or Connect
AppleInsider › Forums › Mobile › iPad › Native iPad app library passes 10,000 milestone
New Posts  All Forums:Forum Nav:

Native iPad app library passes 10,000 milestone

post #1 of 130
Thread Starter 
Apple's iTunes App Store now lists more than 10,000 universal and iPad specific apps, with nearly 1,000 more being added every week.

According to a report by Mac Stories, Apple's iPad library includes over 2,100 games and includes a broad mix of content from digital books to productivity and news apps to rich media apps.

Around 78% of iPad specific titles are paid apps, echoing the findings of an earlier report by Moblix that cited an 80% paid mix in April when the iPad store first opened with around 3,000 titles.

A slightly smaller percentage (around 75%) of the iPhone's 225,000 titles are also paid apps. This indicates iPad users are more willing to pay for premium content.

Faster growth, despite Apple's approval process

According to a report by PadGadget, growth of the iPad apps library has outpaced the original iPhone App Store, which took almost five months to reach the 10,000 app milestone in 2008.

The site also notes that Google's Android Market took almost 11 months to reach 10,000 apps; that store has no approval process in place screening apps for performance as advertised or other quality control issues.

Google currently forbids Android tablet makers from putting Android Market on their non-smartphone devices, so there is no official market for Android-based tablet software comparable to what Apple maintains for iPad users.

In just 63 days, Apple's curated App Store for iPad has taken third place after iPhone apps and Android smartphone apps. PadGadget notes that HP's Palm/webOS, RIM's BlackBerry App World, and Nokia's Symbian platform all boast fewer than 7,000 apps.

post #2 of 130
For those who believe developers are running away from Apple and their app store policies.
post #3 of 130
The vast majority of ipad apps are sad.
bb
Reply
bb
Reply
post #4 of 130
Quote:
Originally Posted by bloggerblog View Post

The vast majority of ipad apps are sad.

I agree. prefix cr


The Netflix app is going to work on the iPhone 4G

Quote:

Just today, Steve Jobs announced that the iPhone 4 will include a Netflix app.

God forbid the overcharges that's going to incur.

Warning rant at link

http://www.huffingtonpost.com/josh-l..._b_604480.html
post #5 of 130
Quote:
Originally Posted by bloggerblog View Post

The vast majority of ipad apps are sad.

What do you mean by 'sad'?

In a related note, I hope next version of iTunes has the ability to distinguish which app is universal, iPhone specific or iPad specific when in devices' app sync menu (the one where you could arrange what to sync and where or what the arrangement would be). ATM, although we could differentiate when in the iTunes's app listing, there are no way to know when you're in syncing mode. Please sort it out for people who have both devices. Some apps are terrible (read pixellated texts especially non-Roman) when they are zoomed.
post #6 of 130
That is a completely ridiculous article.

Quote:
Originally Posted by SpotOn;1651434
God forbid the overcharges that's going to incur.

[url


http://www.huffingtonpost.com/josh-levy/iphone-4-now-with-price-g_b_604480.html[/url]
post #7 of 130
Quote:
Originally Posted by Splash-reverse View Post

What do you mean by 'sad'?

In a related note, I hope next version of iTunes has the ability to distinguish which app is universal, iPhone specific or iPad specific when in devices' app sync menu (the one where you could arrange what to sync and where or what the arrangement would be). ATM, although we could differentiate when in the iTunes's app listing, there are no way to know when you're in syncing mode. Please sort it out for people who have both devices. Some apps are terrible (read pixellated texts especially non-Roman) when they are zoomed.

Next iTunes version will do that.
post #8 of 130
Quote:
Around 78% of iPad specific titles are paid apps, echoing the findings of an earlier report by Moblix that cited an 80% paid mix in April when the iPad store first opened with around 3,000 titles.

A slightly smaller percentage (around 75%) of the iPhone's 225,000 titles are also paid apps. This indicates iPad users are more willing to pay for premium content.

