Originally Posted by Zaim2
Users. It's a pie chart based on every single handset which has accessed the market within a two week period (ending 1st September). Due to the OS' automatic update checking, this covers practically all Android handsets.
Android fragmentation is overblown. It has plenty of other legit problems to attack though.
Ohhh, "accessed the market", I see. And during a two week period, to boot. And what percentage of Android phones out there actually accessed the market during that two week period?
Apparently, Verizon is releasing Android phones that cannot
"access the market". Apparently, Tablets and mobile devices that lack 3G connectivity cannot
"access the market". Apparently carriers and handset makers have their own competing "markets". Apparently, Fragmentation is alive and well.
Oh, I get it, Fragmentation doesn't count if we are talking about the whole installed base of Android devices; if we instead narrow ourselves to a portion that are not Soooo
...fragmented, then, voila, no fragmentation; don't you see? We have just defined it out of existence! Hoorah!
I guess the chart is only for the purpose of re-assuring the developers that they can safely target their apps to just a couple of versions of the Android OS; because, of ALL the devices that run Android AND that actually do
access the market, the view is not so fragmented (OS-wise; hardware-wise is another matter). But, as for re-assuring the developers that the Android platform is vibrant and profitable? Well, that's another question, because who knows what percentage of Android users are actually
accessing the market and regularly downloading
commercial apps? Is this a marketplace, or an invitee-only Tupperware party? So, there is a disconnect already between these hundreds of thousands of new activations that are apparently occurring every day, and the number of devices that may or may not "access the market". I hope the developers are hawking their apps on every street corner and are prepared to help unsophisticated users find, download and install their apps using whatever means are necessary to install them.
OTOH, the percentage of iOS devices that cannot
access its market is 0% (click the Store button in iTunes and you are in). The percentage of iOS devices that cannot
rent or purchase media from said market is 0%. The percentage of iOS devices that cannot
download apps from said market because they are on version 1.x, is probably vanishingly small. A developer on iOS knows that what, 90%? of the currently
installed base can use his app; and 100% of devices sold the last several quarters and going forward. Welcome to meaningful statistics.