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Developers, Apple busy updating apps for iOS 4, iPhone 4

post #1 of 48
Thread Starter 
Apple has been busy all weekend posting updated apps that support iOS 4 and its new features--including multitasking and the soon to be released Retina Display of iPhone 4--to the iTunes App Store.

New iOS 4 savvy titles are tagged with the line "iOS 4.0 tested" in the iPhone App Store app and within iTunes. A search of the web version of iTunes shows over 1,000 titles referencing iOS 4, but the more than 225,000 titles in Apple's App Store library indicate there is lots of work left.

Among the early titles specifically updated to support iOS 4 (and rapidly approved by Apple; many developers are still waiting) is Pandora, which adds Background Audio features that allows the system to continue playing feeds even after the app is dismissed.

The new Loopt adds new support for iOS 4 Background Location with a "live location" feature that updates users' presence information for a set period of time after their last checkin. While using live location, Loopt can send the user a push notification update if one of their Loopt friends happens to show up nearby.

Other popular apps that have recently been updated to support iOS 4 include:

Dropbox
Evernote
Fandango
FlightTrack (reportedly adds new in-app SMS features and calendar integration)
GoDocs (a GoogleDocs client, adds support for Fast App Switching will shortly add support for "Open In" document handling)
Pastebot
NY Times (adds support for Fast App Switching, was previously broken under iOS)
and Quota.



Pretty simple to update apps for iOS 4

Scott Sykora, the lead developer of TaskerApp, a location based task management tool, has added support for Fast App Switching, Background Location, and the high resolution Retina Display, and is currently waiting for Apple to approve the new update. He described his efforts in a report published by RDM.

"I found the Fast App Switching to be one of the easiest things to get working in iOS4. All it requires is a re-compile against the new libraries and your app will freeze and unfreeze in the background," Sykora noted. Adding support for Background Location updates "was quiet simple," and getting Local Notifications working "was very easy to implement."

Full resolution support for iPhone 4 is "also quite easy if your artwork was created at a higher resolution or using vector artwork," Sykora said. "Basically you just create images with the same filename as the current version with "@2x" added," such as picture@2x.png. "They need to be exactly twice the dimensions but you don't need to change your code at all. The standard bundle image loader automatically checks for a high res version when you're loading the image."

Overall, Sykora said, "I've found the transition to iOS 4 to be very painless. I think a big reason for this is that I develop in Objective C and use the native frameworks whenever I can. Apple has done the work to support developers using their tools but if a developer is using a 3rd party abstraction layer their lives will get quite a bit more complicated. Maybe this is a moot point since most of those have been restricted in the new dev agreement anyway."

post #2 of 48
Ahhh, interesting insight into Apple's distaste for Adobe's Flash -> iPhone compiler...
post #3 of 48
One developer notes how easy it is to implement iOS4 features. What about developers making the iPad? Is that easy to scale-up their apps? Seems like Apple is putting up a bunch of hoops for developers to jump through. Any more coming? Maybe for the AppleTV next.
post #4 of 48
Quote:
Originally Posted by MacTel View Post

One developer notes how easy it is to implement iOS4 features. What about developers making the iPad? Is that easy to scale-up their apps? Seems like Apple is putting up a bunch of hoops for developers to jump through. Any more coming? Maybe for the AppleTV next.

It is not that hard to develop universal apps (iPhone and iPad apps) as well. You only need to design your iPad Interface Builder files and their associated class files and make sure to check what device is running using an "If" command. Developers need to do their work. There are no hoops to jump through.
post #5 of 48
(Not so) Patiently waiting for a Spotify update here.
post #6 of 48
Quote:
Originally Posted by smileyborg View Post

Ahhh, interesting insight into Apple's distaste for Adobe's Flash -> iPhone compiler...

Quit trying to generate or foment controversy. This has nothing to do with Flash. SJ has stated Apple's position on Flash--it's NOT distaste! It's simply old software. Apple is moving on. So should you.
Daniel Swanson
Van-garde Imagery, Inc.
611 S. Ft. Harrison #365
Clearwater FL, 33756
http://www.van-garde.com
dan@van-garde.com
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Daniel Swanson
Van-garde Imagery, Inc.
611 S. Ft. Harrison #365
Clearwater FL, 33756
http://www.van-garde.com
dan@van-garde.com
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post #7 of 48
how many devs leave because they have to update their app so many times....

i know for sure i have at least 5 - 6 apps on my MBP that are no longer in the app store because the dev gave up. it is too much to ask for the dev that works on apps in his / her spare time only to find out it becomes a full time job just doing updates.
post #8 of 48
Quote:
Originally Posted by MacTel View Post

One developer notes how easy it is to implement iOS4 features. What about developers making the iPad? Is that easy to scale-up their apps? Seems like Apple is putting up a bunch of hoops for developers to jump through. Any more coming? Maybe for the AppleTV next.

