Originally Posted by mosx
Wow, the spin on this article is terrible, even for Apple fanboy standards.
Apple and Nintendo are in two completely different markets. As much as Apple would like you to believe the iPod touch is a true gaming device up to the standards of the PSP or DS, its not. I've bought a bunch of games for my iPhone and iPad. And honestly, every single one leaves me wanting more. Or they leave me wanting higher quality.
Look at all of the kart racers on the iPhone and iPod. Not a single one can compare to Mario Kart DS. Better track options, better track design, better characters, weapons. Basically, better everything.
I think Angry Birds and GTA: Chinatown Wars are really the only two "real" games on the platform. Angry Birds not so much really. Everything else is just half assed that leaves you wanting a REAL game that the iOS platform just can't provide because of the lack of physical controls.
So while the iPod touch currently be outselling the DS and PSP, that doesn't mean it has better or even real games in comparison.
Don't be quick to say the 3DS will be selling at $300 either. The Japanese Yen is extremely strong right now, and if you look at other products being sold (and even Nintendo's past pricing), the 3DS should launch here at about $250. Which is still good, considering you get a REAL gaming device with proven classics. Not a system where the best selling game has you slingshotting birds at big faces.
And, don't delude yourself either -- all of them are into gaming. It is true that one would cater to more serious gamers, but Nintendo and the other compannies were also reaching out to not-so serious gamers, like children and other casual players (young and more mature people),
If game device makers like Apple, even Android-based devices can attract these casual players, then the result is a significant reduction of the "potential customer base".
I would not be surprised if serious gamers would stick to Nintendo, or some other gaming devices of choice. The reality though is the ratio of serious gamers vs casual gamers.
Then, there is the economics of the cost of the Apps or games. Even a young child would understand the difference berween $1 as opposed to $10-30. They could have more than a dozen games to one of those "better games". A young kid could simply buy a game or two from his/her allowance -- considering those casual games are about at the same cost level as a soda or a burger or a slice of cheese at the mall.
If they get bored with what they have, they just buy another App that may be the current craze of their buddies. Among young people, gaming is as much belonging -- to be playing what their peers are playing.
And, don't forget the purpose of gaming. To casual gamers, sometimes it is not really gaming -- it is more something to occupy their time when getting bored with parents, even in the classroom, travel, waiting in line, etc. You cannot occupy your "stolen minutes" with serious games.
Assuming you own an iPod Touch or an iPhone, how many of the tens of thousands of game Apps have you really tested? Or, are you like one of those who judge something just by their covers? The other issue is about choices and taste. Sure some Apps may not cater to your taste, but it may be good enough for others, especially those who just wanted to occupy their few minutes, to avoid boredom,
The way you define games, you limit yourself to "action games". If you expand the scope to include anything that entertains, there are also "games that may cater more to the "more cerebral", or more important, to those that prefer social interaction, group games. These kinds of games or entertainment would not depend so much on the technology but more on the skills of the players, and the ability to strategize, or psyched their opponents. For these kinds of games, it is no longer the console or the manipulation of the device that matters, it is how the software was created.
There are now tens of thousands of games available to the same customer base in the more than hundred millions of iOS customer base. It is a huge market. Even a 99cent game can mean tens, hundreds of thousands of dollars or even millions of sales, if the game is truly good. To many casual game developers that market base is very enticing. For the potential money to be gained alone, the more than hundred thousand game developers have every reason to keep on improving and innovating to stand out. This will ensure that game Apps, like all other Apps will keep on improving.
I never played games myself, but I remember how addicted one of my friends was to PacMan??? Look how far "computer games" have come -- including those now available in mobile computing devices.
Another advantage, was there ever a time that you also get bored with your serious games or whatever games you have? Well, with multi-purpose mobile computing devices, you only have your mind to limit your choices.
Do yhou have those alternatives with your Nintendo, or some other gaming devices? You might counter that I have my smartphone for that; but then a young kid may counter, yeah, but I can do all that with my iPod Touch. And now, they can even have FaceTime with their friends who also own one.