Sorry Daniel, I don't think you can draw such a conclusion on a comparison between as narrow a difference as 3% between 78% and 75%, nor can I believe that developers have been able to suss the preferences of iPad users versus iPhone users in the space of a couple of months. I'd say either it's a statistical bump or assumptions on the part of developers.
post #9 of 130
Where are the trollers' comments about what percentage of the 10K apps are fart apps? On a related note, I wonder how an iPad native version of a fart app would improve it.
A.k.a. AppleHead on other forums.
Reply
A.k.a. AppleHead on other forums.
Reply
post #10 of 130
Quote:
Originally Posted by TenoBell View Post

That is a completely ridiculous article.

w h y?
post #11 of 130
And most of them are crap. Most of the apps on my iPad are iPhone apps.

Scrabble for iPhone - $4.99. Scrabble for iPad - $9.99.

There are few magazines and newspapers to choose from.

None of the SMS apps have worked for me.

If there are great apps, then it's hard to find them using Apple's HORRIBLE implementation of presenting them in the iTunes store. When I want to look for games, I want to scroll through ALL of the games, not just the ones Apple organizes into "Top Paid" "Top Free" "What's Hot", etc.

I couldn't wait to get my iPad. Now I find myself using my iPhone more.
post #12 of 130
Quote:
Originally Posted by Pooch View Post

w h y?

I wasn't even going to read the link until you asked this question, but I see many things wrong with the article.

1 - you can bump up from the 200 meg plan to the 2 gig plan mid cycle and then go back the next billing period, so it's unlikely that you pay more that $25 unless you go over 2 gigs. The article suggests you'd end up paying $150 for 2 gigs.

2 - the article projects data usage patterns in 2014 and applies them to today's prices. Competition and faster networks will lower the per gig rates over time.

3 - the article completely ignores wifi. Most people have wifi at work and at home, so a good deal of their data usage, even in 2014, won't be over 3G.

I looked at my own data usage history with my iPhone and I've yet to top 400 megs of data in a given month. I see nothing wrong with having the 2% who are using excessive bandwidth paying $10 to $20 more/month.

I do agree that the data tethering plan should include more bandwidth. Let the $20 charge there up the limit to 4 gigs/month. Most people aren't going to reach the limit anyway.
post #13 of 130
Quote:
Originally Posted by bdkennedy1 View Post

Scrabble for iPhone - $4.99. Scrabble for iPad - $9.99.

when i first started looking at ipad apps it seemed in general that they were priced higher than their iphone counterpart. i was wondering if maybe the true price of development was now being reflected, or if developers might be charging more for the ipad version to recoup some of the money they didn't make on the iphone version, or if the pricier ipad apps were in some part going to subsidize the corresponding iphone apps.

it seems to me that development costs for an ipad app wouldn't be much greater than for an iphone app (especially porting an app), and it would seem that the learning curve is far less for an ipad app than it would have been for an iphone app.

observations?
post #14 of 130
He makes a bunch of over the top assumptions and worst case future predictions to make a point.

Quote:
Originally Posted by Pooch View Post

w h y?
post #15 of 130
At this rate, iPad native apps are going to surpass the total number of Android apps pretty soon.
post #16 of 130
The problem is that having a large number of apps doesn't mean you have GREAT apps. I mean, the apps that really shine, that really show what the platform can do. This week, Reeder for iPad came out, even though there are probably 6-7 RSS iPad apps out there. Sure, the other ones technically did the job, and some even looked nice, but I'm pretty sure most people would agree with me in that Reeder was the first RSS app that really had a developer that took his/her time, thought about how a user would interact with the UI, and polished it into something uniquely iPad.

The problem with a vast majority of iPad apps out there now is that they are either very cookie-cutter in terms of design or simply iPhone apps scaled up. It'll take months to years to get truly meaningful apps. And the iPad has a HUGE problem the iPhone doesn't have: a ton of space. And quite frankly, most developers aren't using that space effectively!
post #17 of 130
Quote:
Originally Posted by bloggerblog View Post

The vast majority of ipad apps are sad.

Right... and all the Android apps are of the utmost premium quality....
post #18 of 130
Despite being an Apple fan and always expressing joy at other companies' failures, I don't think this is very fair.

This is kind of like saying, the Playstation 2 had more games than the Gamecube since it could play all the original Playstation's games. Okay, not exactly an identical comparison because these are supposedly 'iPad' versions, but let's be real. How many 'iPad' apps are simple rehashes of the iPhone versions that took some coder a half hour to whip up?

