Quote:
Originally Posted by
LewysBlackmore 
if you recall it was the nature of the multi-tasking that was in question. It was demonstrated time and again on other devices that unfettered and uncontrolled multitasking drained the battery very quickly - a consumer no-no. Apple decided to forego multitasking until they could provide a solution that had a much smaller impact on the power system. Same thing with C/C/P - it is not as straight forward in the touch interface as it is with pointing devices. Better to wait and get it "right" than to push out a half-assed solution to patch.
Sorry to be blunt, but this is the typical "bait and switch" common here. I was not talking about Apple, or their reasons for not having multitasking, all of which are probably perfectly valid.
I was talking about the posters here - the vast majority who argued that multitasking was, at best, unnecessary, and at worst, a detriment to performance.
For these same posters to then argument that WP7 sucks because it does not have multitasking is hypocritical.
Quote:
Originally Posted by
LewysBlackmore 
If (as an analogy) I were to be locked-in to a robust environment that had all the resources I desired to do pretty much whatever I wanted, then yes - of course. If you are locking me into an environment that has scarce resources that are marginally developed in all but a few cases - of course not. It is the resource issue that comes to the fore in this case not some generalist BS about whether something is locked or not. It's not MS hating - it's realistic expectations. The MS app store is even smaller than the Android Marketplace, and that is supposed to jazz the average consumer how exactly? We've seen, and some of us here have actually played with the WP7 beta, and follow the development of the ecosystem closely.
Where to start. First, your argue about your personal preferences , which are going to vary from person to person.
Second, since the MS App store is not even open yet, we have no idea how many apps will be available. On top of that, MS claims 300,000 downloads of the SDK. So, if only 10% submit apps, then the store opens with 30,000 apps.
Apps are like Mutually Assured Destruction, after a certain number, they are irrelevant from the consumers point of view. Most of the surveys I have seen indicate that across all platforms, most apps are not really used after a couple of weeks.
Beyond a set of core apps the rest is just fluff or niche items.