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Sony Ericsson "PSP" phone could threaten Apple's iOS game revenue - Page 2

post #41 of 84
Quote:
Originally Posted by yeshuawatso View Post

I don't normally post on Apple Insider as I believe it's for Apple followers, which I am no longer since my iBook died. While I do develop games for both iOS and Android, I try to stay out of you guys/gals conversations.

However, sometimes you guys post off the wall stuff unrelated to Apple that deserves correction. Your comment about the psp would indicate that you either don't own a psp or you used it 2x and decided your iphone was a better gaming platform. Either way, you're wrong about the UMDs. These little pieces of crap plastic are a total waste as they break so easily you're constantly looking for receipts to try to get the game fixed our returned for another one. I bought the psp for my 8 year old only to find those damn umds all over the floor, outside their protective covers. My son stopped playing the umd games and took the download options instead. No disk, no worries.

The pspgo is upsetting hardcore gamers because old umds simply can't be played on the pspgo, forcing people to buy their games over again. But this isn't a limitation enforced by Sony, rather by the game publishers seeking double revenue.

If Sony were to create a psp phone, it wouldn't matter much to the iOS platform because of the barriers of entry that Sony places on their licensees that developed games for Sony's platforms. The cost of the psp and playstation sdks and licenses would drive a indie developer broke. Compare that to iOS, about $1,300 ($100 for distribution, $700 for decent mac mini, $200-$800 for a testing device (optional but recommended)), or Android, about $225 ($25 for distribution, $0 for computer since it's likely you already have one, $200 for testing device), to Sony's $10,000 minimum license per platform and you'll see why this won't have much impact.

Sure it will be great for Android, but we already have a PSX emulator for high powered phones out of China (where IP is a myth, apparently). The difference is we won't have to question the legality of downloading games from the net or converting over all these old psx discs I have to iso files. But I think this is Sony's way of keeping customers who are growing up and putting the games away for more communication options, that happen to play games too.

Will this be a flop? Depends on how many psp lovers are moving to the iphone or android for their gaming fix. If Sony's goal is to slow that number, then we won't be able to compare it to iphone or android sales as a whole. You'd have to separate those small group of players that crossed over, and that's a harder thing to measure.

You totally missed the point of my post. I have had two PSP (1st gen. and the silver scph-2001 model) so there goes your first baseless assumption. My point is that while the PSP/UMD situation was not perfect, they were better than the present mess. Yes they were fragile but that is why I did not let kids play mine. My reason for giving up the PSP was that the 1st person shooters were garbage IMO (never liked the control setup on the PSP for shooters) with the only exception being the SOCOM series. What you fail to realize is that SONY wanted the download platform to emulate what Apple has done. They caught so much hell for UMD (and rightfully so) that they had to make a change. Here's the biggest flaw with the PSPGO though. Say you want to let your buddy borrow a game. You can't without lending your PSPGO. If you have two kids with PSPGOs, then you have to buy the same game (if they both like that particular game) for each system. At least with the UMD PSPs, you could just tell the kids to share and save yourself a few bucks. The PSP used game market also took a big hit as well. Want a used game for the PSPGO? Tough s***!! Let me make this clear. I am not praising UMD. They were slow loading and were fragile if handled wrong but it was a better option than the PSPGO model. I feel that this newest venture will be a fail because of Sony's crazy rules (SDKs for example) as well. Their track record in portable gaming market supports that. All in all, my point is, you made an assumption about me and you were dead wrong.
post #42 of 84
Quote:
Originally Posted by kotatsu View Post

Did you rebuy all your PS2 games on PS3? No, you bought brand new PS3 games.

This new device, which makes a lot of sense if you actually think about it, would have brand new PSP Phone games on it.

It will also surely plug into Sony's PSN store for games, which would be unavailable to non PSP Phone devices. Sony will want it's exclusive IP well protected and kept off non Sony Android phones. Sony will also surely make a non phone version, just like the iPod Touch, which would be a direct replacement for the PSP Go.

