Quote:
Originally Posted by
nkhm 
If the app store is another source, then what's the difference?
Usually download sites are ad-supported and membership-supported so the prices of the software comes direct from the developer. In fact, the sites sometimes direct you straight to the purchase page of the developer.
Quote:
Originally Posted by
nkhm 
You're not restricted to purchasing only from the app store, and there are other sources for demos and of course the developer's own web sites. Why would a developer shaft apple? They are going to want to take advantage of sales, not prevent their own software from selling.
It won't prevent it from selling though if they sell it direct to the consumer. The developers of Transmit would make either $34 via their site or $24 via the App Store. If they have an alternative transaction model that makes them an extra $10 per sale, that quickly adds up. If it was say 30% for apps under $10 and 10% and up to a fixed value of $50 beyond, the difference is negligible.
Quote:
Originally Posted by solipsism
I dont think anyone expects to see high-priced, low volume apps on the MAS because there is a very real possibility that the increase in exposure, and therefore sale, wont be enough to warrant its usage.
Quite the opposite. The low volume apps need as much exposure as they can get. High volume ones tend to get exposure via word of mouth. I'm thinking about Final Cut, Motion, AE and Photoshop effects plugins. It is so difficult to find those because they are low volume so the chances of a Mac user (10% marketshare) stumbling on a company website that uses the software package supported and can afford it are slim to none so a lot of companies don't even bother making Mac versions. I hope the App Store changes that.
Quote:
Originally Posted by solipsism
Heck, automatic app installations and updates are enough to make me happy as I still cant figure out how to explain to someone who is knew to Mac OS X or computing, how the Safari Downloads window, .DMG file, the mounted image, the app within, and the multiple copies users now have of those apps are all different things.
Yeah, I've seen that problem often. One way they can encourage use of the App Store is that the updates feature/notifications will only work if you purchase through the App Store.
I wonder what's going to happen on the games front. The movement with Steam seems to have died down a bit - no Modern Warfare, Bioshock and others. I could see World of Warcraft + expansions going on the App Store but it's a bit disappointing that publishers haven't supported Steam more. The Steamplay idea seemed really good and a way to get games developers on board with porting games over.
Quote:
Originally Posted by ghostface147
Any program that requires license keys or activation will NOT be allowed on the Mac app store.
That makes me wonder if that means the OS will require an update that contains some encryption mechanism to verify a valid app (e.g embedded in the OS kernel). You could of course jailbreak it like iOS but I don't think many people will want to risk screwing with their OS kernel which prevents updates. They can't distribute non-copyprotected apps so I would assume that's the case and I think it's a selling point they can use as users don't have to store them or type them in, nor can they resell apps or distribute serial codes for others.
It's also an easy way to install all your apps on a new machine as they are linked to your iTunes.
Quote:
Originally Posted by mbarriault
Minor point, but check your math - 30% off of $1299 is $909.30

That would be my eyesight that needs checked. I used the calculator for it but read it as $999.30. I corrected the post to read $899.
Quote:
Originally Posted by BlueDjinn
It's the same reason Best Buy can get away with selling HDMI cables for $30 when you can buy them online for $3 apiece--if the Best Buy shopper doesn't know about the online source, they'll pony up the $30.
True, although a minor point would be that with the App Store, both options are a click away and I think people are accustomed to Googling. My mother is and that's the first place she goes for anything even sites she knows where they are. The strongest part of the App Store is the centralisation as it will eventually become known as *the* place to get Mac software. It's certainly better than their own software listing on apple.com.
Quote:
Originally Posted by solipsism
Transmission (would that be allowed?)
I think file sharing apps won't be allowed but I really hope Apple lightens up on some restrictions. Like the use or emulated software. Blocking Python would prevent most 3D apps getting in which is just plain silly. They can block apps that use technology they don't bundle with the OS though (that includes Flash and Java now).
Quote:
Originally Posted by solipsism
(A good mass file name renamer app)
Try r-name:
http://www.macupdate.com/app/mac/12259/r-name
It doesn't have an undo but it gives you a good preview before renaming. You can get the source code and compile it as a universal binary.