GHz Core Duo, 2GB RAM RadeonX 1600 GPU. This is not a powerhouse but it runs fine along with Mail, Safari (26 Tabs) and a few other apps.

Give me something simple that runs on the iPad that satisfies the needs of the moment-- I will do the heavy-lifting, later, on more capable hardware and software.

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post #141 of 152
I think Apple is running into a bit of a problem here. Their strategy of having a limited product range in each class has served them very well, but perhaps the time is coming when they have to consider separating devices such as the iPhone and iPad into 'home' and 'work' versions. An onboard camera will exclude the device from many work environments (including 1 Infinity Loop probably! ) whereas it is expected by customers who want to fill up Flicker with badly taken photos of their friends from unflattering angles. A separate 'pro' version would solve this dilemma, but it would require a change of thinking to bring it about.
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post #142 of 152
Quote:
Originally Posted by Dick Applebaum View Post

... That is also what I've heard. But the problem could be that the applications and OS do not properly use or exploit the touch interface to the point that it becomes second-nature to use it.

Touch existed on phones and other devices before the iPhone. Apple made it as natural to use as, well, "pointing your finger"...

I think the key point is that with a phone or iPad, you are holding the device relatively close to you, and you are able to hold it in a position that makes manipulating it with a touch interface feel natural. With a desktop or notebook, you are sitting down, with the screen typically further away and relatively higher than it would be with a hand-held device, and holding your arm extended out and up for any period of time is just not comfortable.

I don't think this problem has anything at all to do with the implementation of the touch interface on various devices. As a test, get an iPad, attach it to the front of your monitor, sit at your desk and try working on it like that for an hour or so. I don't think you'll be quite so enthused about the idea after that.
post #143 of 152
Quote:
Originally Posted by Marvin View Post

Or more realistically, A4 for iPad is single-core 1GHz and the iPhone is single-core 800MHz.

Why would they put 4 ARM cores into a device they expect to get 10 hours of battery life from just so they can run the apps 16 times faster than the iPhone 3GS?

It's not going to be quad core, nor is it going to have 2GB RAM. It's a $500 iPod with a big screen. 1GHz Cortex A8 or A9 single-core with either 256MB or 512MB RAM.



Yeah but PhotoBooth is quite a quirky app. If you could take a photo of yourself and then manipulate it with touch, it would be fun for kids. Just smile, snap, add a funny nose, big ears, hat etc.

It's also easier for making avatars for forums, and games can incorporate it into the fun - not necessarily like eye-toy but even just mapping your face onto a character or something. Burnout does this - it takes your photo when you win a race and puts it on your game driving license.



I don't really see the point of putting a 960x640 display on a 3.5" display. You're not going to see much more detail. I can barely make out the pixels on the current iPhone screen and text is smooth. I guess if they can do it, why not but that will be one very high density screen. I'd rather just have an IPS LED backlit display at the same resolution.



The MALI GPU isn't anywhere near as capable as even the 9400M, which is on the low-end for Motion work. The iPad won't have enough RAM either. Motion is also meant for integrating with video and you can't do any video editing on the iPad so there wouldn't be any point. There's also the issue of the video sizes - typically animations are saved uncompressed, which would take forever to save to mobile Flash memory and use up GBs of space. What you'd really need to do this is a hackintosh netbook with the 9400M chip and 2GB RAM or more.

The power consumption, per core:

http://arm.com/products/processors/c.../cortex-a9.php

Quote:
The Cortex-A9 power-optimized hard macro implementation delivers its peak performance of 4000 DMIPS while consuming less than 250mW per CPU when selected from typical silicon.
post #144 of 152
I really don't know much about it but is the key issue with development fragmentation across iOS platforms the actual pixel count or the screen ratio or both?
If you continue to have 2 ratios (3:2 and 4:3) is the actual pixel count so important? Shouldn't scaling be relatively easy? e.g. the iPhone apps could be 480x320, 720x480 or 960x640?
The choices would be to dev scalable apps for 3:2 and have them run letterboxed on iPad or 4:3 apps when it is specific to the scale of the iPad (e.g. iWork but not most games)

Could someone with more knowledge comment?
post #145 of 152
Guys, the iPhone Super Deluxe Gold 2000 will have a 1920x1080 resolution, with a 4.5GHz processor. There's a video of it playing Crysis here
post #146 of 152
Quote:
Originally Posted by extremeskater View Post

I understand its limitations however some believe this is going to replace notebooks. Clearly it isn't.

However its hard to say your Tablet is a powerful device when you are going to use the exact same chip which by the way is a 17.00 chip in your mobile phone. The A4 will make the iPhone rather power but it makes the iPad weak, at least weak for anyone looking for a notebook replacement which many says this is going to be.

The A4 is fine for what the iPad is, the A4 isn't fine for what some say the iPad is.

I think that it could easily replace a netbook for many people and possibly a notebook for mobile salesforce and the like. I do not expect it to run photoshop and handle converting video.

I believe many people may have a inflated idea of what it can do, but there are also people who think it is simply a large iphone.

I am working with a mobile entertainment company ( no not three strippers and a truck ) and we were talking about issuing a phone and netbook for each employee. When showing them what was possible with the iphone os on a 10 inch screen they have become very interested despite the $150 price difference.
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post #147 of 152
Has anyone addressed HD sizes yet?

I'd really love it if they had one >100 Gig so I could put my entire music collection on it and still have room for movies.