And how many iPhone apps are much more than a $4.99 Dashboard widget? Don't declare victory over numbers. OS X vs. Windows is a perfect example of one platform with more apps than the other, but one with clearly superior offerings in key areas.

Flooding the market with lots of shit and no quality control is what sparked the video game crash of the 80s. Despite having a submission process the app store is vulnerable to this. Think about that when you hear people bitching about not being able to submit anything they want.
post #19 of 130
Quote:
Originally Posted by OnePotato View Post

At this rate, iPad native apps are going to surpass the total number of Android apps pretty soon.

that doesn't mean much, does it?
post #20 of 130
I noticed there is a slight reduction in the amount of apps showing up on that graph around April 10th.. anyone know why that might be??
post #21 of 130
Quote:
Originally Posted by Pooch View Post

when i first started looking at ipad apps it seemed in general that they were priced higher than their iphone counterpart. i was wondering if maybe the true price of development was now being reflected, or if developers might be charging more for the ipad version to recoup some of the money they didn't make on the iphone version, or if the pricier ipad apps were in some part going to subsidize the corresponding iphone apps.

it seems to me that development costs for an ipad app wouldn't be much greater than for an iphone app (especially porting an app), and it would seem that the learning curve is far less for an ipad app than it would have been for an iphone app.

observations?

Market pricing. The developer obviously believes that iPad users would be willing to pay more than iPhone users. I can't speak for anyone else, but I'd never pay $4.99 for the iPhone version but plan to pay $9.99 for the iPad version.
"I'm way over my head when it comes to technical issues like this"
Gatorguy 5/31/13
Reply
"I'm way over my head when it comes to technical issues like this"
Gatorguy 5/31/13
Reply
post #22 of 130
Quote:
Originally Posted by bloggerblog View Post

The vast majority of ipad apps are sad.

I think most developers want quick money?
I wonder how many first attempt developers are in the boat?


Perhaps it mirrors your society.
post #23 of 130
Can anyone recommend any good websites to find the best ones? As people have said before iTunes is a waste of time look for good stuff.

Thanks !
post #24 of 130
I'm really loving my 3G iPad. It really is so much more enjoyable to surf the web on compared to an iPhone or iPod touch. I only use the 3G in emergencies, but it does come in handy in a pinch, and is so much easier to carry than lugging around my laptop.

I also love the environmental aspects of using it to read books on. I'll never buy another paperback again. It's truly a pleasure to read on. Being an artist, I've also begun to use my iPad in place of a sketchbook, and so far it too has worked out beautifully for me. Sketching digitally takes some getting used to, but with a stylus pen, the learning curve is not long. Plus it saves a lot of money and trees!

Having said all that, I am surprised that some of the big iPhone/touch apps have not been optimized for the iPad yet. Using iPhone versions blown up 2X is just not the same.

Where is the native Skype and yahoo messenger for the iPad? Come on guys! Chop. Chop.

Speaking of yahoo messenger, when the heck are they gonna add voice in and voice out on their iPhone and touch apps? Hopefully in the eventual iPad app.

Anyway, there are so many more apps that need to be ported to the iPad asap. Too numerous to mention. But so far, I am digging my iPad tremendously. It's not just a toy or status thing...it's fast becoming my favorite tool to use on the road to stay connected with, and YES, even create with.

I do agree with one of the posters who said charging moor for the iPad apps is kinda lame from some of the vendors....but I think as more apps become available, and the competition for eyeballs and dollars increases, the prices will come down. There ain't no reason to charge twice as much for an iPad app just because it's bigger.

Peace out.
post #25 of 130
Quote:
Originally Posted by bloggerblog View Post

The vast majority of ipad apps are sad.

I would have to agree but begrudgingly. This is the first generation of apps. They will get better. There are a few high quality apps like Omnigraffle but I wonder where are the Mac dev apps?

Where is PDFpen, Acorn, Pixelmator, Transmit, Picturesque, Skitch, Notebook, etc.? Hopefully these are actively being developed. I would also expect an iMovie for iPad and GarageBand (though Apple may have to allow full access to the iPod app).
post #26 of 130
Quote:
Originally Posted by rickogorman View Post

Sorry Daniel, I don't think you can draw such a conclusion on a comparison between as narrow a difference as 3% between 78% and 75%, nor can I believe that developers have been able to suss the preferences of iPad users versus iPhone users in the space of a couple of months. I'd say either it's a statistical bump or assumptions on the part of developers.