It's also worth noting that Sony already have their own iTunes clone (it's called Media Go), from which people can buy games, movies, comics etc and transfer them to their PSP.

...for all the people who ditched the UMD PSP for the PSPGO, they should just suck it up and pay again for a game they already had on UMD?? Yeah, that makes a lot of sense. BTW, bad comparison with the PS2 and PS3. Those were a totally different set of games. The PSP with UMD and the PSPGO were the same games on different formats. See the problem with your logic here?
post #43 of 84
I loved my psp when it first released It was one of the had to have items and I had my father pick one up in japan before it was released in the states. Looking back it would be cool to have a psp/phone but I don't really game that much anymore (he'll I don't even play the games on my iPhone 4 anymore..

Good luck Sony I don't really think it will put a ding it apples game though I'll be rooting!
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post #44 of 84
I don't believe this will ever get released. Think about how the encumbant gaming ecosystems work. They spend a fortune on developeing new hardware, which they then sell at a loss, with the view to replacing the lost income on the initial purchase with revenue from games. They don't get a cut from game sales (well, unless they are first party) but in licensing the ability to distribute games on their hardware. I can't go and write a game for PSP, even a download game, without I pay Sony. Same goes for DS/Xbox/Wii etc etc. It's these licensing fees that earn the money.

So, if there is a Sony Android Gaming phone, which will sell probably at a loss for the hardware, where does the lost revenue get replaced from? From the phone contract? Nope, the telco will get that. From the games developers? Doubt it, there's no requirement to be an official developer in the same way that there is in the existing structures. The only way they could earn money, is to write games and sell lots. That's not what Sony, Microsoft or Nintendo do. They provide the platform for others to write the games, and hope to get fat on the proceeds.

For me the iPhone, and portable gaming on other platforms like Android and no dount Win Mob 7 etc are all about the smaller developers, the independants, who chose these open platforms because they don't want to, or have the ability to get into the big boys territory. Any move to muscle in by any of the big 3 is doomed to fail if you ask me, because the model is all wrong, and the content will be all wrong.
post #45 of 84
The one thing that I am completely confident in is how bad Sony and its Partners will screw it up!

#1 Cost of Apps
#2 Purchasing Experience
#3 Applications there will be a just the old PSP library for a while.....
#4 It will be a hardware functional equivalent of the current PSP and not a multitouch enabled game system that can run PSP apps as well as new enhanced hardware and software.

PSPS A GO GO!
post #46 of 84
Compare the experience of buying games (or movies/music, etc) with the iPod/iTunes and PSPGo/Store and it's not hard to see why the PSPGo flopped. Gamers and parents like disks coz they can swap/exchange/sell them when they get bored, which is important when you're paying £20+ per game. The iPod/iTunes system works coz most games are less then £5 so if you get bored with a game just delete it.
post #47 of 84
For numerous reasons, I doubt the PSPhone will be a success.
post #48 of 84
The one thing I would change in iTunes is the ability to add video previews for games and other app's in the AppStore rather than just screenshots.
post #49 of 84
Reading this thread, its pretty obvious that most of the posters gaming experience is limited to either iphone games or at most nintendo wii.

/facepalm
post #50 of 84
Quote:
Originally Posted by bdkennedy1 View Post

OOooooo that's gonna hurt. But Sony won't get it right the first time.

Sony's been in the games business for a long time.
post #51 of 84
Quote:
Originally Posted by yeshuawatso View Post

Will this be a flop? Depends on how many psp lovers are moving to the iphone or android for their gaming fix. If Sony's goal is to slow that number, then we won't be able to compare it to iphone or android sales as a whole. You'd have to separate those small group of players that crossed over, and that's a harder thing to measure.

Your comments are in line with my thinking, but I'm going to be harsher than anything I've read at this point. WHAT THE HELL IS SONY THINKING? An Android-based PSP phone? This makes almost ZERO sense.

