Quote:
Originally Posted by
anonymouse 
Well, ARM at least has some worthwhile IP. It's hard to see what of value Adobe offers Apple.
If Apple controlled the development of CS5 and other Adobe software, they could do what Adobe refuses to do, which is to customize it to perform as well as possible on Apple's hardware, and to include features of the OS that Adobe won't support.
I've been using and beta testing Photoshop since the beginning, and I've seen the developmental cycles move around from all Apple, to Apple/Microsoft, to Microsoft and ported to Apple, back to Apple/Microsoft.
But ever since Adobe moved to Windows, their mantra was, that as much as possible, their programs should work equally well on all platforms supported. That works well for them, and I can't argue the point They want to be platform neutral.
But that means that they don't support Mac only features to any great extent. They take little advantage of OS and hardware features.
One case in point. Photoshop is uni-threaded in open and saves. Only one core is used. So when we have truly fast RAIDs, most of the speed is wasted. Why is that? Because Windows doesn't support multiple cores in open and save properly. So we're stuck with it as well. I asked John Nack the other say about that question. He said that CS5 still has that limitation, and *hopefully* it will be solved on CS6. Gee, I wonder why?
This is why Apple won't allow the new Flash conversion tools Adobe created. It will homogenize all the mobile OS's to the same feature sets. No good.
So if Apple did buy Adobe, they could fix all of this, and programs would perform better on OS X, and Apple's hardware, giving them an advantage.
But the problems of buying what is mostly a Windows software shop still remain.