Quote:
Originally Posted by
Carniphage 
I think a lot of kids get iPod touches for the games. Mine did!
That's sort of the point. People buy themselves a nice phone and get gaming machines for free. They don't have to slap down $299 or $399 just to play.
There are some great games on iOS, but they're not expansive enough to really compare with the likes of the PS3 or 360 or the PC - so the iOS has to compare really with the Wii (to some degree), DS and PSP, and in the future, the NGP, this is my point about this idea that you can't really compare the likes of 360/PS3/PC with iOS - it's a different part of a market that Apple also happens to be in but their target audiences are very different, people don't buy a 360 or an iPod (basing the decision on purely gaming factors), they'll usually buy an iPod at a different time to when they purchase a home console.
Quote:
Originally Posted by
Carniphage 
You make my point. The hardcore buy these machines. They also buy surprisingly few titles.
I don't agree with this sentiment at all, sorry. Sure many people may not have a large number of titles, currently, but by the same token, they also trade them in, so there is a high turnover in games - something else Apple doesn't have to factor in. I myself have close to 100 PS3 titles, over 40 Wii titles and about 25 on 360.
There is a difference between mobile gaming and gaming on your TV or your PC. To classify that hardcore gamers buy PS3/360/PC games and that another group buys iOS games is missing the point. If I really, really had to choose a 'faction' I'd be in the 'regular, returning gamer' section - what some people might call 'hardcore', but by the same token most of the games I buy for playing on the move, and so on are on iOS.
If Apple wants to 'get' gaming, it cannot redefine gaming on it's own terms to suit iOS. If Apple has a vision for gaming, which as you say is a growth sector for iOS and thus a large contributor to App Store profits, it has to do so across the board, or limit it's ambition to restricted device mobile gaming and digital distribution.
Quote:
Originally Posted by
Carniphage 
Sony and Microsoft have targeted their products, not at a wide casual gaming market, but at the enthusiastic hard-core, who crave depth and intensity. Who crave lavish visuals and network play, and whine loudly whenever the developers don't give them exactly what they want.
But the fact of the matter is that strategy has failed. Sony have lost a gigantic amount of money on the PS3 - and MS have struggled to break even.
You're right on both counts, but the 360 is nearly 5 years old, the PS3 has a projected ten year life cycle - could you see the iPod touch with such. And yes they have both lost a lot of money on the hardware, some of which is pulled back through the licensing fees on the games.
Quote:
Originally Posted by
Carniphage 
Which is why both have U-Turned with WII style hardware introductions. The goal of the Kinect is to recapture a casual gaming audience. Why? Because there no growth to be had in the hardcore market.
The goal of both Kinect and Move is a) to remove the key differentiation of the Wii, and b) to expose it's shortcomings (particularly so with Kinect).
I would say that it is Nintendo that is more likely to be affected by a lack of hardware sales than either Sony or MS, because they do have a large number of third party titles, from which they do get significant licensing fees from.
Quote:
Originally Posted by
Carniphage 
Why doesn't Nintendo attract 3rd party developers? They don't want to. Honestly, they are massively dis-interested in third party games. Nintendo's business model is closer to toy-manufacture than software. It always has been.
This annoying, go-it-alone strategy has resulted in them being consistently profitable.
Absolutely - they don't want to, but I'd also make the point that they're not interested in producing new IP either just simple rehash of the same characters time after time, this risk-averse approach to any form of real investment in their platform is what is most annoying - Id also point out the nearly 9 month redesign cycle of the DS.
Quote:
Originally Posted by
Carniphage 
It really doesn't matter. Apple have created a platform for developers and buyers. It's a different business model from Sony. And different from MS. Regardless of the merits of the hardware, or the control method, it works and people are spending money where they would not before. And some people are making money where they would not before.
The significant fact is that we are seeing growth. And the exciting thing is that there is an opportunity to create new and viable businesses around this platform.
The main point with the model is that it is, and always has been, digital only, with a price point for most games, that means if you pay for it, hate the game, at least you don't feel you've been ripped off too much; There is no re-sell option, so Apple always gets it's cut, which is something that EA has been looking at with great aplomb with it's Project Tendollar.
My issue is that Apple could do so much more for gamers, in OSX and on iOS, providing wraparound libraries for OpenGL for developers of all levels so that the big name games aren't as huge because they can use shared libraries.
And it pains me to say this, but I think that until Apple really puts some effort into it, that it really doesn't care about gaming on it's platforms beyond it's balance sheet. iOS and OSX are capable of so much more, but the apathy through indifference that Apple has historically shown, makes me wonder if they can really be bothered putting the effort in.
iOS has a much lower barrier to entry for developers than other platforms, and as such, as you rightly say this is reflected in higher prices to consumers, but realistically iOS
is constrained by it's lack of controls, and dependence on gestures. And yes it may well complement your existing home console, and certainly make people reconsider PSP or DS purchases, but to say that the future of gaming is mobile, suggests an implicit move that iOS and other mobile gaming will supplant home gaming - which is just daft.
Quote:
Originally Posted by
Carniphage 
I keep saying, that the NGP will certainly offer the best portable gaming experience. But as a developer looking to make money, I think the NGP suffers from the same problems that have caused so many problems for the current generation of consoles.
Yes very true, but you can't just aim that particular bullet at the hardware manufacturers, you also have to consider the publisher's etc.