It's a main reason I'm waiting for Rev B of the iPad. I'll just have to make do with an OS X hacked netbook until then.
post #148 of 152
Quote:
Originally Posted by Capnbob View Post

I really don't know much about it but is the key issue with development fragmentation across iOS platforms the actual pixel count or the screen ratio or both?
If you continue to have 2 ratios (3:2 and 4:3) is the actual pixel count so important? Shouldn't scaling be relatively easy? e.g. the iPhone apps could be 480x320, 720x480 or 960x640?
The choices would be to dev scalable apps for 3:2 and have them run letterboxed on iPad or 4:3 apps when it is specific to the scale of the iPad (e.g. iWork but not most games)

Could someone with more knowledge comment?

Nobody has more knowledge then anyone else around here. Well, except for Gruber maybe, but he doesn't participate in these forums. He does seem to have real Apple sources.

Scaling is easy as long as the aspect ratio is the same. As in my other post, the key is legacy support.

If you increase resolution in a non square way, old applications can and will look crappy. If the new iPhone resolution is 720x480, legacy apps will look crappy because when you upscale old 480x320 apps to 720x480, 2.25 pixels will be in the same place as 1 pixel on 480x320 screen. It's really 1 full pixel + 0.5 pixel horizontally + 0.5 pixel vertically + 0.25 pixel in a corner. Fonts and graphics will look jaggy and blurry because the 2.25 pixels are trying represent what used to be represented by one pixel. We will notice something being half a pixel off. It's even worse then that as Apple may try to dither or whatever the term is those half and quarter pixels to smooth out fonts and lines and graphics. So, it's not really half a pixel, but it could be many pixels.

This will make apps look like crap. Apple doesn't do that. Pure Cocoa objects may upscale well, but I think those will be too few and too simplistic to matter.

960x640 at ~3.5 inches is a nice logical choice because it means there would be 4 pixels in the same place as one pixel in a 480x320 ~3.5" screen. All the pixel boundaries are preserved. Pixel doubling of apps will look really good and should be in-differential.

The pixel count is really important from a legacy app perspective. If Apple chooses a resolution that isn't an square upscale, legacy apps will look like crap. Changing aspect ratios would be another huge sin for legacy apps. Both of these will mean a lot of work for developers, and Apple has already dropped a load of work on them with the iPad.

If the next iPhone is 960x640, iPhone 960x640 apps will run on the iPad at 1x with the said letterboxing. 480x320 apps will run at 2x or 1x. iPad 1024x768 apps will run as well, iPad apps. When moving an iPad app to iPhone or iPad touch, the resolution doesn't matter much as the application UI would have to be redesigned anyways since the screen area is 8x smaller. App developers have to design a specific application UI for iPad and a specific UI for iPhone and iPod touch, regardless of resolution.

The biggest issue in all this is a 960x640 screen is a holy heck, 330 dpi screen! It could be really expensive to manufacture. I really don't know, but generally, I believe this to be true just purely based on there not be a lot of demand from OEMs for 300+ dpi screens. Dead pixels could be an issue. Cost can be an issue. Apple is generally conservative with OEM parts that could submarine one of their products. Don't know enough about LCD screen manufacturing to really say.

I've had thoughts where Apple will have to stay with 480x320 forever because those 150+ thousands apps, which are a huge marketing advantage, have become a prison and they have to stay with 480x320 forever. Apple had a near death experience with Mac OS Toolbox/Classic apps and transitioning to Mac OS X. Palm basically is near death as they couldn't bring their legacy apps with them. MS is slow as molasses because they have to manage all that Win32 cruft. 960x640 on a 3.5 to 4 inch screen is a wonderful solution if it can technically and economically be done.

If they go with 720x480, legacy apps will look like crap with 1.5 upscaling. Not the greatest solution for developers, and even worse for consumers. Some may stomach it, but it won't be a good situation.
post #149 of 152
Quote:
Originally Posted by bigdaddyp View Post

I think that it could easily replace a netbook for many people and possibly a notebook for mobile salesforce and the like. I do not expect it to run photoshop and handle converting video.

I believe many people may have a inflated idea of what it can do, but there are also people who think it is simply a large iphone.

It probably can replace a netbook for a lot of people, but only because a netbook is an inappropriate tool for what they are doing. They really needed an iPad all along, but it didn't exist.
post #150 of 152
Apple has been slowly migrating towards resolution independence, but I have not heard much about it lately. 300+ ppi is going in that direction, but the benefits are lost on the iPhone's small screen. The likely possibility is that the camera will record in that res (perfect for iFrame, importing to iMovie), and maybe the power draw is less to output that res for playing back this video on an iPhone without having to process the down-scaling.

A front-facing cam is great for recording and taking pics while including yourself. Not so much for video chats - the angle is ridiculously low (no one is going to want to hold the phone up horizontally level out in front of their face for a video chat).

So, while the rumored specs may be true, it's probably for different reasons than we are imagining.
post #151 of 152
Quote:
Originally Posted by e28 View Post

Apple has been slowly migrating towards resolution independence, but I have not heard much about it lately.

They had included it with the Specs for Mac OS X Tiger, or maybe Leopard, but then later removed it. The work on RI doesn't seem to have changed at all since Leopard. You can turn it on and test it with the following command (1 is the default value, 1.25 would be 25% larger and so on):
Code:

defaults write -g AppleDisplayScaleFactor 1
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
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Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
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post #152 of 152
Quote:
Originally Posted by Muncie View Post

The forward-facing camera is to read hand motions, fellas. Go back a few patents. Yes, social networking chats will be featured, but think Tom Cruise sweeping stuff on and off the screen with gestures. Should apply to all macs, not just iPhone.

You got it right. HAND MOTIONS will be one of the new features. As for Social Network chatting, DON'T count on it. The bandwith just is NOT there YET!

In any case, Multi tasking and hand gestures are good but for those who want it we really need an ULTIMATE IPHONE EDITION
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