Originally Posted by chronster
Ok wait, go back and look at your first link. The video at the bottom is the one I saw, and the update says it's based on a newer version of Flash mobile than what you saw crash.
so in other words, it's coming along.
Look, I guess we can only wait and see how this thing turns out. If 2.2 comes out and swarms of users are reporting crashes, then we can judge it to be garbage.
Basically, judging software in beta phases is like judging a sculpture in the middle of the artist's progress. It's not done! lolEdit:
THE TABLET DIDN'T CRASH!!!
Look what the reviewer had to say:
*Update: Just wanted to clarify, flash didn’t crash here, I just accidentally hit the “home” button while I was really trying to hit the “back” button. Android users know that you get an error message if an app crashes, I know because I have a Nexus One. There’s hidden home,back, and power buttons (on the side of the prototype) u do not see in the videos/photos, sorry if that confused any readers.
So isn't THAT funny? Nobody is listening here, I know, but it just confirms the mentality of your average apple fan. The youtube video is FILLED with comments about how flash is fail and so is android and blah blah blah. Facepalm indeed
As to your very first paragraph, I don't have to prove anything. Everyone already knows that as good as Flash is with animations, it's also good at crashing the browser.
BTW he didn't hit the home button. Watch carefully again. His thumbs are not even touching the device. Also you don't say 'Whoops" just for kicks when hitting the home button.
Originally Posted by AsianBob
That was an embarrassment to Adobe, I have to admit. However, the presenter (I forget his name) fixed the code and released another video showing Flash 10.1 on a Nexus One running Froyo (Android 2.2):www.youtube.com/watch?v=ZIl1k7wX7Fk
As you can see, EcoZoo is one of the first things he runs and it turns out just fine.
It did run pretty well this time but again we really have no idea how this will perform. What you are citing is coming from Adobe. From controlled tests they it seems to run fine but every time they're is a live event, where there is no control, it crashes.
Originally Posted by AsianBob
Flashmobileblog did two tests for battery time and found that for playing a 17 minute video, the battery only drained 6%. They claim this equals roughly 4 hours of playing straight videos and 5 hours of Flash games.http://www.flashmobileblog.com/2010/...-on-nexus-one/
Take it for what it's worth at the moment...
People are quick to judge at face value when it's a result that they want to see.
I'm not going to believe whatever the Flash Mobile Blog says about battery life. It would be like basing my purchase of a Mac based off of solely reading reviews from Mac websites. The main video I saw off Vimeo had the battery life dwindling as 10 minutes went buy. This isn't a unique experience since I had the same experience on my MBP. Also, from a 2009 MBP of Anandtech
(amended):Eight, freakin, hours. I couldn't believe it. In my lightest test, the new 15-inch MacBook Pro lasted eight hours and eight minutes.
I threw together another test just to make sure. The key flaw in my initial wireless web browsing test is that it none of web pages have any Flash on them.
I strung together 8 reviews on AnandTech and put them each on a single page, images and all. I then scoured the web for big, animated Flash ads and added anywhere from 1 - 4 ads per page; all Flash. Each page is designed to forward to the next after 10 seconds and the loop continues indefinitely. On each machine I opened three Safari windows and pointed them at the first page in the sequence. In the background, once more, I had iTunes playing MP3s.
Six and a half hours, out of a 5.5 lbs notebook. For comparison, the older MacBook Pro could only manage 3 hours and 17 minutes in the same test.
In this review, based on just loading Flash ads, it sucked up 2 hrs. of battery life.
This is the same issue for the Joojoo that Engadget reviewed. It decreased battery life by 40% in Joojoo's estimates just watching video with Flash. Adobe said that they were not working with Joojoo which means you have to be working closely with them just to get Flash working properly.
Here is the problem:
-Flash will only work on smartphones with an 800 MHz or higher which basically means any phone from the Nexus One until today
-Since Flash is just a container for h.264 (at it's most efficient) it will no doubt take up more battery life than just playing the h.264 file
-Flash has now got to support 3 desktop platforms and 5 mobile OSs. There will be a platform that suffers because of preferential treatment. This is what essentially happened to the Mac and Linux against Windows. How successful will they be by adding another 5 OSs?
Maybe Flash may work on Android will work but I haven't seen it happen yet outside of a controlled environment.