Seems like you know nothing of what you speak. If you'd do a little simple reading of Apple's documentation about the iPad, you'd have your answer from the "horse's mouth". Don't rely on the gossip on these threads, and don't generate it yourself.

You slander with your lazy gossip Apple's extensive honest efforts to help developers avoid the very "hoops" of which you mention.
Daniel Swanson
Van-garde Imagery, Inc.
611 S. Ft. Harrison #365
Clearwater FL, 33756
http://www.van-garde.com
dan@van-garde.com
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Daniel Swanson
Van-garde Imagery, Inc.
611 S. Ft. Harrison #365
Clearwater FL, 33756
http://www.van-garde.com
dan@van-garde.com
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post #9 of 48
Quote:
Originally Posted by s4mb4 View Post

how many devs leave because they have to update their app so many times....

i know for sure i have at least 5 - 6 apps on my MBP that are no longer in the app store because the dev gave up. it is too much to ask for the dev that works on apps in his / her spare time only to find out it becomes a full time job just doing updates.

You're right, I'd rather own a platform that is never updated, no matter how buggy or out of date it is, and where apps never have to be updated, gain new features, etc. Might as well move to Windows Mobile, or better yet, I hear that the trusty Palm OS hasn't been touched since basically the late 90's. Both are good options.
post #10 of 48
Quote:
Originally Posted by s4mb4 View Post

how many devs leave because they have to update their app so many times....

i know for sure i have at least 5 - 6 apps on my MBP that are no longer in the app store because the dev gave up. it is too much to ask for the dev that works on apps in his / her spare time only to find out it becomes a full time job just doing updates.

Oh yeah, Apple should be very careful not to disappoint any lazy dev who doesn't want to update his app. Full time job? Yikes! Perish the thought that iOS development would require that much effort!

Get your head out of your butt, you lazy bum!
Daniel Swanson
Van-garde Imagery, Inc.
611 S. Ft. Harrison #365
Clearwater FL, 33756
http://www.van-garde.com
dan@van-garde.com
Reply
Daniel Swanson
Van-garde Imagery, Inc.
611 S. Ft. Harrison #365
Clearwater FL, 33756
http://www.van-garde.com
dan@van-garde.com
Reply
post #11 of 48
Damn, not even a few posts in and the tone is getting a little rough. Ah, AppleInsider.com should be AppleFight.com... Well ignore me, do continue...

On a more relevant note, at least it's good that Fast App Switching was explained a little, devs have to update their apps to enable the basic "freeze" and "unfreeze" of their apps.

Twittelator was updated, BTW.
post #12 of 48
Quote:
Originally Posted by DanielSW View Post

Quit trying to generate or foment controversy. This has nothing to do with Flash. SJ has stated Apple's position on Flash--it's NOT distaste! It's simply old software. Apple is moving on. So should you.

The point he was making is that any apps that were developed with the Flash -> iPhone compiler would not be able to take advantage of these features. Rather, users of those apps would be waiting for Adobe to get around to fixing the compiler. Given that it's 3 years and still no Flash for existing mobile devices (other than a very tiny percentage of high powered Android 2.2 devices), why should Apple tolerate that? They want users to benefit from the new features.

Quote:
Originally Posted by s4mb4 View Post

how many devs leave because they have to update their app so many times....

i know for sure i have at least 5 - 6 apps on my MBP that are no longer in the app store because the dev gave up. it is too much to ask for the dev that works on apps in his / her spare time only to find out it becomes a full time job just doing updates.

Darned right. Apple should go kidnap those developers and lock them in the basement until they implement the new features. In fact, let's get a law written that once a developer writes an app, they're required to update it forever. No, let's make it a Constitutional amendment. Developers should never be able to decide that something isn't worth their while to continue.
post #13 of 48
Updating my app for iPhone 4 was not hard at all...it maybe took a total of two hours. I'm not sure what all this complaining is about
post #14 of 48
Uh sorry, but no...

