Quote:
Originally Posted by bmovie
Excuse me, but apps and app stores have been around since the Palm came on the scene. Not an idea created by Apple.
Shareware and Freeware have existed since the early days of PCs, and phone apps can be found on websites like Tucows, MacUpdate and VersionTracker. When you consider the number of PC-users vs. Mac users, you'd expect an even larger number of apps for Windows 7 Moblie. At this time, one app developed for iPhone and/or Android would make you more money than two or more, developed for Windows 7, especially since copy and paste is not supported. Until the user base for Windows 7 Mobile dramatically increases, your app is betaware.
Quote:
Originally Posted by
Prof. Peabody 
Even though you are technically correct that Apple's was not the first "app store" they certainly were the first one that actually worked that had many customers.
I've used almost every kind of portable hardware I've ever heard of from Palm pilot days through Pocket PC and Windows mobile right up to current day and I never bought a single thing from a mobile store until I used the iPhone.
Before iPhone, the model was primarily one of downloading from web sites (as you yourself mention), or purchasing from brick and mortar stores.
Handango and
PocketGear (the latter bought out the former early this year) were examples of cross-platform online app stores that existed before the Apple App Store model blazed its way onto the scene. Microsoft generally directed those WMx users that desired apps to go to Handango.
As usual, while there is an argument to be made for the Apple model's merits, it was mainly the failings of the existing models that led to the exodus of developers.
In the first place, their layouts and search tools were incredibly poor, and they were not generally well known to smartphone and handset users, who were not used to downloading apps in the first place, and needed a lot of hand-holding to do so.
Prof. Peabody is a long-time PDA and handset user that attests personally to this bygone trend in his earlier post.
In the second and decisive place, they took a massive 45% - 55% of the smaller developers' takings and amazingly, an even higher cut (in the 70s) from the high-volume, high profile gamers like EA, Sega et al. The economics of this policy is still beyond me so if someone could explain this anomaly, I'm all ears.
In stepped Apple with an SDK, an offer to cover all micro and macro-payment and transaction handling and, as the coup-de-grace, announcement of a 70%-to-30% cut in favour of the developer. The exodus/gold rush was immediate and devastating.
And the rest, as they say, is history...