I agree, 3-5% is too small a difference to claim people are willing to pay more. Now if you found that the average amount spent per iPad was significantly higher than the average amount per iPhone/iPod, you may have a case. But again, your numbers have to be larger.

Quote:
Originally Posted by Robin Huber View Post

Where are the trollers' comments about what percentage of the 10K apps are fart apps? On a related note, I wonder how an iPad native version of a fart app would improve it.

Louder, stereo sounds, and a larger image of the offending buttocks (animated in HD!).
post #27 of 130
Quote:
Originally Posted by str1f3 View Post

I would have to agree but begrudgingly. This is the first generation of apps. They will get better. There are a few high quality apps like Omnigraffle but I wonder where are the Mac dev apps?

Where is PDFpen, Acorn, Pixelmator, Picturesque, Notebook, etc.? Hopefully these are actively being developed. I would also expect an iMovie for iPad and GarageBand (though Apple may have to allow full access to the iPod app).

I just read that a lite version of iMovie for the iPhone(and I presume the touch and iPad too) is going to be coming out with the iPhone OiS 4 that is about to be released. Supposedly it will sell for $4.99. True, the iPad doesn't have a camera, but transferring HD video shot at 720p on the new iPhone(and upcoming touch with camera) can easily be transferred to the iPad via the cam kit. Plus editing on the iPad screen will be so much more enjoyable.

I hope the entire sweet of iLife apps get lite versions that work on the iPad. That'd shut all those saying the iPad is not a laptop replacement up fo sho'. :-P
post #28 of 130
Quote:
Originally Posted by eyez73 View Post

Can anyone recommend any good websites to find the best ones? As people have said before iTunes is a waste of time look for good stuff.

Thanks !

I don't have any suggestions, but I second what you said.

Quote:
Originally Posted by dagamer34 View Post

The problem is that having a large number of apps doesn't mean you have GREAT apps. I mean, the apps that really shine, that really show what the platform can do. This week, Reeder for iPad came out, even though there are probably 6-7 RSS iPad apps out there. Sure, the other ones technically did the job, and some even looked nice, but I'm pretty sure most people would agree with me in that Reeder was the first RSS app that really had a developer that took his/her time, thought about how a user would interact with the UI, and polished it into something uniquely iPad.

The problem with a vast majority of iPad apps out there now is that they are either very cookie-cutter in terms of design or simply iPhone apps scaled up. It'll take months to years to get truly meaningful apps. And the iPad has a HUGE problem the iPhone doesn't have: a ton of space. And quite frankly, most developers aren't using that space effectively!

I bought the daily edition and I am pretty satisfied with it, although it does need polishing, I wasn't aware of reeder.
post #29 of 130
Quote:
Originally Posted by bedouin View Post

Despite being an Apple fan and always expressing joy at other companies' failures, I don't think this is very fair.

This is kind of like saying, the Playstation 2 had more games than the Gamecube since it could play all the original Playstation's games. Okay, not exactly an identical comparison because these are supposedly 'iPad' versions, but let's be real. How many 'iPad' apps are simple rehashes of the iPhone versions that took some coder a half hour to whip up?

And how many iPhone apps are much more than a $4.99 Dashboard widget? Don't declare victory over numbers. OS X vs. Windows is a perfect example of one platform with more apps than the other, but one with clearly superior offerings in key areas.

Flooding the market with lots of shit and no quality control is what sparked the video game crash of the 80s. Despite having a submission process the app store is vulnerable to this. Think about that when you hear people bitching about not being able to submit anything they want.

What post are you responding to?
post #30 of 130
Quote:
Originally Posted by AppleInsider View Post

Google currently forbids Android tablet makers from putting Android Market on their non-smartphone devices

Will someone please explain the rationale for this?
post #31 of 130
Quote:
Originally Posted by bloggerblog View Post

The vast majority of ipad apps are sad.

Then write one that isn't so sad.
post #32 of 130
Quote:
Originally Posted by TenoBell View Post

For those who believe developers are running away from Apple and their app store policies.