This....

Quote:
Originally Posted by AppleInsider View Post

Dropbox
Evernote
Fandango
FlightTrack (reportedly adds new in-app SMS features and calendar integration)
GoDocs (a GoogleDocs client, adds support for Fast App Switching will shortly add support for "Open In" document handling)
Pastebot
NY Times (adds support for Fast App Switching, was previously broken under iOS)
and Quota.


Does not equal this....

Quote:
Originally Posted by AppleInsider View Post

Apple has been busy all weekend posting updated apps that support iOS 4 and its new features--including multitasking and the soon to be released Retina Display of iPhone 4--to the iTunes App Store.

Most disappointing launch ever. Apps should have been approved a week ago. Devs should be submitting apps like wildfire, not this wait and see BS.
post #15 of 48
Quote:
Originally Posted by s4mb4 View Post

how many devs leave because they have to update their app so many times....

i know for sure i have at least 5 - 6 apps on my MBP that are no longer in the app store because the dev gave up. it is too much to ask for the dev that works on apps in his / her spare time only to find out it becomes a full time job just doing updates.

I'm not trying to just pile on here, but really???

I updated my 3GS last night, and you know how many of my apps that were not updated to support iOS 4 stopped working? ZERO!!! Somehow I'm pretty sure that 6 months from now many of these same apps still won't be updated, and yet they will still be available on the app store.

The new iOS offers new features but does not mean that the devs have to suddenly bust their hump to update all of their apps. However, if they want to continue to see revenue from these apps it would be in their best interest to take advantage of the new features.

Try this out... Pick any of your favorite software titles from 5 years ago and hit your local Best Buy, WalMart, GameStop, etc. and see just how many of these you find on the shelves. My point is that software has a limited shelf life. If devs don't either update their software or release new versions, then those apps go the way of the dodo. Do you really think Office would still be king of the hill if MS didn't update the product with new features and functionality?
post #16 of 48
Quote:
Originally Posted by pmz View Post

Most disappointing launch ever. Apps should have been approved a week ago. Devs should be submitting apps like wildfire, not this wait and see BS.

I've had numerous apps over the past couple weeks that HAVE already been updated to support iOS 4. Of course there are going to be tons of apps updated right around the launch date, but this is more a matter of project prioritization on the part of the devs rather than Apple. Heck, Apple could have made the new SDK available 6 months ago so devs had a huge window to perform the update in, but let's face it this wouldn't help any at all. First of all, many devs would have new apps in the pipeline that take priority to updating existing apps for an update 6 months away. Then there would be people like you trashing Apple of putting out the SDK so far in advance that it limits what new features Apple can include in the new APIs.

How many new apps requiring Windows 7 were released the same day as that OS? I assume that would really be the most disappointing launch ever? I mean Windows still has about a 90% market share on the desktop and let's face it there are WAY more desktops than iPhones. You must have just been beside yourself with disappointment over the lack of updated apps on Windows 7 release day. Oh yeah, let's not forget that Windows developers don't even have to worry about submitting their apps to MS for approval so that should make it even easier for them to have updated their apps for Win 7.
post #17 of 48
Quote:
Originally Posted by s4mb4 View Post

how many devs leave because they have to update their app so many times....

i know for sure i have at least 5 - 6 apps on my MBP that are no longer in the app store because the dev gave up. it is too much to ask for the dev that works on apps in his / her spare time only to find out it becomes a full time job just doing updates.



Developers leave because they were obligated to update their app? Thats like saying I quit developing for this platform because they updated the system software to 2.2

Lol

Most of the iOS3 apps will still work on iOS4 even if the developers hasn't updated.

I'm a part-time developer and all it took me was just a simple recompile to take advantage of fast app switching. I do not have to change any line of code at all.

And I also love the fact that updating the artwork to a higher resolution is just a simple resizing of vector images saved as "@2x.png" and you do not have to declare them in your source code because the APIs are smart enough to detect them.

