Not really He's right and this is a very frustrating articles for several reasons. First the headline implies that Apple is developing some kind of Flash alternative. This has nothing to do with Flash and isn't being developed for market. As the article states, this was shown almost a year ago. Gianduia is just the codename of one of the five or so internal JavaScript frameworks that Apple has created to support some of the applications they're building. Apple employs Cocoa developers, so it advantageous for them to have web frameworks that mimic Cocoa frameworks.
This is in the same class as Cappuccino and SproutCore and I've never heard of them being billed as Flash replacements. They're for building better Gmail-like apps, which Flash has never really played a big part in.
Quote:
Between WebKit-based browsers have a monopoly on mobile browsers and Firefox's market-share on the desktop I think that WebGL will have enough marketshare to be useful for those wanting to include animations.
WebGL (based on OpenGL ES) is a very deep API and I don't expect most web developers will pick it up any time soon. It's not really suited to just including a few animations on a page but rather providing a full shader-based, graphics programming pipeline. It'll be helpful for doing things like scientific visualizations or certain kinds of games. For the kinds of animations Flash is mostly used for, most benchmarks show that Canvas+JavaScript is more than performant. And it'll only get faster.
Anyway, my point is that AI is trying to position this as some kind of Flash alternative possibly desktop tool people can use to create Flash-like content and that may be released later this year. It's not it's a rich application JavaScript framework they've used internally and might possibly be open sourced for others to use like SproutCore. Programming essentially in Objective-C patterns with Cocoa-like API's while writing JavaScript is not going to appeal to the Flash programming crowd.






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