That's the bullshit being spread by the Windows advocates and tech-heads who are perpetually out of touch with the market and totally ignorant about what's actually good for the average user.
post #33 of 130
Quote:
Originally Posted by Pooch View Post

it seems to me that development costs for an ipad app wouldn't be much greater than for an iphone app (especially porting an app), and it would seem that the learning curve is far less for an ipad app than it would have been for an iphone app.

observations?

It depends. For some apps, all you really have to do is take advantage of the larger screen to show more content/detail. For something like this, a universal app that's the same price that the iPhone app is makes sense as there aren't significant incremental costs involved.

For other apps, there are significant additional development costs involved as the developer is trying to get closer to a desktop app in functionality, thus would want to charge more. The other factor in price is there are currently about 50x as many iPhone sized devices as there are iPad devices.

Even the "expensive" iPad apps are absurdly cheap compared to desktop apps.
post #34 of 130
Quote:
Originally Posted by bloggerblog View Post

The vast majority of ipad apps are sad.

It must suck to go through life never satisfied with anyone or anything. The Debbie Downers posting here are truly sad specters.
post #35 of 130
I'd much rather have more quality apps, and less quantity. Additionally, the means to sift through all those apps is pretty poor.
post #36 of 130
Quote:
Originally Posted by alandail View Post

I wasn't even going to read the link until you asked this question, but I see many things wrong with the article.

1 - you can bump up from the 200 meg plan to the 2 gig plan mid cycle and then go back the next billing period, so it's unlikely that you pay more that $25 unless you go over 2 gigs. The article suggests you'd end up paying $150 for 2 gigs.

2 - the article projects data usage patterns in 2014 and applies them to today's prices. Competition and faster networks will lower the per gig rates over time.

3 - the article completely ignores wifi. Most people have wifi at work and at home, so a good deal of their data usage, even in 2014, won't be over 3G.

I looked at my own data usage history with my iPhone and I've yet to top 400 megs of data in a given month. I see nothing wrong with having the 2% who are using excessive bandwidth paying $10 to $20 more/month.

I do agree that the data tethering plan should include more bandwidth. Let the $20 charge there up the limit to 4 gigs/month. Most people aren't going to reach the limit anyway.

I only skimmed that craptastic article, but he seems to ignore that current users can keep their Unlimited plans if they wish and that the average user's needs are low enough that many can save $5 to $15 month with these new plans.

These AT&T plans are very, very good over all. My only two complaints are the aforementioned $20 to tether on a capped plan with no additional data and the dropping of the iPad 3G Unlimited plan for new buyers. Since it's contract-free, many bought the iPad 3G specifically for the occasional travel needs. They know exactly which devices on their network is an iPad so I'm surprised they did this only a few weeks after it went on sale.
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
Reply
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
Reply
post #37 of 130
Quote:
Google currently forbids Android tablet makers from putting Android Market on their non-smartphone devices, so there is no official market for Android-based tablet software comparable to what Apple maintains for iPad users.

That's one way to avoid market fragmentation!
post #38 of 130
Jeebus!!! How long has the ipad been out? Can we give it a half year? A year? If patience is a virtue...I don't even want go there.

Relax, take a deep breath. If you are a technofile you have it pretty damn good with these iDevices right now. The Telecoms are another story.
post #39 of 130
10,000 apps and not one good way to sort through them...

Also, I bet a lot of devs are waiting for a 4.0 sdk before launching any new ideas that aren't as complete without 4.0s APIs.
post #40 of 130
Quote:
Originally Posted by pmz View Post

10,000 apps and not one good way to sort through them...

Also, I bet a lot of devs are waiting for a 4.0 sdk before launching any new ideas that aren't as complete without 4.0s APIs.

This not Apple's fault. How do you search for good music on iTunes? How about a music store? The answer is you can't. You go on word of mouth. When you're dealing with this much content, there are some that will get lost in the fold. It is up to the devs to promote their product.

For me an example of this is Air Video. I found about this through an App of the Day website before most knew about this app. I follow many Mac sites and no one mentioned it. Then, all of a sudden, it blew up. To me, it is one of the top 10 apps on the App Store.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: iPad
AppleInsider › Forums › Mobile › iPad › Native iPad app library passes 10,000 milestone