Originally Posted by zstepek
I love comments that lack proper research to verify their stated facts... http://www.android.com/market/#app=c...be.flashplayer
(since deep linking doesn't work on Google's Android Market website, you'll have to click on Top Free, then select tools in the combo box and scroll down a few lines). Yeah, sure, it's a beta. But it's publicly available, and it proves that it can work. There are well over 100 applications in the iPhone App Store that were created using Adobe's packager for iPhone, which combines Flash Player code with an Actionscript > LLVM transcoder, proving that Flash Player could run on Apple iDevices, if Apple wanted it to.
Yes, it can technically
work if use the most basic pass/fail grading system and losely define 'work'. On that note, I can also get Photoshop running on a netbook but that doesn't mean it's a viable option.
It's still in Beta and it's still only for Android v2.2 which itself hasn't officially been released except to devs and then it's only for the Nexus One, which is most likely the worst selling Android phone of 2010.
I find it hard to wrap my head around the defense of such a poorly executed and convoluted release cycle so not remembering what part of what what software release was taken from private to semi-private to public Beta and then to final release gets tiresome. On that same note, I have to look up Intel processor specs from time to time due to their odd naming convention and that's consdierably easier than the multi-teired fiasco that is Android.
Hardware acceleration of H.264 decoding in the OS X version of Flash Player is currently in public beta on Adobe Labs. Why did it take them so long to get there? Because Apple wasn't providing access to hardware decoding of video. Try it and you'll see the performance difference. All that software rendering of video is pretty processor intensive, as ALL software renderers tend to be.
Is it also Apple's fault that Flash for Android still isn't HW accelerated in mid 2010?
Is it also Apple's fault that Flash for Android still isn't out of Beta in mid 2010?
is it also Apple's fault that Flash for Android still isn't available for every other mobile device and available for several years now?
The demos clearly show Adobe has finally gotten off their collective asses and realized they drop the ball on the mobile front, but it's a little too late and Flash for Android is still very, very weak and will not a popular option among the average user. Even if Adobe had Flash 10.1 for the iPhone that was as good as it is for the Nexus One despite the Nexus One being considerably more powerful than the 3GS' HW, it still couldn't be used because it would do nothing but lessen the user experience. iPhone OS devices, Android OS devices and plethora of other devices creeping up to PC unit numbers have been doing fine for years without Flash so it's silly to expect a shitty implementation to be some sort of saviour.
1) On mobiles it has nearly 0% marketshare. How many Nexus Ones currently have it installed compared to the number of Android phones, much less all smartphones on the market?
2) Flash isn't going away anytime soon. There are aspects of Flash that will be losing marketshare, like internet video streaming, but Flash will last a very long time. Even Macs ship with Flash.
3) Adobe has been resting on their laurels, hence the situation they are now in in mid 2010 with no non-Beta version of Flash for all smartphones that is a viable competitor to more efficient options, like HTML5 video streaming and dedicated apps.
4) It took Rome 1000 years to fall but the evidence of it's crumbling was well known much earlier. It's possible that Adobe can fix this, but scurrying to place Band-Aids on Flash isn't going to do it. Adobe needs to realize that they aren't in the "Flash" business but in the "multimedia" business.