This is why I develop for the iOS.
post #18 of 48
If like me you're waiting for Skype to deliver what they showed three months ago, maybe this will help:

http://whenwillskypereleaseios4app.com/
post #19 of 48
Did anyone else try out Dropbox with iOS4, specifically trying to play a music file from your account? I typically use my account as temporary storage for mp3s I want to listen to, but don't otherwise have a way to quickly get onto my phone (i.e., when I'm at work, where, believe it or not, iTunes is completely forbidden on all machines).

I tried playing an mp3 with iOS4 and the latest version of Dropbox, and it still seems to pull up the built-in Quicktime playback screen to do so. When switching away from the app, the music stops, and doesn't continue like I would have expected. Maybe developers have to do a little more work besides just compiling against the iOS4 libs to get support for some of these other new features in iOS4. If so, this is disingenuous advice for AI to be handing out right now.
post #20 of 48
Quote:
Originally Posted by DanielSW View Post

Oh yeah, Apple should be very careful not to disappoint any lazy dev who doesn't want to update his app. Full time job? Yikes! Perish the thought that iOS development would require that much effort!

Get your head out of your butt, you lazy bum!

Spoken like someone who'd never shipped software.

Two facts to consider:

1. Most apps in the AppsStore are pulling in less than minimum wage. This is true for almost all of them below the top 0.001% (200 out of 200,000).

2. If iOS developers were allowed to use high-level frameworks and tools they'd be able to update their apps in a fraction of the time needed to recode them by hand in C/C++/Obj-C.
post #21 of 48
Quote:
Originally Posted by anon7979 View Post

Did anyone else try out Dropbox with iOS4, specifically trying to play a music file from your account? I typically use my account as temporary storage for mp3s I want to listen to, but don't otherwise have a way to quickly get onto my phone (i.e., when I'm at work, where, believe it or not, iTunes is completely forbidden on all machines).

I tried playing an mp3 with iOS4 and the latest version of Dropbox, and it still seems to pull up the built-in Quicktime playback screen to do so. When switching away from the app, the music stops, and doesn't continue like I would have expected. Maybe developers have to do a little more work besides just compiling against the iOS4 libs to get support for some of these other new features in iOS4. If so, this is disingenuous advice for AI to be handing out right now.

1) Playing a song in Dropbox works fine, but they are not using the APIs (at this time) to allow audio to play in the background when you switch apps and it will only play the song you song as there is no play the folder or playlist option at this point.

2) If you are allowed to play audio from your iPhone then why aren't you allowed to use the iPod app?
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post #22 of 48
Quote:
Originally Posted by RationalTroll View Post

... 2. If iOS developers were allowed to use high-level frameworks and tools they'd be able to update their apps in a fraction of the time needed to recode them by hand in C/C++/Obj-C.

Really? Exactly what would be the time difference in that case?
post #23 of 48
Quote:
Originally Posted by RationalTroll View Post

Spoken like someone who'd never shipped software.

Two facts to consider:

1. Most apps in the AppsStore are pulling in less than minimum wage. This is true for almost all of them below the top 0.001% (200 out of 200,000).

2. If iOS developers were allowed to use high-level frameworks and tools they'd be able to update their apps in a fraction of the time needed to recode them by hand in C/C++/Obj-C.

1. You keep repeating that lie. I wonder why? Just to recap - your figure took the revenues from iPad-specific apps and then divided it by the total number of iPhone apps. You also just forgot to mention that the chart showed sales for a very short period of time, yet you acted like it was annual revenues. As it is, we know that there are enough developers interested in developing for the iPhone to create well over 200,000 apps. Whether you think they're making enough is irrelevant.

2. Yet another of your imagined 'facts'. As it is, read the article. For many developers, all they had to do was recompile to take advantage of the new features. How would they have been able to update their apps in a fraction of that time if they had used different tools?

I'd like to suggest that in the interest of truth in advertising that you call yourself IRrational troll.
post #24 of 48
Quote:
Originally Posted by jragosta View Post

You keep repeating that lie. I wonder why? Just to recap - your figure took the revenues from iPad-specific apps and then divided it by the total number of iPhone apps. You also just forgot to mention that the chart showed sales for a very short period of time, yet you acted like it was annual revenues. As it is, we know that there are enough developers interested in developing for the iPhone to create well over 200,000 apps. Whether you think they're making enough is irrelevant.

Clever use of "enough", since of course that's subjective. There are many reasons to make apps, and not all of them involve direct ROI; many have strategic value to the publisher which makes turning out a money-losing app still worthwhile for other reasons.

