Dammit, why are the interesting comments always at the end of the thread?
Originally Posted by Groovetube
Sure thing, I tested some html5 basic animation stuff this morning, and while it worked in general on several browsers, it failed completely on the iphone.
"Basic animation" means different things to different people. The iPhone already (OS 3.1) has fairly strong HTML5 support, and actually started off that way - bear in mind that originally, iPhone apps meant basically dashboard widgets, which were I think the motivation for creating <canvas>.
So while your implementation may not work, there's a fair chance that your idea would. Keep in mind that the iPhone version of WebKit is, at best, frozen at the date of the latest major release, and in practice for QA reasons will be some months older than that. Apparently vanilla Safari 4.0.5 has WebKit 531; iPhone OS 3.1.2 has WebKit 528. Anything that was created or standardised or became popular after that point certainly won't be implemented.
Personally, the part I find most potentially useful about HTML5 is the offline storage API
, and that most definitely does work on the iPhone.
Originally Posted by mstone
Flash is good for some things and bad for others. The problem is that 99% of Flash on the web is poorly written and used for the wrong reasons. Not Adobe's fault.
Originally Posted by Goldenclaw
I'll have to disagree with this point of view, because it's elitist.
I was going to make a big long reply to this, about how pragmatic Objective-C is and how extremely reasonable web apps via Dashcode (or by hand!) are, but in short, yeah, agreed, complaints about opinions of Flash developers who wouldn't know program code if it slapped them in the face are elitist, although more from a "people who know how to do more than click on buttons" position than an "Objective-C programmers" one.