Here's MY main problem. Will this mythical phone be AS good an Android phone as the latest Android phone from Motorola? I was putting together my bullet list for "requirements" for any new phone I might buy: Front-facing/rear camera, >= 5MP, HD vid recording, online marketplace, Bluetooth, WiFi, accelerometer, multitouch. Once you get past all of that... you have the apps to utilize the features well, etc. THEN, you come to the next level.

Sony is working with Google to carve out their own hardware profile in the Android Marketplace. What's that mean? So, new games are going to bounce into the hardly popular Android Marketplace and burn up the charts? If I'm using another Android phone I won't be able to even SEE them, let alone download them? Part of me can "get it" when you're telling me that iPhone owners can't see iPad ONLY apps. Ok. The screen is so much bigger. But if you're just adding a game controller... why wouldn't a simple hardware accessory allow me to take say... my Nexus One, and download "God of War" to it? While, the different Google handset profiles may make it difficult, I figure a killer game or three would give people reason to undercut Sony's hardware specs with a low-cost accessory.

Recently, after playing Eliminate Gun Range on an iPhone 4, I went to download it on an iPhone 3Gs, and it said that it required hardware the 3Gs didn't have. Sometime later, I see an update saying that the software has been tweaked to use the compass and accelerometer to approximate the giroscope toting iPhone 4 so that they widen the market for the software. Good move. I don't see Sony doing the same here... by design. Welcome to the world of arbitrary distinctions.

Street Fighter IV on iPhone is a mixed bag for some people, but I love it. Recently, there's been talk of Tekken on iPhone, but that they were figuring out the controls through the touchscreen. I love that kind of creative thinking. Would I love an "OPTIONAL" accessory to make gameplaying easier and remove on-screeen touchpads? Sure. OPTIONAL. Definitely.

The nut shell is this...

When you look at iPhones... they're developing in ONE direction. If they "split" the marketplace with hardware requirements, either they're significant differences (iPad) or evolutionary (iPhone 4, everyone will have these features on future phones after). A Sony PSP phone threatens to fragment Android Market even WORSE than it is now. I can imagine buying God of War for my new Android PSP phone, then... after paying through the nose for the game... not being able to play MY game on the new Droid Ultimate I pick up (with the same screen res) 7 months later from Motorola... even though the Ultimate has this AMAZING feature I really can't live without and Sony hasn't said anything about adding it to any new Xperia/PSP (in fact, they likely won't because they're adding it to another Android line they've opened and they want to differentiate their users like Nokia does).

This NEW announcement... is a JOKE. I think the ONLY significant thing, is that it adds marketing dollars to Android, and that's what made the biggest difference with Droid last fall. Verizon Marketing. A PSP phone? Meh. Add Android... interesting, but I'd like a PROMISE that these new games will work on Android phones with USB accessories. If they did? (A huge if) this WILL be massive and stunning. If they don't... then this might as well not exist. Google has to watch this vector closely.

Apple's whole trajectory is keeping almost everything compatible that can remain compatible. It's push for no buttons has been pretty loud and persistent. That and its 30-pin connector have been very dependable constants (despite a patent filed on a gamepad accessory).

~ CB
post #52 of 84
Quote:
Originally Posted by D_Brown View Post

Reading this thread, its pretty obvious that most of the posters gaming experience is limited to either iphone games or at most nintendo wii.

/facepalm

...Judging by your one comment with no explanation for your rationale, it's pretty obvious that you were just trolling.
post #53 of 84
Quote:
Originally Posted by SpamSandwich View Post

Sounds like a desperation move by Sony if they adopt Android. Instead of "strong competition" it sounds more like "Sony's death rattle".