For those those developers who do this for a living, direct ROI is still an important consideration. And iOS ain't no gold mine.

Apparently you failed to note the other link I added to that thread which showed general iPhone OS stats with similar percentages as for iPad-specific apps:

http://www.tuaw.com/2010/04/21/estim...ng-372k-a-day/

If you have better stats please share.
post #25 of 48
Quote:
Originally Posted by RationalTroll View Post

... If you have better stats please share.

Hey, we're still waiting for you to explain why and how much time developers would have saved if they could have used tools not allowed by the SDK license.
post #26 of 48
Quote:
Originally Posted by svnipp View Post

I've had numerous apps over the past couple weeks that HAVE already been updated to support iOS 4. Of course there are going to be tons of apps updated right around the launch date, but this is more a matter of project prioritization on the part of the devs rather than Apple. Heck, Apple could have made the new SDK available 6 months ago so devs had a huge window to perform the update in, but let's face it this wouldn't help any at all. First of all, many devs would have new apps in the pipeline that take priority to updating existing apps for an update 6 months away. Then there would be people like you trashing Apple of putting out the SDK so far in advance that it limits what new features Apple can include in the new APIs.

How many new apps requiring Windows 7 were released the same day as that OS? I assume that would really be the most disappointing launch ever? I mean Windows still has about a 90% market share on the desktop and let's face it there are WAY more desktops than iPhones. You must have just been beside yourself with disappointment over the lack of updated apps on Windows 7 release day. Oh yeah, let's not forget that Windows developers don't even have to worry about submitting their apps to MS for approval so that should make it even easier for them to have updated their apps for Win 7.

What is the point of this post? I cannot find one.

Apple releases a major OS update that, in order to function as advertised, requires utmost haste and cooperation from the developer community. This, is not my problem.

As a user, it becomes my problem when I download the advertised software, and it does not work as it should. How should it work? At the bare minimum, every app on my phone should have been updated to support fast app switching before the switch was even thrown for 4.0.

Beyond that, I believe the rest should updated very shortly after release, albeit when ready. There is still no excuse for fast app switching to not be already in use by every app store app.

If I were Apple I would have made it mandatory for keeping your Apps in the store after June 21st. I also would have given them 6 months to accomplish it.
post #27 of 48
Quote:
Originally Posted by anon7979 View Post

Did anyone else try out Dropbox with iOS4, specifically trying to play a music file from your account? I typically use my account as temporary storage for mp3s I want to listen to, but don't otherwise have a way to quickly get onto my phone (i.e., when I'm at work, where, believe it or not, iTunes is completely forbidden on all machines).

I tried playing an mp3 with iOS4 and the latest version of Dropbox, and it still seems to pull up the built-in Quicktime playback screen to do so. When switching away from the app, the music stops, and doesn't continue like I would have expected. Maybe developers have to do a little more work besides just compiling against the iOS4 libs to get support for some of these other new features in iOS4. If so, this is disingenuous advice for AI to be handing out right now.

It was updated to support 1 of 7 multitasking features. Each feature must be added to the app, by the developer, separately. It's a terrible way of doing things.
post #28 of 48
Quote:
Originally Posted by pmz View Post

It was updated to support 1 of 7 multitasking features. Each feature must be added to the app, by the developer, separately. It's a [great] way of doing things.

Fixed that for you.
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post #29 of 48
Quote:
Originally Posted by RationalTroll View Post

Spoken like someone who'd never shipped software.

Two facts to consider:

1. Most apps in the AppsStore are pulling in less than minimum wage. This is true for almost all of them below the top 0.001% (200 out of 200,000).

2. If iOS developers were allowed to use high-level frameworks and tools they'd be able to update their apps in a fraction of the time needed to recode them by hand in C/C++/Obj-C.

No wonder you have such a poor view of the money your apps can earn—they probably don't run properly! (200 out of 200,000 is 1 out of 1000, or 0.1%,—NOT 0.001% ) Think of the damage you could do if you "were allowed to use high-level frameworks!"
post #30 of 48
I use an app called iEphemeris on my iPhone 3GS (3.1.2) and it also installed nicely on the iPad. An update showed up and as usual, I simply clicked on the download button, emptied my trash of all the old apps and sync'd the iPad.

The updated version is iOS4 only, and did not install on the iPad, so now I have to look for the last version and install that or wait until the fall when iOS4 comes to the iPad.

