Originally Posted by Bruce Atkinson
So you are saying it's a good thing to have a static market with little choice. In actuality app/game developers should see what the future will be with Apple. Even though Apple claims to not have framentation, their history is anything but that. As they introduce more models the possibilities will grow for Apple also (I won't get into motorola vs powerpc vs intel or nvidia vs ati vs intel on the desktop).
this response is a strawman. Clearly what I said was the all iPhone can handle Angry Birds on all models, and Android phones released in this year, cannot. I didn't mention choice.
It doesn't really matter if a low end phone with an old version of Android is released tomorrow. It's still a low end phone with an old version of Android. You need to know what you are buying.
The people who cant run Angry Birds seem to think that they should be able to run this relatively simple game. It is not RAGE now, is it. Buyers are not going to be cognisant that old versions of an OS are sold in the same year on a brand new device new to the market. Too confusing.
Smart developers will have their games/apps adjust themselves to the system specs they are running on, and understand when they are running on a system that can't support what they want to do. The bottom line is that the 1st Gen iPod and iPhone don't have the same specs as the later ones and can't deliver the same experience. For example, the game designer at 2XL gave me this advice when I was discussing with him his upcoming release of 2XL Supercross in April 2009:
"The iPod Touch 2.0 is the way to go. It's faster than any of the phones." and I'll add what was not said, the iPod Touch 1.0.
That was only slightly over a year ago and how many different models are there since then and what can't the iPod Touch 2.0 do in IOS 4?
I'm glad I waited and bought the iPod Touch 3.0 (but should I have waited for the 4g iPod Touch and it's camera [which is different then the iPhone 4g] and the higher resolution, so many options!!).
Ye, things move on. But let me repeat - the Android phones were bought this year.
And if Angry Birds runs on iOS 3.0 it runs across the suite, no questions asked. Developers can target iOS 3.0, and even the device and then - thats it. Phones from 2007.
But Android devices bought and manufactured this year cant run what is a fairly simple game - in terms of it's processing power. Certainly John Carmack is moving ahead with amazing stuff for the iPhone. Meanwhile recently released Android phones cant handle a game where a few sprites moving in 2D.
Is this an issue for Roxio, of course it is. They now have to not just test all these devices, unknown to anybody a year ago, and future releases from manufacturers as yet unknown, wasting lots of developer time on a platform where profitability is yet to be determined. ( So undetermined they didnt want bother to do a paid version). Will they give up - no, probably not - however if this is an issue for them what about the iPhone app which is 10th on the game store, selling a few tens of thousands, is it worth their while porting?