Well, once upon a time, Sony was a licensee of Palm OS and made the CLIÉ Palm OS devices, and of course they sell Windows computers, so it's not like going out of house for a device OS is a major departure for them, and they have been in the pocketable computer business before this. (In fact, I think they were one of the major reasons Palm spun off it's OS to PalmSource, which was a huge mistake for Palm. And Sony's Palm OS devices were always significantly different, not necessarily in good ways, from the other makers' devices -- like memory stick instead of SD cards, and sometimes different in basic features as well.) It doesn't actually seem like such an unlikely or surprising move for them, and I wouldn't be surprised to see them also releasing Android tablets, possibly replacing their Reader with a full tablet.
post #54 of 84
Quote:
Originally Posted by DaHarder View Post

Personally, I never bought into Apple's declaration that their mobile platform was all of a sudden a suitable gaming system, so my expectations for Sony's effort is rather high given their storied history in this arena.

We'll See...

Yeah, all those games in the App Store are just languishing on the shelves. Can't we at least get intelligent trolls here at AI?
post #55 of 84
Quote:
Originally Posted by Cleverboy View Post

... Sony is working with Google to carve out their own hardware profile in the Android Marketplace. What's that mean? So, new games are going to bounce into the hardly popular Android Marketplace and burn up the charts? If I'm using another Android phone I won't be able to even SEE them, let alone download them? ...

When you look at iPhones... they're developing in ONE direction. If they "split" the marketplace with hardware requirements, either they're significant differences (iPad) or evolutionary (iPhone 4, everyone will have these features on future phones after). A Sony PSP phone threatens to fragment Android Market even WORSE than it is now. ...

Google will do this with Sony because the alternative is that Sony rips out the parts of Android that make Android useful to Google and replace them with their own. (Just like the Chinese have already done.) And, these devices will likely be quite different from other Android devices, based on Sony's history with Palm OS. It's probably best to just think of this rumored device from Sony as a completely separate platform, not really part of the Android ecosystem.
post #56 of 84
i'm surprised Nobody has made a real buttons gaming shell for the iphone and started mass producing it. Certain Games are just painful to play without buttons. These button heavy Games are always going to play better on a PSP.
but just how portable could the PSP system get? It's pretty large now, isn't it?
post #57 of 84
Quote:
Originally Posted by anonymouse View Post

Yeah, all those games in the App Store are just languishing on the shelves. Can't we at least get intelligent trolls here at AI?

Thank's for saying it out loud.
post #58 of 84
Quote:
Originally Posted by ckh1272 View Post

...for all the people who ditched the UMD PSP for the PSPGO, they should just suck it up and pay again for a game they already had on UMD?? Yeah, that makes a lot of sense. BTW, bad comparison with the PS2 and PS3. Those were a totally different set of games. The PSP with UMD and the PSPGO were the same games on different formats. See the problem with your logic here?

You completely missed my point. The PSP Phone and the PSP will be totally different systems. Different architectures, different games. It would be unreasonable to expect backwards compatibility, although I don't doubt plenty will.
post #59 of 84
Quote:
Originally Posted by Firefly7475 View Post

The sun is going to explode

HAHAHA!!!!
post #60 of 84
Quote:
Originally Posted by AppleInsider View Post

An unconfirmed report claims that Sony Ericsson is at work on a Playstation-branded Android smartphone with a new gaming ecosystem....

This is very bad news for Apple. No wonder they've been hiring game people like crazy if this is true.

Apple has always sucked rather mightily at "social" and gaming.
This "human stuff" is their Achilles heel.
post #61 of 84
Quote:
Originally Posted by Firefly7475 View Post

The sun is going to explode

Yes, but the Andromeda galaxy will collide with us even before that. So we gots that to worry about too.
post #62 of 84
Quote:
Originally Posted by Slackpacker View Post

The one thing that I am completely confident in is how bad Sony and its Partners will screw it up!

#1 Cost of Apps
#2 Purchasing Experience
#3 Applications there will be a just the old PSP library for a while.....
#4 It will be a hardware functional equivalent of the current PSP and not a multitouch enabled game system that can run PSP apps as well as new enhanced hardware and software.

PSPS A GO GO!

Yeah, I'm thinking the PSP portion will drive the phone portion hardware-wise and what they'll end up with is a PSP Go, but with a crappy phone bolted on the side.
post #63 of 84
Quote:
Originally Posted by aimbdd View Post

wow... whats up with these people... ill believe it when i see it.... it would take a while to catch up to apple... and Nokia hasn't exactly been putting out to great of phones recently...