Now how clever is that??
post #31 of 48
Quote:
Originally Posted by RationalTroll View Post

Clever use of "enough", since of course that's subjective. There are many reasons to make apps, and not all of them involve direct ROI; many have strategic value to the publisher which makes turning out a money-losing app still worthwhile for other reasons.

For those those developers who do this for a living, direct ROI is still an important consideration. And iOS ain't no gold mine.

Apparently you failed to note the other link I added to that thread which showed general iPhone OS stats with similar percentages as for iPad-specific apps:

http://www.tuaw.com/2010/04/21/estim...ng-372k-a-day/

If you have better stats please share.

Sure. 225,000 apps on the iPhone vs 50,000 on Android. And that's even allowing for the fact that many of the Android apps were rejected from the Apple store because they weren't good enough. So Apple has more than 4:1 quantity advantage and at least some quality advantage (since apps rejected by Apple are on Android).

So, apparently, developers see iOS as being the place to develop. That matters a lot more than your unfounded opinions.

Quote:
Originally Posted by pmz View Post

What is the point of this post? I cannot find one.

Apple releases a major OS update that, in order to function as advertised, requires utmost haste and cooperation from the developer community. This, is not my problem.

As a user, it becomes my problem when I download the advertised software, and it does not work as it should. How should it work? At the bare minimum, every app on my phone should have been updated to support fast app switching before the switch was even thrown for 4.0.

Beyond that, I believe the rest should updated very shortly after release, albeit when ready. There is still no excuse for fast app switching to not be already in use by every app store app.

If I were Apple I would have made it mandatory for keeping your Apps in the store after June 21st. I also would have given them 6 months to accomplish it.

Most of your information is false.

1. As reported in this article, it usually takes almost no effort to update an app for iOS 4. In many cases, it's simply a matter of recompiling - so it's largely a non-issue.

2. Even if you don't update your app, it will still work fine in iOS 4. I don't know of any examples of apps that stopped working (although with 225,000 apps out there, there might be one or two).

3. Why should Apple demand that the developers keep their apps? If the developers don't do anything, the app remains in the store and continues to work on iOS devices. Why make an issue? OTOH, the developer has plenty of incentive to update their app (which takes very little effort) if they want to maximize their user experience?

4. The 'excuse' for fast app switching to not already be in every app is that it's irrelevant for the overwhelming majority of apps. I was talking with my daughter's dance teacher yesterday. She wants to buy an iPad but her son told her not to because it wouldn't run two apps at the same time. She asked if that was true and I explained to her that she could listen to the radio while reading a book and that's all she wanted. Everything besides background music was fluff in her mind. On the iPhone, I would add the ability to make a phone call while doing something else. "multitasking' was added more as a checklist item to make geeks and reviewers happy than because there is any real need for it on a phone or iPad.
post #32 of 48
Quote:
Originally Posted by DESuserIGN View Post

No wonder you have such a poor view of the money your apps can earnthey probably don't run properly! (200 out of 200,000 is 1 out of 1000, or 0.1%,NOT 0.001% )

Well played: create a ruse out of a typo to avoid talking about the issue at hand.

No matter how you slice and dice those digits, please note that they're to the right of the decimal point. 99.9% of App Store apps making below minimum wage is still no gold mine.

You are of course free to believe whatever you like, but as your math shows most iOS devs would do better to flip burgers.

Enjoy your iFart and your How Old Is Your Cat? apps. Be sure to save two dollars so you can get the latest spinning animated fan app for your iPad. Nothing says quality like spending two bucks for an animation of a fan.
post #33 of 48
Quote:
Originally Posted by jragosta View Post

The 'excuse' for fast app switching to not already be in every app is that it's irrelevant for the overwhelming majority of apps. I was talking with my daughter's dance teacher yesterday. She wants to buy an iPad but her son told her not to because it wouldn't run two apps at the same time. She asked if that was true and I explained to her that she could listen to the radio while reading a book and that's all she wanted.

Do you remember life before MultiFinder?

Welcome to 1987.
post #34 of 48
Quote:
Originally Posted by AppleInsider View Post

Overall, Sykora said, "I've found the transition to iOS 4 to be very painless. I think a big reason for this is that I develop in Objective C and use the native frameworks whenever I can. Apple has done the work to support developers using their tools but if a developer is using a 3rd party abstraction layer their lives will get quite a bit more complicated. Maybe this is a moot point since most of those have been restricted in the new dev agreement anyway."

