Quote:
Originally Posted by jca666us 
I read Steve's full comments. It didn't sound as though he were speaking about 7" being inadequate for a touch interface, but rather apple wouldn't introduce a 7" tablet unless there was a way to do so without requiring developers to recode their tablet apps.
Seemed more like he was speaking about resolution independence(!!!) Regardless, I expect we'll see an ipad mini with the same resolution as the current ipad in the future.

I read Steve's full comments. It didn't sound as though he were speaking about 7" being inadequate for a touch interface, but rather apple wouldn't introduce a 7" tablet unless there was a way to do so without requiring developers to recode their tablet apps.
Seemed more like he was speaking about resolution independence(!!!) Regardless, I expect we'll see an ipad mini with the same resolution as the current ipad in the future.
That is prescient!
Resolution independence is a necessary part of the solution. For some apps it will be enough.
The iPhone app Koi Pond looks as good at 2x on the iPad as it does in 1x on the iPhone. The main reason is resolution independence within the app -- provided by OpenGL. A secondary reason is the controls (touch areas) were designed for the small screen and scale up well. An app written like this would, likely, scale well to any (reasonable) size and aspect ratio.
The main (play) screens of many games scale quite well-- Angry Birds, for example.
However, resolution/scaling is only part of the problem. There also are considerations for:
-- the desktop (maybe screentop or perspective is a better word) - the home screen and subsequent screens
-- navigation among them
-- a file system presentation, and navigation within it
-- App views, their content and navigation
The latter, currently, is the biggest problem:
1) Most app views designed for the small screen to not scale up well
-- they look ugly
-- images are poor resolution (blocks replace pixels)
-- text and controls have jaggies (no anti-aliasing)
-- screen real estate is wasted, rather, not exploited
2) Most app views designed for the large screen to not scale down well
-- they look crowded - intimidating, actually
-- images, often, are too small to be recognizable.
-- text and controls are, often, too small to be readable and touch-manipulatable
What is needed is a new display-size-independent way of displaying and navigating app views and their perspective of the content (the screentop can be considered as the system perspective) .
I highlight the word perspective for a reason -- i believe it is the key to the solution.
We need to be able to design our apps so they will scale well -- anywhere from an iPod Nano watch, to a massive video wall -- and all points in between: iPhone; small tablet; larger tablets; big-assed tables,; that 50" HDTV; those large touch displays coming into vogue by TV channels, say, presenting election results, traffic, weather, etc.
I believe what is needed is a different kind of 3D approach-- where everything (virtually) is on the display. Items of interest can be brought to the forefront -- into perspective, if you will.
When selected, these items automatically enlarge to show greater detail -- and adjacent (related) items are all around (if not displayed) off the screen.
You can manipulate these related items (pinch, flick and scroll) in 2D as we do now -- think of a giant CoverFlow with pinch.
Or, you can change perspective to another item in your 3D space -- kinda' like a 3D TimeMachine display.
Said another way, we should be able to design apps based on the content we want to be available to the user at any point in time.
The user should be able to change perspective in 3 dimensions to suit his needs.
The "system" is responsible for navigating, managing and displaying this content in 3D space -- as it moves off and on the screen, fading from view into the background -- coming into view in the foreground.
.
"So at the end of the presentation, Steve came up to me and said: Is the iPhone worth criticizing? And I said: Make the screen five inches by eight inches, and you’ll rule the world."
– Alan Kay –
– Alan Kay –
"So at the end of the presentation, Steve came up to me and said: Is the iPhone worth criticizing? And I said: Make the screen five inches by eight inches, and you’ll rule the world."
– Alan Kay –
– Alan Kay –