It is just vapor wear.
post #64 of 84
Quote:
Originally Posted by Prof. Peabody View Post

This is very bad news for Apple. No wonder they've been hiring game people like crazy if this is true.

Apple has always sucked rather mightily at "social" and gaming.
This "human stuff" is their Achilles heel.

I just don't see any reason, why this should even slightly affect apples sales. The biggest drawback for the iP4 is its availability. There is a terrible shortage of units all over the countries, where iP4 had it's rollout. I believe apple could easily sell each unit it produces at least twice. I really hope this situation gets any better soon. Right now it looks, that I have to wait 6 WEEKS!!! for mine to arrive.\
post #65 of 84
Quote:
Originally Posted by ckh1272 View Post

You totally missed the point of my post..... All in all, my point is, you made an assumption about me and you were dead wrong.

Of course I made an assumption as your first post was vague and subjective, while calling you out forced you to be more objective and provide reasons for your conclusions. By providing relevant data about your objections for why you prefer the psp vs the pspgo, you present a viewpoint that contradicts mine, in turn giving other readers more perspective to provide their analysis.

You also happen to contradict your own statements, but at least in a relevant context. For instance, you state that you used the psp for personal use and wouldn't allow your children to play with it, yet you make the argument that umds allow your children to swap games, thus playing the same system and games you said was too fragile to let children play with. But I understand your point: umds have their place vs download. Next time provide these strong, relevant reasons and we can avoid personal attacks.

Now to stay on topic; a psp phone wouldn't be a replacement to a psp. While both can play games, one device is designed to explicitly do that while the other device would have games complement its primary function as a phone. In reality, I would choose the psp because I don't play it, my son does. You on the other hand would be a target market because you play games frequently enough to want professional titles yet also need a mobile phone to function in this world like all other adults. One could use these same arguments for ipod touch vs iphone since both devices provide similar yet different functions.

When I read stories like this I ask myself: knowing whatever information you have about the product, who are the target consumers? When someone says Android users, I think not. From the data I have about Android users, disclosure: being one myself, I don't see this targeting them. Most Android users are power users, not gamers (at least not on a mobile phone). Those that are, are buying emulators because they're aware of the ability to play a plethora of good quality, albeit old, games. My wife is a different type of Android user. She's a power user who finds more use from productivity style apps than games. While she does buy games, they tend to be casual games and rarely 3d. These are essentially the two types of early adopter Android users. So where does that put Sony's psp phone strategy?

What I can see sony attempting is grabbing the hardcore android gamers as they walk through the door. Since Apple doesn't allow apps with interpreted code or that utilize other languages other than Apple blessed languages (throwing out all emulators), Sony could leverage their vast network of professional developers and publishers to re-release old playstation classics in emulation form via their distribution scheme. Since Sony already has the knowledge of the requirements to do emulation without reverse engineering, publishers may simply have to provide a playstation disc image wrapped in drm goodness for ip protection.

But as others have mentioned, Nintendo's strategy of going after casual gamers rather than the hardcore elite is a proven strategy that works, and unfortunately for Sony, the only real threat to casual gaming dominance is iOS; Sony's not on the threat map anymore. Of coarse reliving the glory days is always an option.

(damn these post are too long)
post #66 of 84
The idea of a PSP phone sounds brilliant in theory but unfortunately, I have alot of doubts. Sony's PSP Go ignored important requests from users like a second analog stick, built in front facing camera, an affordable price and downloadable games at a discounted price compared to the PSP 3000. The iPod Touch worked out better for media (despite not being a games console) with games less than £5 generally and more specification for you're money: £220 32GB with accellometer,touchscreen, voice control, 1,000s of apps for increased functionality and iTunes for direct downloads for new media vs 16GB. All PSPs even got beat by the low spec DS so how can Sony stand a chance against Apple or even any of the phone market? The PSP phone should have been released for September 2007 because there would have been no app store to compete with. Sony would have had some chance if they put phone fuctionality into the PSP Go with 32GB of storage, touchscreen and a decent OS. The rumors went on too long without any result so if Sony try to make a PSP Phone, they will probably be too late. At least Apple released the iPad just before people started to close the apple tablet rumors.
post #67 of 84
Quote:
Originally Posted by palegolas View Post

i'm surprised Nobody has made a real buttons gaming shell for the iphone and started mass producing it. Certain Games are just painful to play without buttons.