But Apple was just being vindictive and mean by not allowing 3rd party frameworks! It has nothing to do with quality of apps or the developer experience, just Steve Jobs ego!

post #35 of 48
Quote:
Originally Posted by RationalTroll View Post

Well played: create a ruse out of a typo to avoid talking about the issue at hand.

No matter how you slice and dice those digits, please note that they're to the right of the decimal point. 99.9% of App Store apps making below minimum wage is still no gold mine.

You are of course free to believe whatever you like, but as your math shows most iOS devs would do better to flip burgers.

Enjoy your iFart and your How Old Is Your Cat? apps. Be sure to save two dollars so you can get the latest spinning animated fan app for your iPad. Nothing says quality like spending two bucks for an animation of a fan.

When did disingenuous lying and exaggeration become a "typo?"
Hmm, over $1 Billion in sales through the App Store, $700 Million of which has been paid directly to developers. No other costs for distribution, the retailer, returns, etc.
Then there's ad revenue. Considering so many apps are offered for free, its not a bad payoff. Maybe your apps suck.

Not everyone gets a million dollars a month like Tapulous, and the App Store could be implemented better, but really, minimum wage? Perhaps you should try some other line of work?
post #36 of 48
Quote:
Originally Posted by s4mb4 View Post

how many devs leave because they have to update their app so many times....

Only the unsuccessful ones. Or ones that won't be missed anyway.

No platform is immune from updates - and no other platform makes it as easy to ensure your users are updated as the iOS and App Store.

So if this is the best shot you have, your either not a developer or just have an ax to grind against Apple. Success isn't by quantity, but quality. If Apple's market share vs. market cap doesn't drive that point home I don't know what other analogy or point I could use that you could hope to understand.
post #37 of 48
Quote:
Originally Posted by RationalTroll View Post

Two facts to consider:

If we are to believe your "facts" then there are lots of really stupid people doing lots of manual work for little reward. And this is supposed to compel or move us to...
post #38 of 48
Quote:
Originally Posted by RationalTroll View Post

And iOS ain't no gold mine.

Compared to what?

And for not being a "gold mine" there sure is a heck of a lot of money being made and tons of activity!

Or are we back to the "stupid devs" that need to be saved from wasting their time by the likes of you?
post #39 of 48
Quote:
Originally Posted by DESuserIGN View Post

When did disingenuous lying and exaggeration become a "typo?"
Hmm, over $1 Billion in sales through the App Store, $700 Million of which has been paid directly to developers. No other costs for distribution, the retailer, returns, etc.
Then there's ad revenue. Considering so many apps are offered for free, its not a bad payoff. Maybe your apps suck.

Not everyone gets a million dollars a month like Tapulous, and the App Store could be implemented better, but really, minimum wage?

With your resorting to personal attacks I see you're keeping it as classy as you're able to.

Don't shoot the messenger.

Review the stats, and consider what "L-shaped curve" means.

Quote:
Perhaps you should try some other line of work?

I'm doing far better than every iOS developer not in the top 50. My secret? I don't spend my money deploying to iOS, for a number of reasons not the least of which is that even if you get approved - multiple times - you can still get your app Steved at any time:
http://apple.slashdot.org/story/10/0...ore-Developers

So tell us: Are your apps in the top 100, or do you make minimum wage, or are you not a developer at all and your parroting of Steve's talking points is all purely hypothetical to you?
post #40 of 48
Quote:
Originally Posted by IrrationalTroll View Post

With your resorting to personal attacks I see you're keeping it as classy as you're able to. ...

I mean, I know you're a troll and all but, oh, the irony.

Let's review: you suck at math and have demonstrated that you have no idea what you are talking about, and your numbers are manufactured to begin with. But, let's assume they could be correct.

How does this compare with other platforms of similar age and characteristics, in both absolute numbers and percentages of developers making an actual living from independent software development, the amount of money those developers are making, etc? Oh, and you're going to need to tell us where all the numbers are from, and how they were arrived at, because, well, otherwise, they are just about as valid as your comments on enabling apps for fast app switching.

What's that? Oh, you don't have actual numbers? Oh, that's right, you're a troll.
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