Originally Posted by Paramvir
anyone got a clue about Apple Shake? a fantastic software was just removed from the market, for what? there were rumours of Shake being turned into something else? any thoughts? any rumours?
You're a little late to the party but it's still a tragic story and I'm sure it's one we all wish had a happier ending. You may know some of what happened but here's a recap:
Shake used to be a cross-platform product made by Nothing Real.
Apple bought the company in 2002. They discontinued the Windows version around 2.5.
They made little to no improvements to the software except for the Multiplane node, which was a fairly half-assed attempt at putting motion graphics capability into a compositing app not built for it.
Time went on and we got the universal version, the price drop and then boom - EOL.
Out of the blue, they just drop the industry standard compositing software like a brick. Some of the Shake team leave Apple and go to work at The Foundry on Nuke.
Apple made their Motion app, which is obviously what they wanted to do all along but right now, it's far less powerful (and stable) than Shake and that's saying something when it comes to stability.
Apple have added some things from Shake back into Motion but it doesn't have the same flexibility like opening multiple comp trees or nesting comps. The grouping means you don't need pre-comps, which is great but it's still hard to logically separate comps.
If you want a Shake replacement, there's no question, you should use Nuke.
If you want motion graphics, use either AE or Motion. The former is more reliable but the latter is faster.
A dream application would be timeline focused like the motion graphics packages but complimented with a non-inear compositing effects part that was entirely hardware-accelerated but could be executed on the CPU when the GPU was overloaded.
Making a UI for that is the hardest part because you're going to end up catering to one of 3 groups of people - the NLE crowd, the motion graphics crowd or the node-based compositor crowd. The likely outcome is that none of them would be happy. The NLE crowd don't want to change FCP. The motion graphics crowd don't want to change AE, they just want it to be faster and the noodle-heads just want Shake back, hence why Nuke looks exactly like Shake now.
Personally, I think the Nuke/Shake UI was wrong because it focuses too specifically on the effects in a single scene. That's what it is for of course but that doesn't have widespread appeal. The Motion Graphics UIs do have wider appeal as they are familiar but too linear. They need a new UI that merges the best of all of them but it's how to do that without needing an extra dimension in the universe.
I hope one day Apple figures it out but I think the people who have the ability to do it are not at Apple any more and their lack of updates to their Pro Apps suggests it's not a big concern for them.