I remember seeing a mockup shell that went around the iphone, but that's it. After I think about it for a while though, Apple's policy about non-native apis being used would prevent protection of the ip for the addon device and prevent widespread adoption of it (or possibly widespread knockoffs, limiting profit opportunities).

This could work on android though since the android platform allows you to replace your input methods as needed. There's currently a wiimote controller app that uses the wiimote with bluetooth as an input method with some games utilizing the device fully. Unfortunately the phone manufactures are breaking the primary library that allows for such a program to work (bluez) in order to one-up the competition. Since the standard android apis still work properly, it's not a fragmentation thing as it is a using undocumented apis and accessing the hardware directly.

Quote:
Originally Posted by palegolas View Post

....but just how portable could the PSP system get? It's pretty large now, isn't it?

it's become smaller over the years and with the pspgo, it's comparable to some of these android phones with physical keyboards and four inch screens.
post #68 of 84
Quote:
Originally Posted by tjw View Post

android 3.0 goodness and a phone that plays games with BUTTONS for use as input... I think this PSP would wipe the floor with anything else in mobile phone gaming...


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post #69 of 84
Quote:
Originally Posted by str1f3 View Post

This is interesting but yet again points out the problems with Android. Every device has it's own design which game developers have a hard time developing for and will end up having bugs.

Another problem is Android users generally don't like paying for apps. Everybody likes to compare the number of apps but actual sales aren't remotely close. I've yet to hear any stories of an Android dev getting rich from their App Store.

This device might appeal to some teens but most don't care enough about gaming to have the design of the phone dedicated to it.

That is an issue for most Android systems but with Sony they will probably provide strong SDK and possibly exclusive licensing. This is going to hit other Android phones harder than it will hit the iPhone as it's unlikely iPhone users will switch from an iPhone just for PSP games.
post #70 of 84
Quote:
Originally Posted by str1f3 View Post

This device might appeal to some teens but most don't care enough about gaming to have the design of the phone dedicated to it.

For a mass market product like like a smartphone, Sony can't leave out girls and women. The PSP does - quite a lack of games for them.

I couldn't figure out why our local Girl Scout council offered them as incentives for selling 1000 boxes of cookies this year. Better would have been offering a Ninetendo DS. Both of mine love theirs, playing their Pokemon games on them.

Which prize were the girls pushing for? The iPod Touch at 1500 boxes. Girls and women are not being left out of the App Store, too (although some of the games seem to have been designed by PSP developers who Think They Know What Women Want... ).

Nintendo creating a gaming phone. Now, *that* would be interesting.

FYI #1: The girls who got the iPod Touch also got the PSP.
FYI #2: Over a dozen girls got PSPs this year in our Troop Group (were called Units - not sure what now), but we are one of the top selling Troop Groups in the U.S.A. Just for those a little more familiar with GSA, we're *not* a Service Unit (a city's or other population centers council of troops), but are just a small part of the San Francisco one.
post #71 of 84
android 3 + existing PSP game library + awesome SDK for game dev = huge win. I'd totally consider getting an awesome android gaming device phone thing
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post #72 of 84
Quote:
Originally Posted by hezetation View Post

That is an issue for most Android systems but with Sony they will probably provide strong SDK and possibly exclusive licensing. This is going to hit other Android phones harder than it will hit the iPhone as it's unlikely iPhone users will switch from an iPhone just for PSP games.

