Originally Posted by Dick Applebaum
So, you have a specialized, limited-function, programmable webCam for $150... With, say, an initial target of 20 million (one half of install base) and, say, 1 million per month new sales (including the X-Box).
If you made a similar videoCam that emphasized remote pan/zoom/focus
you would have something that you could connect to an ATV or a Mac and use for FaceTime...
Further, it could be used for security monitoring... And even games like the Kinect.
I wonder what a camera like that would cost, and what the sales targets would be.
Kinect seems like a webcam/eyetoy but it's not really. It has IR sensors for tracking depth as well as a camera for video, which allows it to work in any brightness levels. The lower resolution and functionality is to lower costs and the images need to be processed quickly for tracking (no lag). Apparently, Microsoft is selling the device for the same amount they are paying for it:http://www.develop-online.net/news/3...g-costs-to-150
and giving away a free game. This means no profit for the time being as is common with the video game market. The software analysis of the depth data is important which is why it wouldn't be simple to replicate.
A typical new XBox game will be around $60 so Kinect is costing slightly more than 2 games and you get a game with it so it's not too badly priced but it needs titles to convince people to invest in it. So far there are 15 titles listed:http://kotaku.com/5563326/the-15-kin...nch-titles-are
Kinect Adventures (Microsoft Game Studios)
Kinectimals (Frontier Studio/Microsoft Game Studios)
Kinect Joy Ride (Big Park/Microsoft Game Studios)
Kinect Sports (Rare/Microsoft Game Studios)
Dance Central (MTV Games)
Your Shape: Fitness Evolved (Ubisoft)
EA Sports Active 2 (EA)
Deca Sports Freedom (Hudson)
Dance Masters (Konami)
Adrenalin Misfits (Konami)
Zumba Fitness (Majesco)
Sonic Free Riders (Sega)
The Biggest Loser: Ultimate Workout (THQ)
Motion Sports (Ubisoft)
Game Party: In Motion (Warner Bros.)
Lots of fitness games.
It will have interesting implications for standard games though because you will be able to break free from the repetitive character movements and the on-screen character will replicate exactly how you move. If you feel like just slapping someone in a boxing game, it can let you do that. If you want to make a rude gesture in GTA to another driver, it can let you do that too. In games like Star Wars, you don't have to remember which buttons do force push/pull/choke etc, you do the pose:http://www.youtube.com/watch?v=ilmPq98wXcw
In fitness games, it can track your body shape and posture.