I think you are missing the obvious here. The PSP/Android phone will be the only Android device capable of playing the games almost certainly. This is *more* fragmentation by design. Fragmentation was already a problem even with the minor screen differences out there now. This is a whole new hardware platform bolted onto the side of the existing android platform.

There are lots of ways Sony could screw this up and they have a long history of snatching defeat from the jaws of victory. For instance how much will they charge for the games?

I'm also wondering whether Sony will like it when all the games are hacked to be played on all the Android phones that *don't have the PSP button slide-out and given out for free in the illegal app stores. When you figure in how old most of the titles are, I don't see how Sony is going to make a single dime out of this.

I'm also wondering who the market is for this thing? If the slide-out has PSP controls on it for instance, then there isn't any hardware keyboard. So the typing part will have to be virtual instead. One of the biggest attractions of Android phones is for geeks who like those old-style physical keyboards, so I think those that buy this thing are really just buying a PSP Go with a crappy phone "on the side." Other than a few enthusiasts, no one is going to use this thing for both really.

This feels more like a desperate "last hurrah" of Sony PSP rather than a re-birth IMO.
post #73 of 84
Quote:
Originally Posted by Prof. Peabody View Post

I think you are missing the obvious here. The PSP/Android phone will be the only Android device capable of playing the games almost certainly. This is *more* fragmentation by design. Fragmentation was already a problem even with the minor screen differences out there now. This is a whole new hardware platform bolted onto the side of the existing android platform.

There are lots of ways Sony could screw this up and they have a long history of snatching defeat from the jaws of victory. For instance how much will they charge for the games?

I'm also wondering whether Sony will like it when all the games are hacked to be played on all the Android phones that *don't have the PSP button slide-out and given out for free in the illegal app stores. When you figure in how old most of the titles are, I don't see how Sony is going to make a single dime out of this. ...

I'm guessing that Sony's SDK will apply a layer of DRM to their games that will prevent them from running on other android devices unless, "they meet certain specification and control requirements." -- i.e., unless they support the DRM scheme, so all current Android phones probably need not apply. That's the whole point of a separate section of the Android Market. Sony doesn't care about fragmentation, and Google doesn't really care either. It's more important to Google that they have additional data collection and ad opportunities than any headaches this might cause developers. And Sony only cares about selling their devices and titles.
post #74 of 84
Sony is finally facing the reality that (a) the iPod touch and, finally, iPad have killed the PSP (just like the iPod killed the Walkman). in part because (b) the PSP Go is a flop due both to design and pricing tactics.

Catching up with an hybrid Android/Sony game device is really its last option/hope. but combining the two is no small thing. Assuming it keeps the standard game control buttons and is about the PSP Go's size - its key selling point - the unit will be too big to be a practical phone for most. but to port the games to conventional smaller Android phones with only touchscreen controls will require completely redesigning them, as has been done for established games ported to iOS, and Sony has not be willing to do that - yet. and Sony wants to keep charging high prices for its game portfolio, which is where it makes most of the profit. but that pricing tactic is doomed by iOS competition.

had to laugh reading it could be "ready by October." sure. October 2011.

once again, history is passing too-little too-late Sony by. bye-bye.
post #75 of 84
Quote:
Originally Posted by Prof. Peabody View Post

Yes, but the Andromeda galaxy will collide with us even before that. So we gots that to worry about too.

God damn it! And to think I was almost up to the free coffee on my loyalty card!
post #76 of 84
Quote:
Originally Posted by SendMe View Post

It is just vapor wear.

Is that like a nudist colony or something?
post #77 of 84
Quote:
Originally Posted by Alfiejr View Post

Sony is finally facing the reality that (a) the iPod touch and, finally, iPad have killed the PSP (just like the iPod killed the Walkman). in part because (b) the PSP Go is a flop due both to design and pricing tactics.

I'm really not sure the iPod/iPad had any major effect on the success of the PSP. I have a feeling they didn't, or at least, not in the same direct way the iPod did with other PMP brands.
post #78 of 84
Haha! Yeah, could happen. Sony would never compete with itself, and when it comes to the game console business, Sony is as vertical as they get. I have a PSP and while it was a nice game system 6 years ago, I much prefer the capacitive touch screen to either the "old school" console controllers or even Nintendo's awkward pressure-sensing touch screens, which are comparatively crude. I dunno, but the PSP's library of titles aren't really interesting to me. This move sounds like desperation on Sony's part.

"Apple should pull the plug on the iPhone."

John C. Dvorak, 2007
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"Apple should pull the plug on the iPhone."

John C. Dvorak, 2007
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post #79 of 84
Quote:
Originally Posted by AppleInsider View Post

An unconfirmed report claims that Sony Ericsson is at work on a Playstation-branded Android smartphone with a new gaming ecosystem.

Published by Engadget, the report cites "a trusted source" for leaked details of the upcoming device. Described as a cross between "the Samsung Captivate and the PSP Go," the phone would use PSP-style controls instead of a traditional QWERTY keyboard. It could also include a 5 megapixel camera and a 1 GHz Snapdragon processor.

With a potential release as early as October of this year, the phone would pioneer both an Android dedicated gaming ecosystem and the long-rumored PSP phone combination.

The smartphone will reportedly run Android 3.0, also known as Gingerbread. A new area of the Android Market would be created specifically for games, which could be ported from the PSP or PSX library. These games could then be brought to other Android phones, provided they meet certain specification and control requirements.

For its part, Apple has recently been ramping up its focus on mobile gaming. The Cupertino, Calif., company is developing a Game Center social gaming network for iOS 4 that will provide a centralized friend system, leaderboards, and unlockable achievements. The feature was announced in April and is slated for release this fall.

In March, Flurry Analytics reported that Apple's share of the American mobile gaming market had grown from 5% to 19% from 2008 to 2009. Apple's growth cut significantly into the Sony PSP's market share, which dropped nearly half from 20% to 11%.

In April, Apple hired a new games editor, Matt Casamassina, for the iPhone App Store. According to Casamassina, he will "be leading the charge for games on the App Store."

Apple could also be looking to purchase a Chinese game developer to advance further into the mobile gaming market. In early August, rumors said a final deal with Handseeing Information Technology Co is "close," with an estimated price of $148 million.



How do they define mobile gaming? There's a big difference between some independent developers game and say metal gear peace walker. Sony has access to AAA developers and titles and has game experience that Apple dosen't.

I don't know if anything can unseat the iPhone, but I'll say a PSP Android phone would probably have the best shot.
post #80 of 84
Quote:
Originally Posted by Firefly7475 View Post

I'm really not sure the iPod/iPad had any major effect on the success of the PSP. I have a feeling they didn't, or at least, not in the same direct way the iPod did with other PMP brands.

Before iOS game apps, Sony and Nintendo had the portable game market all to themselves. with the PSP and DSI. that market was mainly hard core gamers and kids. "casual" adult games for iPods and cellphones existed, but were lame and a small market. Sony and Nintendo sold the hardware pretty cheap but charged very high prices for the games, and it made them both a ton of money. they held a captive market.

BAM! along comes iOS apps and an explosion of new games. kids games, sure, but more imporantly a whole new generation of casual adult games. and at very low prices! this is just like how the Wii opened up the adult market for console games, even tho it is not for hard core gamers, and quickly jumped ahead of both Sony and MS in that market.

after being caught with their pants down like this, Sony and Nintendo both responded eventually by bolting on communcation and media features to their existing products - the PSPGo and 3DS. but it doesn't work. the adult market is looking for multifuncion portable computers like iPhone/Android that include games but are not built around them. and the iPod touch is a big hit with kids. the iPad is further extending this concept and other such tablets will follow.

So Sony needs a smartphone really. maybe it should just buy out Erricson and take full control of that established product. then port all its games to it. but the PSP line has hit a dead end. and the DSI line is sure to follow.

yes there will always be some hard core gamers who buy that stuff. but that is a niche market.
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